GM Chadius's The Traitor's Lodge (Standard) (Inactive)

Game Master chadius

4 Evidence Points earned so far.


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Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard spends a few moments forcing Fuzzfoot to walk him through the process of learning these secret handshakes, since they seem so important.

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

Hikaru watches and learns the secret handshakes and body language too, just in case something happens to Bernard, it would be good to have someone else versed in the knowledge.


1-23 (Thread|Slides)

Over 40 minutes have passed since the party entered Thurl's basement. The creatures in the glass, the worm bursting forth, the demon parts throughout the laboratory have told a terrible tale of a man driven by madness into dealing with demons.

Fuzzfoot spends ten more minutes confirming what everyone knew, and discovering more terrible secrets. Valais, usually very quiet, becomes more agitated as the party investigates.

2 more Evidence Points found. That's 4 so far.

As Shonne investigates the statue of the glabrezu, the carved mouth begins to move, and it speaks!

"Ah, Thurl, you’re back. I trust your little vacation to Jormurdun was pleasant and that my brethren did not demolish your laboratory in their conquest of Nerosyan. Now that I know where you are, I shall join you shortly. There are plans in motion that go far beyond our original compact, and I wish to make you a part of them."

Valais stared open mouthed at the statue. "Something is coming. We should not be here." The vermin who have been following you scatter away. You hear the sound of glass break and the inhuman roar of beasts from the laboratory.

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

"Sounds like something is here... we may not have a choice, Valais." Hikaru draws his blade and stands ready for whatever comes.

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

CLW wand if allowed to use it: 1d8 + 1 ⇒ (3) + 1 = 4

Mind if I use a charge of your wand, the claws were quite painful indeed.

If not, I will use my potion of CLW instead, same roll

Ryskovich, doesn't even bother with the scrolls, for he was never into reading. He changes his cold iron falcata with his longbow. He readies an arrow at the sound of someone or something coming towards them.

SERIOUSLY?! I agree, lets get the hell out of this demonic place. I have SEEN and FOUGHT with enough mutated crap already, and I have no intention of seeing what the hell pops in to attack us this time. Ryskovich, stands in front of the double door, in case they are not able to flee before whatever comes to "greet them".

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Fuzzfoot will use his wand on Ryskovich so he can keep his potion.

Then he arms his crossbow and gets ready, potion in hand.


1-23 (Thread|Slides)

It does seem like you have a few minutes before something arrives. You have plenty of time to retreat out of the maze.

The ground rumbles- not enough to throw off your balance, but enough to herald something incredibly powerful.

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

"Let's get out of here."

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | life bubble 18hrs

Shonne rushes up the stairs, and out of the chamber, heading for the T-junction.

"Move!" she urges.


1-23 (Thread|Slides)

Realizing you have time to escape, the party decides to retreat out of the laboratory. The creatures who were in the glass tubes are free, but you quickly run up the stairs before they can move.

As you emerge from the laboratory into the maze, you notice the walls extending into the horizon.

Welp, you're in a maze. Some of the walls are illusory and some are almost entirely real. To make this maze possible in PbP, I've instead blocked off some of the maze so you can't see everything until you get there.

As you travel through the maze, the source of the roars become clear:

A ghost of a minotaur emerges. "Hear me, enemies of the beast! I am Karsos, and you will pay for threatening my master!"

Some of you have a chance to convince him to prioritize other teammates first.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | life bubble 18hrs
GM chadius wrote:

Some of you have a chance to convince him to prioritize other teammates first.

Do they have to be present? There was this one gnome alchemist with maxed-out splash damage, who didn't care who was around her target....


1-23 (Thread|Slides)

Player boons are being given out and we're at the finale, so...

Init:

K'Kei: 1d20 + 5 ⇒ (9) + 5 = 14
Ryskovich: 1d20 + 2 ⇒ (3) + 2 = 5
Fuzzfoot: 1d20 + 3 ⇒ (8) + 3 = 11
Nijena: 1d20 + 2 ⇒ (4) + 2 = 6
Shonne: 1d20 + 7 ⇒ (19) + 7 = 26
Bernard: 1d20 + 2 ⇒ (5) + 2 = 7
Enemy: 1d20 + 0 ⇒ (15) + 0 = 15
Valais: 1d20 + 6 ⇒ (4) + 6 = 10

Round 1
Shonne
Karsos
K'Kei
Fuzzfoot
Valais
Bernard
Nijena
Ryskovich

The image of the minotaur hefts his ghostly axe and prepares to charge. Shonne's quicker on the draw, though.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | life bubble 18hrs

Is gravity bow still active (5 minute duration starting here)?

