GM Captain Trips - Kingmaker! (Inactive)

Game Master Chad Newman

Roll20.net Link


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Gobbo!

I wanted to get this out there as the first post so it will be easy to find down the road when we are (hopefully!) 5000+ posts into the game!

Important Links:

Pathfinder d20 SRD - Useful site

- For rules questions and information, everyone should be familiar with the site.

The "Other" Forums - Some info will be here

- Likely spot where handouts and other links that need a more static home will be posted. When we get to that point we will discuss.

Google Docs Kingdom Sheet

- Kingdom sheet permissions will be given out once we get to that point and figure out who needs access.

Campaign Rules and Guidelines

- For reference and can be updated with new house rules or changes as the campaign moves forward.

Kingdom Building Rules

- While not directly from Kingmaker, these are pretty much word for word. This system will become more important down the road.


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

Just checking in! Looks like Cappi barely made it, but I'm really excited about this character and campaign! (I haven't been saying anything extra, just checking every hour or so). Thanks for this opportunity!

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Checking in, as requested. I will be building a "game avatar" to play, as opposed to using my board name. I will prepare it ere the end of the weekend.


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

Checking in, still need to put AC and such into the fields.


M Varisian Human 1 Kineticist (Aether)

Congratulations for everyone who made it. I am looking forward to this. There is quite a bit of fun to be had in a game as sandboxey as this one is.

First of all, I vote we go for Trips' option one of sending out groups for various purposes, especially once we get a base of operations down. I also like that everyone can give input on their various jobs as we can all possibly have a meaningful one when the kingdom finally starts.


Wow -I take the fam on a hike and then to the pool and the world goes crazy.

It's with a heavy heart that I say this, for the little time I've spent on this thread has been wonderful. I hereby relinquish my position as Recruiter Helper, and instead accept the opportunity to actually bring Brom into the campaign. Teehee. Glad to be here and excited to play with some or all of you!

As for the style/methodology we decide on, at this point I'm just hoping for what we decide to go the distance. So with that in mind, whatever is easiest on the GM seems the most important... But putting that fearful/defeatest attitude aside, there are some really exciting possibilities.

GM, if we want to save the huge, and experimental, method for another day I would be willing to GM one of the groups. The only problem there is I don't have the books needed to run the AP. I offer this option as a last-resort type thing, because while I could do it, life circumstances suggest that I not -at the moment.

(Also, I need to populate the profile now! Get this ugly 'Mug' outa here)


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

I am honored to be selected Captain Trips, and I look forward to playing with this esteemed group. And I have to say, after about 2 years on these boards, I think you were the first DM to explain your selection process in such detail. I for one appreciate it. Soon I will try to run a game myself and I have gained valuable insights as to how to select a group.

IC, I want to say you have an elf in the group that is all about elves. I do not predict trouble, as long as the rest of you keep your paws off the elven artifacts... >:)

Oh, and before I forget, I am traveling tomorrow to the great state of Washington. I'll be in the Seattle area for about 10 days. This should not overly impact my posting, and might increase it, except for travel days, which is indeed tomorrow (alarm set for 4:30 -> ouch!).


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

For what its worth my human sorcerer is all about humans and Aroden


Gobbo!
Cappi Brightonspinner wrote:
Just checking in! Looks like Cappi barely made it, but I'm really excited about this character and campaign! (I haven't been saying anything extra, just checking every hour or so). Thanks for this opportunity!

Mostly because you are pretty new to the boards. Only a very few that made it in had less than 1000 posts, and those were the people who either slapped me in the face with a nice background or were good enough in every other category that it made up for it when it came to the posting part. As a character Cappi was one of my favorites, I love the concept. :)


Male Half-Elf Cleric/Ranger(Guide) 1

May the blessings of Desna's stars shine over you, future companions.

Dendarial, we shall share the heritage of our brethren, (and gossip behind their backs in our fine language. :P)

I'll probably raise my hand for High Priest, being the only cleric who worships a deity.


Gobbo!

As I said in the previous posts, I'm still up in the air as to how I'm going to do this, but honestly, it was too close to pick just six players. Kingmaker is such a grand sandbox of a game that I felt like it had the space to do something really creative. I've been doing some brainstorming though, and am working it all out.

