GM Captain Trips |
With the entry to the giant bugs so crowded Bellanie decides to take the opportunity to look around the corner, just to ensure no other threats may be sneaking up on them.
[dice=Perception]1d20+7
Oh no!
As Bellanie moves up into the room, she sees movement to the south as a rather enormous spider creeps out from the shadows, disturbed by the noise of battle and now fully aware of the tasty little morsel that has entered its lair.
Add to combat, one big fat spider.
Bellanie Bursk |
Seeing the spider moving toward her she lets out a slight gasp but is also releaved she at least saw it before it was upon the others with no warning.
She quickly looks back to the others "Oh... there is some more vermin coming this way. Though it is much larger and of the spider variety!"
Corentin the Younger |
Reeling a bit from the pain of his wound Corentin grits his teeth and steps forward to try and finish off the second centipede.
Attack w/ Battle Axe: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
"I'll deal with these. Go help Bella" He calls back.
Finch of the Breeze |
Just to clarify things, I'm a bit lost with combat order: Finch's readied action went off just now. When does he act again? Also that's a very very big spider.
Johan Fletcher |
Johan moves to fire at the spider. That is a big bug. he notes as he studies it for a moment before firing on it.
Any chance you will let me use the shot I could not take before: "longbow: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25, 1d8 + 1 ⇒ (8) + 1 = 9 Precise and Point-Blank shot"
Knowledge Nature: 1d20 + 5 ⇒ (8) + 5 = 13
GM Captain Trips |
The telltale sign on the abdomen of this enormous spider is all you need to properly identify it. None other than a giant black widow, this spider is extremely poisonous and deadly.
Roll not high enough to gain additional insight
Finch still has an action, moving this round forward.
After the vicious bite from Galor, Finch fires off his shot just as Corentin steps forward and delivers another hammering chop with his axe, neatly parting the centipede in two. Further down the hallway another of the creatures moves around the corner, towards the armored man. It lashes out with its poison mandibles...
Attack: 1d20 + 3 ⇒ (12) + 3 = 15 Damage: 1d6 + 2 ⇒ (1) + 2 = 3
But the clicking pincers glance off of the man's solid armor with a ringing sound. Up ahead, Bellanie calls out a warning, having moved forward and spotted the slow but steady approach of another combatant, a giant black spider that glistens in the light. On that warning, Johan bolts forth into the room, loosing an arrow at the creature which impacts into its body with a solid thunk. The spider, not phased by the assault, moves forward and bites at the tiny halfling...
Big spider bite: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d8 + 6 ⇒ (8) + 6 = 14
That's going to leave a mark: 1d20 + 3 ⇒ (20) + 3 = 23
And the mandibles latch on hard to her arm, crushing bone as Bellanie's face contorts into a wild visage of pain. The spider maintains its hold for a moment, sending venom pumping into the rogue's arm. Her halfling vitality holds out however, and her body fights off the toxin.
Bellanie takes 14 points of damage from a max hit and luckily avoids the poison with a natural 20 on her save.
Finch is up, then the party and Finch are up. :)
Johan Fletcher |
Bellanie! Johan calls out in alarm as the spider bites the halfling. He shakes off the shock of the spider's attack and fires two arrows in rapid succession at the spider before stepping back 5'.
Rapid Shot 1: 1d20 + 6 + 1 - 2 ⇒ (15) + 6 + 1 - 2 = 201d8 + 1 ⇒ (8) + 1 = 9
Rapid Shot 2: 1d20 + 6 + 1 - 2 ⇒ (15) + 6 + 1 - 2 = 201d8 + 1 ⇒ (5) + 1 = 6
Note: -2 for Rapid Shot and +1 for PBS included. The dice are with me at the moment. but I know they are ever so fickle.
Finch of the Breeze |
~Last round~
Finch nods to Corentin. "Be careful. That wound doesn't look too good."
Hearing the rumble of combat just around the corner, Finch rushes ahead to see the spider.
"That's no mere vermin," he adds dryly.
I guess it's a good thing I've been practicing this spell...
Finch draws a clipping of holly from his pockets, and holds it in his closed fist, raising it high above his head. Sunlight filters in through the door earlier crossed by the party, as though a focused beam were striking his hand. When he gives a sharp druidic shout, Finch's hand bursts into flame; he seems unfazed by this.