Shonne pulls her bow and fires in one smooth motion.

+1 comp longbow (point blank shot, through cover): 1d20 + 7 - 4 + 1 ⇒ (17) + 7 - 4 + 1 = 21 2d6 + 4 + 1 ⇒ (5, 3) + 4 + 1 = 13

otherwise:
damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8


1-23 (Thread|Slides)

Valais runs for cover as Shonne drives an arrow through the minotaur.
It's been about 11 minutes since Shonne cast Gravity Bow, so it expired.

Karsos hefts his ghastly axe and swings.
Even is Fuzzfoot: 1d2 ⇒ 2

Touch Attack vs Flatfoot: 1d20 + 5 ⇒ (17) + 5 = 22
Negative Energy Damage, Fort Save DC 14 for half: 5d6 ⇒ (1, 5, 2, 5, 2) = 15

He then retreats through the wall.

Round 1
Shonne
Karsos (4 Damage)
K'Kei
Fuzzfoot (15 damage, Fort Save DC 14 for half)
Valais
Bernard
Nijena
Ryskovich

Round 2
Shonne

Party is up.

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard stays put, readying a Squall to be shot at the boar should he emerge from the wall again.

If Ryskovich moves, I want to be in his square so I can have line of sight to more squares

Storm Burst vs Touch AC, -2 to hit on hit: 1d20 + 6 ⇒ (10) + 6 = 161d6 + 3 ⇒ (6) + 3 = 9

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | life bubble 18hrs

"We should not stay here. I will cover."

readied action:
+1 comp longbow (point blank shot, probably through cover): 1d20 + 7 - 4 + 1 ⇒ (9) + 7 - 4 + 1 = 13 damage: 2d6 + 4 + 1 ⇒ (5, 1) + 4 + 1 = 11

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

Ryskovich puts his bow away, than moves forward while drawing his magical falcata.

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Fort Save: 1d20 + 4 ⇒ (15) + 4 = 19

Fuzzfoot steps back 5' and pulls out his cold iron and silvered daggers, not sure if either will do much good. He goes on a total defense.


1-23 (Thread|Slides)

Fuzzfoot's Fortitude holds firm and he resists most of the ghostly touch.

You can roll a K. Religion check to identify Karsos.

Knowledge(Religion): 1d20 + 5 ⇒ (9) + 5 = 14
Nijenabot tries to identify what Karsos is, but she can't remember the specifics.

Knowledge(Religion) DC 16:

Incorporeal and Undead, Karsos is now a ghost. Nonmagical items will not hurt him, and magical weapons will deal 50% damage. Magic has a 50% chance of actually affecting him. Force magic, Holy water and positive energy will deal full damage on him, though.

His attacks bypass armor except for force effects like Mage Armor.

K'Kei to finish this round.

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

sorry, Hikaru has nothing that can hurt a ghost...

know religion dc 16: 1d20 + 3 ⇒ (20) + 3 = 23

and he knows it too! For expediency's sake, let's just say he imparts all the information in the spoiler to the party.

Hikaru lets the others know what he knows about ghosts... then backs away from the encounter, hoping others have magic with which to affect it.

He does pull out his wand of cure light wounds, and offer it to Bernard. "The magic in this should have some affect on the creature if you can manage to touch it with the wand."


1-23 (Thread|Slides)

Karsos emerges through the wall to see where his prey moved. As soon as his head pokes through, a magical arrow and a burst of wind batters him.

Nijena draws her longsword and waits patiently.