In the meantime, one of the main challenges is going to be keeping a common area of communication as we move forward. With multiple groups running at once we are going to need a way to keep track of everything that doesn't get lost. As much as the Paizo boards work great for PbP, they lack pretty hardcore in other areas.

So to kick off, I'd like to get folks registered on my personal forums that I recently created. I've already created a category group for the Kingmaker game as well as posted some house rules I will be using down the road when we get to kingdom building. The concept will be that I will keep a main thread there updated with the current PbP "scenarios" for the various groups. As your scenario ends, you will check back in at the "home forum" and handle stuff for in-between sessions. The home forum will also help act as a running index of links for the scenarios. This also allows me to have threads where I can post graphics and such that the Paizo boards doesn't support.

The board link is at the top of this thread, named "The Other Forums". Please register at that site using your character name, so I know who to approve. One of you is already a member, so we will just work around that part. :) If you dont use your character name I might accidentally reject you, since I have to reject about 20 spam bots a day on there.

I'll update as I have some more info.


M Varisian Human 1 Kineticist (Aether)

Well, I play an elf that thinks he's human, so we have all bases covered. I'm also playing a single dad, (Thank Erastil for relatives).


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)
Castor Antares wrote:

May the blessings of Desna's stars shine over you, future companions.

Dendarial, we shall share the heritage of our brethren, (and gossip behind their backs in our fine language. :P)

I'll probably raise my hand for High Priest, being the only cleric who worships a deity.

And both Desna... Was meant to be.


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

Btw trips, how'd you like my background I'm curious since I didn't really include names even for the character's own mother or where she grew up. Also we wouldn't happen to have anyone who worships the inheritor do we?


Gobbo!
Winifred Lebeda wrote:
Btw trips, how'd you like my background I'm curious since I didn't really include names even for the character's own mother or where she grew up. Also we wouldn't happen to have anyone who worships the inheritor do we?

Obviously I liked it :) You can always expand it as we go, once you have some time to come up with the additional information you'd like to place there.


Male Half-Elf Cleric/Ranger(Guide) 1
Dendarial the Ken Hunter wrote:

And both Desna... Was meant to be.

... You know, that gives me an idea. Dendarial, I'll send you a PM.


Male Halfling 2 Rogue (Filcher) | AC:18, T:15, FF:14 | Init: +4, Per: +6 | HP: 16/16, Fort: +2, Ref: +8, Will: +0 | BAB: +1, CMB: +1, CMD: 15

Fantastic! I'm thrilled with the concept as well! If it helps with the low post count, I've played pop games on another board for years and currently gm there as well. You won't have to worry about me mysteriously disappearing.

I also really look forward to working with the rest of you! This really looks like a fantastic group and campaign!


Male Goblin Paladin/1, Father/15

Ok, Rufus' is still spec'ed out for a Jade Regent game that never got off the ground, but as soon as I pull that build out & re-set the build I posted I will be posting as him from then on.

As I didn't say this in the Recruitment thread, "Thanks Captain, I hope this winds up being a blast for all of us!"

Regarding Rufus' below average Wisdom, that is as much to give him an obvious 'flaw' as for mechanical purposes. If you perused the original campaign I got to play him in, you will have noticed I played him as being rather hot-tempered & impatient. While his heart was/is in the right place, he often doesn't do the best at considering the consequences of his actions.

In retrospect, that is going to make playing a member of the Order of the Blue Rose interesting...
Maybe I should have kept him Order of the Shield...


Male Half-Elf Cleric/Ranger(Guide) 1

Captain Trips, what's your thoughts on establishing pre-campaign connections between characters?

I've PMed two fellow players with suggestions for some tangential connections where things lined up interestingly, but I'd like to make sure you're fine with it before we take it any further.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6

Mug here. I thought I'd post with Brom, as his alias is up and running now.

One thing to note about Brom the Barbarian, is I'm trying to lock in on a accent for him. So be prepared for some possible fluctuations (likely inconsistent ones) in the accent until I get it right. Just bear with me as I work out those kinks please. Thank you!

Also, here's hoping the endless rpg forum isn't blocked for me at work! :)


Male Half-Elf Cleric/Ranger(Guide) 1

If I may make a suggestion, Brom, I think putting the stats runthrough in a spoiler may be taking more space above your post than flat out putting the stats would. Also, "Barabarian." :P


Gobbo!
Castor Antares wrote:

Captain Trips, what's your thoughts on establishing pre-campaign connections between characters?

