GM Chadius's Gameday VI: 8-05 Ungrounded But Unbroken (Table 2) (Inactive)

Game Master chadius


101 to 150 of 302 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Silver Crusade

Skills:
Diplomacy +7, Heal +3, Kno(Nature) +4, Kno (Religion) +4 Kno(Geography)+2, Perception +3, Profession Herbalist + 4
Female Elf PFS#186188-3 (Retired: Rebuilt for 2e) Paladin (of Shelyn) 2
Stats:
│HP: 18/18 │ AC 17│ T12│ FF14│ F6│R4│W+4 (+2 vs enchantment spell and effects)│Immune to Magical Sleep│Init 2│Perception +1 │Low-Light Vision│CMB +4│CMD18│

When Ulena sees the obstacle course, she's so nervous that her companions will begin recklessly dismantling everything that she doesn't even notice the grease on the log as she starts the balance beam. Thankfully her natural elven grace and some of her arms training lend themselves to a successful jaunt over the beam, with little trouble at all.

Balance Rolls:
Perception: 1d20 + 1 ⇒ (9) + 1 = 10
Acro: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12
Acro: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16

Ulena then settles in for the bear crawl through the various sharp objects. She manages at first to avoid getting tangled in any wire and makes it almost halfway before becoming almost impossibly caught. She panics for a moment, but eventually regains her composure and manages, just barely, to remove herself from a snare of razor wire and she breathes a sigh of relief as she makes it to the end.

Bear Crawl:
Escape Artist: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13
Escape Artist: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10
Escape Artist: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
Escape Artist: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13


1-23 (Thread|Slides)

"Good job cadets. You're about halfway done."

Captain Othis watches you struggle with the obstacles, making progress in some and failing others. You seem to be almost halfway through the course, however. You barely catch your breath before she announces the next obstacle.

”The Climbing Wall. A straightforward climb up a wall with a few handholds. Just put one hand in after another until you reach the top. But NO MAGIC! NO ROPES! I want to see you climb this wall without assistance.”

It’s a 15 foot wall. Climb DC is 20 to move at one quarter speed. If you fail by 5 or more you fall from your height. No magic. Please make a Perception check as you approach the wall. A +2 bonus if you have stonecutting. Trapfinding bonuses apply. Who is going first?

DC 20 Perception:
Some of those rocks on this wall are very loose. So loose, in fact they will fall if you start climbing them without disabling them first. A Disable Device check DC 20 will stop them from falling. The trap is about 10 feet up the wall, too.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

well this one is completely impossible for me to succeed. I would need to roll a 21 three times in a row to make it up without the use of magic or rope. Dc 20 is quite harsh for a group of level ones on a normally not main skill for anyone. I won't bother rolling.

Nigel looks ashamed as he approached the wall. I doubt there is anyway I can make it up this thing! Well I guess I'll be funny for the Captain to laugh at...

perception dc 20: 1d20 + 4 ⇒ (19) + 4 = 23
wow what luck!

Nigel approaches the wall. He starts to look at the possible places to put his hands. wait, that one looks like someone left the rock loose. That one too! Even if I can get up that high, I would certainly fall on this death trap!

Nigel starts to climb up over and over again taking all 5 attempts at it but never making it more than 5 feet above the group. When he uses all his attempts he turns to the group and says I give up, I can't go over this thing. But just so you guys know, it looks traped. The rocks are rigged to give out. So careful. Sorry to let you guys down.

**edit**

Reyshal wrote:
"It sounds like you Pathfinders already have a potent enemy. Pay attention to your foes."

Nigel gets a worried look on his face as Reyshal's words come back to him. Umm, Captain? I noticed a second trap on this obstacle course now. I wanted to ask you, were these traps by disgn, or has someone been trying to sabotage us. If these were your disgn, then I will take it as part of the course, but I know of a group around here that doesn't like us. Aspis Consortium are not the pathfinders biggest fans. I just wanted to make sure no one is messing with your equipment without your knowledge.

do you guys think I made the right call asking the captain?

Grand Lodge

Jale Usoara | M NN Wayang Psychic 3 | HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4 | Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

Perception : 1d20 + 4 ⇒ (18) + 4 = 22

Johnny, a mess from being dragged through the glass and mud of the best crawl is indignant. "Captain! I get that your soldiers are the best. And I could probably climb this on a good day. But loose rocks? Really?"

Johnny turns to his companions. "Sorry guys, I didn't study traps in the academy. Can anybody climb up there and fix those before we go up?" Disable Device is a Trained Only skill, correct? I didn't put any ranks in it...

If I have to climb up:

Climb DC 20: 1d20 + 3 ⇒ (18) + 3 = 21
Climb DC 20: 1d20 + 3 ⇒ (13) + 3 = 16
Climb DC 20: 1d20 + 3 ⇒ (9) + 3 = 12

Climb DC 20: 1d20 + 3 ⇒ (3) + 3 = 6
Climb DC 20: 1d20 + 3 ⇒ (11) + 3 = 14
Climb DC 20: 1d20 + 3 ⇒ (8) + 3 = 11

Climb DC 20: 1d20 + 3 ⇒ (10) + 3 = 13
Climb DC 20: 1d20 + 3 ⇒ (14) + 3 = 17
Climb DC 20: 1d20 + 3 ⇒ (18) + 3 = 21

Climb DC 20: 1d20 + 3 ⇒ (11) + 3 = 14
Climb DC 20: 1d20 + 3 ⇒ (15) + 3 = 18
Climb DC 20: 1d20 + 3 ⇒ (15) + 3 = 18

Climb DC 20: 1d20 + 3 ⇒ (16) + 3 = 19
Climb DC 20: 1d20 + 3 ⇒ (9) + 3 = 12
Climb DC 20: 1d20 + 3 ⇒ (3) + 3 = 6

AND... I fell anyway.

