GM Captain Trip's Giantslayer Adventure Path - Now with 50% more calories!

Game Master Chad Newman

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Loot List M gnome wizard (shadowcaster) 6 | HP 44 | AC 13 | T 13 | FF 11 | CMD 11 | Fort +5 | Ref +5| Will +6 | Init +2 | Perc +2

So, I'm going to assume that having Giz fly away on his griffon would be frowned upon...

"Ok...Getting out might be a little more difficult than getting in. I guess we could try to fight our way out, so maybe hide out in the sewer until dark and then sneak out."

Know(nature/history): 1d20 + 10 ⇒ (12) + 10 = 22 Could we lay claim to leadership of the tribe for killing the giant?


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

What's to the top of the tower with the rubble? Can we understand what happened there?


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

"It may not be. Perhaps the same rouse we used to get in may work to get out. If we leave one of these doors open and then set this room on fire the smoke should draw the keeps attention. Some will come to fight the fire and others will come to see if it's time to push their own claim. Meanwhile we can exit the way we came in...as unappealing as that might be. Those beds should burn readily and long."


Gobbo!

@Giz - Nothing really stopping you from doing so. You have at least 5 hours left on the activation.

@Jaghal - You can see some creatures moving about the top of the ruined towers. It shouldn't be a stretch that someone in the party could identify them as ogre-kin, an smaller offshoot of the ogre race.


Szacha looks at Corentin, visibly impressed: "That's a marvelous plan. The question is: Is it time to withdraw? What if there is an obvious next in line? We'll have accomplished little to ensure the safety of Trunau."

He pauses, then adds: "Another thought has been crossing my mind: What if the remaining horde joins the Storm Tyrant? We can't just leave; we need to make sure the horde disbands, no?"


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

Jaghal suddenly starts stepping lightly when he walks around the room. "So it's time for stealthy kills!" Of course, he's still making quite a lot of noise, but he's trying. "We could deplete their numbers while we are undetected! Strike swift as a quickling!"

"Maybe, just maybe, we could pretend the leader is still alive, playing with the door and some ogre voices, plus a head or two thrown out the windows to show she's pissed off enough so nobody will come to bother until tomorrow. Then when we are rested we can proceed with the solution of the problem." After all, he doesn't have much left regarding magic awesomeness.


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

"We have done what we can for Trunau. With what we've found the attack seems to have been solely a vain plot by Grenseldek to gain favor with this Storm Tyrant. With her dead and the heavy losses the tribe took in the attack I don't think whoever eventually takes charge will have much interest in us. Even before their leader's death it sounds like the different factions were at each others throats. I think the best we can do now is to make our way out as quietly as possible to give those that remain no reason to consider how all of this happened."

"As for the Storm Tyrant. We don't know enough to say much with great surety but if he wasn't interested in the tribes strength before I don't think the splintered remains will mean much to him. The victory we've achieved borders on the impossible. Let's make good on it and bring what we've learned back to Trunau."


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

Jaghal shrugs, not compleely satisfied but still comfortable with the option. "What a shame. Maybe next time, then." Secretly he's already wondering how many cookies he will be able to eat once they are back in Trunau.


Szacha listens to Corentin intently and nods his approval, but then an idea gets hold of him and he lifts a finger, asking for a few minutes.

Going through Gizsmith's pack, he uneaths some writing tools and starts scribbling crudely. He rolls the parchment and, with a wink, slips it in a crack, only partly hidden.

"Her Majesty's secret will!" he explains "It splits power in impossible ways. I hope they find it and respect her last wishes. It will get hot here. Fast!"

Linguistics to forge her last wishes: 1d20 + 5 ⇒ (9) + 5 = 14


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Having exhausted the other ways available on this floor Corentin gives the party a few minutes to rest and prepare themselves for the journey out. When everyone is set and Szacha's "helpful" succession plan is placed he cracks one of the doors to the balcony before tossing a torch onto the blanket covered beds. As the flames begin to catch and give off a black smoke he quickly leads the group back down through the keep and eventually into the pit they entered through.

There they wait in the filth filled tunnel for the impending chaos to cover their escape.

Sound good?


Great!

Szacha grins like he's never grinned before his family set course for Trunau. Once outside the walls, he insist they stay nearby tonwatch events unfold and pick stragglers if needed.


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

Sasha is all for the plan.


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

"Let's do it!" Says the mighty gnome.


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Gobbo!

Queue grand montage scene.

