GM Cody |
I'll take a look at both but if they fixed issues in Ultimate Campaign I'm sure I'd rather use that version than what is presented within the Adventure Path.
Still about two weeks too get submissions in.
Spreadsheet of Character Submissions
If you are considering applying still I'd take a look at what is already submitted first.
Ravingdork |
GM Cody, now that we've clarified that there will be downtime for crafting and the like, will we/can we use the Downtime rules as presented in Ultimate Campaign? I've found them to be a great deal of fun in the past!
The KGB |
Making my return to the Paizo RP community after a few years absence. I'm about to start this game with my tabletop game as the GM, I'd love to run through it as a player though as well... so here is my entry.
Nariel Lauric NG Elven Female Conjurer.
When she came of a certain age, her parents deemed that Nariel should see the world as they had when they were younger. Realizing her talent for languages and diplomacy, the Laurics sent their daughter to serve in the Court of Baron Lebeda as an adviser. The Laurics had a long standing relationship with the Lebeda family as business partners and allies, and knew that their daughter would gain great experience by participating in the rough and tumble politics of Brevoy.
Arriving at Silverhall, Nariel immediately took a liking to the busy machinations of Brevoy Court life. As a courtier, she handled herself aptly, as though she had been doing it for years. Nariel also proved useful to the Lebeda family, as she spoke multiple languages, providing quick and accurate translations for foreign traders and dignitaries visiting court. When the Baron passed, the business of governance fell to Dame Sarrona Lebeda who was charged Regent until the Baron's eldest son Lander came of age to rule. Dame Sarrona found Nariel a most useful and delightful presence in court, and grew to value her counsel.
When news of trouble in the outskirts of Brevoy came to her attention, Sarrona decided it best to send Nariel, and charged her with investigating on behalf of the Lebeda.
Nariel wears tasteful but luxurious flowing gowns in court, opting for colors of blue and green to augment her blond hair. She typically adorns herself with tasteful and conservative jewelry, favoring silver and emeralds above all else. Whist adventuring, Nariel opts instead for more rugged clothing, including thigh high boots of soft black leather, form fitting breeches of light grey, a pale green embroidered leather jerkin, a practical but attractive black jacket, black leather gloves and a warm charcoal hooded cloak with modest black fur fringes. When not in the company of friends or in public, Nariel always wears her hood drawn up to hide her face as much as possible.
Most likely though, people would simply agree that Nariel is woman possessing an exceptional mind. Ever since a young age, Nariel showed signs of great intelligence, mastering many languages and showing an affinity for all her studies.
The only thing I'm uncertain of is which campaign trait to take. I'm leaning towards either Pioneer or Noble Born (Lebeda) even though technically she isn't born of the Lebeda family.
GM Cody |
GM Cody, now that we've clarified that there will be downtime for crafting and the like, will we/can we use the Downtime rules as presented in Ultimate Campaign? I've found them to be a great deal of fun in the past!
Yeah I was just reading them over, they seem a bit more complicated but it shouldn't be too big of an issue, especially with the slightly slower play style of play by post.
@The KGB Welcome back to the Paizo Community! I've added your submission to my spreadsheet.
andygal |
I finally finished my cleric of Erastil, my brain has been blargh for the last few days.