Karsos swings his axe at Ryskovich. He feels it ignore his armor completely and tear away his life force.
Touch Attack vs Flatfoot: 1d20 + 5 ⇒ (18) + 5 = 23
Negative Energy Damage, Fort Save DC 14 for half: 5d6 ⇒ (4, 5, 3, 1, 1) = 14

Nijena releases a blast of positive energy to heal her allies. "Does anyone want holy water? I have a 2 more vials."
Channel Energy: 2d6 ⇒ (2, 4) = 6

Round 2
Shonne
Karsos (13 Damage)
K'Kei
Fuzzfoot (1 damage)
Valais
Bernard
Nijena
Ryskovich (14 damage, Fort Save DC 14 for half, 6 healing)

Round 2
Shonne

Party is up.

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

fort: 1d20 + 5 ⇒ (20) + 5 = 25...half = 7, healed 6 = 1 total damage taken

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | life bubble 18hrs

Shonne nocks another arrow and makes no comment of the fact that no-one has left. She fires the moment the ghost appears.

readied (or maybe 'right damn now') action:
More of whack-a-'taur +1 comp longbow (point blank shot, probably through cover): 1d20 + 7 - 4 + 1 ⇒ (8) + 7 - 4 + 1 = 12 damage: 2d6 + 4 + 1 ⇒ (4, 3) + 4 + 1 = 12

Liberty's Edge

Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

Bernard prays once more to Gozreh and fires a blast of storm, his final one at the minotaur

Storm Burst, vs touch etc.: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 3 ⇒ (2) + 3 = 5

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

"Well, anyone know what we can do to beat this thing?"

Fuzzfoot doesn't have much going for him, so stays on full defense.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | life bubble 18hrs

"Do you pray?"


1-23 (Thread|Slides)

Shonne releases another magical arrow, landing right in Karsos's nose. He snorts it out. Bernard releases another tiny thundercloud that hits the minotaur's apparition.

Fuzzfoot, out of ideas, defends himself against all assault.

Round 2
Shonne
Karsos (21 Damage, Storm Touched)
K'Kei
Fuzzfoot (1 damage, Full Defense)
Valais
Bernard
Nijena
Ryskovich (1 damage)

Round 2
Shonne

K'Kei and Ryskovich to finish the round.

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none
Shonne wrote:
"Do you pray?"

"Normally, no... but today, I am thinking of taking it up!"

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

Hikaru is trying to hand his wand to Bernard, but Nijena can use it too, so he'll let either one take it... "Use this to harm it.... I'm afraid I can't use it myself."

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Seeing K'Kei trying to hand off a wand, Fuzzfoot suddenly realizes what he is trying to do. Pulling out his own wand, he says "Healing wand will damage this thing? Ok, then! Let's give that a try."

Got a +11 UMD, let's see if it works!


1-23 (Thread|Slides)

Nijena readies her longsword and offers K'Kei two of her flasks of holy water. "You can use these as well...I'm going to smite this thing back to the Nine Hells it came from."

Grand Lodge

hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
skills:
acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

Hikaru shrugs and puts the wand away, takes the two flasks of holy water and waits to see if Nijena's smite and Fuzzfoot's wand can put this thing down. besides he's out of actions now for this round anyway

Dark Archive

HP 41/42, AC/T/F 21/14/18, Intimidate +3, Perception +11, Initiative +2 , F/R/W: 7/5/3 (5 v fear) Halfling Fighter (Rondelero Duelist) 5.2

Ryskovich takes a swing at the ghostly beast with his magical falcata.

1d20 + 8 ⇒ (19) + 8 = 271d6 + 3 ⇒ (5) + 3 = 8


1-23 (Thread|Slides)

Ryskovich slices into the minotaur.

Nijena hands her holy water and her longsword glows with a holy radiance. "I smite you, foul demon!"

Smite, Charge, Longsword: 1d20 + 6 + 3 + 2 ⇒ (5) + 6 + 3 + 2 = 16
Smite Damage: 1d8 + 2 + 4 + 8 ⇒ (8) + 2 + 4 + 8 = 22

As Nijena cuts into the ghost, he laughs. "This maze is mine! A gift from Demon Lord Baphomet! It is mine, eternal!" Karsos fades away, seemingly confident despite his defeat.

Without his profane influence, you are able to escape through the basement entrance. Valais hesitates.

"No, I cannot. I don't...I don't know what I am anymore. How can I face the outside world?"
What will you do with Valais? She clearly doesn't want to leave. You'll want a Diplomacy check to convince her.


