GM Choon Presents: The (Gestalt) War of Dragonfires (Inactive)

Game Master Choon

Current Battle Map


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The Man. The Myth. The Mask!

There is still time to join, yes.


**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5

Do you want to review my character or shall I start posting?


GM you happy to take over the Commander NPC.


The Man. The Myth. The Mask!

I've glanced over the character and it seems good.

I'll take over the Commander, yes.


**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5

I saw one mistake caused by changing my mind during creation and one unclear configuration so I fixed/changed those.


The Man. The Myth. The Mask!

Cool. Thanks


Male Halfling, HP: 32/83, PP: 26/59, CP: 7/9, CMD: +18, DR: 4/-, Fast Healing 2 (2 rounds) 8 temp hps
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 9, R: 4, W: 7, CMB +7, CMD +18, Init +1, per +9, sense +1
Skills:
Autohyp +10, Escape Artist +7, Heal +11, Intimidate +6, K (Religion) +9, K (Psionics) +7, Perception +9, Prof (Cook) +7, Ride +6, Sense Motive +1, Spellcraft 12, UMD +10

Hi guys, I think I am going to retire the Friar now that this battle is over, I found out that he has some glaring weakneses (I completely forgot about concentration rolls) and other things, such as being a small, non-human making him so much weaker. Also, sorry for getting behind like I did.

So heres an idea. As far as anyone can tell, the Friar fled as soon as the conflict began. Yet, as far as the Friar is concerned he is still fighting the good fight like a true patriot, and indeed has no idea that the orders to fall back have even been given.
GM Choon, you wanna say that he is still out there, somewhere, fighting a gurrura warfare from below?
He has infinite healing, and could build a lair deep underground to retreat to somewhere. He is also extremely versatile so you could make him do just about whatever you wanted.
So, do you want him as an GMnpc? Hes yours and can appear whenever/wherever you may need him :)

As for my next character, I havent been able to get my Weather/Nature Prophet built up yet, so I will probably sit this next fight out as I work on him (with the intent on being ready for the fight after that)
:)


The Man. The Myth. The Mask!

Fine by me. It'll give me another tool for when I roll a 1


The Man. The Myth. The Mask!

All characters who will be involved in this fight, please post here so I can get a team roster in my head for last minute encounter tweaks


Male Dwarf Gestalt Soulknife (Nimble, Gifted) & Vitalist 6 | PP: 34/58 | HP: 61/76 THP:0 NLD: 5| AC: 20; T:13; FF:17 | Fort: +10; Ref: +9; Will: +10

I'd still like to get in, if there's room. Throwing a post in Gameplay too.


HP 43/56; SP 14/20 Incanter 6 // Mageknight (Doomblade, Kinetic Scourge) 6

I'll be on the team roster


**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5

I didn't get an official yes or no from you GM, so I don't know.


The Man. The Myth. The Mask!

Yes. :)


Male Dwarf Gestalt Soulknife (Nimble, Gifted) & Vitalist 6 | PP: 34/58 | HP: 61/76 THP:0 NLD: 5| AC: 20; T:13; FF:17 | Fort: +10; Ref: +9; Will: +10

Well, there's certainly a lot more healing this time round. I expect that SoP Cures consolidated and dealt out through the Vitalist collective will be a pretty serious active tank...


**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5
Daimargh wrote:
Well, there's certainly a lot more healing this time round. I expect that SoP Cures consolidated and dealt out through the Vitalist collective will be a pretty serious active tank...

It's still going to be brutal but if everything works right, it should be a good fight.


