GM Captain Trips - Rise of the Greenskins! - Goblin Adventure Path

Game Master Chad Newman

Roll20 Current Map


101 to 150 of 1,983 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Gobbo!

Yep, need one last round of checks. This is for the total result minus the unique finds. Sorry, should have made that clear in my last post.


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

Now that his stink-bottle of stink has been identified, Beeg will return to searching piles for stuff of use, because being a boomer is expensive work and he needs more money to make more bullets.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Gretcha looks through one more pile of refuse, hoping to strike it totally rich!
Perception: 1d20 + 8 ⇒ (1) + 8 = 9 Unfortunately she once again gets distracted by some sort of shiny but useless object.


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart use big head to help look for best goodies.

Perception: 1d20 - 2 ⇒ (19) - 2 = 17

Bart beams "Maybe Bart found something, what do other greenskins think?" as he holds up something.


Gobbo!

Pushing along. Will see whats going on with Torch.

The goblins continue to pilfer and search the stacks of junk scattered along the beach, with Mugmuff, Beeg, and Bart finding several interesting items that will be worth carrying back. As the night closes in they wrap up their spoils and make the long jingling and jangling trek back to Thistletop.

Once they arrive they are brought before Ripnugget, who eagerly rubs his hands together to see what his new troops have discovered for him. He watches as the goblins pull out all manner of trinkets, junk, and trash, each item carrying with it a story and likely no fewer than two fine diseases to boot!

"Gobs! Dis is da bestest of loot! Yous make good scouts, yous do!" He busies himself digging through the sacks and bags, tossing items here and there, looking for the best treasures. Claiming the best items for himself he says, "Very good! Very good! Takes these to Frogwart, hims get you chits!" Ripnugget then heads back to his rooms, dragging a large sack of junk with him.

A pair of goblins escort you past a few rooms and into an open area where you are led to a ramshackle wooden stand. Behind the stand is a spindly looking goblin with bright yellow skin covered in varying sizes of warts. "Yous bring stuffs? Yous sell? What yous gots?" says the bumpy goblin.

You have two bags of assorted junk to barter with, along with the individual pieces you each found.


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

Beeg has one thing and one thing only on his mind with the prospects of shopping. Raw materials to feed Da Boom!.

Assuming that he is capable, Beeg will be trading his entire share of the loot, whatever that may be, for equal parts of raw materials for doses of black powder (1gp per, with him crafting it himself) and bullets (1sp per, crafted). The crafting will take a day's work.


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Just to get it all in one place, here are the specific items we each found:
Gretcha: worthless crown, "serviceable" breastplate
Mugmuff: slinky silky underwear, broken longsword, broken toilet seat
Beeg: wooden bottle of brewed reek
Torch: wooden box with four paper candles and a banshee ballerina, trio of skins filled with ???
Bart: lovely black fur (dead skunk)

EDIT: I'm not terribly familiar with goblin bartering practices... are there any magic scrolls around the shop? How much is a 'chit' worth?


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff looks for something he's sure the spindly goblin doesn't have.. and even if he did, there isn't enough here to trade for one...

he wants a shinobi shozoku ( a "Clothing" item from the Jade Regent AP that simply adds a +2 to Stealth at a cost of 50GP)

So instead he looks about for what the fellow DOES have that might be worth a broken longsword, some silk undies, and a well-worn toilet seat.

"Bestest things these are... want good stuffs in trade."


Gobbo!

Basically, you can buy anything in the Core rulebook with a value of 10gp or less. In the case of bullets, you just need the raw materials, so if you are going to make them that will be using the standard rules per the Gunsmithing feat. Beeg, we will assume you also stole a gunsmithing kit from the human you robbed the musket from to keep things simple.

Scrolls and such would not be readily available, and will need to be found through other means. Pretty much anything over the 10gp mark falls into this category.

Individual items are worth more in trade, if you can properly sell them. Some items can be crafted or repaired, i.e. the longsword and breastplate. You need to use your imagination there. Goblins are scroungers and kings of making something out of nothing!

Looking through your loot sack, Frogwart barks out, "Some goods goodies in deres, yes. You gets 150 chits for the sack!"

A chit is a piece of worthless scrap, goblin equivalent to a gold piece for trade purposes. Real coins are obviously worth their face value as well, but this is a system to avoid dependency on coin alone.

