Minimaster Torch |
Torch loads his crossbow and puts a bolt into the easternmost human at the barricade.
Torch vs. Townie: 1d20 + 7 ⇒ (9) + 7 = 16
Damage (+1 light crossbow): 1d6 + 1 ⇒ (5) + 1 = 6
Mugmuff Darktalon |
climb: 1d20 + 1 ⇒ (14) + 1 = 15
Mugmuff climbs up onto the roof of the building, trying to find a way to come down behind the wall... when the others are ready to breach it, that is.
Kigaar Wolftooth |
Kovak moves behind torch and sings
We burnt this city down to the ground
We burnt this city,
We burnt this city down to the ground
Say you don't remember, or recognize this place
Say you don't know what happened to your favorite mace
Knee deep in the ashes, smoking in the night
Only two hours left, until morning's light
Macaroni plays the banjo, Listen to the songs he sings
Don't you remember?
We burnt this city, We burnt this city down to the ground!
We burnt this city, we burnt this city down to the ground
Burnt this city, we burnt this city down to the ground
Goblins always playing funny fiery games
Humans are always trying to put out our flames
We just want to dance here, set fire to the stage
They call us dangerous, fight us with a mage
Macaroni plays the drums now, Listen to the rhythm flow
Don't you remember?
We burnt this city, We burnt this city down to the ground!
We burnt this city, We burnt this city down to the ground!
Burnt this city, We burnt this city down to the ground!
It's just another fun day, in a tired old street
Your brothers in a choke hold, watch him kick his feet
Who counts the money, from underneath the bar?
Who rides the goblin dogs, and throws flaming jars?
We know that you hate us, think we're simple fools
But who's the smart ones now, 'cause we just burnt you schools!
(I'm looking out over that one remaining bridge
On another gorgeous raiding day
Only seein' townsfolk try to flee)
Don't you remember (remember) ...
(You seriously don't remember burning this city?
We just did it last night.)
Macaroni's getting' drunk now, Listen to him moan and growl -
Don't you remember?
We burnt this city, We burnt this city down to the ground!
Burnt this city, We burnt this city down to the ground!
Burnt this city, We burnt this city down to the ground!
Burnt this city, We burnt this city down to the ground!
We burnt, we burnt this city yeah
We burnt this city
We burnt, we buirnt this city
(Repeat x5 - fading out)"
Inspire Courage+1 attack and damage
GM Captain Trips |
Dangit! Just accidently closed the window that had this update in it. Time to type it all out again, ugh!
Gretcha ambles up to the barricade, unleashing a spell as a brilliant spray of rainbow colored puppies and butterflies slashes through the air towards the two men hiding behind the wooden barrier. Both men slump to the ground, dreaming happy thoughts of puppies and pitchers of cool ale. Nurpus takes a shot at one of the men, but flinches at the last moment and the bullet only grazes the man, leaving him with nothing more than a bad shaving accident. Torch takes a shot with his crossbow but the bolt lodges into the barricade the men are hiding behind instead of man-flesh. Mugmuff scales up the side of a building and Bart quickly takes his place, tossing a javelin at one of the men, the projectile slamming into the barrier instead and falling to the ground. Kovak moves up and begins rocking out to a fine rendition of the popular ballad We Crafted this City by the Absolom Heartbreakers.
The archers behind the barricade open fire, with one of the shots hitting Nurpus in the chest with a solid thump. One of the men climbs over the barricade and takes a swing at Gretcha which misses badly.
Nurpus takes 7 damage, and almost a crit!
The goblins are up!
Will Save: 1d20 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Will Save: 1d20 + 1 + 2 - 2 ⇒ (5) + 1 + 2 - 2 = 6
Attack - Bart: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5 Damage: 1d4 ⇒ 2
Archer Attack - Nurpus: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d8 ⇒ 4
Archer Attack - Nurpus: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d8 ⇒ 7
Crit Confirm: 1d20 + 3 ⇒ (15) + 3 = 18 Damage: 2d8 ⇒ (8, 7) = 15
Archer Attack - Gretcha: 1d20 + 3 ⇒ (7) + 3 = 10 Damage: 1d8 ⇒ 8
Archer Attack - Gretcha: 1d20 + 3 ⇒ (5) + 3 = 8 Damage: 1d8 ⇒ 2
Climb Check DC 10: 1d20 + 2 ⇒ (16) + 2 = 18
Attack vs Gretcha: 1d20 + 3 ⇒ (1) + 3 = 4 Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Kigaar Wolftooth |
=Optimistic Gambler-QG: 1d4 ⇒ 2
Kovak moves up unfurling his whip and lashes at the longshank but Gretcha
Scorpion whip: 1d20 + 6 ⇒ (1) + 6 = 7
but it catches on his belt as he pulls it out
"oooo, dumbshanks makes me so mads Kovak eats your kiddies with butter"
Minimaster Torch |
Torch launches another bolt at the man climbing over the barricade. "We be head-deep in longshanks, soon!" he exclaims.
