GM Cody's GD 6 In Wrath's Shadow (Inactive)

Game Master Codanous

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Citadel Altieren Grid Map

Ah you're right, there is a lot of healing going on, can be hard to track at times!

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Oh, okay!" Cirri replies as Antonella talks to her. "I totally need to get one of those. And what's trying to wither my body? It's the last ghast, isn't it?"

Cirri continues to stumble forth along the wall until she can get close to Antonella. Riddywhipple seems excited. I'll express urgency!

Riddywhipple flies next to Cirri and tries to heal Cirri.
UMD: 1d20 + 11 ⇒ (11) + 11 = 22
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Cirri and Riddwhipple speak to each other in a combination of squawks, roars, and clicks in some kind of secret language.
"Riddy, is that you? Antonella has a potion that deals with blindness. It's in her backpack. I'll take the wand, but you should grab it so I can drink it."
"Of course, Cirri! I'll remind you to carry one of these later on."

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

Mutahir runs to set up the flank with his paladin comrade. His blade flashing like lightning at the back of the Cleric.

Attack: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
damage: 1d6 + 13 ⇒ (5) + 13 = 18
Intimidate: 1d20 + 10 ⇒ (19) + 10 = 29

You should keep your eyes on the real danger foul creature. I will send you, and your pathetic, crawling, wishes he was a demon lord, so called god, back to the pits where you came.

Parry and riposte if activated:

parry: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
riposte: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
damage: 1d6 + 13 ⇒ (3) + 13 = 16
Crit? riposte: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
Crit? damage: 1d6 + 13 ⇒ (2) + 13 = 15

Silver Crusade

Round #4: AC 29, T 24 ☤ Medic’s Report ☤ Cirri: 38/53 hp, Mutahir: ??/44 hp, Rashaam: 50/57 hp, Riptide: 26/44 hp, Kel: 44/44 hp, Antonella: 53/68 hp

Antonella holds her ground to assist Cirri and Riddywhipple and unleashes on the ghast.

roll twice take best Flurry IUS #1 + smite + boon + flank: 1d20 + 13 + 4 + 2 + 2 ⇒ (5) + 13 + 4 + 2 + 2 = 26 ☜ This one
roll twice take best Flurry IUS #1 + smite + boon + flank: 1d20 + 13 + 4 + 2 + 2 ⇒ (2) + 13 + 4 + 2 + 2 = 23
magical bludgeoning damage + first hit smite + boon: 1d8 + 3 + 6 + 2 ⇒ (2) + 3 + 6 + 2 = 13

Flurry IUS #2 + smite + boon +flank: 1d20 + 13 + 4 + 2 + 2 ⇒ (20) + 13 + 4 + 2 + 2 = 41 crit threat
magical bludgeoning damage + smite + boon: 1d8 + 3 + 3 + 2 ⇒ (8) + 3 + 3 + 2 = 16

Confirm crit: 1d20 + 13 + 4 + 2 + 2 ⇒ (12) + 13 + 4 + 2 + 2 = 33
magical bludgeoning damage + smite + boon: 1d8 + 3 + 3 + 2 ⇒ (7) + 3 + 3 + 2 = 15

Welcome back, Rashaam!

Silver Crusade

HP 57/57; AC 18, T 14, FF 14; F+8, R+11, W+6; CMD 19; Init +4; Perc +10

Rashaam doubles moves into the room, drawing his short sword as he goes!


Citadel Altieren Grid Map

Kel fires off a magic missile damaging the cleric while Mutahir and Antonella try and beat him back with a combination of attacks!

Antonella is able to open up his defenses long enough for Mutahir to deliver a wicked strike and while he is open Antonella follows up with a devastatingly powerful blow!

Tholrist howls in agony and fury before attacking, his body is enveloped in abyssal energy empowering him beyond what should be possible!