I've PMed two fellow players with suggestions for some tangential connections where things lined up interestingly, but I'd like to make sure you're fine with it before we take it any further.

If you all want to tie your characters together that is perfectly fine with me. I have a way I'll be introducing you to each other, but I can totally work around some of you already knowing each other and still do what I had planned.

As far as the stat line, I have a preferred way I like that shown, but I'll get to that point when we are a little closer to our start.


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

Ok, I have my gender/race/class filled out now that I'm home, also any thoughts on my spells? I went with Abundant Ammo and Gravity Bow for my level 1s right now purely because it allows me to rely on my crossbow for damage rather then using level 0 spells, however since I don't have a fairly high dex (or anything really, my stats are fairly balanced, 12, 13, 14, 14, 14, 14 before racial mods) switching out for magic missile might not be a bad idea. I don't really have her planned on being an archer of any sort, I just picked those spells since I didn't pick up a level 0 damage spell and they each last 1 minute.

If anyone wants to know Winifred before hand it might be difficult since she was such a shut in, but I intentionally left holes in my characters history to make it easier to adapt at a later point, I mean heck I didn't even assume that her dreams actually gave her real information or if they were just something her arcane powers conjured up, and I'm willing to go in either direction, if the Stolen Lands turns up no information about Aroden well Winifred won't be pleased, but at that point she'll already be too involved hopefully.

Oh, and I included an Armored Kilt in my equipment, if that's too cheesy and not ok, let me know and I'll remove it.

Oh, and I added Diplomacy to my short list, since I suspect to use it, a lot.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6
Castor Antares wrote:
If I may make a suggestion, Brom, I think putting the stats runthrough in a spoiler may be taking more space above your post than flat out putting the stats would. Also, "Barabarian." :P

Oooh, good catch. You know, the infamous Barabarians! A cross between a Baracoda and the Barians! ...yeah that's it. ;)

Personally I prefer sacrificing the small amount of extra vertical space to decrease on the textual clutter, which stands out more to me than the spoiler. That's just me, plus it sounds like our illustrious GM has a preference he'll be educating us on anyways, and I'll just adjust it to that. :)


Gobbo!
Winifred Lebeda wrote:

Ok, I have my gender/race/class filled out now that I'm home, also any thoughts on my spells? I went with Abundant Ammo and Gravity Bow for my level 1s right now purely because it allows me to rely on my crossbow for damage rather then using level 0 spells, however since I don't have a fairly high dex (or anything really, my stats are fairly balanced, 12, 13, 14, 14, 14, 14 before racial mods) switching out for magic missile might not be a bad idea. I don't really have her planned on being an archer of any sort, I just picked those spells since I didn't pick up a level 0 damage spell and they each last 1 minute.

If anyone wants to know Winifred before hand it might be difficult since she was such a shut in, but I intentionally left holes in my characters history to make it easier to adapt at a later point, I mean heck I didn't even assume that her dreams actually gave her real information or if they were just something her arcane powers conjured up, and I'm willing to go in either direction, if the Stolen Lands turns up no information about Aroden well Winifred won't be pleased, but at that point she'll already be too involved hopefully.

Oh, and I included an Armored Kilt in my equipment, if that's too cheesy and not ok, let me know and I'll remove it.

Oh, and I added Diplomacy to my short list, since I suspect to use it, a lot.

The biggest problem with Gravity Bow is you give up a round just casting it. Other than that it isnt a bad starter spell. Also as a sorcerer, you are going to be limited in your spell selection, so eventually you will have to trade those out, when you might have wanted to do other shuffling. For starter spells I've always been fond of the less damage based spells like color spray, grease, and sleep. While those get less effective down the road, they can be encounter enders at 1st level. A magic missile has never had that impact on an encounter.

I'm fine with armored kilt. One AC point is probably never going to be the deciding factor that saves your bacon with a 13 AC. I'm not fine with the Japanese armors. Those won't be available.

And you never know, info about Aroden could pop anywhere. :)


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1
GM Captain Trips wrote:

The biggest problem with Gravity Bow is you give up a round just casting it. Other than that it isnt a bad starter spell. Also as a sorcerer, you are going to be limited in your spell selection, so eventually you will have to trade those out, when you might have wanted to do other shuffling. For starter spells I've always been fond of the less damage based spells like color spray, grease, and sleep. While those get less effective down the road, they can be encounter enders at 1st level. A magic missile has never had that impact on an encounter.

