GM Chyro [PFS] Season 1 run. (Inactive)

Game Master Chyrone

Season 1 run with a few others mixed in.
Let's get it on, lvl 1 to lvl 12.


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Loot sheet No plunder, no pay Battle map--Misc info slides

No cookies for you. :P

They can be, when you walk along. The statue is related to the murals.

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50
GM Chyro wrote:
No cookies for you. :P

aaawwww, so sad! I've learned my lesson, it will never happen again....

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h
GM Chyro wrote:

I skimmed.

Joseph had used 2 grease spells on Brallenera & Ting, in preparation of the fight with the devil, and used hideous laughter vs Gali.
Las Lajas suggested Gali be cast charm person on, while interrogating him, to prevent him from any non friendly actions, should he wake up. Since nobody objected, i took that as a yes, spell used.
That has him used his 4 lvl 1 spell slots for the day, with which he doesn't have grease at hand. :/

I actually looked through the posts and no one asked Joesph to cast Charm Person. Las asked Joseph if he had the spell available and then I asked OOC if Gali would still get a saving throw if unconscious.


Loot sheet No plunder, no pay Battle map--Misc info slides

Hence the word skimmed.

Joseph didn't answer anything, but he would have it at his disposal.
I answered you could cast and he'd roll a willsave if you'd do so.

But if that's the way, then he has 1 lvl 1 spell left.

It wouldn't be bad, though, if Joseph would check in a couple more times often, for this sort of thing. :)


Loot sheet No plunder, no pay Battle map--Misc info slides

In regard to Las Lajas' last post, i'd like to know from the team the following:

Will you all stay camping in the rooms, or near the bottom (or ascending) the stairs?

So i know if/when to get this combat finally started.

Of course, the other three might have a plan of their own that could work as well.

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50

well here goes to hoping that the devil was the bigger of two evils...


Loot sheet No plunder, no pay Battle map--Misc info slides

And i was hoping you guys would keep check on your hit point a bit more. Your snowplow dwarf tank still is hurt. :)

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50

didn't joseph "heal" her when he healed ting?


Loot sheet No plunder, no pay Battle map--Misc info slides

Las healed both you and Brallenera with a infernal healing.

Along with Joseph's wand you rolled yourself back to proper max.
Brallenera was still injured, and had been on 35 after that.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

So what about a portal and signs of people being killed? I don't see that in the description.


Loot sheet No plunder, no pay Battle map--Misc info slides

That text describes the room mainly. The portal is there alright.

With the people dying and fighting going on, on the other side.
A portal that grows as long as mrs evil cleric keeps this cult business going.

Why would you argue on the portal, and ooc urge people to back down?
Las doesn't know about it being actual sacrifice or a portal yet.

Whoever goes up, will know, atm.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h
GM Chyro wrote:


Why would you argue on the portal, and ooc urge people to back down?
Las doesn't know about it being actual sacrifice or a portal yet.

Based on your description, there's nothing we can do about the killing on the other side. Your OOC comments stated that there were "human sacrifices" and that induced Brallenera to run up the stairs. There are no sacrifices that Brallenera or any of us can stop, we obviously aren't going through the portal into hell.

The plan is to trick whomever is up there into thinking we are going to start a fight. Then, we are forcing the bad guys to come to us. There's no reason for us to fight whomever upstairs. Make them come down stairs and we spring the grease trap on them.

We almost died in the last fight because through lack of communication and GM botting. There's no reason for us to make the same mistake.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Chryo you cannot force the entire party to the top of the stairs. Only one person can reach the top of the stairs at a time and that is Brallenera. Please stop forcing us into bad situations by manipulating the characters OOC.


Loot sheet No plunder, no pay Battle map--Misc info slides

Fyi, meta, this cleric's no dumb woman, she's not going to leave her home turf, like a dumb goblin.

The portal is where the enemies you've fought came from.

As far as my botting Brallenera, i can only say i did what she's been doing in the missions so far. No nonsense and attack whatever is in the way.
--------------------
Edit:
Hold on, hold on, if you please.