Silver Crusade

Skills:
Diplomacy +7, Heal +3, Kno(Nature) +4, Kno (Religion) +4 Kno(Geography)+2, Perception +3, Profession Herbalist + 4
Female Elf PFS#186188-3 (Retired: Rebuilt for 2e) Paladin (of Shelyn) 2
Stats:
│HP: 18/18 │ AC 17│ T12│ FF14│ F6│R4│W+4 (+2 vs enchantment spell and effects)│Immune to Magical Sleep│Init 2│Perception +1 │Low-Light Vision│CMB +4│CMD18│

"Well, I'm not going to be able to do this with my armor on." Ulena says with a frown. While the others get ready to move, Ulena removes her scale mail and lets it fall to the ground as she moves toward the climbing wall, hoping she hasn't just broken any rules.

She grabs at the first few handholds as she plans her ascent. She just barely makes it up to the halfway mark, knees weak, arms heavy but she presses on and makes it to the top. She throws her fist in the air triumphantly as she straddles the top of the wall, smiling down at the captain.

Climb: 1d20 + 3 ⇒ (17) + 3 = 20 7.5 Feet up!

Climb: 1d20 + 3 ⇒ (19) + 3 = 22 15 feet up!

She hardly notices that the rocks were loose until they were pointed out and she hopes Nigels suspicions are unfounded, but waits to see if his question is answered.

Grand Lodge

Female CN Human Brawler 1 | HP: 12/12 | AC: 19/Touch: 13/Flat: 16 | CMB: +6, CMD: 18 (+1 vs Trip, Grapple) | F: +4, R: +6, W: +2 | Init: +3 | Perception: +4, Sense Motive 0 | Low-Light Vision

Perception: 1d20 + 8 ⇒ (7) + 8 = 15

"Traps? I don't see nothing. Nigel's probably just scared to climb!" Tita bursts into laughter and lets out one of her signature snorts. Let Tita show ya Johnny, this'll be easy."

Climb: 1d20 + 8 ⇒ (13) + 8 = 21 7.5ft

Tita begins scaling the wall, her hands gripping the rock face with ease. With her armor off and her clad in nothing but small hide and leather wrappings, the muscles flexing across her back are even more noticeable. Her strong, powerful physique is covered in scars from various beasts, and the markings shift and move with every motion of her arms.

Climb: 1d20 + 8 ⇒ (16) + 8 = 24 15ft
Tita continues her climb, yelling below herself. "Ya see? Nothing to it!" Tita begins making her way to the top of the wall, knowing she'll have no trouble reaching it.


1-23 (Thread|Slides)

Let me roll for Frankie before you start climbing up.

Perception: 1d20 + 6 + 2 + 1 ⇒ (15) + 6 + 2 + 1 = 24
Disable Device: 1d20 + 11 + 2 + 1 ⇒ (7) + 11 + 2 + 1 = 21
"I see it, I see it!" Frankie jumps up and down. "It's like bread dough. Mom taught me you could sell more bread if you put salt rocks in the middle. Well, she said the rocks were full of salt but she'd never let me eat them."

Frankie grabs a bucket of soft earth, a toolbox (where did that come from?) and uses the earth to stabilize some of the rocks. "That was easy!" He debates whether he should climb it or not when Tita and Ulena scramble up the wall.

"And THAT is how you climb a wall!" Captain Othis gives a curious glance. "We're not done yet, so get down here and-" She turns to face Nigel. ”Sometimes even the most simple tasks have a cruel twist of fate, Nigel. Your keen eyesight spotted trouble, and you tried despite the risk. Remember that when a salamander comes from below, thirsting for your blood while your Oread friend is atop the cliff, trying to save your life.” The captain asks those atop the wall to lower some ropes so the other party members can climb up easily.

She finally points out the final obstacle. ”Sink or Swim, Pathfinders! Atop the wall is an abandoned rock quarry, now a muddy pit at least 15 feet deep. I want you to swim across. I am not merciful to my soldiers, but I am not a murderer. Some of the troops will be ready to drag you out if you start to drown. Now go, and I’ll meet you at the finish line.”

Your final task is to make 2 Swim checks, DC 10. If you fail by 5 or more you will go underwater and have to hold your breath.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Nigel nods at the Captain. Yes ma'am. I understand your motivation on making these obstacles having traps and tricks. Was just making sure they were put there by you and not an enemy.

Nigel climbs the rope and sees the mud. looks like I will need a new robe after all.

swim dc 10: 1d20 - 1 ⇒ (5) - 1 = 4
swim dc 10: 1d20 - 1 ⇒ (6) - 1 = 5
swim dc 10: 1d20 - 1 ⇒ (8) - 1 = 7
swim dc 10: 1d20 - 1 ⇒ (12) - 1 = 11
swim dc 10: 1d20 - 1 ⇒ (17) - 1 = 16

Nigel takes a deep breath and hops in. The mud makes the water heavier than he expected and sinks under almost instantly. He struggles to get back up and swim for a bit and the other soldiers get ready to dive in and save him but just then he figures it out and swims to the finish line. He emerges cover in mud and breathing heavy.