Torch vs. Longshanks: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Damage (+1 light crossbow): 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Nurpus |
"OW! Need more than that to stop Nurpus! We show you!"
Nurpus moves up, reload and shoots the one that is on this side of the barricade.
attack: 1d20 + 9 + 1 - 4 ⇒ (3) + 9 + 1 - 4 = 9 damn
Gretcha Crazyeyes |
Gretcha cackles with glee at the two sleeping longshanks, and turns to the one directly next to her. She five-foot steps back from him, pulls out her wand of magic missile (CL 3) and fires two missiles at him.
magic missile: 2d4 + 2 ⇒ (3, 4) + 2 = 9
Bart Bighead |
Thanks for Javelining for me.
Bart moves up to the barricade and tries to slam into the bold longshank with his hammer.
Hammertime: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d10 ⇒ 2
GM Captain Trips |
@Kovak - Scorpion Whips do not have reach. That was only a feature of the old version from AA before it got rebuilt.
All - Remember you did get a full rest before we started this scene. I noticed Torch had 0/6 bombs showing, which wouldn't be correct.
Bart, Torch. and Gretcha combine attacks, both hitting the man who hopped the barrier and killing him swiftly with magical missiles, crossbow bolts, and a big long hammer. Nurpus fires at one of the men but the shot goes wide, missing completely. Mugmuff uses the cover and stealth to creep closer to the edge of the roof, staying out of sight and preparing to strike.
The humans with the bows continue to fire off arrows at the closest goblins, determined to beat back the attackers before they can breach the barricade. Bart manages to use the barricade to his advantage, the arrows aimed at him thudding into the wood ahead of him and failing to hit. Gretcha, however, is not so lucky. Two well placed shots hit her center mass and she staggers from the impact of the projectiles. Reinforcements arrive in the form of two soldiers who run up to the barricade, preparing to fight off the goblin attackers.
Gretcha gets whalloped for 15 damage.
The goblins are up!
Archer Attack - Bart: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0 Damage: 1d8 ⇒ 1
Archer Attack - Bart: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3 Damage: 1d8 ⇒ 7
Archer Attack - Gretcha: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d8 ⇒ 7
Archer Attack - Gretcha: 1d20 + 3 ⇒ (17) + 3 = 20 Damage: 1d8 ⇒ 8
Kigaar Wolftooth |
Oh your right my bad then is it ok if I change that out with a Chakram I only got it cause a wanted a easy reach weapon...
edit
ok cool thanks ^_^
Kovak takes a step closer to the wall, opens his mouth and a wave of air rolls up and hits one of the men at the wall -Ear Piercing Scream- DC=12
Gretcha Crazyeyes |
Gretcha pulls out the wand of cure light wounds she recently procured. Then she heals herself with it.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
She then drops prone as a free action to make herself harder to hit with all those stupid longshanks arrows.
Mugmuff Darktalon |
Mugmuff crosses the peak of the roof and tries to get behind the barrier - crossing to the next building if he must.
acrobatics to jump to next building if nec: 1d20 + 9 ⇒ (19) + 9 = 28
stealth: 1d20 + 15 ⇒ (14) + 15 = 29
GM Captain Trips |
Gretcha pulls out the wand of cure light wounds she recently procured. Then she heals herself with it.
[dice=CLW]1d8+1She then drops prone as a free action to make herself harder to hit with all those stupid longshanks arrows.
CLW isnt on the mesmerist base is it? UMD check?
Kigaar Wolftooth |
oh sorry I forgot to roll the potential damage from my spell sorryear scream: 2d6 ⇒ (3, 4) = 7
-Posted with Wayfinder
Minimaster Torch |
Whoops! Missed the full rest. Fixed.
Torch advances and targets the townie directly south of him with a bomb.
Torch vs. Longshanks: 1d20 + 7 ⇒ (18) + 7 = 25
KaBoom!: 2d6 + 3 + 1d4 ⇒ (2, 6) + 3 + (2) = 13 Fire damage
Nurpus |
Nurpus reloads, steps up and shoots the longshank ahead of him.
attack: 1d20 + 9 + 1 + 1 ⇒ (20) + 9 + 1 + 1 = 31
confirm: 1d20 + 9 + 1 + 1 ⇒ (10) + 9 + 1 + 1 = 21
BOOM!: 4d12 + 4 + 4 ⇒ (8, 10, 9, 1) + 4 + 4 = 36
OH YEA! That makes up for the low rolls!