Eager to be done with the place, the party moves back through the upper halls until they reach the latrine where they made their initial entrance. Climbing back down into the filth was a foul prospect, but the secret entrance was likely their best route of escape, hoping to avoid conflict with the scores of orcs and ogres that were seen from above. Once in the sewage room, they make their way back down the tunnel to the entrance leading out into the barren moat area. Surprisingly the orcs that were present in the area when they entered are nowhere to be seen. Loud shouts begin erupting from further along in the courtyard, and the definite sound of battle can be heard from that direction.

Using his magical cloak, the god-being Jaghal quickly soars into the air to get a better look at the situation as the rest of the group make their way out of the tunnel and up the side of the moat wall. From high above, Jaghal easily makes out what can only be described as a grand melee. Orcs, ogres, ogrekin, and giants are all gathered in the main courtyard, and no clear battle lines seem to be drawn. Giants swing massive clubs through the air, crushing and hammering into orcs and ogres, while the smaller creatures hack and tear at the giant's legs and each other. One thing is for sure to the little gnome, there will be no clear winner to this fight.

Circling back towards the group, the gnome relays the information and suggests that now is the time to make a break for it. The party travels back towards the Esk, where the barge is still moored. Signaling to the crew, the group quickly boards and prepares for the long journey back up the river. The trip is mostly uneventful, with the downtime a welcome change from the pace that had been set for them since they first left Trunau. Several days later they reach their disembarkation point, and the captain and crew wish them each a fond farewell. Shortly thereafter, the party finds themselves back within the walls of Trunau, with much of the rebuilding complete and the city in much better shape than when they left it, nearly three weeks ago.

As news of their arrival spreads, the party is greeted by friends, family, and strangers alike. The entire town turns out to welcome the heroes home, and many hours pass before the seemingly endless supply of free drinks begins to lessen. The heroes each turn in for the night, some needing the help of others to make it home, but all thankful for the rest and relaxation coming their way that they have well-earned.

After several days of rest, the party is summoned to the council chambers where Halgra and Silvermane await to speak with them in private. Over the next few hours the heroes report what they have discovered and experienced since their departure, and recount the details of their mission to Redlake.

Most disturbing to the council is the news that this Storm Tyrant is gathering an army of giants. It is no secret that this army would threaten not only Belkzen (and the town of Trunau), but also the other human nations bordering the huge mountain range, including Lastwall, Molthune, Nidal, Nirmathas, and Varisia. Halgra and Silvermane both seem to greatly favor the idea of the heroes should encourage them to travel to the valley to try to stop this Tyrant before he can assemble his army, thus preventing untold bloodshed and destruction across western Avistan. Fortunately, the group found a map to this “valley of giants” among the dowry of the hill giant chieftain Grenseldek in Redlake Fort.

The group also produces the two halves of the geode, showing the city leaders what can only be some sort of map. Agrit Staginsdar immediately recognizes the strange map for what it is, a path to the secret location of the tomb of Nargrym Steelhand. Adventurers and treasure seekers have long sought the tomb, as according to dwarven custom, Nargrym was laid to rest with his armor, weapons, and riches, including the magical steel hand that allowed the hero to wield the giants’ own weapons against them.

Nargrym Steelhand was a famed giantslayer from the dwarven Sky Citadel of Janderhoff in Varisia. He slew many giants to defend Janderhoff’s mining interests in the Mindspin Mountains, even the fire giant Gunderoth, called Dwarfskinner, who scorched the living flesh from nearly 30 dwarven miners. But though Nargrym’s legend remains strong, the circumstances surrounding his death were grim and mysterious.

After Gunderoth’s defeat, Nargrym’s own squire and kinsman, Lokmorr Edergun, cravenly stabbed Nargrym in the back out of spite and jealousy. Lokmorr took credit for slaying the giant himself, claiming it had killed Nargrym, and was heralded as a hero. But a priest of Torag named Byrim Forgepride discovered Lokmorr’s crime and confronted the kinslayer about his betrayal and deception. Believing he might still pull off his ruse, Lokmorr turned upon the priest and slew him as well. Although Lokmorr tried again to cover up his dark deeds, he was unsuccessful, and the ruling council of Janderhoff branded his forehead with the mark of the betrayer, struck his family name from the dwarven histories, and sentenced Lokmorr to be trapped alive in the tomb of the hero he had murdered.

According to the map, the tomb lies on the way to the giants’ valley, and if it still exists, recovering such a cache would prove
invaluable in a fight against the Storm Tyrant’s giant horde.

Ok, thats the heavy part out of the way. We are now free to engage any of the NPCs you wish as well as handle any other activities you need. Selling of goods, upgrading gear, and so on. These next few days will probably be fairly free form, so please feel free to post individually with whatever actions you wish to take or discussions you wish to have. I'll consider any conversations with the council to be happening when you are all summoned, but there are obviously other NPCs that most of you have interacted with within the city that you are free to seek out.