Male IT Engineer

Two more replacement HPs

1: 10 + 5d5 + 25 ⇒ 10 + (1, 5, 1, 3, 1) + 25 = 46
2: 10 + 5d5 + 25 ⇒ 10 + (5, 3, 4, 4, 5) + 25 = 56


Yaksha master of forms 6//rakshasa paragon 6 | HP: 24/53 | AC/T/FF: 22/18/19 | F/R/W: +7/+8/+6 | Init: +1; Perception +11 | CMB: +9; CMD: 27 | Defense: Evasion, DR 2/-
Resources:
Focus: 0/4 | Pool of Predation: 3/9 per day | Sorcerer Lvl 1 - 4/6 per day | Deep Focus: 0/1 per day | Thunder Spear: 0/1 per day | Active Stance: Lightning
Status Effects:
Hungerborn: +1 to attacks, skill check, ability checks, and CL checks for 1 hour. | IH: Fast Heal 1 (3 rds) | GL: +20 ft. speed (5 rds) [ooc]| EP: Large Size (17 rds)

Yup. I'm in this. Also, glad we got that vitalist/SoP cure stuff going! That was actually my concept for a healbot if Craven had bit it: Android Vitalist/Incanter invested in the Life Sphere and channelling energy, designation CR4-VE. :-P


Onyx (AC: 21/25*[T: 16/20 FF: 17/21 | HP: 32/53(THP-)(0NL) | F+6, R+9, W+7) Init: +4; Perception +12 | CMB: +6; CMD: 22 | SP 7/11 SP 6/11 | Defense: Blindsense 60* Darkvision 60/ Resistance:Electricity/Sonic. [10]

Hi Panic here, I wanted to try the whole SOP thing, so a made this PC.

She will not be bossing you around, she dos not want to be here or be an officer. So don't expect her to start telling you what to do.
Which I think is cool, she will just tag along with what ever the group think is best


**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5

Vitalist/Life Incanter is a good Combination. Although, I think I would use an Elan.


Male Dwarf Gestalt Soulknife (Nimble, Gifted) & Vitalist 6 | PP: 34/58 | HP: 61/76 THP:0 NLD: 5| AC: 20; T:13; FF:17 | Fort: +10; Ref: +9; Will: +10

If there's six of us, I might swap a feat for a larger collective so I can fit everyone. Other than that, ready to go!


Yaksha master of forms 6//rakshasa paragon 6 | HP: 24/53 | AC/T/FF: 22/18/19 | F/R/W: +7/+8/+6 | Init: +1; Perception +11 | CMB: +9; CMD: 27 | Defense: Evasion, DR 2/-
Resources:
Focus: 0/4 | Pool of Predation: 3/9 per day | Sorcerer Lvl 1 - 4/6 per day | Deep Focus: 0/1 per day | Thunder Spear: 0/1 per day | Active Stance: Lightning
Status Effects:
Hungerborn: +1 to attacks, skill check, ability checks, and CL checks for 1 hour. | IH: Fast Heal 1 (3 rds) | GL: +20 ft. speed (5 rds) [ooc]| EP: Large Size (17 rds)

Yeah, elan is surely a better choice without even looking at it. Android was chosen simply to put the 'bot' in healbot. :-D


Dreig(Giant) Celeste | HP 73/33 | AC 27 T 24 FF 19 | CMB +15 CMD 32 | Fort +11 Ref + 18 Will +13| Init +7 | Rage 8/14 | Ki Pool: 9/9 | Perception +17 | Evasion | Spd 50ft | NA | Drkvsn 60ft | +2 saves vs spells/psionics/complsn/mind | Stance: Battle Dragon | Focus: Y | Buff: mistsight 5/rds

Oh man, Hope I am not too late.


Onyx (AC: 21/25*[T: 16/20 FF: 17/21 | HP: 32/53(THP-)(0NL) | F+6, R+9, W+7) Init: +4; Perception +12 | CMB: +6; CMD: 22 | SP 7/11 SP 6/11 | Defense: Blindsense 60* Darkvision 60/ Resistance:Electricity/Sonic. [10]

not at all come in


Stats:
HP [89/90] | AC 19, T 10, FF 19, CMD 19, DR 4/- | Fort +9, Ref +2, Will +7 | Low-Light Vision, Perception +7 | Bloodrage [17/17] |
Astral Suit Modifications:
Fortification 25%, Hardy, Stalwart, Flexible Suit, Improved Armor, Quickened Attacks, Psionic Attack, Psionic Damage, Augmented Weapon
Aegis 6/Bloodrager 6

Come into my parlour said the spider to the fly.