Casting Produce Flame
~This round~
"Back, beast! Back!" Finch says, brandishing the flames towards the spider, hoping to drive it back before it does any more harm.
He approaches it carefully, and thrusts his flaming hand at its side, keeping ready to step back if it attacks him.
Fighting defensively, Produce Flame touch attack: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13Fire damage: 1d6 + 2 ⇒ (6) + 2 = 8
Knowledge(Nature): What does Finch knows about this spider?: 1d20 + 8 ⇒ (9) + 8 = 17
Bellanie Bursk |
Bellanie shrieks in pain as the spider bites into her. She struggles to get free and then runs back down the hall to get away from the thing, huddling on the other side of Sasha holding onto the wound.
Withdraw
Acrobatics: 1d20 + 10 ⇒ (11) + 10 = 21 If needed, if it has reach
Sasha the Mouse |
"Galor, kill!" Sasha commands, pointing to the spider, then follows suit, slashing at the monster with her longsword.
Galor vs. Spider: 1d20 + 4 ⇒ (13) + 4 = 17
Damage (bite): 1d6 + 1 ⇒ (3) + 1 = 4
Sasha vs. Spider: 1d20 + 3 ⇒ (19) + 3 = 22
Damage (longsword): 1d6 + 1 ⇒ (2) + 1 = 3
Crit confirm?: 1d20 + 3 ⇒ (4) + 3 = 7
Crit damage (longsword): 1d6 + 1 ⇒ (1) + 1 = 2
Corentin the Younger |
Bellanie's shriek of pain pierces Corentin's battle focus but he forces himself to push it aside, trusting his fellows to aid her. Taking another step forward he strikes at the last centipede.
Attack w/Battleaxe: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Hannah Little-Rabbit |
Hannah waves her flag. "Take heart! No spider could slay Bellanie!"
Inspire Courage: +1 to hit and damage. And: Flagbearer: +1 to hit and damage.
Iacobus |
As it becomes apparent that combat has been engaged, Iacobus calls upon his master's aid, suffusing his limbs with speed.
Swift action: expend one Fervor to cast Expeditious Retreat upon himself as a swift action.
Move action, move up to full 60' distance to get close to Bellanie's attacker
Standard action, attack the spider: 1d20 + 3 + 1 + 1 ⇒ (17) + 3 + 1 + 1 = 22, fist damage: 1d6 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10 Bludgeoning.
GM Captain Trips |
Gathering to the newest threat like a storm, the party presents a full assault on the giant spider, attacking from every angle. Bellanie, grasping her wound, quickly tumbles out of the reach of the spider, narrowly escaping another bite. Johan, from the back of the room, sends two more arrows flying towards the beast, both of them striking home. Finch, calling upon the forces of nature, invokes the power of fire and reaches towards the spider, burning it severely and filling the room with the stench of burnt hair and chitin. Sasha and Galor rush forward, the tandem team of halfling and wolf each scoring solid hits on the creature, its legs buckling under the assault. As the creature begins to collapse, Iacobus speeds forward and delivers a hammer blow from around the corner, crushing its head with a spray of ichor and fluids as the great insect falls to the floor, a few legs twitching violently in death throes.
Behind them, the satisfying sound of axe on wood signals the end of the last of the centipedes, as Corentin slices the thing neatly in two.
End Combat
Corentin the Younger |
Scanning the hall to be sure there are no more oversized vermin about Corentin turn and rejoins the group. Ignoring his own wound he kneels next to Bella, "Centipedes weren't big enough for you?" he says with a half smile. Calling back to the group he says, "Is everyone else ok? Bella is in need of healing."
Finch of the Breeze |
Finch dismisses the flames away with a flick of his hand, and approaches Bellanie.
"I'm sorry, this will probably sting a little," Finch says, crouching to Bellanie's height.
He concentrates and hums a few words of druidic. The incantation is warm and reassuring, representing the healing magic that it carries as Finch carefully lays his hands on either side of the bite wound.
Cure Light Wounds: 1d8 + 2 ⇒ (1) + 2 = 3 A one... obviously.