Looking over Mugmuff's goods, Frogwart wrinkles his nose, "Hrm, dems good lookers. Yous sell dem all? Gives 60 chits!"

Using Mugmuff's loot as an example; the longsword can obviously be used, either broken or crafted into a horsechopper or dogslicer. The undies, well, they are undies, but pretty, which means valuable. The toilet seat seems like junk. But, it has the rough shape of a shield...


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

"Here lookie lookie! Gretcha gots dis crown, and dis armors here. They worth LOTS of chits! If you don't likes the crown, Gretcha keeps though."

Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23 to try to increase the value.


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

"Fine... me sell all... but want good dogslicer for trade too. 50 chits and dogslicer for these, you trades me, yes?"

diplo: 1d20 + 1 ⇒ (19) + 1 = 20


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Guests all day, so post is shorter than usual, will try and get a longer one up before bed tonight.

Bart bighead pounds his feet. "Bart want good things for throwing. maybe hammers, maybe swords, maybe axes." Barts eyes light up "maybe hamaxe-swords" he says conspiratorially in a slightly quieter voice


Gobbo!

Frogwart looks over the crown and sheet of metal, "Hrm, dems is not bad. Crown is bit wobbly, but hims is good piece. Yous take 95 chits for dems both?" says the wart covered goblin. Hearing Mugmuff's offer the goblin nods quickly, pulling an old dogslicer out from under his wooden counter and pushing it towards him. He then counts out a bunch of scrap and passes it across the counter as well. Each small chit is stamped with the impression of a stick figure goblin, well you'd guess its a goblin. What else would it be?

Wrinkling his nose at Bart, the yellow-skinning goblin asks, "Whats dem hamaxe-swords? Me needs some dem!" Looking through his boxes, Frogwart finally says, "Mes have some dem tossin axes, dems what you needs? Kens toss fires too yas know!"


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff takes his 50 chits and hands over his loot, though he does seem reluctant slightly to hand over the pretty silk underwear... he finally does so. He slips his dogslicer into his sash and watches the others finalize their own transactions with curiosity.

"Ooh.. you has fires for good throwing tricksies? Me wants some!"


Gobbo!

Frogwart nods enthusiastically, "Of course we does! We has dem long burny fires for many hurts, and short bursty fires for quicky burning. Yous wants?

Alchemist Fire and Fire Flasks are available. 20 chits and 10 chits respectively. Fire Flasks act like Acid Flasks, but with fire damage instead.


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

"Me wants 2 long burn fires and one short bursty fire. Wil make much burnings with them."

(spending all his chits now just because)


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart's eyes light up at the sound of fire thowies.

"Ohhhh fire throwies. Maybe have some long pointy throwing axes back there, go further than tomahawkies?"

Bart looks up at the skunk on his head.

"Maybe Bart trade you biggest bestest hat, but Bart not sure you're good enough for hat."

Bart looks at the 'shopkeeper', examining him for worthyness.

"Hmmm, you good gobbo, we can make deal. How much for biggest bestest goblin hat?"

Looking for javelins or perhaps Chakrams "hamaxe-swords" from the APG


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

"I take deal." Gretcha hands over the crown and armor plate and takes the 95 chits. "Now, I needs some more daggers. I throws them, you know. Crossy-bow would be better, though. You haves a crossy-bow and some crossy-bow-pointies?"


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

Actually, I got the gunsmith's kit as part of Beeg's loadout. Cost me the majority of his starting money, hence so few bullets owned.

Beeg sets his finds on the counter, pulls out the bottle of reek, and grins widely. "Beeg wants knows how much for alla deez," he proclaims, showing his finds and the bottle. "You should gives Beeg lotsa chits for dis steeky bottle 'cause you can use it for to make bestest gobbo what no likes you smell like longshanks poo and kobold."

Diplomacy: 1d20 - 1 ⇒ (10) - 1 = 9


Gobbo!

Catching up. Another busy weekend, sorry to keep everyone hanging!

Mugmuff hands over his chits and the goblin behind the ramshackle counter slides three flasks across the counter.

Appraise: 1d20 + 5 ⇒ (4) + 5 = 9

Frogwart looks over the bestest hat with a strange look. Carefully, he balances it on his head as best as possible, however the hard flesh makes for a tough sell. "Hims hat is stinking bad! Dis hat is ok hat, not bestest hat. Me like black though! Black is bestest for sneaking. Gives you 20 chits for hims hat?" They have javelins available for purchase, no chakrams.