Nigel can hold his breath for 16 rounds while taking full actions before making a check con check.

Grand Lodge

Jale Usoara | M NN Wayang Psychic 3 | HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4 | Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

Johnny, aching from falling from the wall so many times, gladly accepts the rope.

Swim through a mud pit? Well, I guess I should expect nothing less in this plane.

Johnny takes off his cloak and carefully wraps his instruments, then puts them into his backpack and sighs. Well, I'll be cleaning more than floors tonight.

Swim: 1d20 + 1 ⇒ (9) + 1 = 10
Swim: 1d20 + 1 ⇒ (14) + 1 = 15

Johnny swims across without a problem, and immediately starts drying off his instruments while he waits for the rest of the group.

Grand Lodge

Female CN Human Brawler 1 | HP: 12/12 | AC: 19/Touch: 13/Flat: 16 | CMB: +6, CMD: 18 (+1 vs Trip, Grapple) | F: +4, R: +6, W: +2 | Init: +3 | Perception: +4, Sense Motive 0 | Low-Light Vision

"A rompin' in the mud eh? Not much of training!" Tita jumps into the mud, comically cannonballing her way in and doing little to hide her enjoyment.

Swim: 1d20 + 4 ⇒ (19) + 4 = 23

She comes back up, a grin across her mud soaked face. She easily begins pushing her way through the thick liquid.

Swim: 1d20 + 4 ⇒ (4) + 4 = 8

After about half the course, she starts looking gassed and takes a short breather, treading mud in place.

Swim: 1d20 + 4 ⇒ (19) + 4 = 23

And afterwards, finishes the course with ease. She triumphantly stands at the finish line, her entire body soaked in mud. "This be an obstacle course or a playground?"

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie climbs up the rope after Nigel and Johnny make it up, taking his time with a large smile on his face and breathing heavily This Captain sure is tricky, rigging those rocks like that!

His face droops a bit when he sees the mud pit, but only a bit "Who doesn't love stomping in mud puddles... I DO!" He jumps/flops in face first, before the Captain tells them she was just joking.

Swim - fatigue: 1d20 - 1 - 1 ⇒ (12) - 1 - 1 = 10
Swim - fatigue: 1d20 - 1 - 1 ⇒ (13) - 1 - 1 = 11

He does a slow doggy paddle from one side to the other, doing his best to smile and keep his face out of the muddy water as he huffs and puffs "This.... is tiring... but so... much... fun... right...?" He manages to spit out as he climbs out on the other side, the only thing not soaked and muddy being his eyes and nose.

Close! I almost had to use some good luck!

Silver Crusade

Skills:
Diplomacy +7, Heal +3, Kno(Nature) +4, Kno (Religion) +4 Kno(Geography)+2, Perception +3, Profession Herbalist + 4
Female Elf PFS#186188-3 (Retired: Rebuilt for 2e) Paladin (of Shelyn) 2
Stats:
│HP: 18/18 │ AC 17│ T12│ FF14│ F6│R4│W+4 (+2 vs enchantment spell and effects)│Immune to Magical Sleep│Init 2│Perception +1 │Low-Light Vision│CMB +4│CMD18│

"Well, glad I already took my armor off!" Ulena says diplomatically as she rolls up her sleeves and prepares to dive into the water.

Not normally a swimmer, Ulena barely keep float and makes some progress, but eventually her legs, tired from the climb earlier, fail to provide enough thrust and she does nothing but tread water for a few moments.

However as Tita begins to pass her by, Ulena's competitive streak gets the best of her, and with a burst of energy she rushes toward the end of the submerged quarry.

Swim: 1d20 + 3 ⇒ (8) + 3 = 11
Swim: 1d20 + 3 ⇒ (3) + 3 = 6
Swim: 1d20 + 3 ⇒ (20) + 3 = 23


1-23 (Thread|Slides)

Captain Othis raises one of her eyebrows, curiously glancing at Ulena and Tita. ”Well, at least some of you made it across. This is child’s play compared to real war on the Plane of Earth, but… you have done well. I am impressed. Slightly.”

Ulena and Tita have completed the entire obstacle course. You have earned one success!

”Alright, that’s enough celebration for now. Line up in a straight line.”

Captain Othis walks back and forth, observing each of you in the line. ”Listen up, roaches. You need more than strength and agility to succeed in battle. You need to know what you’re up against and how to fight it. Let’s see how stupid and unprepared you really are.”

”What’s the best way to deal with being set aflame? What do you do if a fire elemental lights you up, or a salamander breathes fire all over you?”
Make a Knowledge(Planes) or Profession(Soldier) check, DC 15.

If you make the DC 15 check:
Captain Othis fights off a smile. ”Impressive. But tell me, if a Shaitan is fighting a smaller foe, is its Stone Curse effective? Why or why not?”

Make another Knowledge(Planes) or Profession(Soldier) check. The DC is 18.

If you fail the DC 15 check:
Captain Othis grins. ”I guess that was too advanced for you, hmm? I’ll ask bit simpler question. Is the Plane of Earth mobile? Does it move through the multiverse, or is it fixed in location?”