Yaksha master of forms 6//rakshasa paragon 6 | HP: 24/53 | AC/T/FF: 22/18/19 | F/R/W: +7/+8/+6 | Init: +1; Perception +11 | CMB: +9; CMD: 27 | Defense: Evasion, DR 2/-
Resources:
Focus: 0/4 | Pool of Predation: 3/9 per day | Sorcerer Lvl 1 - 4/6 per day | Deep Focus: 0/1 per day | Thunder Spear: 0/1 per day | Active Stance: Lightning
Status Effects:
Hungerborn: +1 to attacks, skill check, ability checks, and CL checks for 1 hour. | IH: Fast Heal 1 (3 rds) | GL: +20 ft. speed (5 rds) [ooc]| EP: Large Size (17 rds)

My impression of this fight so far:
"Hmm, two healers? This should make things a lot easier."

Round 1 happens.

"Oh my god, is two healers enough?!"


**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5

Except the other healer is MIA so hard to say.


Yaksha master of forms 6//rakshasa paragon 6 | HP: 24/53 | AC/T/FF: 22/18/19 | F/R/W: +7/+8/+6 | Init: +1; Perception +11 | CMB: +9; CMD: 27 | Defense: Evasion, DR 2/-
Resources:
Focus: 0/4 | Pool of Predation: 3/9 per day | Sorcerer Lvl 1 - 4/6 per day | Deep Focus: 0/1 per day | Thunder Spear: 0/1 per day | Active Stance: Lightning
Status Effects:
Hungerborn: +1 to attacks, skill check, ability checks, and CL checks for 1 hour. | IH: Fast Heal 1 (3 rds) | GL: +20 ft. speed (5 rds) [ooc]| EP: Large Size (17 rds)

Maybe he's still reading: between my most recent gameplay post and the previous one, there were 23 new posts in the gameplay thread - my other games don't do that. :-P But yeah, guess I hadn't noticed how much time had passed since his last post. Whelp, see how it goes...


HP 43/56; SP 14/20 Incanter 6 // Mageknight (Doomblade, Kinetic Scourge) 6
The Craving wrote:

My impression of this fight so far:

"Hmm, two healers? This should make things a lot easier."

Round 1 happens.

"Oh my god, is two healers enough?!"

Agreed! Haha


Male Dwarf Gestalt Soulknife (Nimble, Gifted) & Vitalist 6 | PP: 34/58 | HP: 61/76 THP:0 NLD: 5| AC: 20; T:13; FF:17 | Fort: +10; Ref: +9; Will: +10

Not AWOL, I'm just rarely home on a Saturday. I'll throw a real post up tomorrow from not my phone.


Dos an Su power work in this anti magic gm


Dreig(Giant) Celeste | HP 73/33 | AC 27 T 24 FF 19 | CMB +15 CMD 32 | Fort +11 Ref + 18 Will +13| Init +7 | Rage 8/14 | Ki Pool: 9/9 | Perception +17 | Evasion | Spd 50ft | NA | Drkvsn 60ft | +2 saves vs spells/psionics/complsn/mind | Stance: Battle Dragon | Focus: Y | Buff: mistsight 5/rds

Can I jump from the golem to the where the enemy is Choon?


The Man. The Myth. The Mask!

At doesn't work. Ex only.

When the golem approaches the wall you will be able to. Right now you're sitting about 1000 feet out.


Onyx (AC: 21/25*[T: 16/20 FF: 17/21 | HP: 32/53(THP-)(0NL) | F+6, R+9, W+7) Init: +4; Perception +12 | CMB: +6; CMD: 22 | SP 7/11 SP 6/11 | Defense: Blindsense 60* Darkvision 60/ Resistance:Electricity/Sonic. [10]

So no matter what you have everyone takes 40HP DMG, Evasion and such do not count, yikes


The Man. The Myth. The Mask!