Bite vs Antonella: 1d20 + 13 + 4 ⇒ (6) + 13 + 4 = 23
damage: 1d6 + 6 + 4 ⇒ (6) + 6 + 4 = 16

But as Antonella is able to hold his gaping, slobbering maw at bay he surges with negative energy, a harmful pulse engulfing the party.

Negative Energy channel: 4d6 ⇒ (4, 6, 5, 5) = 20

Will Saves vs Channel DC18:

Antonella: 1d20 + 19 ⇒ (15) + 19 = 34
Mutahir: 1d20 + 5 ⇒ (9) + 5 = 14
Cirri: 1d20 + 6 ⇒ (12) + 6 = 18
Riddiwhipple: 1d20 + 7 ⇒ (19) + 7 = 26
Riptide: 1d20 + 5 ⇒ (15) + 5 = 20
Rashaam: 1d20 + 6 ⇒ (18) + 6 = 24

It blasts and rips Mutahir's body apart where it slumps to the ground, unconscious!

Pretty sure this is going to do it for him, he is at the end of his power. Man if you guys thought this was hard just wait till we get to the BBEG!

Round 5 -
Tholrist(Ghast Cleric) HP: 33 + 31 + 18 = 82 damage
Riptide 23 (paralyzed 3 rounds)| 16 Sonic Sonic FH5'd then took 5
Kel(WotC) 0 damage
Antonella 25 damage
Mutahir 52 damage | -8 and unconscious
Cirri 17 damage | Riddiwhipple 10 damage
Rashaam 16 damage

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel moves forward and casts monster summoning 3 rapidly, risking fatigue. "Leave my friends alone!"

fort save dc 18: 1d20 + 3 ⇒ (15) + 3 = 18... whew, no fatigue

celestial eagles summoned: 1d3 + 1 ⇒ (3) + 1 = 4

He feels the power of the summons and smiles as four appear and he conjures them one on each side of the cleric. All four try to smite the cleric: if they get the benefit of flanking for each other, add 2 to each of the following to hit rolls:

eagle 1:

claw to hit: 1d20 + 3 ⇒ (13) + 3 = 16
dmg if hits: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

claw to hit: 1d20 + 3 ⇒ (17) + 3 = 20
dmg if hits: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

beak to hit: 1d20 + 3 ⇒ (11) + 3 = 14
dmg if hits: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

eagle 2:

claw to hit: 1d20 + 3 ⇒ (12) + 3 = 15
dmg if hits: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

claw to hit: 1d20 + 3 ⇒ (6) + 3 = 9
dmg if hits: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

beak to hit: 1d20 + 3 ⇒ (17) + 3 = 20
dmg if hits: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

eagle 3:

claw to hit: 1d20 + 3 ⇒ (12) + 3 = 15
dmg if hits: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

claw to hit: 1d20 + 3 ⇒ (6) + 3 = 9
dmg if hits: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

beak to hit: 1d20 + 3 ⇒ (12) + 3 = 15
dmg if hits: 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7

eagle 4:

claw to hit: 1d20 + 3 ⇒ (20) + 3 = 23
dmg if hits: 1d4 + 2 + 1 ⇒ (2) + 2 + 1 = 5

claw to hit: 1d20 + 3 ⇒ (1) + 3 = 4
dmg if hits: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

beak to hit: 1d20 + 3 ⇒ (12) + 3 = 15
dmg if hits: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6

claw to confirm crit: 1d20 + 3 ⇒ (10) + 3 = 13
extra dmg if crits: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4


Citadel Altieren Grid Map

Hey the critical hits! >.<

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Riddywhipple rummages through Antonella's pack. "Ah, this should do the trick. And be quick about it! This thing made a mess of Mutahir!" He grabs a potion and hands it over to Cirri.I'll focus on saving Mutahir, you help pummel this thing into dust. Riddy's telepathic message is heard loud and clear by Cirri.
Retrieving an item and giving it to Cirri.