Make another Knowledge(Planes) or Profession(Soldier) check. The DC is 10.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie hops into line, still covered in mud and soaking wet, his spirits definitely flagging a bit now that the fun seems to be over and he's hit in the face with an oral exam. "Ummmm... what are those things again? Heh..." He looks to the others with embarrassment.

Once he's asked the easier question you can see the shapeless mind muscles doing their best to hopefully come out with the right answer, but in the end Frankie just tries to guess right and sell it. "It stays put of course! The ground doesn't move!"

K Planes Untrained: 1d20 ⇒ 7
Bluff (I totally am not guessing..): 1d20 + 12 ⇒ (8) + 12 = 20

Grand Lodge

Jale Usoara | M NN Wayang Psychic 3 | HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4 | Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

I knew studying the other planes was a good idea!

Knowledge Planes: 1d20 + 6 ⇒ (20) + 6 = 26

Johnny puffs up his chest and takes a step forward. "Well, of course everyone knows the basic steps of Stop, Drop and Roll. But, many do not know of the variety of proper rolls to employ against the different inhabitants of this plane. For example, when encountering a male Gold-Tongued Salamander..." Johnny continues at length about the various types of fire breathing monsters which inhabit this plane.

Knowledge Planes: 1d20 + 6 ⇒ (2) + 6 = 8

"As for dealing with the Shaitan... uh... smaller folks... hide? " Johnny steps back, ashamed.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

planes dc 15: 1d20 + 7 ⇒ (13) + 7 = 20
planes dc 18: 1d20 + 7 ⇒ (11) + 7 = 18

Nigel smiles at finally being tested at one of his strengths, though he is pretty proud of his performance on the obstacle course. He proceeds to give the exact answer she was looking for, with more detail then expected. I figured 5 over should be okay to make an impressive answer.

When she says that his answer is impressive, he blushes a bit until she asks her follow up question. He stops and pauses for a moment to try and remember every thing can about the Shaitan. I don't want to use Google to help me, so I don't know how to role Play this answer. Is that the ability their bull rush ability? After taking a moment to think, he gives her a answer that he tries to sound confident in, but it is very clear that he isn't. Nevertheless, it is correct.

Grand Lodge

Female CN Human Brawler 1 | HP: 12/12 | AC: 19/Touch: 13/Flat: 16 | CMB: +6, CMD: 18 (+1 vs Trip, Grapple) | F: +4, R: +6, W: +2 | Init: +3 | Perception: +4, Sense Motive 0 | Low-Light Vision

Profession Soldier, Untrained: 1d20 ⇒ 10

"If'n ya set aflame, ya put yourself out. What kinda stupid question is that?" Tita seems confident in her answer, but her face quickly turns crimson at the Captain's grin. When asked the second question, she stops to think long and hard about her answer and what she picked up from the troops in the barracks.

Profession Soldier, Untrained: 1d20 ⇒ 18

Tita snaps her fingers as the wires cross, and she plants her hands proudly on her hips. "Oi now captain, that be an easy one! Everyone knows that..."

As a player,I don't know the answer. But Tita does!

Silver Crusade

Skills:
Diplomacy +7, Heal +3, Kno(Nature) +4, Kno (Religion) +4 Kno(Geography)+2, Perception +3, Profession Herbalist + 4
Female Elf PFS#186188-3 (Retired: Rebuilt for 2e) Paladin (of Shelyn) 2
Stats:
│HP: 18/18 │ AC 17│ T12│ FF14│ F6│R4│W+4 (+2 vs enchantment spell and effects)│Immune to Magical Sleep│Init 2│Perception +1 │Low-Light Vision│CMB +4│CMD18│

Proff Soldier (Untrained): 1d20 - 1 ⇒ (8) - 1 = 7

"H-have...um...I mean, you already tried peaceful negotiations right? Because that should always be your starting point."

Ulena suddenly has flashbacks of being ridiculed for her ideals by Elvish warriors who worshipped more combat friendly deities. She wonders not for the first time why she was cursed with a love of combat and also peace.

Proff Soldier (Untrained): 1d20 - 1 ⇒ (17) - 1 = 16
"Oh, that one's easy at least. It's a fixed location! Johnny told us that before we even traveled here!"


1-23 (Thread|Slides)

Captain Othis grins as the question stumps most of you, but enough of you are able to answer something to wipe that smile off her face. ”I am… impressed with your answers. You clearly did some homework before coming here. Consider yourself successful.”

But when Nigel answers both answers correctly, she can barely contain her rage. ”Well! Aren’t you the smart one?” Captain Othis seems angrier than usual; Nigel clearly ruined her fun. ”Don’t get cocky with me, I saw you struggle through the obstacle course! Back to the Mess Hall- you’ll be peeling potatoes for the Ungrounded during dinner!”

Enough of you answered correctly. You have earned a success point!

It's been a long day of work, training, and brainteasers, but Captain Othis calls you to her office after dinner.

”Alright. day one complete, Pathfinders. I’ll be at your room at 2130 hours, and you had better be ready for bed. This is it for the next week. Either you graduate basic training, or Reyshal is dragging you back to whatever mudhole you crawled out of. Understood?” She doesn’t wait for your acknowledgement and simply dismisses you from her office.