Nurpus starts giggling as the man's head explodes.
"Good job Purpus. That how we show them who is boss."
GM Captain Trips |
Botting Bart
Kovak opens his mouth wide as if to scream, but he must be yawning, because he isn't making any noise. Suddenly one of the men behind the barricade grabs his ears in pain, shaking his head to drive away the sudden noise. Mugmuff does a dramatic summersault from building to building, all while staying in perfect cover from the eyes of the longshanks below. Gretcha falls to the ground, pops out a wand, and bonks herself over the head with it, some of her wounds closing from the magical energy of the device. Torch throws a bomb across the barricade, the device shattering upon impact and quickly consuming the body of the man hit by it. The flames blossom out to the nearby humans, two of which are killed instantly and gravely wounding the archer behind the men. With a thunderous boom, Nurpus fires Purpus at one of the humans, the man's head exploding into a fine mist which sprays everyone in a ten foot radius with fragments of bone and brain matter. The headless corpse falls to the ground with a thud. Bart tosses a javelin from behind cover at one of the archers, the weapon grazing the man but doing very little damage.
The archers all take a few steps back before firing, showing obvious signs of uneasiness by the quickly approaching goblin heroes. Each picking out a target, all four fire in unison. Two arrows strike Kovak in the chest, causing the goblin to stagger back a step.
Kovak takes 13 damage from the arrows.
The goblins are up!
Fort Save: 1d20 + 2 ⇒ (18) + 2 = 20
Who is attacked: 4d5 ⇒ (2, 3, 3, 4) = 12
Attack vs Torch: 1d20 + 3 ⇒ (6) + 3 = 9 Damage: 1d8 ⇒ 2
Attack vs Kovak: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d8 ⇒ 5
Attack vs Kovak: 1d20 + 3 ⇒ (17) + 3 = 20 Damage: 1d8 ⇒ 8
Attack vs Nurpus: 1d20 + 3 ⇒ (3) + 3 = 6 Damage: 1d8 ⇒ 3
Bart Javelin: 1d20 + 8 ⇒ (7) + 8 = 15 Damage: 1d4 ⇒ 1
Kigaar Wolftooth |
@gm
My ac is 20 so only one of the arrows would have hit me. Hope you all had a fun weekend
Kovak looks to the longshanks that just hit him, taking the flying round blade from his hand he throws it at the long shank "oh, you hit kovak kovak will use ye' spine for music "
still under the effect of my trait
metal disk: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d6 + 2 ⇒ (6) + 2 = 8
Edit
and with max damage i miss...argg lol...and I just noticed three of the archers attacked me...do you want me to die again GM lol, I know like most Gm's you rolled behind the screen to see was attacked but it feels like the die want me dead...
-Posted with Wayfinder
Nurpus |
Nurpus moves up to the barricade, reloads Purpus, and scopes out the area. Making sure no one is sneaking up on us, looking for weak points, scouting for valuables.
perception: 1d20 + 14 ⇒ (1) + 14 = 15
Minimaster Torch |
Torch steps up to the barrier and looses another bolt at the archers.
Torch vs. Archer: 1d20 + 7 ⇒ (9) + 7 = 16
Damage (light crossbow): 1d6 + 1 ⇒ (1) + 1 = 2
GM Captain Trips |
@gm
My ac is 20 so only one of the arrows would have hit me. Hope you all had a fun weekendI just noticed three of the archers attacked me...do you want me to die again GM lol, I know like most Gm's you rolled behind the screen to see was attacked but it feels like the die want me dead...
Noted on the arrow. Missed your AC there, my fault.
Actually, only two fired at you, and I rolled their targets in the spoiler. That is what the 4d5 was for, with me going clockwise from the far left in order of visible goblins. I don't have a Kovak death wish :)
Mugmuff Darktalon |
Mugmuff grumbles under his breath as the archers move back and runs along the peak of the roof to keep trying to get the behind the retreating archers. Seeing that it might never be possible for him to get a back strike on any of them anytime soon, he pulls out an alchemist fire and prepares to throw it.
stealth: 1d20 + 15 ⇒ (9) + 15 = 24
acrobatics (for running on the rooftops): 1d20 + 9 ⇒ (13) + 9 = 22
Kigaar Wolftooth |
oh OK I read that wrong, but still two arrows and my bad roll the die have out for me lol
-Posted with Wayfinder
Bart Bighead |
Bart step back from the barrier, draw out his potion of jump and chug it, getting ready to vault the barrier on his next turn.