"OW! Okay, definitely doesn't sound good." Cirri shudders and downs the potion. Her eyes clear up. "Ugh, finally! Oh no!" Cirri flashes from joy, to grief, to anger.
Cirri takes the potion and drinks it. I think that's my round.

She prepares her staff to parry and riposte any attacks.

Parry:

Parry: 1d20 + 13 ⇒ (8) + 13 = 21
Riposte: 1d20 + 13 ⇒ (8) + 13 = 21
2H Damage, Arcane Strike: 1d6 + 7 + 3 + 2 ⇒ (4) + 7 + 3 + 2 = 16

Silver Crusade

Round #5: AC 27, T 22 ☤ Medic’s Report ☤ Cirri: 28/53 hp, Riddy: 16/26 hp, Mutahir: -8/44 hp, Rashaam: 41/57 hp, Riptide: 16?/44 hp, Kel: 44/44 hp, Antonella: 43/68 hp

Antonella maintains the rage smite, taking a 5’ step to the south.

Flurry IUS #1 + smite evil: 1d20 + 13 + 4 ⇒ (4) + 13 + 4 = 21
magical bludgeoning damage + smite: 1d8 + 3 + 3 ⇒ (4) + 3 + 3 = 10

Flurry IUS #2 + smite evil: 1d20 + 13 + 4 ⇒ (7) + 13 + 4 = 24
magical bludgeoning damage + smite: 1d8 + 3 + 3 ⇒ (4) + 3 + 3 = 10


Citadel Altieren Grid Map

And though it took a while Kel's magic missile from 6 seconds ago finally found its way to the evil undead cleric and strikes him repeatedly in the heart.

The evil undead minion almost can't believe what has happened, speaking in Thasillonian to no one in particular.

Thassilonian:
"10,000 years of waiting only to awaken and ready to conquer the world. . .Yamasoth is this what you wanted?! YAMASOTTTTH"

He crumples to the ground, his body quickly turning to dust leaving nothing but old robes and a few magical trinkets.

Okay good job you guys did it! I probably should rewind things buuuuuuuuuut let's just proceed forward!

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

If someone wouldn't mind a patch up? Kel, I'd super owe you if you could infernal healing me some, i'd need 6 taps to get up to full again. >.<.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Once the threat has passed, Kel walks over to Mutahir and begins by tapping him with the healing wand... 6 times in successions, with a minute and a half between taps. not sure if they stack up like planes circling at an airport or if the new one would supplant the old one, so he waits til each one is expended before spending another charge.

Silver Crusade

“The ghast just said, ‘10,000 years of waiting only to awaken and ready to conquer the world. . .Yamasoth is this what you wanted?!’”

Antonella uses her last channel to heal everyone a little.

channel healing: 1d6 ⇒ 3

The priestess also checks if there are any survivors amongst the fallen, and commiserates with Riptide when he unfreezes.

“Perhaps there’s some other horror in this vile ruin that would benefit from a close encounter with your ranseur, brother.”

Antonella *winks* “Maybe then we’ll be able to stick a fork in this mission.”

Take 10 heal: 10 + 5 = 15

She then scouts around for phat lewtz (especially healing potions).

Take 10 Perception: 10 + 7 = 17

If there aren’t any healing items, Antonella ensures everyone receives all the healing they want from CLW wands before leaving the chamber.

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

Mutahir sits up, holding his head as the healing takes hold.

Ugh... He kips up and lands a kick on the now dead cleric.

Bastard.

He winces and rubs his head again, growling.

One of these days I'm going to figure a way around that channeling of energy.

Looking to Antonella, Mutahir gives a small, slightly reluctant bow.

Thank you Sister. Despite our theological differences, I appreciate your work here today, especially since you finished off that thing...

He glares at the downed cleric again.

Let's see if there are any other unpleasant surprises hiding around.

Silver Crusade

"Actually good Kel's arcane might finally dropped the abomination, brother."

Antonella bows low before offering her upraised hand. "Though I value your words deeply."

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

Mutahir shakes his head.