That’s day one. You’ll go through 6 more days of general training and practice. Is there anything you’d like to do in the meantime or should I fast travel to the end of the week? Interested in sneaking into the Captain’s office at night?

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

"We do this all week? The same thing? Oh." His face looks pretty disappointed.

Frankie is pretty dog tired and skips the cards and just goes to bed.

Sneaking around, are you trying to tempt Frankie??

Grand Lodge

Jale Usoara | M NN Wayang Psychic 3 | HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4 | Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

Going back to my mudhole sounds kind of nice right now.

Johnny cleans his room extra well, knowing that the captain will stop by, then goes to bed.

I'm good with fast tracking the week, if there are no more plot points.

-Posted with Wayfinder

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

The captains responce was not what Nigel expected. It wipes the proud look off his face. I thought I was earning brownie points, not making her more upset with me! I can't win!

It goes through his mind to correct her that in fact this is the mudhole, and not where he is from but he chooses against.

I am good with fast travel! That was a fun set up. I think I could play a more fun character for that part but Nigel did really well anyway. For the rest of the week Nigel will only answer the first question she asks; unless she starts asking him hard questions specifically in which case he will answer it if he can. He would vote against trying to get into her office and remind his companions that our job is to come and pass basic training.

Grand Lodge

Female CN Human Brawler 1 | HP: 12/12 | AC: 19/Touch: 13/Flat: 16 | CMB: +6, CMD: 18 (+1 vs Trip, Grapple) | F: +4, R: +6, W: +2 | Init: +3 | Perception: +4, Sense Motive 0 | Low-Light Vision

On the second night, Tita wakes Frankie as quietly as she can. A difficult task, considering her giddy excitement.

If anyone'll play along, it'll be Frankie!

"Pssst. Frankie! Psssst!" Tita shakes the young boy awake, a grin spread across her face. "Ol' Captain has got a stick up her bum bigger than a giant's club, whaddya say we go have some fun with her?" Tita grins even wider. "Any good pranks Frank?"

I'd like to explore a little bit, preferably with the company of a decent stealth artist. I can be a good distraction.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

That's all I needed, one co-conspirator! Frankie will go, but not on the first night as he's too damn tired!

Frankie opens one eye slightly to see what's going on, then opens the rest of them as he sees its Tita he nods. He quietly gets up and gathers his most important things, but leaves on his sleeping clothes, slipping out into the hallway when the coast is clear and quiet.

"If things go sideways I must be sleep walking and you came looking for me!" Frankie wanders off to explore the places they never got to see, including the Captain's supposedly empty office, right after the kitchen and some cake...

Taking thieves tools with me hidden away, never leave home with out em! Also a hidden dagger just in case. No regular clothes or armor. Frankie takes all the normal precautions of stealth (22) and Perception 16, 17 vs traps.

Grand Lodge

Jale Usoara | M NN Wayang Psychic 3 | HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4 | Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

Tita, feel free to make a stealth roll, but for now I'll assume you took ten, for a 9. So, that should be a DC 19 Perception check since we're asleep.

Perception (Asleep): 1d20 + 4 ⇒ (19) + 4 = 23

Johnny wakes up with a start, alerted by Tita's "stealthy" stomping around. "Hey, where are you two going?"

He sighs. "I'm coming with you, but only to keep you hooligans out of trouble."
Take ten for a Stealth 22 and Perception 14.

Since when have I been the responsible one? But I sure ain't going to prison on another plane.

Wait, is this actually written in the scenario???


1-23 (Thread|Slides)

Sounds like Nigel will stay while Johnny, Frankie and Tita want to go. What about Ulena? If you do decide to sneak around, here are the options you can take. And yes,
this is written into the scenario.

Dell Darkblade told you Captain Othis’s stays in her office unless she is eating dinner or resting in her private quarters. And when she’s not in her office, the door is locked.

Will you look before dinner? Or after? Sounds like you're going afterwards.

Unlock the office door:
This requires a DC 20 Disable Device check.

Distract the Captain:
Make a DC 15 Bluff check to lure out the Captain from her office.

Ask for a spare key:
Make a DC 15 Bluff check to trick an officer into lending a spare office key.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie sneaks up to the Captain's Office, hugging the wall if he hears anyone walking around, he quickly sidles up in front of it and takes a quick look at the knob, then back at the others, then hugs up next to the knob for a few moments before the door quietly swings ajar. "Hey, door was already open, aren't we lucky!"

Sense Motive DC22:
It was totally locked, he's so sly...

Perception DC21:
Was that a hooked wire that Frankie just slid out of his sleeve and into the knob then back up his sleeve? He's so smoooooth!

GM:
Take 10 on required checks, passing marvelously.


1-23 (Thread|Slides)

You unlock Find the door to the Captain’s office unlocked. The space is cramped, yet it fits a walnut desk, a hard-backed chair and a bookshelf.

On the Captain’s desk you find several calligraphy pens, a pot of invisible ink, and two magical scrolls. You also notice a gray fur cloak on the wall.

Johnny, Frankie, Tita (and Ulena if she comes along:) please tell me what you are searching and give a Perception check. Time may be of the essence!

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie steps quietly into the room, his eyes light up as its empty except for some furniture "Neat stuff! Lets have a look what sorta fun toys she hides in this desk!" Perception: 1d20 + 6 ⇒ (7) + 6 = 13

I'll add in my luck bonus after the fact for another +2. If there's a trap then add in an additional +1.

