GM Captain Trips - Rise of the Greenskins! - Goblin Adventure Path

Game Master Chad Newman

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Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Whoa, leveling already! Sorry I'm still traveling, but will be back tomorrow night, and will deal with leveling then.


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

Torch levels to a 2nd level alchemist:

BAB +1

FORT +1
REF +1

HP +6 (total: 15)

NEW DISCOVERY: Firebrand

SKILLS:
Disable Device +1
Know (arcana) +1
Perception +1
Spellcraft +1
Stealth +1
Swim +1
UMD +1


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Gretcha all leveled up. She now give rogue false flanker, make him better rogue. :)


Gobbo!

Just a heads up to everyone, I am traveling for work today and tomorrow. I will not be able to post until later tonight when I am back at the hotel, and likely not until tomorrow night after that.


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

Mmkay.


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

As a reminder, all Beeg's shots within first range increment, such as this one, are against touch AC. I'll remember to include that in further posts.


Male Goblin Male goblin Ranger 1 | hp 12/12 | AC 18, T 15, FF 13 | Fort +4, Ref +7, Will +1 | Init +4 | Perception +4

Hi all! I was given a chance to assist, previous submission was Eggsucker, so here is hoping I can help out some. I have loved reading this so far, so I am looking forward to participating even more.


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Gobbo!

Welcome Nuz!

One request for everyone, please set your posting profile to include the tagline similar to how Beeg/Gretcha/Torch have done. This helps me tremendously when it comes to combat situations. Being able to quickly scroll back and see saves, initiative, etc. makes my life a lot easier. The format they are all using is clean and easy to read. You should be able to peek at their character profiles to see where this goes.


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hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

You didn't mention mine... is it okay?

Hi Nuz! welcome to the bunch!


Gobbo!
Mugmuff Darktalon wrote:

You didn't mention mine... is it okay?

Hi Nuz! welcome to the bunch!

Its a hair more cluttered, and there's no initiative in there :)

The big things that help me are AC (Regular, touch, flat footed), Saves, Init, Perception, Sense Motive, CMD.


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Init is in there now, perception is in the skills spoiler tab


Gobbo!

That works :)


Male Goblin Male goblin Ranger 1 | hp 12/12 | AC 18, T 15, FF 13 | Fort +4, Ref +7, Will +1 | Init +4 | Perception +4

Header line added.


HP 49/67 (F: 22/22) | AC 22 T 12 FF 21 | Fort +11 Ref +10 Will +8 | CMD 21 | Init +4 | Darkvision - Perc -2 (10ft aura, -4 fear saves & no immunity, -2 other saves, )
Woofy Defense Block:
AC 13, touch 11, flat-footed 12 | hp 30/30 (4d10+4) Fort +6, Ref +5, Will +1 vulnerable to cold, immune to fire

Am happy to make any changes to my header that you might desire.


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

I added the separators to hopefully make it less 'cluttered' looking for you.


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

Was anyone else unable to access the site for a few hours?


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

It was a planned maintenance.


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

a few hours? it was down for 11 hours for me... from 11:45 this morning til almost 11 tonight... sigh...

Silver Crusade RPG Superstar 2014 Top 16

Oh wow, yeah it wasn't down that much for me, unless I slept through most of it or something. What time zone are you in?


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

pacific time... don't know why it was down for me so long when others could get in... but i was at the keyboard all day, hitting my paizo links every ten minutes or so...


Male Goblin Male goblin Ranger 1 | hp 12/12 | AC 18, T 15, FF 13 | Fort +4, Ref +7, Will +1 | Init +4 | Perception +4

It went down around 7:30pm for me (EST) and I wasn't able to see anything until I got up at 0400.

If I advance Nuz about 15' forward, does that put him back in sight of either the cleric or the paladin? My phone is horrible for trying to keep track of the map and the site is blocked at work, so I am shooting in the blind a bit. :)


Gobbo!

@Nuz - Yes. I moved you 15' forward, at which point you can see both of them, 40' and 45' away respectively.


Male Goblin Male goblin Ranger 1 | hp 12/12 | AC 18, T 15, FF 13 | Fort +4, Ref +7, Will +1 | Init +4 | Perception +4

Thanks!


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

It stopped working for me around 11 mountain time yesterday. A bit annoying, but whatever.


Male Goblin Male goblin Ranger 1 | hp 12/12 | AC 18, T 15, FF 13 | Fort +4, Ref +7, Will +1 | Init +4 | Perception +4

I was all excited when I saw my roll, then remembered shortbows only crit on 20 vs 19-20. At least the arrow should distract her somewhat and if Greta does her pain stare again, it will make the ouch factor even greater. :)

Short of a nuclear strike though, the dwarf paladin has me worried.