Perhaps, but I saw you fight with bravery and valor none the less. I would be a hypocrite if I did not praise you for your actions, even if they where in service to a god.

He clasps her wrist in his hand and gives it a firm shake before letting go.

Perhaps we will even work together in the future. The society makes strange bedfellows of us with different views on the world.

Helping Antonella scan the room, he cracks his knuckles.

Now, let's do a sweep and make sure that was the last of the filth that inhabited this place... I do believe we had another secret door to open yes?

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Okay! I'm ready to- oh." Cirri looks at the carnage. "Nice eagles, though. That's the problem with all this waiting. 10000 years of evil and all you can show for it is a magic missile in the brain."

"Bah! And I had a new spell to show off and everything." Cirri jokes before asking Antonella to use her wand of Cure Light Wounds.

CLW: 53 - 17 + 3 + 3d8 + 3 ⇒ 53 - 17 + 3 + (4, 3, 2) + 3 = 51

"Oh, and could you help Riddywipple?"
CLW: 16 + 2d8 + 2 ⇒ 16 + (7, 6) + 2 = 31

"Great. Thanks! And I owe you a potion. Now let's see what's in the next room."


Citadel Altieren Grid Map

After destroying Tholrist, you discover he has been wearing the jawbone portion of the acrimony veil in place of his own jaw. This is the third component of the item, and it is covered with intricate etchings like
those on the other pieces found in the temple complex.

It radiates faint evocation magic and obviously attaches to the left cheek guard you've found already. the only piece remaining is the other cheek guard. In addition Tholrist has a kit of obsidian scalpels, platinum needles, and other strange fleshcarving instruments in a porcelain case that are worth 2,000 gp to a collector.

Tholrist was wearing +2 mithral shirt, amulet of natural armor +1, ring of protection +1.

You also find the remaining missing miners and excavators though they are all dead and half-eaten.

You guys also find a somewhat secret passage on the side of the room that leads back to the main hallway.

If you guys wanted to rest you totally could, the only thing left to really find is the last piece of the Acrimony Veil

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

Bookkeeping question for GM:
Since paralyzed characters "can take purely mental actions," can Riptide choose to drop his bloodrage while paralyzed, or does he use up 3 more rounds of rage waiting for paralysis to fade? If it weren't for the fact he's enlarged because of bloodrage, I imagine it should be a yes, but hitting gray area?

Once he can move again, Urktar stretches out the kinks, trying to shake off any lingering effects.
"Guess I could've waited a few more seconds before barging in," he says with a rueful chuckle.

Urktar then uses a couple of charges from his own wand of infernal healing as he helps search the room, seeking das loot.
2+ minutes elapse. Take ten perception=17.

"I obviously could use more protection for combat," Riptide says, hungrily eyeing the amulet and ring. He then raps on his mitrhal breastplate. "But I certainly don't need that chain shirt."

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"We can get their bodies out of here, at least." Cirri frowns as she gazes upon the dead miners.

"I don't need any of this gear right now, I actually have all of them."

Attaching the cheek of the acrimony veil, she shudders again. "Some people try to master magic, only for magic to master them...it's a true threat on the chase for perfection."

Cirri is ready to continue, but she'll go along with the rest of the team.


Citadel Altieren Grid Map

Yeah that is fine, you could have ended your rage, not a big deal to me

Silver Crusade

HP 57/57; AC 18, T 14, FF 14; F+8, R+11, W+6; CMD 19; Init +4; Perc +10

Ready to go on.

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

Ready to continue whenever you guys are.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Almost no spells,left, so wouldn't mind rest, but if everyone wants to go on, I'll make do with wands

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

Sounds like that was the BBEG and the worst of it, but I'm fine with doing a rest if needed.

Silver Crusade

"I vote to press on."

Antonella smiles at Kel. "I think Cirri and Riptide have a score to settle with this temple's occupants, brother."

"This has been one of the toughest dungeons I have faced. It would be satisfying to say we cleared it in under 24 hours."