Chance for a crossbow: 1d100 ⇒ 28

The yellow-skinned goblin shakes his head, "Sorries, no crossbowy shooters, all sold out! Has daggers though, you like dems instead?" he says, speaking to Gretcha and hoping for a sale.

Taking the bottle from Beeg and putting it up to his nose, the shopkeeper takes a bit whiff. Sent into a fit of gagging and coughing he exclaims, "Ick! Whats hims puts in bottle? Is the yuckiest!" He continues to heave for several seconds, until his breakfast finally makes a second appearance, sploshing across the counter and splattering the nearby customers. "Yous takes that away! Ick! Me closed!"

The 150 chits for the sacks of general loot should be split, giving us 30 chits per goblin for additional shopping. You will be in the keep for one additional night before the next foray, so you can shop accordingly in the morning. Anything under 10gp is available that comes from the Core rulebook. For anything else just run it past me.

Ding! Level 2! Make your adjustments and I'll post the next section later this morning or today, depending on how crazy it is here at work today. :)


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

Beeg will spend the entire time tinkering with his gunsmithing kit. As he only has one powder horn, he will only make 8 doses of Black Powder (Total of 11 on hand, one in the chamber already) and 8 bullets, saving the rest for later. Costs 8.8gp, leaving him with 1g 2s to add to his savings.

"It not dat bad!" Beeg exclaims as the shopkeep starts vomiting. He shrugs, sniffs at the bottle. It smells bad, certainly, but not breakfast on floor bad. He shrugs and tucks the bottle into his clothes and wanders off to use the rest of his time making things for Da Boom!.


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

"Bart take 20 chits for hat."

20+30 from general bag = 50

10gp Leather Armor
5gp 5x Javelin
10gp Horsechopper (Not from CRB, but seems more appropriate than glaive, let me know if not available)
20gp 2x Fire Flask

Bart quickly spends most of his chits on various goodies.


Gobbo!

Horsechoppers and dogslicers are the exception to the CRB rule. :)


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Gretcha will be buying 4 daggers from him, which I will add when I level her up tomorrow night. :)


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

"Finds skin of stuff. You know what is?" Torch demands, shoving the skins towards the shopkeeper. "Also, dis!" He proudly displays the box with the candles and ballerina. "What you give for dis?"


Gobbo!

"Lemme see dems!" demands Frogwart as he pulls the skins and box of fireworks across the counter. Opening each skin he sticks a finger inside and wiggles it around, "No gonna smell dis ones! Ick!" Once he's satisfied with his examination of the skins he looks in the box and his eyes grow large, "Dems gots boomer and flamers! Yous sells dem all to Frogwart?" he asks, pleadingly.

The skins contain oil, so treat like flasks of oil. Not a lot of sell value on those. He will offer 40 chits for the 4 paper candle fireworks and the banshee ballerina firework.

Moving forward in time...

As our goblin troop recovers from their expedition to the coast and their encounter with the snappy snappers of junk beach, things are busy in and around Thistletop. Many goblins are amassing within the keep and around the exterior. An army is forming!

That next morning, you are summoned to Ripnugget's chambers, where the goblin sits on a normal chair, not his wobble-throne. He looks concerned, which is strange for a goblin. Once you are in attendance he exclaims, "Gobs! You did a fine jobbers on gettin us some good stuff for makin weapons and armor! Now we have another tasks for you. Lazy bird crunchers have not shown up yet, and it makes me mad! I am sends you out, go get them bird crunchers, bring back here. Need them for the war!"

Torch is from the Bird Cruncher tribe, so he knows they are the closest tribe to Sandpoint, living in caves to the southeast of the city, near the Devil's Platter

Ripnugget hands a tattered piece of paper to one of his guards, who in turn brings it to the party. The crude map has a mark for Thistletop on one side and a dotted line leading to a mark for Bird Crunchers to the left of the page. Obviously cartography is a lost art among the goblins.


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

"We's get those lazy bird crunchers and brings them here, Boss. Let's go... Torch can leads us." He smiles at the thought of rounding up a bunch of slow, reluctant gobbos. "This shoulds be easy."


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

Beeg nods energetically. "Beeg go an' find lazy gobbos. You no worries!"


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart nods rapidly. "Bart's biggest bestest head will bring them back for sure!"


Gobbo!

