GM Chyro [PFS] Season 1 run. (Inactive)

Game Master Chyrone

Season 1 run with a few others mixed in.
Let's get it on, lvl 1 to lvl 12.


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Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP120/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

I'll soon be on holyday (next wednesday), and wont be able to post for nearly two weeks

PLease bot me as needed

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Spittle says it works like a Tanglefoot bag. I've bolded the important part.

PRD wrote:

TANGLEFOOT BAG

Price 50 gp; Weight 4 lbs.

A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.
A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately. Crafting this item is a DC 25 Craft (alchemy) check.

The Entangled condition also has this:

PRD wrote:
Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

So as I read the spell, the DC 15 for Tanglefoot bag/entangled condition, is replaced by the Spittle's DC, which is 14. But spell casters still add the spell level of the spell they are casting on a concentration check when entangled by the Spittle.

As you can see, it's one of the reasons why I always prep this spell. Auto-hit+Entangle is really really nice. It isn't snowball nice, but it's one of the better extracts that Investigator's have.


Loot sheet No plunder, no pay Battle map--Misc info slides

See gameplay's last edited post, which i finished before reading that post.

Edit:
Please do not think me a stubborn person, i am happy to learn, or correct mistakes.
Especially if it spares a PC from kicking the bucket....i'm a tad bit of a softie when it comes to that.

Sovereign Court

Male Human Bard (Arcane Duelist)/4th AC: 20 (T 15, FF 16), HP 19/30, Fort +3, Ref +9, Will +3 | CMB +4, CMD 19 | Init +4 | Perc -2

To be fair I was looking up formula's for a gnome alchemist I'm making for PFS and first time I saw the spell and thought that was quite interesting....disgusting, but interesting.


Loot sheet No plunder, no pay Battle map--Misc info slides

I have it on my own grenadier's list.

But if you think that's disgusting, there was this monster, that i tossed at my players in my homebrew.

It was a Paizo module monster, that has 4 entrail tentacles from its cut open abdomen, 20 feet reach + improved grapple.
If grapple is confirmed, it grabs the PC, and then shoves its tentacle down the PC's throat, (fort roll vs non lethal/suffocating)

It can also shove an entrail down a corpse's throat to reanimate it as a zombie.

Ironically, it worked against the female PC.

Btw, you're up. :)

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h
GM Chyro wrote:

Edit:

Please do not think me a stubborn person, i am happy to learn, or correct mistakes.
Especially if it spares a PC from kicking the bucket....i'm a tad bit of a softie when it comes to that.

On the contrary, I feel you are being more than reasonable. The way the spell is written, it is somewhat ambiguous. The truth is that there are just too many rules. There are so many corner cases and situations that are not specifically covered that GMing is sometimes a real drag. What's worse is that the PDT sometimes makes rulings that seem contrary to what makes sense, and this causes even more doubt on how to correctly interpret the rules.

Sovereign Court

Male Human Bard (Arcane Duelist)/4th AC: 20 (T 15, FF 16), HP 19/30, Fort +3, Ref +9, Will +3 | CMB +4, CMD 19 | Init +4 | Perc -2
GM Chyro wrote:

I have it on my own grenadier's list.

But if you think that's disgusting, there was this monster, that i tossed at my players in my homebrew.

It was a Paizo module monster, that has 4 entrail tentacles from its cut open abdomen, 20 feet reach + improved grapple.
If grapple is confirmed, it grabs the PC, and then shoves its tentacle down the PC's throat, (fort roll vs non lethal/suffocating)

It can also shove an entrail down a corpse's throat to reanimate it as a zombie.

Ironically, it worked against the female PC.

Btw, you're up. :)

wow...that's terribly weird, gross and awesome.


Loot sheet No plunder, no pay Battle map--Misc info slides

Yes, it is.

But it's your turn Joseph.


Loot sheet No plunder, no pay Battle map--Misc info slides

You know...i think you've had the worst risks, when you defeat this devil.

Frankly, i had a high chance expectancy of Gali suffering a crit after his turn, and he did.

So maybe another strong couple of hits from a certain barbarian, hm?

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

@Party, I think we need a plan here. We should pull back and figure out a way to beat this thing given its tactics.


Loot sheet No plunder, no pay Battle map--Misc info slides

Personally, i'm not too worried.

Especially with you on board, Las Lajas.
An investigator can bring in other tactics than for example Shonne with her wizard/ranger.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

lol...First time I've heard someone feel reassured by an investigator!