I'm fine with armored kilt. One AC point is probably never going to be the deciding factor that saves your bacon with a 13 AC. I'm not fine with the Japanese armors. Those won't be available.

And you never know, info about Aroden could pop anywhere. :)

I expect to use most of my castings casting Abundant Ammo and not Gravity Bow, Gravity Bow will likely be saved for encounters that are easier to hit, and if I do swap out one of my level ones, it'll be gravity bow. The three spells you listed are ones I tend to avoid, even with only a 13 DC I'm not sure how I feel about effectively ending an encounter with a single well placed color spray or using sleep on the most threatening target, sure sleep as a spell is much less useful then the witch's slumber hex but I guess I just feel that a fight needs to be more honorable, even as a spell caster. If I was to swap Gravity Bow, I was thinking Mage Armor or Magic Missile, while magic missile may not have the same impact as a color spray, I don't want to end an encounter just as soon as it starts, but that is just me.

I figured that the Armored Kilt would be a much better choice then the japanese armors, and it probably doesn't even clash with my very expensive clothes that I used my money on to look more regal. 13 AC may not be that much better then 12, but it can make the difference between a confirmed critical and only a threatened critical if I'm lucky, but I don't intend to be close enough to have to worry about AC too much. And yes, I spent 80 of my starting 150 gold on my outfit and jewelry, I'm a noble Sorceress, I wanted to look the part. I also ditched the free outfit and decided against having a free outfit at all because of weight issues.


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

If I'm understanding this hireling topic right, I only need to hit DC 15 diplomacy check to find a lawful 15 pt PC class level 1 hireling? Or does the advanced 15 point build increase the DC, as I don't see it listed that it does, I only see it increasing cost.

At DC 15, I only need to roll a 4. This almost makes me feel bad about having +11 diplomacy.

EDIT: And actually, if it counts as a gather information and I'm looking for a human then I'd get the extra +3 insight and only have to roll a nat 1.


-[HP: 9/9]-

Checking in!

Thanks for picking me. Looking forward to this and if you haven't watched Code Geass, you might want to, to see how accurate I'm going to roleplay this character to his original concept. Also, it's an incredibly epic.


-[HP: 9/9]-

Also, what are all of your aspiring positions? Castor's aiming for High Priest (good call) while Ruler is what I'm aiming for, because Lelouch would have a hard time accepting anything less with his Tactics and Mental Attributes, but he's also good at identifying the strengths of others, so if a few of you are unsure, IC I'm sure he'd guide you with suggestions.

I've played a little of this campaign at a tabletop game before and things can get really interesting with how I use his spells, at times giving the whole party a huge advantage over the enemy.

With his personality, some of you may hate him while others may grow to love him and loyally follow his ideals, but it's a roleplaying game, so it's always nice to see how things pan out.

Additionally, with the inclusion of maps, I'll be getting pretty tactical with my positioning in fights, possibly being the (physically) weakest team member on board. :p

Anyway, I'm glad so many of you made it and am pretty thankful for being selected!

The 8 in Strength and Dex is something I don't normally do, but for this character, it was right as he's physically underwhelming, but mentally brilliant (a 15 in Intelligence when he doesn't even require that stat - yea, I chose to do that to represent his intellect in combination with his Wisdom, rather than giving him a 17 Charisma because that would have just been power gaming).

I sent you a PM Trips. You may have read it already and be in the process of deciding on things, but if you haven't had the chance, well, consider it a friendly reminder. :D

Just about to sign up to your forum now, so thanks once again. I really hope this doesn't die out as it's one AP I'd love to play until the end!

P.s. What was your deciding factor with Lelouch? He seems pretty high up there in the selection list. :)


M Elf (Falconer) Ranger 2 (Per: +9/(11 Human) Init:+4, HP 19/19 AC: 18//14/14 F: +4 R: +7 W: +2/4 vs enchantment)

I don't care who the ruler is, as long as its an elf, of course. ;)


Gobbo!
Winifred Lebeda wrote:

If I'm understanding this hireling topic right, I only need to hit DC 15 diplomacy check to find a lawful 15 pt PC class level 1 hireling? Or does the advanced 15 point build increase the DC, as I don't see it listed that it does, I only see it increasing cost.