I was going to ask how Bart's head was going to help bring the goblins back to Thistletop, but figured...why even ask? The answer will be crazy :)

Going to give Torch and Gretcha time to check in and we will be rolling along to Birdytown!


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart's big head bestest at everythingest, duh :P


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

"Birdcrunchers not understand importance of meeting. Or are cowards. Either way, we gets them."

I'm at the airport now, so I don't have reliable internet access to update Gretcha to level 2 yet. I'll be home about 9pm Eastern tonight so I should be able to take care of it then.


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

"Yeah, yeah. Torch will lead. Birdcrunchers not lazy, prolly jes' busy busy." Torch grumbles, taking up the point position.


Gobbo!

The goblin troop heads out, under the lead of Torch they manage to cover the distance to the area where the Bird Cruncher tribe makes their home in just a few hours. You stand outside a rocky outcropping on the western edge of the Devil's Platter, and in the face of that rock is a well-hidden tunnel that Torch indicates is the entrance to the tribe's home.

All is strangely quiet here.


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

perception: 1d20 + 5 ⇒ (16) + 5 = 21

Muggmuff listens carefully before slipping into the cave and doing his best to blend with the darkness there.

stealth: 1d20 + 14 ⇒ (17) + 14 = 31


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

"Huh. Where Bird Crunchers? They not usually so quiet!"


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart nods at Torch

"Ya, they normally making tons of noise trying to eat stupid bird bones."


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

"Gretcha came visit birdcrunchers once... were much louder then. This bad."

Gretcha will stealthily follow Mugmuff. Stealth: 1d20 + 8 ⇒ (12) + 8 = 20


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

"Maybe is just nappy times! All dem...at once?" Beeg says, though he sounds less confident about it once he finishes the sentence. He pulls Da Boom! from his shoulder and looks to the other goblins. He squats down, placing Da Boom!'s butt on the ground and looks around, trying to spot any tracks that would be suspicious.

Perception, Survival: 1d20 + 7 ⇒ (7) + 7 = 141d20 + 7 ⇒ (6) + 7 = 13


Gobbo!

New map is now up on Roll20

Muggmuff and Beeg give the area a quick once over, and see nothing out of the ordinary, save the lack of goblin activity. Beeg notices some tracks in the ground, larger than goblin feet, leading into the cave.

The mouth of the cave is roughly ten feet wide, and twists inward into the darkness.


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

"Watch for lights. Mebby longshanks around. Or mebby somfin' else..." Beeg says as he stands. He prepares to follow the others into the cave.

Beeg wants to be no less than forty feet behind whoever is taking point. Preferably in the back.


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff slips cautiously into the cave, trying to follow the tracks that Beeg noticed, ,continuing to be as stealthy as he can... He peers ahead into the darkness.


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart will draw his horsechoper and sneak up, next to Mugmuff.

Stealth: 1d20 + 16 ⇒ (6) + 16 = 22
Perception: 1d20 - 2 ⇒ (4) - 2 = 2

Bart thinks to himself Bart's only flaw is big head get in way of seeing things.


Gobbo!

You will have to forgive the crude map. Had to create something that matched the encounter and I had limited time yesterday to devote to it :)

Mugmuff and Bart creep up towards the entrance to the cave. Peering inside they see what can only be the remains of a recent battle. Blood splatters cover the walls and floors and several dead goblins lie on the stone ground. To the north, the corpse of a human also occupies the room.

Ears:

Perception, Group: 1d20 + 3 ⇒ (1) + 3 = 4

Up ahead, further inside the complex, you hear shouting in the common tongue.


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff hisses "Longshanks!" and runs forward, still trying to use stealth however, so at whatever minuses you decree. He draws his dogslicer as he moves, so he's ready and armed when he gets to the site of fighting.


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Gretcha whispers to the others "Looks like longshanks is killing birdcrunchers. We needs to get 'em!"


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

Torch is infuriated by the presence of Longshanks killing his tribe members and charges forward, heedless of the danger. All pretexts of Stealth is forgotten as he runs forward, bomb at the ready.


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Bart charges forward with his green skinned companions.


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff gives up on stealth when Torch charges in, and follows him with a little sigh of disappointment... so much for the element of surprise.


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

Beeg follows after the others, still maintaining some distance behind them and keeping an eye out for any lurking longshanks.

101 to 150 of 1,983 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Captain Trips - Rise of the Greenskins - Gameplay All Messageboards

Want to post a reply? Sign in.