Well, we need to get Brallenera to withdraw so we can heal her. Plus, I have one spare 2nd level extract.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

I did a quick search of modules and scenarios I own to see if anyone who carries smoeksticks also carries a means to light them. I found several NPCs with levels in Rogue carrying smokesticks and none of them with a separate means to light them. For example:

From my Mask of the Living God module wrote:


Combat Gear potion of cure light wounds (2), smokestick; Other
Gear
masterwork rapier, light crossbow with 20 bolts, sap, +1 studded leather, masterwork light steel shield, gray robes, iron mask, sunrod (2), thieves tools, 2d10 gp

Not sure how anyone can use smokesticks if they don't carry a way to make fire?


Loot sheet No plunder, no pay Battle map--Misc info slides

That is a mystery, sometimes.
But it says when burning, meaning they have to be lit.

People sometimes carry torches, while not having the means to light them either.

Contrary to torches, i'd say they would work like matches.
You can scrape them upon a hard surface to light them as a move action, with the fog cloud taking effect where you will throw it.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Yeah, PCs do that, but I took a look for "torch" and in a season 1 scenario, I found this.

NPC Warrior wrote:

Gear “Dog claw” (masterwork spiked gauntlet), sap, light

crossbow, leather armor, programmed tattoo (a Nessian war hound pack ghting among themselves), torch, tindertwig

So here we see an NPC carrying a tinderwig to light the torch.

I also took a look through the NPC Codex. Could not find a single NPC with a torch, oddly. I did fin d a number of NPCs with smokesticks and no means to light them. In fact, here's a en entry from a level Druid:

NPC Codex p. 62 wrote:


During Combat: The druid casts faerie fire, then drops a smokestick at his feet, letting foes come to him, and possibly sets his spear against a charge. He then fights with his spear or casts
burning hands.

No mention of actually lighting it, nor did the druid carry flint or steel or tindertwigs

Here's one form a level 1 Ranger:

NPC Codex p. 128 wrote:
During Combat The ranger ambushes her target from stealth or takes cover in tree branches. If she has allies, she attacks enemies that her allies have injured. She uses a smokestick to signal trouble or cover her retreat

Here's the ranger's gear:

NPC Codex wrote:
Combat Gear potion of cure light wounds, alchemist's fire, masterwork arrows (3), smokes tick; Other Gear masterwork studded leather, longbow with 20 arrows, longsword, shortspear, 15 gp

Not sure how she'd use the smokestick if she needs a means to lit it, because she doesn't have one. I guess my point is that based on NPCs equipiment, and stated tactics, it would seem there is some presumption that a smokestick can be lit as part of its use, without needing a separate means to light it. In other words, it's alchemical set-up to self light.

I found a bunch of NPCs that have smokesticks and no obvious means to light them in the NPC Codex. I did not see any torches in the NPC Codex like our warrior friend.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h
GM Chyro wrote:

Contrary to torches, i'd say they would work like matches.

You can scrape them upon a hard surface to light them as a move action, with the fog cloud taking effect where you will throw it.

Okay, if you're going to require a move action to light it, then since Las was standing near the doorway at the start of the round, how about he pulls out the smokestick and lights it, dropping it, as a Free Action, in either Ting's square or the one at the doorway so that Ting's square is included?

EDIT: and then take the same 5' step back.


Loot sheet No plunder, no pay Battle map--Misc info slides

That's fine with me, but that'll be dropping in your own square, like everything dropped.

That would be draw the stick, scrape to light, 5 ft step to behind the throne and drop.
Thereby creating the 10 feet cube of smoke cover.
That about right on your actions?

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Actually, the rules for dropped items:

PRD wrote:
Dropping an item in your space or into an adjacent square is a free action.

Don't you love all the rules? :)

I've reached a point where I look everything up because I just can't keep track of all the nuances.


Loot sheet No plunder, no pay Battle map--Misc info slides

Which is why i enjoy my homebrew, where i'm not so limited in what i can and cannot do. :D

And i find myself looking stuff up on occasion too, or asking in GM discussion if it would be unclear.

Speaking of nuances....Brallenera has a PC who is all about sexual nuances, being a follower of Calistria.

It was fun to play alongside of that PC.

And i just recall Brallenera having posted she'd be on vacation, unable to post for 2 weeks. She'd return next wednesday, thursday maybe?
------------
I also like your quick responses, it makes sorting out something like this easier than to wait and drag out combat, thanks for that.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h
GM Chyro wrote:
Which is why i enjoy my homebrew, where i'm not so limited in what i can and cannot do. :D

I hate to say it, but the elimination of homebrew is why I like PFS, despite its warts. As a GM, I like having to follow the rules as this allows a GM to avoid players feeling like some are being favored or some are being picked on.

Quote:
And i find myself looking stuff up on occasion too, or asking in GM discussion if it would be unclear.