At DC 15, I only need to roll a 4. This almost makes me feel bad about having +11 diplomacy.

EDIT: And actually, if it counts as a gather information and I'm looking for a human then I'd get the extra +3 insight and only have to roll a nat 1.

To have a chance at finding them, correct. It's easy to find people willing to work for coin, that isn't the hard part. I should have clarified that in the post though. An Advanced hireling is 25% harder to find, just like it's 25% more expensive. So, if you had a DC 15 check to find the one you wanted, you'd look at a DC 18-19 check for an Advanced one. Yep, still not a hard check I know.

Hirelings will come later, levels may have passed by then. So the checks themselves won't be difficult. They are aimed at anyone being able to find and hire them, not just the Diplomacy based characters. But first, you need to have a way to draw them into the area...


Gobbo!
Lelouch Vi Orlovsky wrote:

Also, what are all of your aspiring positions? Castor's aiming for High Priest (good call) while Ruler is what I'm aiming for, because Lelouch would have a hard time accepting anything less with his Tactics and Mental Attributes, but he's also good at identifying the strengths of others, so if a few of you are unsure, IC I'm sure he'd guide you with suggestions.

I've played a little of this campaign at a tabletop game before and things can get really interesting with how I use his spells, at times giving the whole party a huge advantage over the enemy.

With his personality, some of you may hate him while others may grow to love him and loyally follow his ideals, but it's a roleplaying game, so it's always nice to see how things pan out.

Additionally, with the inclusion of maps, I'll be getting pretty tactical with my positioning in fights, possibly being the (physically) weakest team member on board. :p

Anyway, I'm glad so many of you made it and am pretty thankful for being selected!

The 8 in Strength and Dex is something I don't normally do, but for this character, it was right as he's physically underwhelming, but mentally brilliant (a 15 in Intelligence when he doesn't even require that stat - yea, I chose to do that to represent his intellect in combination with his Wisdom, rather than giving him a 17 Charisma because that would have just been power gaming).

I sent you a PM Trips. You may have read it already and be in the process of deciding on things, but if you haven't had the chance, well, consider it a friendly reminder. :D

Just about to sign up to your forum now, so thanks once again. I really hope this doesn't die out as it's one AP I'd love to play until the end!

P.s. What was your deciding factor with Lelouch? He seems pretty high up there in the selection list. :)

I'll try to answer/comment on all of these :)

1. Positions are a long way away, I wouldn't get too invested in wanting to be a king just yet. Plus I think you will find you will have other people with just as strong of a claim as your own.

2. If you have played Kingmaker before, I expect you to treat this game as if you haven't. If I get a whiff of you using knowledge your character doesn't have it will make for a very unhappy GM, and I can promise you won't like the result. Plus, this one is going to change a lot because of the size of the party.

3. The wizard is brilliant. You are smart. :)

4. As to the PM. No Leadership feat as of yet. My final call is still out on it, so until I chime in otherwise, it doesn't exist. And you get Geas as a 6th level spell as a cleric. You will just have to be content to wait until then. I'm not making core mechanics changes.

As far as the deciding factor for Lelouch, a lot had to do with his background. You gave me a lot to work with, and that was a huge plus. You also scored very low in the "non-twink" department. The double 8's in stats nearly got you placed out of the running completely. I decided to give you the benefit of the doubt, but understand that I've got my eye out!

And FYI, that list is not in order. Some are near where there score might have put them, but it was all cut and paste from 6 different excel sheets. :)


M Varisian Human 1 Kineticist (Aether)

Just because the game is called Kingmaker, doesn't mean we have to have a king. We could make all of the roles within the kingdom to be council members and vote on major decisions and disputes within people's areas of expertise. The ruler at that point would simply be the face or even puppet of the organization, and possibly a tiebreaker.

How we develop this is up to us, and one person's ambitions can either bring us together or tear us apart, and our kingdom with it. Now I don't know about any of you, but I don't want to have to split up our resources among various factions simply because people throw tantrums and ultimatums around because they don't get their way.

Now do we want to establish a group prior to being selected for the charter? It would make for easier relations for everyone or at least familiarity with each other's motivations. It also would be more plausible that we would actually be chosen for such a venture instead of just throwing together a large group of complete strangers. If that were the case they wouldn't be looking for success but rather the abject failure of the mission.