You guys are not all at the top of the stairs, on the next floor, but placed at it ascending, in order of what i can make out.

And what are you talking about, i'm describing what happens at the scene, and merely the fact that the portal will grow. Yes, you can see people die, and that is describing atmosphere.

I also didn't say anything of sacrifices, Brallenera said she won't stand for sacrifices, but i didn't say there were any actual ones.
If i'd flavor the atmosphere with sounds of sacrifices, you'd hear them with the words already.

A few posts ago, i only said that as an example of unknowing.

But if you please, don't place me in the job of forceful the butcher, that's unkind.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

1) You put us all around Brellanera on the top floor, so it looked like you were botting us up the stairs. The last thing we want to do is all gather in a tight spot and let her AoE us like Gali.

2) We have no idea whether she's motivated to follow us, I see no reason why we wouldn't take advantage of the situation and try to force her to come after us, and if not her, her minions.

3) How does she know Brallenera isn't another illusion?


Loot sheet No plunder, no pay Battle map--Misc info slides

1) That can be misunderstood, thanks to the stairs limited size on the map.

2) That is the situation the cleric has. Neither side knows what plans the other has, which makes the waiting sort of like an open ending...what's going to happen?

3) Easier to say...but this dwarf's coming in yelling vengeance, making noise on the stairs as she rushes on.

To all, if you want to roll for curing Brallenera's HP, which i recommend you do, given hazard up here, go ahead. That'll be considered prior to climbing the hallway.

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP120/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

about sacrifices:

Quote:

(More death screams from people dying)

"Yes, it is growing steadily.
The destruction you will cause, will be splendid."

(in your Thursday post, GM)

that why Brallenera believed and talked about human sacrifices, what motivated her to go to fight (not that she needs a big incentive to get involved in a fight)

On being botted: Las Lajas, if someone would have something to say about the way the GM played me, I guess I would be the one. Chyro played Brallenera as I would have played her, as I played her so far: a near fearless, not very strategically sound warrior that goes head first in a fight.
So sorry, but you have nothing to say.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h
Brallenera Thalkham wrote:

On being botted: Las Lajas, if someone would have something to say about the way the GM played me, I guess I would be the one. Chyro played Brallenera as I would have played her, as I played her so far: a near fearless, not very strategically sound warrior that goes head first in a fight.

So sorry, but you have nothing to say.

Except I wasn't talking about you, I was referring to Joesph and Las who appeared to have been moved up the stairs. So yes, I do have something to say about that because I was talking about my own character.


Loot sheet No plunder, no pay Battle map--Misc info slides

Since gameday 5 started today, good luck to those of you playing the special.

Btw, be careful of DM Beckett..... :D

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h
GM Chyro wrote:

Since gameday 5 started today, good luck to those of you playing the special.

Btw, be careful of DM Beckett..... :D

Why do you say that? Did some characters die in something he GM'd?


Loot sheet No plunder, no pay Battle map--Misc info slides

No, it was along the line of "How many TPK will i have this time?"

Him joking...probably, stuff happens.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Funny. I played under him awhile back with a different character. I don't remember anything negative, except maybe some strange GMing thing, but I don't remember the details or that it had any substantive effect on the game. If it was Night Walk of Kalkimedes, I think the scenario was really clunky in how it was written, but I never went back and read it to figure out what was going on.


Loot sheet No plunder, no pay Battle map--Misc info slides

What is it about?

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

?


Loot sheet No plunder, no pay Battle map--Misc info slides

The scenario... :)

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Night march of Kalkimedes spoilers:
At the beginning you follow some guy who wants to walk into thorns. The whole thing didn't make sense the way it was related. Like the guy wants to walk in the thorns and take damage and the characters have to figure out how to stop him somehow, but let him continue on his path. I don't remember it in detail just that it felt like the GM had to just hand waive the whole thing.