Gretcha Crazyeyes |
Back from PaizonCon and catching up now.
Gretcha, still hurting very badly, attempts to hit herself with the wand again.
UMD: 1d20 + 10 ⇒ (14) + 10 = 24
CLW: 1d8 + 1 ⇒ (1) + 1 = 2 BAH YOU'RE FRIKKIN KIDDING ME! LOL
GM Captain Trips |
Kigaar whips out a metal disk and flings the weapon at one of the archers, but the attack fails as a brief gust of wind impacts the trajectory of the weapon, causing it to sail wide of the target. Torch takes aim with his crossbow and fires a bolt into the crowd of bowmen, the small projectile hitting one of the longshanks and dealing minor damage. Bart chugs a potion and prepares for a feat of althetic prowess while Mugmuff continues to move along the rooftops, as quiet as a church mouse. Gretcha bonks herself on the head with her wand again, the magic healing a minor amount of damage as she silently curses the ineffective magic contained within the item. Nurpus scans the streets as he reloads his weapon, but reinforcements do not appear to be forthcoming.
The archers, feeling they have the goblins pinned down, fire off another volley of arrows at the nasty little creatures. Only poor Kovak gets hit, as if the goblin gods on high have some sort of desire to see the goblin's blood spilled, and he reels from the arrow as it imbeds itself in his shoulder.
Kovak takes 4 damage from the arrow.
The goblins are up!
Who Gets an Arrow: 4d4 ⇒ (1, 2, 4, 3) = 10 Everyone! :)
Attack vs Torch: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15 Damage: 1d8 ⇒ 2
Attack vs Kovak: 1d20 + 3 ⇒ (20) + 3 = 23 Damage: 1d8 ⇒ 4
Crit Confirm: 1d20 + 3 ⇒ (13) + 3 = 16 Damage: 2d8 ⇒ (5, 7) = 12
Attack vs Nurpus: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15 Damage: 1d8 ⇒ 5
Attack vs Bart: 1d20 + 3 ⇒ (12) + 3 = 15 Damage: 1d8 ⇒ 8
Kigaar Wolftooth |
why goblin gods why!!!
Kovak burst into song giving a Inspiring word to the gobbos
"Goblins march on dusty feet along the stones of Longshanks street.
When the fire leaves the sky and comes the time for day to die,
then the throat cries out for drink and the belly longs for meat.
Goblins march on dusty feet along the stones of Longshanks street."
lets make these longshanks into meat
and taps his next disk to his head causing it to glow with arcane power before throwing it at the same longshank that just hit him
chakram: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d6 + 3 ⇒ (2) + 3 = 5
standard action bardic performance, swift use arcane strike and then attack
GM Captain Trips |
standard action bardic performance, swift use arcane strike and then attack
Only one standard action per round, so if you are starting a performance you will have to wait until next round to attack. Unless you've somehow found a mechanics loophole that allows you to attack as a move action. :)
Gretcha Crazyeyes |
You hit with the chakram, stick with that! LOL
Gretcha, seeing the dire situation of the gobbos, crawls over toward Torch and touches him, giving him the ability to gain a single mirror image. Torch, you get mesmeric mirror, giving you the effects of a single mirror image, giving you a 50% miss chance by attacks until it is hit by an attack.
Kigaar Wolftooth |
oh OK no I'll stick with just the Chakram we need some damage output
-Posted with Wayfinder
Mugmuff Darktalon |
Mugmuff moves to the edge of the roof, hoping to jump off and take one of the longshanks by surprise..
IF there's any chance of doing this, he'll slide off the roof and attack... otherwise, he waits for someone else to breach the barricade so he can get flank.
stealth: 1d20 + 15 ⇒ (15) + 15 = 30
to hit: 1d20 + 6 ⇒ (18) + 6 = 24
dmg if htis: 1d4 + 2d6 + 1 + 1 ⇒ (3) + (5, 5) + 1 + 1 = 15
ignore the 'to hit' roll if he can't get a surprise strike, and move him 1 south, back onto the roof if no surprise strike possible
Minimaster Torch |
Torch spends a move action to reload, staying low behind the barrier, then pops up for another shot.
Torch vs. Archer: 1d20 + 7 ⇒ (12) + 7 = 19
Damage (+1 light crossbow): 1d6 + 1 ⇒ (5) + 1 = 6
Kigaar Wolftooth |
so I can't look at the map right now, but can I climb over and still attack the men?
-Posted with Wayfinder
Bart Bighead |
Jump: 1d20 - 3 + 10 ⇒ (19) - 3 + 10 = 26
Bart takes a flying leap over the barrier and hopefully comes crashing down hard with his hammer on the archer to his south.