Alchemical barrels in a confined space. Welcome to a Fate roll of 20. :)


Onyx (AC: 21/25*[T: 16/20 FF: 17/21 | HP: 32/53(THP-)(0NL) | F+6, R+9, W+7) Init: +4; Perception +12 | CMB: +6; CMD: 22 | SP 7/11 SP 6/11 | Defense: Blindsense 60* Darkvision 60/ Resistance:Electricity/Sonic. [10]

GM:

She has this

Rebuff (blast shape)
You may use your destructive blast to shield a target within range from ranged weapons, area effects, or even other destructive blasts for 1 round, giving them the benefits of evasion, a +2 cover bonus to AC, and a +1 cover bonus to their Reflex saves. Multiply these bonuses by 2 at 5th caster level, by 3 at 10th caster level, by 4 at 15th caster level, and by 5 at 20th caster level. By spending a spell point, you may perform a rebuff as an immediate action, or provide the benefits to all targets within 10 ft of you plus 5 ft per 5 caster levels. You may spend 2 spell points to gain both of these benefits with the same rebuff.

would that have been of use?.


The Man. The Myth. The Mask!

Onyx:
As long as it's an EX, yes, it would have


Yaksha master of forms 6//rakshasa paragon 6 | HP: 24/53 | AC/T/FF: 22/18/19 | F/R/W: +7/+8/+6 | Init: +1; Perception +11 | CMB: +9; CMD: 27 | Defense: Evasion, DR 2/-
Resources:
Focus: 0/4 | Pool of Predation: 3/9 per day | Sorcerer Lvl 1 - 4/6 per day | Deep Focus: 0/1 per day | Thunder Spear: 0/1 per day | Active Stance: Lightning
Status Effects:
Hungerborn: +1 to attacks, skill check, ability checks, and CL checks for 1 hour. | IH: Fast Heal 1 (3 rds) | GL: +20 ft. speed (5 rds) [ooc]| EP: Large Size (17 rds)

Good to see ya, Daimargh. I keep having the same problem that Onyx just had there. "Oh this is a great idea! Wait, antimagic. Okay well, how about... no, antimagic, remember? Alright, but this could be us- nevermind..."

This would have been a good mission for Friar the Fatling. Why ride the colossus when you can just burrow all the way to (and possibly inside of) the fort?


The Man. The Myth. The Mask!

I enjoy making youall think on your feet. :)


Onyx (AC: 21/25*[T: 16/20 FF: 17/21 | HP: 32/53(THP-)(0NL) | F+6, R+9, W+7) Init: +4; Perception +12 | CMB: +6; CMD: 22 | SP 7/11 SP 6/11 | Defense: Blindsense 60* Darkvision 60/ Resistance:Electricity/Sonic. [10]

Guys I am not trying to be funny but could we move all Blue posts from game play to here, even if its about the game. Its kind of what Discussion is for, and keep game play from becoming a big wall of blue text you have to read before getting to the action, most of which has little to do with one PC or another etc. Here is can all be worked out and the game place kept clean.

As for as I can tell we are not yet in rounds. I think that is because we are 1000' area and the Stone Colossus moves at 40' a round. So 25 rounds just to get there. 2 to 3 weeks RW time for a walk seems a bit much.

So as of now we are jumping out the anti magic field to heal and follow out walking shield in. At just under 0.5 miles and hour.

40'x10=400' one min x60 = 24,000' an hour, 1mile = 5280'
well you get the Idea, its facking slow.


Dreig(Giant) Celeste | HP 73/33 | AC 27 T 24 FF 19 | CMB +15 CMD 32 | Fort +11 Ref + 18 Will +13| Init +7 | Rage 8/14 | Ki Pool: 9/9 | Perception +17 | Evasion | Spd 50ft | NA | Drkvsn 60ft | +2 saves vs spells/psionics/complsn/mind | Stance: Battle Dragon | Focus: Y | Buff: mistsight 5/rds

I was stating my action for the round, why would you even need to post in blue text in the discussion thread, are you being serious mate?


No no your post is fine, its stuff like asking about players, rules and and stuff. That can be done here with out the need for it to chock up Gameplay with Blue walls. when your starting to hit 4 or 5+ consultative post all in ALL blue, thats the time when some one brings up the BLUE WALLS Point. As I said I am not being funny. Having play'ed on here for close to 4 years and been told off more then once by a GM, about Paizo PnP-neticet. The resin often sited is to nip in the bud the dreaded WALL OF BLUE Where the game play thread starts to look more like the Discussion thread, as some point of rule understanding or action detail is debited all in blue.