Loot sheet No plunder, no pay Battle map--Misc info slides

That sounds odd... :o

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP120/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

I played it with another character.. it s a strange adventure.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Ironically, I actually played it with this character. But at the time he was 1st level and was a Varisian Cleric with that Bit of Luck ability. Played one scenario with that build and didn't like it. Not much in the way of skills, light armor, no real combat. Only claim to fame was giving a luck reroll. Boring.


Loot sheet No plunder, no pay Battle map--Misc info slides

What sort of setting is your favorite then?

Puzzles, dungeon crawl, urban/jungle?

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

A good dungeon crawl is always good. Truth is I'm not particular, but I think some settings are more problematic for authors/rules. For instance, I do not like adventures on water.

Sovereign Court

Male Human Bard (Arcane Duelist)/4th AC: 20 (T 15, FF 16), HP 19/30, Fort +3, Ref +9, Will +3 | CMB +4, CMD 19 | Init +4 | Perc -2
Brallenera Thalkham wrote:
I played it with another character.. it s a strange adventure.

I played AND ran it. Sadly when I ran it, the party had a druid who could detect undead, outsiders and stuff at will which made the final leg quite hilarious.

Also, yes it's best to handwave a lot of that bit...

Sovereign Court

Male Human Bard (Arcane Duelist)/4th AC: 20 (T 15, FF 16), HP 19/30, Fort +3, Ref +9, Will +3 | CMB +4, CMD 19 | Init +4 | Perc -2

Just been going through the an old update for herolab and I wish I had given Joseph the extended campaign stuff. Especially as one story feat allows him to be possessed by a evil spirit (which he is) and gives him bonuses to Cha when speaking to evil outsiders. Would've been VERY helpful earlier :p Think I'm going to re-build a few characters who haven't reached 2nd or unplayed.


Loot sheet No plunder, no pay Battle map--Misc info slides

Las, if you can draw the wand as a weapon, with the BaB being +1, and 2x move reaching Ting, as i think was intended, but not corrected on map, i've placed you there, besides Joseph.

If that was not the intention, please correct it.


Loot sheet No plunder, no pay Battle map--Misc info slides

Guys, point of interest;

"Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed.

The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square.

Invisible enemies still get attacks of opportunity against you, and you can't withdraw from combat if you're blinded."

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

@Group. Considering how little damage these guys are doing, I don't think we're worried about the AoO's.

@GM - My goal was to be able to try and counter any spell that was cast, so I would have moved so that I could do so, but not more than that. Since I don't completely understand the map, I'll let you resolve it as you see fit.


Loot sheet No plunder, no pay Battle map--Misc info slides

Las, you're in a gameday 5 special.

How are things going at your team?

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

The one I'm GMing, or the one I'm playing?


Loot sheet No plunder, no pay Battle map--Misc info slides

I saw you played one, but i've seen mention of you running as well.

Either, how are they doing?
Our team's currently fighting the statue.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

I'm GMing one at 3-4. That's going well. We had to have a level 6 cleric play down for lack of a table. There's also Kensei Magus with a Familiar...lol. The Familiar has a bodyguard template and throws fruit at anyone attacking the magus for an Aid Another.

That group is doing well.

I'm playing in a 7-8 table. That's a lot of fun. Some serious fire power at that level. Between my Ranger and the Hunter we pumped out some 80 points of damage in a single round with a bard giving us +5 on damage. The hunter has an Owl companion so that's three attacks with +9 damage. The Hunter is getting +10 on damage with three attacks, and my ranger was getting +8 on three attacks. And I'm not even using my AC for attacking which would have also gotten +12 damage on three attacks. It's pretty sick. I feel bad for the melee types.

The big concern at those levels is saving throws and save or suck outcomes.


Loot sheet No plunder, no pay Battle map--Misc info slides

A familiar throwing fruit?
Neat, sounds fun.

As for high levels, i've only played Cult of the Ebon destroyers, non PFS.
Things get dangerous there too, i tell you, especially at the end.