I'll roll to heal Antonella in a few hours.

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

Well, I'm with you fellas. Riptide would prefer to press on (shocking), but whatever the party wants.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

"That's fine, as long as you understand I'm a bit limited right now... Let's press onward."


Citadel Altieren Grid Map

Okay there a couple of bricked up walls you guys still need to explore. One is real close to you guys, the other is back in that other room with the dead naked cultist bodies

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri hands Kel a wand. "This is my wand of shield. It may prove useful to you for now."

"Okay, let's check out the nearby brick wall." Cirri heads to the small wall.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

"Thanks... I'll use it if things get desperate."

Silver Crusade

Lay on Hands on Antonella: 1d6 ⇒ 2
spontaneously convert bless to CLW on Antonella: 1d8 + 1 ⇒ (3) + 1 = 4
CLW wand on Antonella: 2d8 + 2 ⇒ (7, 8) + 2 = 17

Cirri Merryweather wrote:
"Okay, let's check out the nearby brick wall."

“Sounds good, Cirri. Riptide do you want to do the honors?”

Take 10 Perception for traps: 1d20 + 7 ⇒ (9) + 7 = 16

Liberty's Edge

HP: 56/56 (68/68 raging) Sonic HP: 28/28 (34/34 Raging) (AC: 18+1/11+1Tch/18+1FF (Current:-/-Tch/-FF )| CMB: +12 (+2Raging), CMD: 23 | F: +10(+3 rage), R: +6, W: +6 | Init: +2| Perc: +10, SM: +2 Speed 40ft | Rage: 11/16 | Spells: 2/day (2/2): Frostbite, Magic Missile, Shocking Grasp | Active Conditions: Uncanny Dodge,

"Anyone detect any magic or anything back there?"

Riptide will wait to see if the brainier types find anything with their scanners and trap perceptions. If nothing, then it's time for a little brawn.
Riptide says,"Okay, everyone, step back. Like Sonic says, 'Just 'cuz you're paranoid doesn't mean the world ain't out to kill ya.' 'Course, he likes to add, 'So curl up in a little ball and hope for the best,' but you can prepare as you see fit."

Once folks have dropped back and indicated they're ready, Riptide will once again use his wand of Shield, and then Long Arm. Then he'll use his shiny new magic Ranseur to poke at the wall from 10' away.
Ranseur magic P dmg: 2d4 + 10 ⇒ (3, 2) + 10 = 15

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

"Wait a moment, please." Kel will cast detect magic and advise Riptide of what he sees before the ranseur poke...


Citadel Altieren Grid Map

Kel detects magic and while the building seems to have magic infused into the very stonework to prevent it from aging or being destroyed, these particular bricks were added after all that, they seem quite prone to destruction and were not part of the original design.

He otherwise doesn't detect any magic though.

As Riptide pokes it the wall with his Ransuer The distinctive sound of stone grinding on stone reverberates down the hall and the brick barricade crumbles away with ease.

As the barricade crumbles away a black ooze bursts from its millennial confinement hungry!

Initiative:

Riptide: 1d20 + 2 ⇒ (3) + 2 = 5
Mutahir: 1d20 + 6 ⇒ (13) + 6 = 19
Cirri: 1d20 + 1 ⇒ (9) + 1 = 10
WotC: 1d20 + 2 ⇒ (8) + 2 = 10
Rashaam: 1d20 + 4 ⇒ (10) + 4 = 14
Antonella: 1d20 + 2 ⇒ (13) + 2 = 15

Vampire Ooze: 1d20 - 1 ⇒ (14) - 1 = 13

Kn: Religion DC18:
This is a Vampire Ooze, a fearsome undead ooze that drains the very life force from someone with only its touch. Any creature killed by a vampire ooze is raised as a zombie immediately after dying. They are Immune to cold, electricity, and a host of other things. You do know though that if exposed to direct sunlight they are destroyed completely after about 10 seconds of direct exposure.