  • Leave her here, in Thurl's lodge.
  • Escort her out of town, bringing her to the forest outside the city walls.
  • Take her to the Starrise Spire, where Venture-Captain Jorsal may decide her fate.

  • Sovereign Court

    CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

    Can Fuzzfoot sense if she really wants to stay or is just afraid?
    Sense Motive: 1d20 + 9 ⇒ (10) + 9 = 19

    "My dear Valais, you must return with us. You are, heart and soul, a Pathfinder still, and surely you can find peace with your fellow Pathfinders. There will be many ways in which they can help you, and we will, of course, protect you and vouch for you. Come to Starrise Spire, and away from this awful place!"

    Diplomacy, inspired: 1d20 + 5 + 1d6 ⇒ (19) + 5 + (2) = 26

    Grand Lodge

    hp 107/107 | AC 24, 15, 19; F 12, R 15, W 13; bab 13; cmb 14, cmd 29 (33 vs bullrush/trip); dr 2/-*; init 8; wclw 48, panache 4/4 enlarge 3/3 tengu swashbuckler (whirling dervish) - 5 / living monolith - 7 / Paladin (holy tactician) 3 | -11 * | image | folio reroll 1/1
    skills:
    acro 12, bluff 9, diplo 4, disguise 14, escape 6, fly 12, intim 12, know hist 8, know religion 8, know engrg 9, ling 8, perc 12, perf dance 15, sm 2, stealth 4

    [/b]"Fuzzfoot makes a good point... returning with us to Starrise Spire might be the best option, better than remaining here, I'd think. The Society can help."[/b]

    assist diplo dc 10: 1d20 + 2 ⇒ (18) + 2 = 20

    Silver Crusade

    Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | life bubble 18hrs

    diplomacy (aid): 1d20 - 1 ⇒ (17) - 1 = 16 Dang, I was hoping for this result again.

    Shonne sighs. "You are of course free to choose, but how would hiding here be any better than facing your fears outside?"

    Liberty's Edge

    Halfling Cleric 5 HP 39/39 | F: 9 R: 7 W: 11| AC: 22 T: 13 FF: 20 | CMB +1 CMD 14 | PER: +12 SM: +10 Init: +2

    Bernard is but a simply farmer and shrugs his simple farmer shoulders.

    "Gozreh teaches that leaving people to their disposition is what would be best for them. But your best nature seems to have been corrupted, I'd say you come with us, the Venture Captain will know how to help yas.

    Diplomacy, aid?: 1d20 + 6 ⇒ (2) + 6 = 8


    1-23 (Thread|Slides)

    Fuzzfoot notices Valais's fear and her shame of her forced fusion with demon parts. But he- along with the party, convince her to follow them to the Starrise Spire.

    "I...will come. If you believe it will help." Valais hesitates, unsure if she made the right decision. Some people do look at her with a mix of confusion and fear, but you are able to reach the Starrise Spire without trouble.

    ---

    Venture-Captain Jorsal offers his hand. "Valais. I promise you we'll do everything in our power to help you. I don't know if we can restore you, but you are a Pathfinder. We don't let anyone behind." She replies with a clawed hand, which he shakes without an ounce of hesitation.

    "Yes. I am a Pathfinder." She grins before leaving the briefing room. You have never seen her walk with such enthusiasm before.

    She survived and is willing to tell you everything she knows about Thurl. That's 2 more Evidence Points - a total of 6.

    Jorsal turns to you. "Good job, Pathfinders. Your act of humanity has impressed me. Thank you."

    Venture-Captain Jorsal looks out the window and clears his throat. "That confirms it; Thurl is a traitor, my hunch was correct. But I did not expect this level of corruption. How many years did he know about Sky Citadel Jormurdun? Must have been years before the Society did."

    "Ugh. And the experiments he performed. Dealing with fiends like that...what evil has he unleashed?" The captain paces the room for a bit, deep in thought. One of the cursed books falls over and breaks his concentration. "Rest for now, all of you. You deserve it."

    The sun rises the next morning. You live another day, but the experience in Thurl's lodge is not easy to forget.

    The End

    That's it, folks. Thanks for playing!

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