Sovereign Court

Male Human Bard (Arcane Duelist)/4th AC: 20 (T 15, FF 16), HP 19/30, Fort +3, Ref +9, Will +3 | CMB +4, CMD 19 | Init +4 | Perc -2

I wonder if I should do some high level PFS stuff? My bard is a 10th level songhealer/sound striker and deals some good damage, whilst also being the support and healing in the group she's usually in.

Last game she played there were some REALLY random characters there...

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Well, I have to say a babarian dwarf with Cosmopolitan as a feat is probably the most random I've come across :)


Loot sheet No plunder, no pay Battle map--Misc info slides

Dwarves evolve too, given time ^^.

How about a gnome paladin with unhinged mentality?

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Also, did some research on Deeper Darkness. Turns out it doesn't automatically stop Darkvision. That only happens in areas of "supernatural" darkness.

PRD Deeper Darkeness wrote:
This spell functions as darkness, except that objects radiate darkness in a 60-foot radius and the light level is lowered by two steps. Bright light becomes dim light and normal light becomes darkness. Areas of dim light and darkness become supernaturally dark. This functions like darkness, but even creatures with darkvision cannot see within the spell's confines.

Only in areas of "dim light" or lower does Deeper Darkness creature "supernatural" darkness and defeat Darkvision. So you need to look at the scenario and see what was the ambient light of the area. If it was brighter then Dim, then Brallenera's darkvision would still work and she would have hit and killed green.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

It's possible that those other interpretations could be correct. I could not find another spell in the PRD that uses the same duration format. The closes thing, imo, is Bardic Performance. In order to extend it after the Bard quits concentrating, you need a feat called Lingering Inspiration or something. But without that feat the benefits of Bardic Performance end immediately.

It seems unlikely that a damaging spell is going to last for as long as you concentrate plus an additional rounds per level. That means a caster could possibly hold the spell up for 48 hours. Also, that interpretation would suggest you could concentrate one round, skip a round, and then go back to concentrating. Either way, it is ambiguous.

One clue in how it is suppose to work might be in the combat instructions for the character. Does the scenario say that she does other stuff while she's using the Wall of Fire?

I'll email the VO for online play. But since it is ambiguous, it's entirely the GM's call on how it is suppose to work.


Loot sheet No plunder, no pay Battle map--Misc info slides

Lingering Performance, yes.

It is used as a means to keep people at bay....a lot of good that'll do, unlikely.

Aside from that she does full attacks, and a few spells against really scary melee types, if the need be.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

The PRD does say this under Concentration

Quote:
You can't cast a spell while concentrating on another one. Some spells last for a short time after you cease concentrating.

So, we need to find another spell that lasts after you're done concentrating and see if its written using the same format. At this point, I think there is enough to suggest your original interpretation is reasonable and Brallenera is disarmed.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Okay so I did find a spell that uses the same format in Occult Adventures. It says the spell lasts as long as you concentrate plus 1 additional round. So you're interpretation is correct. She gets to make her attacks and now the spell will fizzle out based on her caster level.

Occult Adventures of ID Insinuation wrote:
By invading the mind of a creature with your psychic presence, you can isolate parts of its mind, preventing the target from functioning in a coherent manner. The target is confused as long as you concentrate on it plus 1 additional round. A successful Will save negates this effect.

Also found the Mislead spell in the Core Rulebook which also supports your interpretation. Though all of them suggest that once you stop concentrating, then you move to the timer, so you can't go back and forth.

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50

just an observation, Brallenera has been moved from in front of the steps.

GM Chyro wrote:
On the current situation, as long as the wall of fire is up, that area is slowly doing damage, but only on Hafshi's turns.

So the flaming wall produces heat ten foot from it's location, which reaches right in front of the steps. My assumption has been that anyone exiting the steps, ie. going through the area the heat affects, will take damage from the heat when Hafshi's turn comes around, whether there still standing in the area or not. Is that the case? Or are you saying that they only will take damage if they are still standing within ten foot of the fire wall when it is Hafshi's turn?

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