Hammer Time: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d10 ⇒ 8
GM Captain Trips |
Man, talk about feast or famine. You struggle with these guys for several rounds, then blammo!
Kovak sends his spinning disc sailing towards one of the archers at the same moment that Torch fires off another bolt. Both projectiles strike the man in rapid succession, knocking him off of his feat to the hard ground where he remains still. Mugmuff quietly drops from the rooftop and surprises the unsuspecting archer, driving his blade down into the man's neck as he falls, hanging on to the weapon and dangling from the longshank's back as his body comes crashing to the ground, the nimble goblin standing proudly on top of the corpse in plain sight. Bart, using his magically enhanced legs, makes a bounding leap over the barricade, bringing his hammer down as he lands adjacent to one of the humans, the weapon smashing the man's skull to pieces and crushing the life from him completely. Nurpus fires off another round from Purpus, his aim true as it strikes the archer directly in the heart and snuffs out his life in an instant.
End Combat
The goblins triumph at last! :)
Gretcha Crazyeyes |
HUZZAH!
Gretcha stands up. "Numb-heads lets them shoots me with them arrows too much! Trys harder next time! Who needs healy-stick?"
She then hits herself a couple more times to get back up to full.
CLW: 1d20 + 10 ⇒ (12) + 10 = 22
heals: 1d8 + 1 ⇒ (7) + 1 = 8
UMD: 1d20 + 10 ⇒ (3) + 10 = 13
UMD: 1d20 + 10 ⇒ (7) + 10 = 17
UMD: 1d20 + 10 ⇒ (7) + 10 = 17
UMD: 1d20 + 10 ⇒ (2) + 10 = 12
UMD: 1d20 + 10 ⇒ (4) + 10 = 14
UMD: 1d20 + 10 ⇒ (16) + 10 = 26
heals: 1d8 + 1 ⇒ (3) + 1 = 4
UMD: 1d20 + 10 ⇒ (8) + 10 = 18
UMD: 1d20 + 10 ⇒ (19) + 10 = 29
heals: 1d8 + 1 ⇒ (7) + 1 = 8
Seriously, dicebot. You're just destroying me here. Who else needs healing?
Kigaar Wolftooth |
Kovak takes his shinny disk back and walks up to Gretcha "Brights eye can Brights eyes use healy-stick to take away Kovaks cuts"
Gretcha Crazyeyes |
Gretcha gives Kovak a quick kissy-face and then smacks him with her wand.
UMD: 1d20 + 10 ⇒ (8) + 10 = 18
UMD: 1d20 + 10 ⇒ (1) + 10 = 11
UMD: 1d20 + 10 ⇒ (19) + 10 = 29
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
UMD: 1d20 + 10 ⇒ (7) + 10 = 17
UMD: 1d20 + 10 ⇒ (15) + 10 = 25
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
After bonking him a total of five times, he looks much better. That gets you to 21/22, should be good there.
Kigaar Wolftooth |
Kovak winces with each hit but then smiles as it goes on as if in pleasure "Kovak thanks brights eye for love hits, Kovak gives you eye of longshank as gift"
after that he turns and helps with the looting
GM Captain Trips |
As Gretcha bonks folks on the head, the other more enterprising goblins busy themselves with one of their race's favorite pastimes, looting corpses! On the archers you find each of them armed with a dagger and a longbow, and there are just over 70 arrows left in their quivers. The soldiers each carried a dagger and a shortsword as well as being armored in studded leather. There are a total of 4 javelins left between them. Gathering the jingling jangling purses you find a total of 17gp, 21sp, and 52cp.
Mugmuff Darktalon |
"Me's could use some of that healy stick, Gretcha"
Mugmuff takes a few of the coins, leaving equal shares for the others. (3 gp and 4 sp and 10 sp for Mugmuff)
He also acquires for himself a new dagger (although more of a short sword for him) and a longshanks longbow because it might be worth something...
Kigaar Wolftooth |
After collecting his disk blades Kovak tells the group "weez win...well kovak always wins eeehehe, now let's make more meats and bright eyes ye" stay bright. To the temples no?"
-Posted with Wayfinder
Gretcha Crazyeyes |
umd: 1d20 + 10 ⇒ (13) + 10 = 23 clw: 1d8 + 1 ⇒ (5) + 1 = 6 umd: 1d20 + 10 ⇒ (3) + 10 = 13 umd: 1d20 + 10 ⇒ (14) + 10 = 24 clw: 1d8 + 1 ⇒ (1) + 1 = 2
"there you go mug-head."
-Posted with Wayfinder