Everyone advances to level 7!


Nice wrap up!

The days were long and slow for Szacha as they made their way down the river, back to Trunau. He spent his days on the deck, taking in the air, the view, the smells, his hands hard at work in penning the saga that was theirs. Reciting the exploits, the betrayals, the twists of fate, that were their bread and butter along this forsaken journey.

When the words were couched, then he picked up his father's violin and, wondering at his own strange fate and at the violin's revealed powers, he started putting music to lift the words.

And he cried as he played and sang, purging through tears the pain of loss and the joy of victory entwined.


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

It wasn't until the towns towers were in view that Corentin finally felt himself relax a bit. The journey back had been blessedly uneventful but it was still Belkzen and so vigilance was always needed. While aboard the ship the cavalier aided the crew as he could, now at least moderately proficient at some tasks, and spent time with the group. Noting Szacha's focus he let the man be for the most part, only checking in from time to time to see how he was doing.

As they neared Trunau he was happy to see it was not long before the towns outriders found and challenged them. After the first of many happy reunions Cor called back to the gnome behind him, "Hold on Jaghal!" and gave a challenging tilt of his head towards town to Sasha before he loosened the reigns and let Resolute surge forward. It seemed the horse was as excited as it's riders to be home again and in no time at all they were passing through the outer gates to the rousing cheers of the guards stationed there.

The first day back was a bit of a blur. After seeing to the animals and his gear he entered the Ramblehouse to find the place swarmed with people. Corentin barely managed to greet Cham before he was surrounded by well wishers, tale seekers and others who came out to see the returning group. At one point he quietly asked Szacha, "So will you be unveiling your masterwork tonight? The celebration lasted long into the night and Cor swore the hangover the next morning was more painful than any giants blow.

To be continued :)


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

Sasha, for her part, remains quiet and reflective on the way back to Trunau. If questioned, she answers in a cheery voice, but her mood remains grey. Clearly the little hunter is lost in thought.

As the near the town, her spirits seem to lift somewhat and she accepts Corentin's challenge, spurring Galor on to the best speed he can manage, while holding tightly to his scruff.

She joins in the celebration with the others, though she drinks only enough to dull her senses slightly. She was never one to overindulge, and tonight was no different.


The morning after the return celebration, Szacha wakes with his throat like a cat's tongue and his tongue like an ashtray. Parched, he reaches over the two wenches rolled with him in nothing but hay to grab at the pitcher he wisely brought with them to the stables.

The first mouthful, a mix of stale ale, hay, and ashes makes him reconsider his wisdom as he rushes up to spit it back away from the ladies of last night.

A similar scene repeats itself for the next few days, only with different women in different stables.

Looking like he feels, his voice extinct, he arrives late to the council and does his best to follow the conversations.

"So, in a nutshell *cough* we should visit the tomb and continue to the valley to hand this Storm Tyrant a taste of conquest, from the receiving perspective... How dangerous is this region? And I can't help but wonder what kind of foe we'll likely meet in this ancient tomb... I'd rather we be prepared against necromancy, no?"


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Corentin took a slow, deep breath, heavy with the scent of roses, and held it a moment before slowly releasing it. He'd awoken later than usual thanks to the nights festivities and earned himself a sour glare from Resolute for his tardiness. He was happy to see he wasn't the worst of the lot however when he found Szacha still in Cayden's embrace two stalls over. He briefly considered a watery wake up call for the skald but out of respect for the man's company let the idea pass. A well deserved brush down and a few extra carrots seemed to put him back in his horse's good graces and the two had proceeded to spend an hour racing the wind just outside of town.

After returning the cavalier had made his way to the small rose garden he maintained alongside the Ramblehouse. He was pleased to find that the plants had recovered well from the damage they took during the attack. New growth was evident in all the bushes and their blooms were plentiful. He spent time pruning and watering, enjoying the simple work beneath the warm afternoon sun until all was cared for. With his tasks behind him, he now sat contemplating the events of the last weeks.

So much tragedy and triumph has been squeezed into such a short time it was impossible to separate the two. Good men and women had died in defense of Trunau and the brave souls that lived within it. Corentin himself had stood but a hairs breadth from death on more than one occasion. The thought brought to mind the vision he had seen upon falling to the orcs' blades and later the words that spurred him back to consciousness on the ship. "You are needed" A simple phrase but one that held such weight of duty. Ever since surviving his companies destruction Corentin had suspected that Milani had been watching over him. Now he considered that perhaps she had always been with him, a seed waiting to flourish, and that it was he who had found her. Looking back on his life he could see how it had brought him to a place where he now understood the meaning of sacrifice and the power of hope.