Round 1 - Bold is up
Mutahir
Antonella
Rashaam

Vampire Ooze
Cirri
Kel
Riptide

Liberty's Edge

Stats:
Swashbuckler 5/Pure Legion Enforcer 4| AC 23 T 16 FF 16 | CMD 21| hp 51| F +5 (D+10) R +12 (D+20) W +6 (D+14) | Spd 30' | Init +6 | SR 18 Vs. Divine

Mutahir reaches into his bag and grabs a vial of some sort. He holds it up with a grin.

When your primary method of killing things is stabbing them, always bring things that help with things that can't be stabbed.

He tosses the vial at the ooze, aiming to not get any of his friends in the throw.

alkai vial vs touch: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24
Alkai damage: 2d6 ⇒ (4, 1) = 5

Move draw vial, standard throw

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Can I bash it with my staff?"

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

know religion: 1d20 + 8 + 1d6 ⇒ (6) + 8 + (1) = 15 I hate not knowing things, lol

"It's big and black and blobby.. Kill it! please?"

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Riddy, make a mental note to buy a scroll of fireball."

"Noted."

Silver Crusade

HP 57/57; AC 18, T 14, FF 14; F+8, R+11, W+6; CMD 19; Init +4; Perc +10

"That is, like, unnatural man. Unnatural!" Rashaam draws his cure light wound wand and backs up five feet, ready to heal as needed!

Silver Crusade

Round #1: AC 30, T 25, Crane Wing

Knowledge (religion) + Silver Crusade faction pin: 1d20 + 7 + 1d4 ⇒ (18) + 7 + (2) = 27

“Cute. It’s a Vampire Ooze – an undead ooze that drains the life force from someone with only its touch.”

“Any creature killed by a vampire ooze is raised as a zombie immediately after dying. They are Immune to cold, electricity, and a host of other things.”

“If exposed to direct sunlight they are destroyed completely after about 10 seconds of direct exposure – not that that will help us down here!”

Antonella arches her neck and back as she (swiftly) enters Crane Style.

“At this stage I’m thinking to just contain it, so it can’t get to you guys.”

With that roll, I’d like to think Antonella would know if it had Combat Reflexes, GM Cody? If it doesn’t, The paladin reaches into her backpack and withdraws a vial of holy water. (move)

“Please take this using me as cover, whoever wants it. I don’t think the blob is going to enjoy my wand of CSW combined with holy smites.”

The monk crouches in a fighting stance. (Total defense as a standard)


Citadel Altieren Grid Map

I mean an oil of daylight would probably do the trick, back in the days where the society was flooded with Aasimar's this was like a cake walk fight lol

Silver Crusade

1 person marked this as a favorite.

Hmm ... I know a paladin that carries one of those ...


Citadel Altieren Grid Map

I don't have the scenario with me at work and its my birthday so I'm going out tonight, I may have to post first thing tomorrow morning, sorry guys!

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Happy Birthday GM Cody! I'll keep a slice of vampiric pudding just for you!

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Happiest of birthdays... See you tomorrow.

Silver Crusade

No worries. Enjoy yourself!


Citadel Altieren Grid Map

Mutahir throws an alkali flask and it splashes causing the ooze to writhe in pain. Honestly, not sure if it does double damage because this guy isn't an ooze, he is an undead but it does have ooze traits

The Ooze tries to slurp Antonella and uses its black wriggling amorpheous form to touch her.

Touch + Drain: 1d20 + 10 ⇒ (9) + 10 = 19

damage: 2d4 + 3 ⇒ (2, 1) + 3 = 6

But she dodges and weaves avoiding its draining tentacles.

Round 1 - Bold is up
Mutahir
Antonella
Rashaam
Vampire Ooze 5 damage
Cirri
Kel
Riptide

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel scowls... "I'm not equipped for this sort of thing... " he aims an acid splash at the creature.

rta to hit: 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7
dmg if hits: 1d3 ⇒ 3

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