Male Goblin Male goblin Ranger 1 | hp 12/12 | AC 18, T 15, FF 13 | Fort +4, Ref +7, Will +1 | Init +4 | Perception +4

"Crazy eyes no worry. We has burny burn goblin waiting to throw bombs when we all dead so he not worry about hitting living gobbos."

I can't see the map, but aren't they standing close enough that a good bomb hit would cover them both without hitting Bart?


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Gobbo!

Yep, Bart is actually on the other side of the paladin, so he won't actually get hit by this one. A first for Torch! No friendly fire! :)


Gobbo!

For ease of reference, the items you found of note are below. You would need to make the associated spellcraft checks needed to properly identify them.

Masterwork Battleaxe
Masterwork Thieves Tools
Spellbook (Grease, Magic Missile, Mage Armor, Ray of Enfeeblement, Snowball, Summon Monster I, Feather Fall, Comprehend Languages, Ant Haul)
Wand of Magic Missles (14 charges)
Potion of Cure Light Wounds
Potion of Enlarge Person
Scroll of Cure Light Wounds (x2)
Scroll of Bless


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

Okay, I've done a proper reading of things and understand them now. I feel kinda silly I missed the part about all deed of their level.


Male Goblin Male goblin Ranger 1 | hp 12/12 | AC 18, T 15, FF 13 | Fort +4, Ref +7, Will +1 | Init +4 | Perception +4

So would a medium sized dagger be the equiv of a small shortsword? Or is it always a one for one trade off with the cumulative -2 per size category to attack worked in?

EDIT: A small dagger is d3 and a small short sword is just a d4, which is the base damage of a medium dagger. I know we can't use all the weapons, but for flavor owning a few "quality" weapons is pretty nice.

Either way it shakes out, Nuz will mainly just be eying one of the packs and that sweet glorious rope for making snares and other fun things. Provided he gets cut in for a share after the main heroes get their cut :)


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Gobbo!

I could see that. Or the longsword working like a small 2h sword.


Gobbo!

Wanted to give everyone an update on my schedule for the next few weeks, since I'm about to hit convention season full stride.

I am supporting or running conventions this weekend, next weekend, and the first weekend in May. Basically what that means is I'll be doing prep in the evenings, starting tonight, and will be mostly unavailable between Friday and Sunday of those weekends.

I apologize in advance if gameplay lags during these dates, but I encourage everyone to drive the game accordingly in my absence.

After this spat of weekends I will also be gone the first week of June supporting Origins and the last week of July for GenCon. During those two weeks it is likely I will have no time to post, and those specific conventions run from Wednesday to Sunday.


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Thanks for the updates. That's a serious convention schedule you've got there!


Male Goblin Male goblin Ranger 1 | hp 12/12 | AC 18, T 15, FF 13 | Fort +4, Ref +7, Will +1 | Init +4 | Perception +4

If you come back and see that we have launched a plan for world domination, don't be too surprised. :)


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Just a quick update on my status:

My father in law is having triple bypass surgery on Tuesday. I will be on the road traveling on Monday, at the hospital on Tues. and perhaps home by Thurs or Fri. depending on his recovery. During that time, I will be posting but times and frequency may be weird or spotty. My apologies in advance.


Male Goblin Male goblin Ranger 1 | hp 12/12 | AC 18, T 15, FF 13 | Fort +4, Ref +7, Will +1 | Init +4 | Perception +4

In total they are able to salvage:
a longsword (goblin 2h sword)
one dagger (goblin short sword)
a hide shirt
a set of studded leather
two suits of scale mail
two heavy wooden shields
a masterwork battleaxe
a morningstar
two shortswords (goblin long sword?)
a quarterstaff
two backpacks
fifty foot length of rope
one grappling hook
a flask of whiskey
a set of masterwork thieves tools
Potion of Enlarge Person

119gp and 42sp in various belt pouches. (~24gp & 8sp) per

Greta
Scroll of Cure Light Wounds (x2)
Scroll of Bless
Wand of Magic Missles (14 charges)

Claimed by Nuz
dagger
backpack
50' rope
grappling hook

Marked to sale:
--an iron holy symbol
--a silver holy symbol
--Spellbook (Grease, Magic Missile, Mage Armor, Ray of Enfeeblement, Snowball, Summon Monster I, Feather Fall, Comprehend Languages, Ant Haul)

Used
Potion of Cure Light Wounds

Not sure who else took what, so just made the list long. Hopes it helps some.


Male Goblin Male goblin Ranger 1 | hp 12/12 | AC 18, T 15, FF 13 | Fort +4, Ref +7, Will +1 | Init +4 | Perception +4
Mugmuff Darktalon wrote:

Just a quick update on my status:

My father in law is having triple bypass surgery on Tuesday. I will be on the road traveling on Monday, at the hospital on Tues. and perhaps home by Thurs or Fri. depending on his recovery. During that time, I will be posting but times and frequency may be weird or spotty. My apologies in advance.