It was a simple realization but once made it brought to the forefront the connection to the divine that he, and any who sought it, carried within. Having uncovered this link a new strength poured into Corentin and he sat for a time contemplating it. No longer did he merely suspect that the Everbloom's eyes were upon him but instead knew that he and the Goddess were bound together by their belief that peace, love, health and life were things worth fighting and dying for.

As the sun sank lower in the sky Corentin finally broke from his meditations and recalled the other reason he'd come to the garden. Reaching into his pocket he withdrew the rose seeds he'd taken from the Vault of Thorns. Carefully choosing a site he planted them with a prayer to Milani for each before heading back into the Ramblehouse to enjoy an evening with friends.


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

For the next few days, Sasha enjoys time at the Ramblehouse with her kinfolk. When the time for council comes, she is there early, eager to be on with it. "It's a safe bet that the tomb will be guarded by the restless dead. But I'm all for taking the fight to the Storm Tyrant!"


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

Jaghal is thrilled! When he sets off for some eagle mode he realizes how important was their battle, and how mighty was the resulting tale. Holy lord, he had done more in the previous weeks than in most part of his life. No wonder he felt so mighty! His confidence was rapidly growing, along with his power. If things continued this way he would really become a god!

Opposite to the other party members, the gnome was lively and talkative all the way back. He was eager to arrive back, of course, but also he was constantly focusing on the best moments of the previous weeks, so he could remember them forever. Of course, some friends perished along the way, and that made him really pissed, but he knew he was no god, yet. He did what was possible.

Anyway, one detail seemed to trouble the little gnome, being shown in constant questions using different prospects, all about the future of the party. As everybody was well aware of, Jaghal was not from around, and if they decided to remain back in Trunau he would be really disappointed, since he absolutely wanted to face this so called Storm Giant and see if it was made up of a storm, or just another fake. So he kept asking everybody about the future plans, and how should they kill this giant, or maybe if they were going to buy interesting things to back them up.

But eventually they arrived back at the rebuilt city, and the parties were awesome! Everything, from Resolute's sprint to Szacha's melodies, were a great sign that they did an awesome feat and were being welcomed as heroes. He was certainly expecting some fireworks or the like from Giz, and got kinda worried to see Sasha so quiet all this days, but maybe she had something in mind. He would ask later, probably.

Either way he drank and tested his mettle against the mightiest of the drinkers, celebrating their achievements. On the next days he prepared himself and developed some new powers to help on the upcoming journey.

I would like to know if we're gonna have money to by a philactery of positive channeling (which I don't find likely) but otherwise I'm gonna try to buy a belt of constitution, or to have my armor enchanted (+1 or +2).

When they finally were summoned to decide what they would do, he was thrilled to know that they actually asked them to go take on the Giant, which in his opinion made his life much easier, since he didn't need to convince the others, and also because he would not need to go alone!
"I'm in!! Let's see if Stormy is as powerful as he think he is." He's also worried about the details. "I think the weapons we found on the previous long-forgotten-chamber were priceless, and I would not pass the opportunity to have some more. If there are some zombies along the way, let them come!" You all know he can spread some love among them...


Szacha goes a little pale. From the tale or the stale ale is unclear.

"Silvermane, have you ever faced the restless? How de we harm them, or at least keep them at bay?"


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Cor spends the days leading up to the council meeting checking in with friends about town and drilling with the guard. Of special note he seeks out Brinya to make sure she's getting along well.

T10 for Gather Info = 21

He also makes arrangements for Martok's hammer and Johan's arrow to be delivered back to their clan. Knowing the importance dwarves put on their histories he takes time to write the tale of the events surrounding their heroic deaths and seeks Agrit's aid in translating it to dwarven.

At the council meeting Corentin aids in describing their journey, primarily pointing out his companions many key contributions to their success. He also makes special mention of the aid given to them by those they met along the way, commending Raag and his crew, Calrianne and telling Silvermane of the fate of his fellow druids and Mossmoon's assistance.

As with the others he is unsurprised by the council's request, having turned his own mind to the task after their escape from Redlake.

"What do we know of the area this giant calls his own?"


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

As the group sat back in the Ramblehouse one night Corentin, mead in hand and chair leaning back on two legs, asked, "So Gizsmith, you certainly chose a interesting time to visit Trunau. What brought you to our little section of the world?"


Corentin the Younger wrote:
As the group sat back in the Ramblehouse one night Corentin, mead in hand and chair leaning back on two legs, asked, "So Gizsmith, you certainly chose a interesting time to visit Trunau. What brought you to our little section of the world?"

Szacha beams at Corentin: "Yes! I want to hear the story!" and turns to face the Gnome.

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