Yeah, it's really easy to forget things or think you know how a rule works and then you find out you don't. I didn't realize you could hold a two handed weapon, then attack with both hands, and still use the weapon for AoO's. But it seems that as long as you declare that you are gripping the weapon for use after hand attacks, totally legit.

Quote:
Speaking of nuances....Brallenera has a PC who is all about sexual nuances, being a follower of Calistria.

Calistra = hot

Dwarven female = not so hot.

EDIT:

Quote:
I also like your quick responses, it makes sorting out something like this easier than to wait and drag out combat, thanks for that.

Ditto. I apologize for drawing things out, but a lot of my tactics are dependent on the specifics of what is allowed and what the PCs know/should now, so I tend to ask a lot of questions if the combat gets serious.


Loot sheet No plunder, no pay Battle map--Misc info slides

Female redhead elf = hot :)

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Speaking of redheads, you ever notice how many redheads get casts as leading women in movies? It's really skewed if you consider the % compared to population.


Loot sheet No plunder, no pay Battle map--Misc info slides

It hadn't occurred to me, no.
But their hair color is a dying sort, so maybe that's also a reason.

Come to think of it, in games the defaults are on occasion redheads.

Dungeon Siege I, if picking a woman, default a redhead.
In DS II, the princess you liberate, also a redhead.

Mass Effect, femshep is a redhead.


Loot sheet No plunder, no pay Battle map--Misc info slides

Guys, do you have something to blind the devil, maybe?

Or maybe something improvised out of a movie, that's plausible?

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Since Ting would have known that the creature could see him once he stood up, but didn't know that when he posted his actions, can he attempt a Acrobatics check to avoid the AoO?

PRD on Acrobatics wrote:
In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed.

Still might not roll high enough to avoid the AoO, but that's all I can come up with at the moment.


Loot sheet No plunder, no pay Battle map--Misc info slides

I know what acrobatics does regarding aoo.

My guess is he (ic and ooc?) didn't know the thing had combat reflexes, and does now. :/

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Wouldn't matter if Ting, knew. I think Ting was moving away thinking he would have been Stealthed, so no AoO regardless. There's no substantive penalty for Ting to use Acro in this situation when leaving a square. In a table top environment, as soon as the thing swiped at him for standing up, he would know that he'd have to Acro in case it did have Combat Reflexes. But in PbP, he posts that he stands up and moves...before he gets the information that it can see him.

This is one thing I think GMs have to look out for in PbP, is that players post a a series of moves to speed things up, but if the first move yields information that would change an action, it's nice to let the player have the option of redoing the rest of their actions.


Loot sheet No plunder, no pay Battle map--Misc info slides

Pardon me for saying, but it seems logical to me that something that attacks and hits you can see you to some degree in the current situation.

Am i supposed to say every time a monster has reach or combat reflexes in their arsenal, 'roll for extra acro'?

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

I'm just pointing out that in PbP players need to post/consider contingent actions. It's one of the challenges of the PbP format, imo.


Loot sheet No plunder, no pay Battle map--Misc info slides

True....

Unfortunately i have not the convenience of playing it tabletop.
:/

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Okay, rather than make assumptions, let me ask if Las can step forward and pull Ting into Las square, since Ting is technically helpless?


Loot sheet No plunder, no pay Battle map--Misc info slides

You can stand next to him and drag him away, you don't even need to be in his square.

Btw, you're up late still, unless you're not in europe.
It's 02:30 AM, i seem to have missed the clock quite some.

Good night ^^

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

@Group,

So the question is whether that thing will follow us outside of the bridge?

@Ting,

I was going to grab your wand of CLW and start healing Brallenera.

@GM - How high is the ceiling in here?

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50

cool, grab away, do you want to keep track of uses or do you want me to?

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Well, probably better if you do.


Loot sheet No plunder, no pay Battle map--Misc info slides

There is no height specified, but as it is a throneroom of a temple, one would normally assume it to be around 15 feet.

That is to say, based on my own experiences of visiting medieval castles.

Its doorway is just 5 feet however.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

@Ting,

I'd recommend Ting try head back outside the temple, back to that valley where we fought the fire elementals. Hopefully the devil won't follow us outside and we can heal up. And if it does follow us, Ting can sneak back in and figure out if there is something in that room that we need.


Loot sheet No plunder, no pay Battle map--Misc info slides

Oh, don't mind me....it's not like the evil can fly.......right?

<Ominous silence in movie sequence>

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Oh, I know it can fly, but the question is whether it is supposed to guard something in the hallway. I figure, why would it be in there at all if it wasn't suppose to be there?