Female half-elf cleric of Erastil 1
LG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +8
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 8 (1d8)
Fort +2, Ref +2, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee morningstar +1 (1d8+1)
Ranged longbow +2 (1d8/×3)
Special Attacks channel positive energy 5/day (DC 12, 1d6), wooden fists (+1, 5 rounds/day)
Domain Spell-Like Abilities (CL 1st; concentration +3)
5/day—touch of good (+1)
Cleric Spells Prepared (CL 1st; concentration +3)
1st—bless, cure light wounds, entangle[D] (DC 13)
0 (at will)—detect magic, guidance, stabilize
D Domain spell; Domains Good, Plant
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Statistics
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Str 12, Dex 14, Con 10, Int 10, Wis 15, Cha 14
Base Atk +0; CMB +1; CMD 13
Feats Selective Channeling, Skill Focus (Perception)
Traits deadeye bowman, devotee of the green, pioneer
Skills Handle Animal +3, Knowledge (nature) +5, Perception +8, Profession (farmer) +6, Sense Motive +6, Survival +3; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood
Combat Gear holy water; Other Gear leather armor, arrows (20), longbow, morningstar, backpack, bedroll, chalk, flint and steel, trail rations (2), waterskin, wooden holy symbol of Erastil, light horse, feed (per day), mess kit, pack saddle, pole, saddlebags, silk rope (50 ft.), 7 gp, 3 sp, 9 cp
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Special Abilities
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Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (Plant) Granted Powers: You find solace in the green, can grow defensive thorns, and can communicate with plants.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Good +1 (5/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1 rd.
Wooden Fists +1 (5 rounds/day) (Su) Unarmed attacks are lethal, do not provoke AoO, and gain +1 damage.
Appearance: Ennara is pretty, and slender like most half-elves with grey eyes and dark brown hair, usually pulled into an efficient bun, but shoulder length when loose. Her hands are rough and callused from physical labour and her preferred clothing is simple and practical.
Personality:
Practical, hardworking, and dedicated with a can-do attitude. She has some distaste for frippery and mixed feelings about academic types who, though their knowledge is useful, can be somewhat lacking in grounding and practicality.
GM Cody |
Yeah its a rather long time away hunh? This was my first doing a recruitment for an AP so I wanted there to be more time than less.
I'd like to wait a little bit longer, I've started narrowing it down but I want to give everyone a chance to submit before I make a choice.
I have started going through profiles, looking at posting history, quality and frequency.
Faelar Braegen |
Damn it! I have tried to forget about this recruitment as I couldn't get the character right in my head ... but I keep on coming back and thinking about it. So I will throw a different character into the ring.
She is Kerri Corynian a Halfling Draconic Sorceror, I will adjust her profile and then post shortly with the updated profile.
Ravingdork |
1 person marked this as a favorite. |
I have started going through profiles, looking at posting history, quality and frequency.
Allow me to save you some trouble. :D
I have posted 22,238 posts on these forums since December 22, 2009.
That's an average of 1.2 posts per day day for 2,564 days.
That makes me a forum veteran of over 7 years (and 16 days).
I've been in 5 online PbP games during that time, all of which took place within the last 4 years. Sadly, none of them made it to the end. However, with one exception, I stuck with every one of them until they fell apart (and that exception involved a death in the family).
The longest running game ran from March 31, 2014 to August 16, 2016 with me posting nearly every day (over 1,000 high quality and constructive posts over the course of 869 days; or 2 years, 4 months, and 16 days). I outlasted 2.5 party rotations during that time. I was the only player to be there from the very beginning to the very end, when the GM finally quit.
Hope that helps. :P
Kerri Corynian |
Faelar Braegen here, here is Kerri's profile, updated for this campaign. Kerri is all about support more than offense. She has no offense spells other than cantrips, she focuses on Reduce Person (for defense) and Sleep.
She also has ranks in Diplomacy, Perform (Sing) and Profession (Chef). So she can help with solving situations diplomatically, provide songs to lift the mood whilst we are travelling, as well as cook good food for everyone, so that no one has to feed on rations all the time.
Whilst going back through my posting history you may come across a period where I wasn't here for a year(ish). My most recent campaign is a Rise of the Runelords one. I have provided writing examples in the profile. If you need anything else, please ask and I will provide to the best of my ability.
I have added myself to the applicants list, I hope that was okay.
Ravingdork |
I must say, to someone new like myself. RAVINGDORK has quite the credintials.
Don't kid yourself. You've posted 697 times since late November!
That's an average of 23 posts a day! Reminds me of my heyday. :P
Ravingdork |
RavingDork, I have seen you on these posts quite a lot, would you be able to look over my profile quickly and see if I have everything correct or if I could make it easier to understand for others? I can read it, but want to make sure any GM's can.