Safe travels and best to you and your family during and after the procedure.


Gobbo!

Sorry to hear that Mugmuff. Take whatever time you need. We will try not to let you get killed :)

It would be a good idea to determine what you all are keeping, and what you are selling.


Gobbo!

Slowly turning Gretcha into a prostitute. :)


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Gretcha was holding onto the two scrolls of cure light and the scroll of bless, though now that I'm looking at the actual mesmerist spell list, she can't use either one! She can't use the wand reliably, but she has a +9 UMD so if no one else can use it reliably, she'll hold onto that as well. We'll definitely sell the spellbook (because yuck) and the holy symbols (because yucky longshanks gods). One of the melee guys should definitely keep the enlarge potion.

What we really need to barter for ASAP is a wand of CLW, as Torch can use it with no rolls, and Gretcha can use it on him with UMD in a pinch.

So basically, if we can barter away the scrolls of cure light and bless along with a bunch of that other stuff for a CLW wand, that would be the way to go.


Gobbo!

No such magic exists in Thistletop. You will need to spread your wings a bit :)


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Fine, fine. Then we'll hold onto the scrolls as bartering material for later, and the wand because it's a wand.

One of our rogues should keep the MW thieves' tools for sure.

And unless anyone wants to claim other stuff, we'll turn over all of it for chits.


Male Goblin Alchemist (blazing torchbearer) 8 || HP 51/65 (65/65 non-lethal) || AC 20/16 Tch/16 FF || F+9 R+11 W+3 (+6 vs. poison) || CMB +4 CMD 19/17 FF || Init +4 || Perception +10, darkvision || Bombs: 8/11 remaining

Sounds good to me.


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

Is it safe to assume that with a day required for crafting more bullets and whatnot, Beeg will be unable to make more ammunition?


Gobbo!
Beeg Bada Boom wrote:
Is it safe to assume that with a day required for crafting more bullets and whatnot, Beeg will be unable to make more ammunition?

Correct, you won't have the downtime needed to pull off any crafting at the moment.


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

Thought so.


Female goblin mesmerist 3 | hp 18/18 | AC 16, T 14, FF 13 | Fort +1, Ref +6, Will +6 | Init +3 | Mesmerist tricks 5/5 | Perception +10

Gretcha is also going to keep the 50-ft length of rope and grappling hook in one of the backpacks, just incase.


Male Goblin Male goblin Ranger 1 | hp 12/12 | AC 18, T 15, FF 13 | Fort +4, Ref +7, Will +1 | Init +4 | Perception +4

Updated: 4/7/15

In total they are able to salvage:
a longsword (goblin 2h sword)
one dagger (goblin short sword)
a hide shirt
a set of studded leather
two suits of scale mail
two heavy wooden shields
a masterwork battleaxe
a morningstar
two shortswords (goblin long sword?)
a quarterstaff
backpack
a flask of whiskey
a set of masterwork thieves tools
Potion of Enlarge Person

119gp and 42sp in various belt pouches. (~24gp & 8sp) per

Greta
Scroll of Cure Light Wounds (x2)
Scroll of Bless
Wand of Magic Missles (14 charges)
Backpack
fifty foot length of rope
grappling hook

Claimed by Nuz
dagger
backpack
50' rope
grappling hook

Marked to sale:
--an iron holy symbol
--a silver holy symbol
--Spellbook (Grease, Magic Missile, Mage Armor, Ray of Enfeeblement, Snowball, Summon Monster I, Feather Fall, Comprehend Languages, Ant Haul)

Used
Potion of Cure Light Wounds


hp 80/80 | AC 25, t19, ff23 | F 6 (8 poison), R 13, W 4 | bab 6 Melee 9/13), ranged 13 | cmb 9, cmd 27 | init +7 | ki 7/7 | goblin ninja/8
skills:
acro 23, bluff 9, disable 18, disguise 11, escape 18, intim 12, know local 12, kn nobil 10, know rel 5, ling. 7, perc 12, perform dance 9, perform sing 9, prof cook 9, ride 11, sm 1, slt of hd 14, stealth 24 (26), umd 12

Mugmuff will claim the thieves' tools


Male Goblin Gunslinger 1 | HP 18/18 | AC 16 T 16 FF 11 | Fort 4, Ref 7, Will 1 | Init +6 | Perception +7 | Grit 2/2

Is that 500 chits with or without trading the currency?

Reasoning: Trips did say that the currency was also able to be used as exactly that and, my expectation, is actually more valuable because it could be used outside of the home base, if we ever wind up going somewhere where people (using the term loosely) would be willing to trade with us.

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