Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
Male Tiefling (Grimspawn) Alchemist(Grenadier)/2: HP (12/17): AC (18/touch=15/flat=15): Saves (Fort=4/Ref=6/Will=-1): Initiative +5: Perception +1: Sense Motive -1
here. thanks for running another adventure GM Chyro
Falcon's Hollow, fun one to play indeed, as is the connecting arc with the kobold king.
Incidentally, there was this horror/slasher scenario named 'Carnival of Tears', a race against time on a horror carnival. If you're interested in Falcon's Hollow as a general point to liberate/return to, that scenario storywise affects the town's future if you play it as part of an arc.
Then again, it's a like or dislike if you're not fond of horror.
I nearly got eviscerated by a shredder machine, was i ever so happy i was a fighter with my hit points.
Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
Not sure abaout your post but, who minds?
I don´t mind horror to be GMed by another one, I´m not good at Gming horrar scenes (but the one´s with weird stuff, I can mess with the players minds as they also have fun).
By the way, Keera is almost updated. Need some ideas about mundane stuff in wich spend money
Male Tiefling (Grimspawn) Alchemist(Grenadier)/2: HP (12/17): AC (18/touch=15/flat=15): Saves (Fort=4/Ref=6/Will=-1): Initiative +5: Perception +1: Sense Motive -1
No apology required Lynthara. That's why everyone gets a move action.
"Ace".... I believe that's the official jinx that Baru will won't be able to hit ANYTHING for the rest of the adventure! lol
Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
Two things:
If I´m casting guidance at you, please, use the +1. Maybe one day it cames in handy (and it helps the poor blue girl to feel more useful ;D).
Also, I can´t post as often as you. If any had thought it could be a problem, it isn´t for me. I´ll post as often as I can in my mornings (gmt +1) but ´sometimes I can post at all until the next day.
Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
Is there any reason to play more than one white key? And I suppose we must climb to reach the key, yes?
Also I moved Alacorta back to charge, but I realized he must wait until his turn, so I put him back. I´m not sure if he is in the initial place or I moved him right or left.
Male Tiefling (Grimspawn) Alchemist(Grenadier)/2: HP (12/17): AC (18/touch=15/flat=15): Saves (Fort=4/Ref=6/Will=-1): Initiative +5: Perception +1: Sense Motive -1
GM Chyro wrote:
Baru makes another epic stealth roll to head towards the altar.
Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
CAn post until hours. If you want to bot me. Keera is trying to go keys
Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6
Yeah, I'm not readying. My spells known at the start were grease and burning hands. Well, the first level ones. Just stating my intention to get close enough to blast. Again, after this game I'll retrain that one into magic missile. Didn't realize how much close range spells and a 20' move didn't synergize!
Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
I was wanting to use my feather fall as soon as posible, even jumping down willingly when not neccesary. But I wasn´t thinking on that!
By the way, the "Roc unit" as a name, and feelings! =P
Alacorta sees Keera as a baby roc who still needs learn to fly.
Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
Yes!
Right now I´ve learned how to fall without harm. Maybe one day I´ll also learn how to fly.
Male Tiefling (Grimspawn) Alchemist(Grenadier)/2: HP (12/17): AC (18/touch=15/flat=15): Saves (Fort=4/Ref=6/Will=-1): Initiative +5: Perception +1: Sense Motive -1
just chucking an idea out, since everyone has played it, apparently... how bout running it "core"?
Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
I haven´t played any of these 3 scenarios, but I´ve GMed Mists of Mwangi, if it matters.
Also I´ll prefer one scenario in wich we can play all, if possible. Pallid plague?
Buut, I´ll be out for holidays from 1 to 6 of April. So unless you want to wait a week for me, a replacemnt is needed.
I can run other season 0 scenarios, here are some that have the tier 1-2.
*Hydra fang: Chase down a Chelish privateer, can be more dangerous at the final fight. (which isn't the privateer)
*Murder on the silk caravan: Desert caravan escort mission, wearing armor can cause environmental non-lethal dmg. Encompasses multiple days.
*Black waters: explore a necropolis in search of a special ring.
*Slave pits of absalom: Rescue an ambassador's wife from slavers.
*Eye of the crocodile king: Investigation in Absalom's sewers.
Tide of twilight: Mission to investigate a rumor of an ailment/curse in a logging camp. Tier 1-2
Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5
Eye of the crocodile king is a retired scenario.
From the others, being a desert girl I like Murder on the silk caravan. But it can be anyone.