Grand Lodge

Jale Usoara | M NN Wayang Psychic 3 | HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4 | Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

Johnny follows the other two into the office. "Let's make this quick, she might wake up to do some late night work. Oh, some invisible ink? That's a little suspicious..."

Perception for signs of invisible writing on anything: 1d20 + 4 ⇒ (16) + 4 = 20

I can't remember... is it pee or orange juice that makes invisible ink reappear...

If there is time, he would cast Detect Magic.

Grand Lodge

1 person marked this as a favorite.
Female CN Human Brawler 1 | HP: 12/12 | AC: 19/Touch: 13/Flat: 16 | CMB: +6, CMD: 18 (+1 vs Trip, Grapple) | F: +4, R: +6, W: +2 | Init: +3 | Perception: +4, Sense Motive 0 | Low-Light Vision

Sense Motive: 1d20 ⇒ 13

Tita at first believes Frankie, wondering why the Captain would leave her door locked...

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

...but then spots him slipping his tool back up his sleeves. When they step into the office Tita whispers, "Oi now, that's a sleek trick. Almost slipped by me, and not much slips past Tita."

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Tita walks over to the bookshelf, perusing her selection and looking for anything that some might call "debaucherous." "Could ya imagine how embarrassed Fart-Breath'll be if I find her naughty books?"

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie looks up from the desk at Tita "What's a naughty book? Like a comic book? Mom never liked those either!" He laughs and goes back to searching over the desk.

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Nigel woke up when everyone was leaving gave his lecture and went back to bed. Despite going to bed, he struggled to fall back asleep. Nigel, you better not start caring for those fools... it's not that I care, I am worried when they get caught, I will be lumped in with them...

because I wanted to make a post. Figured it would be helpful to give some internal monologue for the grumpy guy who didn't want to have any fun. Also, I figured making a post so you guys know I didn't disappear would be good.


1-23 (Thread|Slides)

Frankie and Johnny search the desk. Frankie just sees a pile of boring paper (did Tita say "comic books?"), while Johnny looks a bit closer. He finds a letter with a strange seal on it.

knowledge(local) DC 16:
This is the symbol of a Slagcrusher, an infamous leader of an army of bandits consisting of elementals and mephits. They steal gems and precious metals from caravans. In return he gives them a cut of the profits and protection.

Caravan Note:
Othis,
Thanks for tasty gem location. Friends picking up gems at pass. Stupid mercs won’t see it coming. Will help serpents sometime if gems good like you say. Question: why help Slagcrusher?

Johnny does not detect any magical essence in the room.

Tita looks around the bookshelf for some of less purient books. She finds a few books on the basics of poison, but nothing too raunchy. One of the books, Tactical Engagement, feels lighter than it should be. The book is hollowed out, and as Tita opens the book she finds a bronze badge bearing the image of a snake. She also finds this letter, inside:

Agent Missive:
Trusted Agent,

As always, the Pathfinders are sticking their meddlesome noses into our business. I received word that the damned Society’s interest in the Plane of Earth is more than just idle talk among the Decemvirate. Somehow one of their venture-captains forged an alliance on this plane and conned a shaitan into transporting some grunt agents to the Opaline Vault. Hilariously, these agents intend to join the Ungrounded. The Pathfinders cannot be allowed to gain a foothold here. I’m sure you can handle it.

Cauchemar

The letter bears an etching of three stony hands grasping a roughly spherical faceted gemstone. Each of the hands has three fingers. It's similar to the seal on the letter Johnny found.

What will you do with these letters? Will you keep searching? Where will you search? Give me Perception checks!

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie's head pops up from the desk with a frown across his little boy face "Not a toy, a cake, a cookie, or a comic book to be found in here! Just a bunch of boring old paperwork!"

His eyes quickly latch on to the hanging furry cloak on the wall "Maybe she left them in her coat pockets! You'd be amazed at all the cool stuff I find in people's coat pockets!" He fixes everything in the desk to how it was and closes it back up just right before hustling over to the coat and checking it over.

Take 10, DC16, 17 for traps

Grand Lodge

Female CN Human Brawler 1 | HP: 12/12 | AC: 19/Touch: 13/Flat: 16 | CMB: +6, CMD: 18 (+1 vs Trip, Grapple) | F: +4, R: +6, W: +2 | Init: +3 | Perception: +4, Sense Motive 0 | Low-Light Vision

Tita's eyes move over the words on the page, and the gears in her head slowly start to turn.

"Oi now... This don't seem right." Tita shows the others her findings, displaying the Snake Badge and the letter. "Says we gotta fail." Tita's normally cheery expression is darker, a look of angry betrayal slowly starting to form behind her eyes. "I'm gonna keep this. If Fart-Breath is gonna stab us in the back, I want something to stab back with."

Grand Lodge

Jale Usoara | M NN Wayang Psychic 3 | HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4 | Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

Knowledge Local : 1d20 + 7 ⇒ (17) + 7 = 24

"Hey, this letter says she is tipping off the Slagcrushers, a local bandit outfit, about a gem stockpile. And that she is in league with our enemies! This is bad..."

Johnny goes to look at the scrolls on the desk. "Alright guys. We need to get out of here quick. This is starting to look like we bit off more than we can chew."