Looks pretty good overall. This is (more or less) how I plan on doing mine if I get accepted.
It's based off of a PbP template a former GM insisted on a while back (though I was the one to start linking things like crazy). Never really got to use it I'm afraid.
Note how the layout is similar to that of the official stat blocks? Also note how, instead of writing out all the feats and abilities, I simply link to them? I think that's a great way to allow the GM and others easy access to that information without needlessly cluttering up the character sheet.
I'll likely modify it to look even more like an official stat block by the time I'm done.
Putting it in roughly the same layout as a monster stat block also allows the GM (who I imagine is used to seeing official monster and NPC stat blocks) find necessary information much more quickly.
It takes a little extra time to set up, but saves everyone time later on. For example, I can simply click my Bluff skill for a reminder of common Bluff DCs and modifiers when making a post.
I hope that helps! :D
Hama the Wandering Witch |
GM Cody, Ravingdork here. I have modified my Hama alias to better fit your campaign.
Kerri Corynian |
Ravingdork, just looked at your character, it seems we are both putting forwards a support sorceror. Just wondered how you got 32 on your Bluff though and how useful Cunning Caster would be? I only ask as I like the idea of Bluffing when castings spells, so may use it in a real-life game at some point.
Ravingdork |
Not really a typo. +32 was accurate. However, it's a holdover from the previous iteration of Hama, which was level 16. I accidentally skipped over it when updating the stats. I've corrected it now. Thanks for the catch.
Kerri Corynian |
TheLizardWizard, I understand your attraction to the raising an army. But I do seem to recall that those who raise the dead or even summon in this campaign are frowned upon, as you are enslaving the corpse or creature to do your bidding. I don't know whether GM Cody will do anything about it in game though.
thelizardwizard |
bah! that's what the heavy plate armor is for! no one will realize that the flesh underneath the armor of these Brave, Valiant soldiers is gone!
I realize there may prove some problems, but I don't intended to actually use a lot of undead in actual PC combats. More of the above feel for helping out our forces in anything that is needed. If it is even needed. My character isn't merely focused on the "raising dead shtick" anyway. Just a flavor for his magic mostly.
And who said anything about an evil kingdom? Vinnik would harbor no such desire for anything of the sort! Sure, if /he/ were in charge it probably wouldn't be the kingdom/nation sending out its people on holy crusades of good. It'd be more neutral. Vinnick actually cares about people... to some extent.
Ravingdork |
thelizardwizard |
thelizardwizard wrote:bah! that's what the heavy plate armor is for! no one will realize that the flesh underneath the armor of these Brave, Valiant soldiers is gone!Eh...they might. :P
bah! obviously whoever is using them is a novice! you seal the helmets shut of course! XD
CA Jademan |
Given the slew of sorcerors (see what I did there) that have been put forth, I am also playing around with the idea of a straight forward Paladin. I am finding it hard to make one that will be half as effective as the boosted fighter, but I think I have something that might work, but this one pretty much needs the Rich Parents trait to start with enough equipment to even look like a Paladin.
I'll work on him more and see if I think he will be a fun character to play. (one skill point per level without using favored class is really limiting for anything other than a one dimensional slayer of evil).
Tundran |
I think I'll keep it open, there are still some character concepts that I'm surprised to have not yet seen and I want to give people coming back from the holidays still a chance to apply.
I've by no means picked a team yet, still plenty of opportunity for new submissions to sway me.
Dotting for interest. While I study the player's guide, can you please elaborate a little more on the bolded quote? I'd like to apply with something which is underrepresented.
Kerri Corynian |
Tundran, just by looking it looks like we have very few or none of the following classes :
Monk
Ranger
Rogue
Alchemist
Summoner
Witch
Magus
Gunslinger
Ninja
Samurai
If someone has put one of these in, I am sorry if I missed that. Also I understand that we have a Slayer, Hunter and Skald which takes parts from some of these classes.