Loot sheet No plunder, no pay Battle map--Misc info slides

Well that is to be found out soon enough. :)

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Can Las attempt and Arcana check to see if the creature was recently summoned?


Loot sheet No plunder, no pay Battle map--Misc info slides

These devils are in the Kn. planes department, and i haven't yet seen how a knowledge check can see the time and date of the album's devil 's release. :D

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50

what about attacking it when it comes through the doorway? That may be the only time we get a shot at it for any serious damage. Ting could attack two handed then arm his shield.


Loot sheet No plunder, no pay Battle map--Misc info slides

:D

Edit:
Pardon me, but your GM is sometimes feeling like pulling a leg.

Cameos, references, innocent jokes in the game....

Of course, it's got several possible meanings. ;)

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h
Ting Tang wrote:
what about attacking it when it comes through the doorway? That may be the only time we get a shot at it for any serious damage? Ting could attack two handed the arm his shield.
1. I don't think you get sneak attacks on anything with concealment.
PRD wrote:
A rogue cannot sneak attack while striking a creature with concealment.

2. You have 7 hit points.

3. Brallenera has 20 some hit points.

4. Based on one of Brallenera's misses, this thing has an AC of at least 23, maybe higher and has DR/Good.

Ting will go down with one hit and Brallenera is probably down after three (which is two rounds). Las and Joseph using CLW's wand is isn't going to keep up, especially with Las having to use UMD. If I roll a 1, then I can't heal anyone with the wand.. We need more of a starting buffer and we need to look for something that might be useful. Perhaps there is a good-aligned weapon or we missed a scroll of bless weapon.

Is this thing going to follow us outside? Is it going to chase us back to town? If it can so freely leave, why was it here at all? I don't think we're going to beat this thing with brute strength...given its DR and high AC, we're outgunned and out armored. Maybe if you two were still at full strenght...but you're not. I think if we stand and fight, it's a going to be TPK. As far as I know, we don't have a short term time limit, so we can heal up and return, better prepared.

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

Party only - no GM peeky:

Okay, now that we have a respite, let's talk strategy on the devil. We can't fight it in the bridge hallway unless we can bring it down to the ground. Since it can fly and neither of our melee types have reach weapons, fighting it any where it can fly above us is suicide.

Disarming the devil If we can't bring it to the ground with magic, then disarming it is the next best thing. Joseph and I could try and disarm it with our whips, With Studied Combat, and an Aid Another from Joseph, I could try and disarm the devil and Ting or Bra would have to be ready to grab its weapon as it fell to the ground and then spend an action to toss it to Joseph or myself.

Las could also use Adhesive spittle. That might ground it, but it might not. It'd only need a DC 14 reflex save and it's probably got a +4 or 5 modifier. Better for me to use that once we've disarmed it and it is forced to fight us in melee range.

Anyone have thoughts?

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50

no GM peeky?:

I really like the idea of disarming the devil ? and attacking it with it's own weapon, Tings willing to give it a try if you are, or he can us his shield and throw his last four chakrams and mithral dagger, would acid flasks work against this thing?

Scarab Sages

Male Human (Garundi) #43870-5 | Investigator 6| HP 51/51 | Init +1 | AC: 16 T:11 FF:18 | F: +4 (+4 vs Poison), R: +6 W: +7 (+1 Trans)|+1 Adam. Stinging Whip +7(1d3+2) | Perception +11 | Diplo +9 | UMD +13 | Sense Motive +14 | Spellcraft +10 |DD +12
Active:
Darkvision 6h, Barkskin 1h, Longstrider 1h

GM forbidden zone - Players only!:
Ting's a two-weapon fighter, so if you can flank with sneak attack, you're much better off going that route. The reason to disarm it is so that it won't be able to attack anyone at range with all its AoO options. Don't know about acid on a Host devils. Devils/Demons are typically immune or resistant to fire, poison, acid, cold. Not sure how many of those traits a Host Devil shares. But I think Las made the K. Planes check, so we can ask the GM.

Liberty's Edge

Slayer 6 | HP 58/58 | AC 22/T15/FF18 | F+7/R+10/W+4 | BA+6/CMB+10/CMD24 | init+4 | Perc+12/+15 | Dis. Dev. +21+24 | Sneak 2d6 | Wand CLW 5/50

so two questions, did we decide where we were going to regroup and did anyone see the devil follow us?

Silver Crusade

Female Dwarf Barbarian (Invulnerable Rager) 10 I HP120/122 I AC 23 T12 FF22 Fort+13 Ref+6 Wi+6 Ini +1 Per +8 spd 30 DR4/- CLW Wand 50/50 RAGE! used 0/24

Awww, I'm back

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