-[HP: 9/9]-

Ah, it was a long time ago I played. I remember a few bits, but I never meta and never sway my decisions. All I try to keep the same are relationships between NPC's, so it feels like the character still.

Lesser Geas was the spell I meant. Full Geas is available and on the Cleric list, but Lesser Geas isn't, so I was just wondering about a homebrew Geas that works the same, but has no HD limitation and can be used as a standard action like lesser Geas, representing his power while locking off his other Spell Domains (Evocation, Conjuration etc).

So in short, I was asking if I could lock all other spell domains off to have lesser geas on his spell list (as per the Bard spell, functioning exactly the same and being available to use at the same level it would a bard, only being a spell I can use as a Charm Cleric as it's not on the Cleric list).

As for his stats, yea, I wasn't dumping them. If I could put his Dex down to a 5, regardless of whether it gave me points, I would have. He's a slow guy and extremely weak. :)


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

So, I was looking over my character sheet and realized I hadn't put a rank into knowledge: religion to represent my knowledge of Aroden, is it possible that my knowledge of Aroden is entirely historic since I have knowledge history, aside for the fact that I actually worship him?

Everything about Aroden at this point is historic, and he did some very important things, but my point in asking is that Winifred would likely know some of the more obscure things about him, considering she's been effectively studying him for over six years. Of course some of the obscure things she knows might be from her dreams and may actually prove false - so maybe the fact that I don't have ranks in religion will be a good thing.

I'm curious how my character scored on survivability now that I think about it. My stats are great for non-tweak, but that doesn't guarantee survival in combat especially.

Oh, and don't be surprised if Winifred starts deciding what guise of Aroden everyone would be, she's probably a little eccentric and all. The twelve guises of course being: beggar, thief, fisherman, hunter, shepherd, farmer, soldier, merchant, tailor, craftsman, artist, and scholar. It's not entirely a mistake that Winifred could easily fit into two of those roles, merchant and scholar.

As an aside, I dislike having 2+Int skill ranks per level, even if I effectively turn it to 4+Int with my skilled racial and the fast learner feat, I guess I'll feel better about that with Improvisation at level 3.


*Party Loot* *Helper Map*
Stats:
Barbarian/2 - HP25 AC16 T12 FF14 CMD17 | CMB +6 , +1EarthBrkr +7 (2d6+7/x3/B) | F5 R2 W0 | INIT+2 | Perc+6 Surv+6
Lelouch Vi Orlovsky wrote:
As for his stats, yea, I wasn't dumping them. If I could put his Dex down to a 5, regardless of whether it gave me points, I would have. He's a slow guy and extremely weak. :)

I believe we are witnessing a phenomenon known as 'Power Roleplaying'. ;)

As for a position in the Kingdom, I'm not sure yet. But it'll mostly likely be something that plays to his 'strengths'. Yup I just punned, shamelessly.

@Tshilaba - First of all, how do you pronounce that name?

Second of all, I've sort of written in Brom's intro to the adventure as a whim of fate and chance, and it suggests a lack of prior relationships with any non-barbarians. The story could be tweaked to include another party member, perhaps in a very fun way. I'm picturing Brom being the helpful passerby, and the victim (in the story) could be someone else in the group who'd been waylaid by bandits. Maybe even describe multiple bandit bodies the victim had already killed, but just got overwhelmed? If you're interested in this let me know, even just for the joy of creative story telling. ;)

Longish Entrance Story:

Entrance story
As he jogged through the beautiful forest trees, Brom thought back on his most recent encounter with the small men. It'd been days and days, and tens of miles since he'd seen a living soul, but as he ran he saw the signs of civilization more frequently, rising smoke to the east, a plowed fields a few leagues away, the sound of a tree being chopped by an axe. He avoided this placed for now, sensing that when it was time to make contact with a small man, his spirit would know it.

Then a surprisingly nearby sound came from off to his left, a mans death-scream, just on the other side of a small rocky ridge. He'd heard many men scream on the fields of battle, whether the screams small men or the People, and this was definitely a death-scream. Almost involuntarily his quietly running feet turned towards the ridge, his steps becoming softer and slower, until he approached the edge at a bear crawl, smoothly adjusting Krasa so the huge hammer would not scrape against the earth. Finally at the edge, he peered over, noting just two small men tucked in the relative shelter of the ridge. Lucky for Brom, the sun was at his face and not his back, so his shadow would not be seen breaking the ridgeline by the small men below. It was a bloody scene, the coppery scent of blood rising to his nose.