After this round I'm going to head to the hall to keep lookout.

-Posted with Wayfinder


1-23 (Thread|Slides)

Are you keeping the Slagcrusher letter, Johnny?

Tita pockets the snake badge and the letter, as she wants to protect herself and her Pathfinders in case this all goes south.

Frankie searches the coats but doesn't find anything of interest.
Johnny looks at the scrolls on the desk but everything else looks normal. Correspondence with other officers, training reports, everything looks normal.

Johnny slips out the door and watches the hallway. So far it all sounds quiet...

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Again being shut out in finding anything interesting, Frankie turns the last of his attention to the chair and the area on the floor around it. "She's got to have SOMETHING interesting here, no one is THIS boring AND mean!"

Perception: 1d20 + 6 ⇒ (18) + 6 = 24


1-23 (Thread|Slides)

Frankie is determined to find something, and so he finds a hidden compartment in the stone floor. Under it, he finds a single dark vial.

Craft(Poison) or Perception, DC 17:
This is Dusk Agate Extract, a type of poison. Contacting with the skin will cause the victim to fall unconscious for 1 minute. They also will lose some wisdom as the poison dulls their senses and intuition.

Keeping the vial for later?

Johnny notes the hallway is mostly silent, but anything could change in the blink of an eye...

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Perception: 1d20 + 6 ⇒ (5) + 6 = 11 Frankie pulls out a vial and eyes it up. "This doesn't look familiar... and I don't want to be blamed for anything!" He quickly puts it back where he finds it and returns the cover to the floor.

"Yup, total waste of time, but at least it was fun to get out of the chores and room for a bit! Lets go!"

As they leave Frankie does his best to return anything that seems out of place and relock the door on the way out, urging everyone to be sneaky!

Take 10 on stealth for a 22

Grand Lodge

Jale Usoara | M NN Wayang Psychic 3 | HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4 | Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

Ya, I'll keep the letter.

As Frankie emerges from the room, Johnny whispers. "Did you find anything else? I grabbed the second incriminating letter. We need to find out who we can trust so we can report this. Perhaps the Shaitan who brought us here?"

Johnny will urge the group to return to the room.

Stealth 10 for a 22.

-Posted with Wayfinder

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:
Johnny Brom wrote:

Ya, I'll keep the letter.

As Frankie emerges from the room, Johnny whispers. "Did you find anything else? I grabbed the second incriminating letter. We need to find out who we can trust so we can report this. Perhaps the Shaitan who brought us here?"

Johnny will urge the group to return to the room.

Stealth 10 for a 22.

"Just a vial of dark liquid, I put it back. Maybe that guy would be the best guy? I dunno, I'm no good at this stuff!" He quietly creeps back towards the room.


1-23 (Thread|Slides)

Tita, Frankie and Johnny return to their room. Suspicion runs high, but it will have to wait for later. Besides, the Captain came by for her routine inspection again.

It’s been a long week of training drills, scrubbing floors, and peeling potatoes. But finally, it’s time for your next major task. Captain Othis orders you to the training yard.

Just outside the mess hall, an oval of hard-packed dirt surrounds four columns made of black stone. Gray stone benches encircle the training ground, providing a clear view for nonexistent spectators. A raised balcony made of blue and purple crystal emerges from the stands. Dummies made of stuffed burlap sacks affixed to posts are scattered throughout the field, some wearing crudely painted smiles and posed in offensive gestures. Captain Othis stands in the crystal balcony, a mischievous grin on her usually stern face.

”Alright. It’s time for you to spar with another group of recent recruits. Spells, potions, and other combat-enhancers is forbidden. Both groups will not use lethal force or face the consequences.”

She leads you to a rack of blunted simple and martial weapons. ”These hit just as hard as normal weapons, you don’t need to check your swing.”

Anyone who uses these blunted weapons do not take a penalty for dealing nonlethal damage.

”Fight until they surrender or are knocked unconscious. Begin!” Captain Othis raises her hand, declaring the start of the fight.

Dell Darkblade and other recruits raise their weapons, feebly. ”B-b-best of luck to you.”

I've moved you onto slide 1. Feel free to rearrange yourselves.


1-23 (Thread|Slides)

Initiative:

Ulena: 1d20 + 2 ⇒ (12) + 2 = 14
Tita: 1d20 + 3 ⇒ (2) + 3 = 5
Johnny: 1d20 + 4 ⇒ (2) + 4 = 6
Nigel: 1d20 + 2 ⇒ (8) + 2 = 10
Frankie: 1d20 + 4 ⇒ (5) + 4 = 9
Recruits: 1d20 + 5 ⇒ (18) + 5 = 23

Round 1
Recruits
Ulena
Nigel
Frankie
Johnny
Tita

The recruits react quickly, raising their blunted scimitars. The warrior with the red sash attacks Ulena, while the blue one goes after Tita.

Red vs FF Ulena: 1d20 + 4 ⇒ (6) + 4 = 10
Nonlethal Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Blue vs FF Tita: 1d20 + 4 ⇒ (4) + 4 = 8
Nonlethal Damage: 1d6 + 2 ⇒ (1) + 2 = 3

They may be quick, but they waste the advantage, unable to even land their swing.

Party is up.