I am not kidding, I have seen 2 whole pages of blue before a real game play post before, 2 pages!.

Don't get me wrong I am as guilty as anyone, the temptation of fire off a fast blue in game thread is really hard to fight. So I have done it more than once. But I have also see the down side if you know what I mean, arguments in blue all over game thread while the GM and a player thrashes some things out, and someone ALWAYS says, "Guys move it to Discussion". Have a look at game play, 6 blues in a row and then 5, do's not take much for that to become a page of blue.

Sorry if I upset anyone but its something I was told about and then learned about.

Now this is not my game and its up to the GM, but fellow players I leaned the hard way about the dreaded wall of blue.

Thats all really.


Sorry did not mean to sound all bossy like


Yaksha master of forms 6//rakshasa paragon 6 | HP: 24/53 | AC/T/FF: 22/18/19 | F/R/W: +7/+8/+6 | Init: +1; Perception +11 | CMB: +9; CMD: 27 | Defense: Evasion, DR 2/-
Resources:
Focus: 0/4 | Pool of Predation: 3/9 per day | Sorcerer Lvl 1 - 4/6 per day | Deep Focus: 0/1 per day | Thunder Spear: 0/1 per day | Active Stance: Lightning
Status Effects:
Hungerborn: +1 to attacks, skill check, ability checks, and CL checks for 1 hour. | IH: Fast Heal 1 (3 rds) | GL: +20 ft. speed (5 rds) [ooc]| EP: Large Size (17 rds)

In other news, I'll be at the Minnesota State Fair most of the day tomorrow, so it may be 30 hours or so before I post again. Should I end up the guy holding the game up, go ahead and bot me.


Guys I did want to say sorry, rereading some of my posts I can see I'm channeling my inner pushy grumpy git. What shocked me was how much I sounded lIke tight butt boss. I think my anger there is leaking.

I'm going to diall it back big time and get out of the way of you guys having a good game.


The Man. The Myth. The Mask!

I wss actually going to mention the blue wall o' text in my next post.
Guilty feeling though panic may be, I agree with the point of the post. Please try ask questions here. I don't mind a spoilered comment or question every now and again (like Cravings), but if it needs talking about it should really go here so people don't have to wade through our banner to get to the good stuff. Tis only polite. :)


The Man. The Myth. The Mask!
GM_Panic wrote:

Guys I did want to say sorry, rereading some of my posts I can see I'm channeling my inner pushy grumpy git. What shocked me was how much I sounded lIke tight butt boss. I think my anger there is leaking.

I'm going to diall it back big time and get out of the way of you guys having a good game.

Just so you know, you aren't in the way of my having fun yet. :)


The Man. The Myth. The Mask!

Next update coming in at least 5 hrs. Maybe more. Work, ya know.


I'm taking her out of play until I work out what to do next.


**INACTIVE(Adapt)***Ophiduan Male Adult Monk (Unchained, Zen Archer)/Incanter/Gestalt 6 - HP: 71/71, AC:21/T:20/FF:17, F:+8/R:+10/W:+8, Init:+3, Perc:+10, CMB:+6, CMD:26, Speed:50/80', Ki:8/8, SP:11/11, Ammo:60/60
Skills:
Acrobatics:+10/+18 to Jump, Climb:+5, Escape Artist:+10, Fly:+3, Heal:+5, Kn.(Arcana):+6, Ride:+3, Sense Motive:+5, Spellcraft:+6, Stealth:+10, Survival:+5, Swim:+5

A little more communication either here or in Gameplay would help curtail the Blue Wall of Text.


Male Dwarf Gestalt Soulknife (Nimble, Gifted) & Vitalist 6 | PP: 34/58 | HP: 61/76 THP:0 NLD: 5| AC: 20; T:13; FF:17 | Fort: +10; Ref: +9; Will: +10

Er, wait, so Onyx is just leaving then?

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