One small man, plainly dressed in nonmilitant small men garb -blood soaking those garments thoroughly, was lying on the ground as his lifeblood seeped out of him. The other man held a long and bloodied dagger in one hand, dressed darkly, and with armor showing at the edges of his clothing. He was rifling through the dying mans pack and clothes, ignoring the injured fellows weak attempts to push his hands away and stop the dark flowing blood. Brom shook his head, confused at the sight, it did not seem an honorable death, but the barbarian could not reason out the happenings, and so began easing himself up to crawl away and carry on with his business. But as he glanced down one last time, he saw the dying mans eyes were fixed on his, a mere 15' separating them. Blood was bubbling at his lips as he moved them silently, whatever words he was speaking to Brom forever remaining unheard. What made him stay however, was the appeal and honesty in the dying mans eyes. Something touched deep inside the Barbarian, and he knew what he must do. Remaining quiet, the tall barbarian stood and took a hold of Krasa in two calloused hands, and then leaped down the distance to the floor of the ridge. Landing heavily, but balanced, Brom lifted Krasa high overhead, even as the knife-wielding man froze and started to turn towards the unexpected sound. He'd never see his attacker, as the full weight and fury of Krasa crashed onto his small man head, obliterating it and crashing the dead bandit into the ground.

Brom sniffed and let Krasa fall to the ground, moving to the nearly-dead adventurer, checking his grievous wound without hope. The man, who'd never removed his eyes from Brom, managed a bloody smile, and reached a trembling hand into his jacket pocket. He removed a carefully folded sheet of paper, remarkably free of blood, and held it out to Brom with failing strength. He coughed a painful, blood-filled cough, and managed a few last words, "Take this Charter... head... Head west -- Oleg's Trading! Pharasma be praised." and died in the big mans arms. Brom sighs regretfully, the small man had seemed nice enough... for a small man.

Standing and moving to the very-dead bandit, not that Brom knew what he was at the time, he removed one of his axes from his belt with his right hand, and placed his left hand on the bandits chest. Taking a deep, excited breath, he drew the sharp edge of the axe across his forearm, drawing a bright bead of his own blood. He let his head fall back and held his arms out to his sides, basking in the self-inflicted pain. Then he turned and hawked into the dirt at his side, mixing spit and dirt into a tiny muddy puddle. Next he scooped up a glob onto his finger, and pressed the mixture into the fresh wound of his forearm, causing it to string with fresh pain. The barbarian then ignored that pain, and set about covering the first dead small man with rocks, not having a shovel to bury him. Once this was done he looked at the dark-garbed dead small man, and sniffed. Satisfied with his work he turned and headed due west, the folded piece of paper secured in his pack.


Male Human Ranger 2 | AC 14 T 12 FF 12 | HP 20/20 | F +5 R +5 W +1 | Init +4 | Perc +6

Just wanted to jump in and say hello, as well as thanks! I've been wanting to run through this for sometime and eventually DM it myself so really looking forward to playing!


Gobbo!
Winifred Lebeda wrote:

So, I was looking over my character sheet and realized I hadn't put a rank into knowledge: religion to represent my knowledge of Aroden, is it possible that my knowledge of Aroden is entirely historic since I have knowledge history, aside for the fact that I actually worship him?

I'm curious how my character scored on survivability now that I think about it. My stats are great for non-tweak, but that doesn't guarantee survival in combat especially.

I think Knowledge:History is valid in this situation, but keep in mind that dead gods do still have a following, so in matters pertaining to religious practices, rituals, and so forth you'd still need to play off of Knowledge:Religion. I'm willing to allow a good deal of knowledge with history though.

I really don't want to give scores away on people, as I don't want it to become a pissing contest between folks. Needless to say, I was impressed with your build, especially the fact that you had the most average stats in the group over all. Nothing below a 12, nothing above a 16. That was well done.


Gobbo!

Ok, so I'm working on a Wiki for the game. I think it will be the piece that helps solve the problem of 12 players. Forums are ok, but there is going to be a lot of info that gets buried.

Kingmaker Wiki

So, I need a volunteer to give me a hand with my first piece. You must have a pretty up to date and feature rich version of HeroLabs to assist with this. That means having most of the add-ons purchased for your version. If anyone has this and wants to lend a hand, let me know.