Liberty's Edge

Unchained Rogue/Mouser 4/2 | HP 41/41 | AC 24, T 17, FF 24 Uncanny Dodge| Fort +3, Ref +13 +2 vs Traps, Evasion, Will +1 (+2 vs Fear) | Init +5 | Perc +15 (+2 vs Traps/Surprise)Trapspotter | Luck: 3/3 | Panache: 4/4 | Charmed Life: 3/3 |Effects:

Frankie holds on to the pair of small wooden swords, more like daggers really, looking them over thoughtfully "These are kinda like my nice axe I got from Zav! Looks like whoever made these though made them a bit more realistic, they sure are... " The sound of the Captain rings out BEGIN! and Frankie looks up in confusion "You didn't even go on the count of three, isn't that the way everyone starts a game?"

As the other recruits rush forward Frankie's young eyes go wide Woah, these guys aren't very good, whew! At that realization Frankie hefts up one of the daggers and skips towards the front lines next to Ulena and swats playfully at the man in the red sash on the butt, doing his best to keep light on his toes "Tag you're IT! HA!"

Tag! Defensively: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 191d3 - 1 ⇒ (1) - 1 = 0
Crit? Tag! Defensively: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 111d3 - 1 ⇒ (3) - 1 = 2

AC23 until next turn.

Cautious Fighter:
Benefit: When fighting defensively or using total defense, your dodge bonus to AC increases by 2.

Grand Lodge

Jale Usoara | M NN Wayang Psychic 3 | HP: 17 | AC: 15 (11 Tch, 14 FF) | CMB: +1, CMD: 9 | F: +1, R: +1, W: +3 | Init: +4| Perc: +6, SM: +4 | Speed 20ft | Phrenic Pool: 3/3, Dark Half 3/6| Spells: Lvl 1: 5/7

Johnny grabs a shortbow and a stack of blunted arrows from the rack. Please tell me there isn't just melee weapons.

Then, he pulls out his trumpet and begins to accompany the battle with a traditional Cheliax war song, to encourage his friends. Would the captain realize this is a "combat enhancer"?

Everyone gets +1 to hit and wound. 6/7 rounds remaining.

-Posted with Wayfinder


1-23 (Thread|Slides)

It just says simple and martial weapons, so you should be able to find blunt arrows without trouble. Inspire Courage is not a combat enhancer as far as the Captain is concerned.

Frankie ever playful slaps one of the recruits Dealing 1 nonlethal damage.

Upon hearing Johnny's music, Captain Othis mumbles, "Sounds like a mudslide."

The Exchange

Male CG Gnome Unchained Summoner 4 | HP 38/38 | AC 16 T 12 FF 15 | CMB 1, CMD 13 | F: +5, R: +4, W: +4 | Init: +2 | Perc: +4, SM: +0 | Speed 20ft | Summon Monster 6/6 | Spells: 1st 4/4 2nd 2/2 | Active conditions:

Nigel chuckles at the joke that the captain makes. No magic. Funny... wait she doesn't seem to me joking! Nigel knows he will be useless in this combat.

Hey Captain? Why can't we use our natural fighting skills this fight? My magic is part of me. Just as much a weapon as a sword is to you. He knows reasoning with her is a wasted effort. of course she doesn't even recognize Johnny as using his magic. I would start making noise too if it meant that i could make my eagle.

Nigel picks up the toy dagger and advances. He tries to swing at the enemy.
attack (blue): 1d20 + 0 + 1 ⇒ (2) + 0 + 1 = 3
Unfortunately, he hasn't practiced his dagger skills since he has been able to pull friends from other planes and learning to throw acid. He swings and misses and makes a fool out of himself.

well maybe I can act as a meat shield at the very least.

Sorry guys, Nigel is going to suck in this one.

Grand Lodge

Female CN Human Brawler 1 | HP: 12/12 | AC: 19/Touch: 13/Flat: 16 | CMB: +6, CMD: 18 (+1 vs Trip, Grapple) | F: +4, R: +6, W: +2 | Init: +3 | Perception: +4, Sense Motive 0 | Low-Light Vision

I'm assuming they're all Oreads? I know Dell is at least. If not subtract 2 from my attack roll.

Tita steps into the arena, a savage grin spreading across her face. "Now this be more like it, a real contest. Hope ya got some here that'll at least bruise my knuckles, Fa-" Tita catches herself, then chuckles. "I mean, Captain."

The brute side of Tita begins showing through as she walks into the fighting ground and takes her battle stance. As she flexes her muscles and begins throwing 1-2 punches, she sneers at Dell's bidding of good luck. "Oi now Boulder-Brain, Tita don't need luck..." Look at 'em tremble, this'll be too easy.

When the battle starts she makes a "come on" gesture with her hands before easily ducking under the attack of the scimitar. She taunts her attacker with a fierce glint in her eyes, "You're weak Oread, let Tita show you how to split stone!"

Move Action: Martial Flexibility, Dedicated Adversary (Outsider Native)

She makes a short dash under the arm of the attacking recruit (5-foot step) then attempts to give his jaw a savage upward kick, spinning on one heel and driving the other up into his chin as she rises.

Non-lethal Unarmed Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Non-lethal Unarmed Damage: 1d6 + 6 ⇒ (4) + 6 = 10

101 to 150 of 302 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Chadius's Gameday VI: 8-05 Ungrounded But Unbroken (Table 2) All Messageboards

Want to post a reply? Sign in.