Nako - Art Burd |
"Hassk-Hassk is ready to go if sselected-sselected. As for his alignment, Hassk-Hassk is the ssame alignment as a normal Hydra, mainly becausse with his five headss, it is difficult to be anything but chaotic in your nature-nature. Hassk-Hassk alsso doess not care one way or the other about good or evil-evil.
Alsso, Hassk-Hassk realizess that one of Hassk-Hassk'ss headss fell alsseep in his last posst, resulting in Hassk-Hassk not ssaying the last word of the ssentence twice-twice. Hassk-Hassk hass punisshed the head for ssleeping while talking-talking. It will not happen again-again."
He'sDeadJim |
Alignment should be at least near your species. You are special creatures, so you aren't tied to your monster's alignment, but you are still those monsters, so if you're completely opposed on the alignment chart you better have a super compelling reason as to why.
Fair enough...Flame Drakes are normally CE, I think making him CN (or as I call it here, Chaotic Stupid) makes sense for me. He considers himself an 'independent thinker' in the end.
Andostre |
My final list. I'm taking out the "needs backstory" comments because there's still an hour between now and the deadline, and somebody could come and add one, and I don't want GM Choon to discard it based on my incorrect comment.
Ready:
For the Night is Dark - Svelk Aquilon the Dark Stalker
TheWaskally - Gladis the Sea Hag
DeviousDevious - Mar, the Shadehorn, a Half-Umbral Dragon Unicorn
Andostre - Karlov the Gargoyle
Philo Pharnyx - Garthag the Smoke Cave Troll
PirateDevon - Xaeken the Aranea
Fenrir - Fenrir the Jackalwere
Almonihah - Keenbeak the Griffon
Jace Nailo - Hask-Hask the Hydra
Lekkric18 - Merge the Half-dragon Doppelganger
He'sDeadJim - Fristcore "Frist" Emberclaw the Flame Drake
Vrog Skyreaver - Ardwellyn the Half-Celestial Hound Archon
Nikolaus de'Shade - Caraid the blink dog
mishima - DDdsh the Flail Snail
VoodooMonkey - Yho Yho the Yhohm
Phntm888 - Roarhoot the Owlbear
TheoreticallyYours - Alpha the Winter Wolf
Proposed:
william Nightmoon - Sahuagin
Chobo - Pixie
Nikolaus de'Shade - Blink Dog
alexgndl - Hive Warrior
Cuàn - Lichen Leshy
Debbie Downer - Bugbear
Havocprince - Blighted Fey Quickling
Ivory Songbird - Mossbeard the Treant
Kittenmancer - Imixallan the Brass Dragon
Master Han Del of the Web - Church Grim
xlr8er365 - G'dursk the Refined Otyugh
Woran - blink dog
GM Choon |
The deadline has officially passed. My job now begins. Thankyou to everyone who submitted a character/monster for the running! Many more people showed up than I was anticipating and now my job has become much more challenging than predicted. 17 excelent entries to a game where the GM has almost certainly lost some important bit of his sanity.
This is not a bad thing. Probably.
I shall post here with my selections sometime this weekend.
Woran |
I managed to fall ill so I could not complete in time, but I'll post for posterity:
This sleek canine has a coarse, tawny coat, pointed ears, and pale eyes. A faint blue nimbus seems to dance upon its fur.
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Gjarar
Female rogue blink dog
LG Medium magical beast
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +7
Defense
AC 16, touch 14, flat-footed 12 (+4 Dex, +2 natural)
hp 22 (3d10+6)
Fort +5, Ref +7, Will +4
Defensive Abilities evasion, uncanny dodge
Offense
Speed 40 ft.
Melee bite +4 (1d6+1)
Special Attacks sneak attack +1d6
Spell-Like Abilities (CL 7th; concentration +7)
. . Constant—blink
. . At will—quickened dimension door (self only)
Statistics
Str 12, Dex 19, Con 14, Int 10, Wis 13, Cha 11
Base Atk +3; CMB +4; CMD 18 (22 vs. trip)
Feats Combat Reflexes, Iron Will
Skills Acrobatics +4 (+8 to jump), Perception +7, Stealth +9, Survival +2 (+6 when tracking by scent); Racial Modifiers +4 Survival when tracking by scent
Languages Sylvan
Special Abilities
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Gjarar's pack had flead the undead abominations. Being quick and hard to track, they didnt have it too bad at first. There were far more easier prey for the undead.
But as the calamity went on, it got harder and harder for the tribe too. As a protector, she was always on the front lines, protecting those weaker in the tribe.
Slowly but surely, their numbers dwindled, one by one, as they fell to the undead abominations.
With prescious few left in the tribe, they heard of a magical sanctuary, were they could find aid.
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The tribe has been slowly growing again in the sactuary, but Gjarar feels her work is not yet done. They are still under attack from all sides. The tribe must be preserved!
Gjarar's a blink dog with the rogue template. I had not picked the race traits yet, as I was thinking maybe someone else would like to go Swarming with me.
GM Choon |
Firstly, I want to thank everyone for the submissions. This was a wacky recruitment and I'm thankful for all of your time and efforts in producing such a range of monsters for concideration. It took me a while to narrow things down, and I still couldn't bring myself to pick just a handful, so I picked two. Thankyou again to everyone who applied. I wish I could take everyone, but alas, I just can't.
That being said, could the following please report to Discussion and Gameplay:
- Merge
- Shadehorn
- Fenrir
- Frist
- Ardwellyn
- Caraid
- YhoYho
- Alpha