Male Human Ranger 2 | AC 14 T 12 FF 12 | HP 20/20 | F +5 R +5 W +1 | Init +4 | Perc +6

I can help out. I have everything except two companions or something for Pathfinder in Hero Labs.


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

I think I'll go with Gwen(llian) and Fred(erick) for my parents names, since Gwen+Fred=Winifred. Simple and not why I picked the name, but it works, also the mother's name is still Welsh, and I seem to like Welsh names for my characters. Not sure how well a Welsh name fits a Chelish woman, but the Germanic name definitely fits her noble father.

I'm going to pick Brunderton for city of origin, because it has a low population and seems like a suitable place for Winifred's father to have been sent to be a merchant after marrying her mother.


Male Half-Elf Cleric/Ranger(Guide) 1

Those names sound pretty good to me.

As far as names go, I've mostly been cheaping it out by using the names of various stars in the sky. Heh.


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

I use this it helps me to find names and I like to know the meanings/origins of the names I pick too so it's doubly useful.


Male Half-Elf Cleric/Ranger(Guide) 1

Oh yeah, I remember using that one before.


-[HP: 9/9]-
Brom Wolven wrote:
I believe we are witnessing a phenomenon known as 'Power Roleplaying'. ;)

Haha, well I have a concept and will stick with it whether it benefits me or not, but I really like this character.

Kinda hoping to have Lesser Geas on my spell list (every other GM has been okay with it, but I understand it's not for every GM to allow things like that) but we'll see.

I have no idea who has the highest Charisma score amongst us, but I'm sure many of us will be fighting for positions when it comes to Kingdom Building!

Looking forward to playing with you guys, so have a great weekend and I'll see you in game! :)


Gobbo!
Lelouch Vi Orlovsky wrote:


Kinda hoping to have Lesser Geas on my spell list (every other GM has been okay with it, but I understand it's not for every GM to allow things like that) but we'll see.

If it doesn't give you the spell per the SRD, then you don't have it. I'm not about to start tinkering with spell balance. If you want to be an enchanter you should have rolled a wizard. :)

Lelouch Vi Orlovsky wrote:


I have no idea who has the highest Charisma score amongst us, but I'm sure many of us will be fighting for positions when it comes to Kingdom Building!

While Charisma score matters, role playing matters more. There will most assuredly be times where you will be forced to deal with diplomacy by your actions and role play alone. No dice included.

And there will be no fighting over positions. My guess would be it will likely be handled by nomination. So remember that as you work with your companions.


-[HP: 9/9]-

Yea, I think that's the universal way it's done. You vote etc, and yea, how I created Lelouch was originally I was made to play a Cleric (I hated them prior), but realised a Cleric is THE best character for mind control. I just always found it odd they get Geas/Quest, but not Lesser Geas, which is a shame as that allows you to do it as a standard action.

It's weird, Enchanters/Wizards actually have a lot less Enchantment Spells available to Clerics. Command and Murderous Command aren't on the Wizard Spell List for example.

I'll work out what I should change my trait to then.


Female Aasimar Peri-blooded Enlightened Paladin / Kensai Magus 1

Any chance Aroden will be added to the Temples and Cathedrals list on the house rules? I'm sure Winifred would even be tempted to move the ancient capital of worship for Aroden from Westcrown.

And I will say that I am sure there are a few roles that would fit Winifred, mainly Ruler, Grand Diplomat, High Priest, and Magister. With her stat modifiers however, she would do well in any role.


Gobbo!
Winifred Lebeda wrote:

Any chance Aroden will be added to the Temples and Cathedrals list on the house rules? I'm sure Winifred would even be tempted to move the ancient capital of worship for Aroden from Westcrown.

At the start, no. But you never know what will play out between now and when it comes time to start building things. :)


Male Half-Orc
Vital:
HP: 11/11 AC: 15/ T: 12/ FF: 13, Perception +5/+6(traps), Initiative: +2, F: +2/ R: +4/ W: +1, CMB: +4, CMD: 16, Speed 30
Rogue 1 (Scout)
Skills:
Climb +7, Disable Device +8/+9(traps), Intimidate +6, Dung. +5, Local +5, Ride +2, Sense Motive +5, Stealth +5, Swim +7

Checking in.. sorry for the lateness, been busy all weekend..

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