Finch cringes as the copious amounts of venom splattered across the wound hamper the magical healing.
"... I should probably have prepared more healing."
Bellanie Bursk |
Bellanie winces as Finch and Iacobus tend to her wounds but as they heal she smiles. "Thank you" then proceeds to give Cor a playful punch in the leg "At least it didn't get the drop on us."
11/17 HP
Corentin the Younger |
Corentin gives his own wince as the friendly gesture sends a stab of pain up his leg. He grins to see the halfling again in good spirits though and rises. "True enough. The hall with the centipedes looked like it takes a turn back toward the front of the building. Let's see if there are any other surprises there."
"Though perhaps if any of you have a bit more healing I could trouble you for a bit of it. Those bugs packed quite the bite."
GM Captain Trips |
Busy day here at work, slow to update.
Checking the hallway where the centipedes originated from does indeed reveal that it opens up to the outside of the plague house. Most of this room is in shambles, and the eastern wall has collapsed in a heap of rubble. A staircase to the northeast leads to a wooden loft upstairs; the area beneath the loft is filled with fallen beams, jumbled bricks, and other debris. Obviously the insects were nesting in this debris.
The support walls and pillars that once connected the Plague House to the huge boulder behind it have burnt and crumbled in the ruined chamber where the party encountered the spider, revealing nearly the entire face of the monolithic stone as well as much of the sky above. Jagged red runes have been painted onto the rock in long, broad strokes that reach from top to bottom. Those runes, as discovered earlier, spell out the word "Skreed" in orcish. A cabinet on the southeast wall and a tall bookcase against the northeastern wall are all that remain of the room’s furnishings.
Bellanie Bursk |
With the vermin dead and her wounds mostly healed Bellanie will go to work searching the place for any clues as to what else might have been going on here.
Sticking to the areas we have explored so far. Starting in the room with the beds and then onto the spider area.
Perception-T20: 20 + 7 = 27
Corentin the Younger |
Corentin stays with Bellanie and assists as he's able but mostly keeps watch for additional threats.
Assist on search: 1d20 + 6 ⇒ (15) + 6 = 21
Note Corentin's aid provides a +3
GM Captain Trips |
Going to assume that everyone is in on the search.
Checking the area to the northwest, the rogue carefully picks her way through the debris, ascending a short flight of stairs. Most of this wooden loft is still standing—this is the only remnant of the building’s destroyed second floor. The roofless chamber is completely exposed to the elements and filled with soot-covered debris, fire-damaged furnishings, and charred wooden beams. A large, soot-covered brass statue of a goddess with a longsword in one hand and a kite shield in the other stands precariously on the northern edge of the platform above a rickety flight of stairs.
This is a statue of Iomedae
Carefully canvassing the spider room, the party searches the various nooks and crannies of the burned out remains. One item of note discovered is a hopeknife, sitting in plain sight on one of the bookshelves. Its blade bears the inscription, “For Rodrik, my love.” The bookcase also has a false back, and looking closer a compartment is found that contains a fire-blackened ornate gold coffer, studded in gems. Pushing aside the rotted boards in the cabinet to the southeast reveals an iron flask and a copper flask, a beat-up steel scroll case, and two vials of holy water, all covered in ash and soot.
Finch of the Breeze |
Finch joins in the search, remaining vigilant.
Aid another, search: 1d20 + 11 ⇒ (10) + 11 = 21
"When we have more time, it would be good to investigate the origin of those creatures. Vermin of that size could pose a serious threat to the town."
Johan Fletcher |
I'd think vermin of that type just adopted this areas as viable lair space with little more to it. But that large spider has been eating something. Maybe there are husks somewhere. Johan keeps looking.
Anyone have appraise? Anyone cast Detect Magic?
Finch of the Breeze |
Good idea. Finch will augment his search with Detect Magic.
Corentin the Younger |
Corentin gives a respectful bow to the image of the Inheritor T10 K: Religion=11. When they find the hopeknife in such an obvious position Corentin says, "Rodrik said he'd lost this and was unable to find it even after searching. Someone put this here after his last visit either for him to find or for us."
Are the "rickety flight of stairs" the ones that lead up to the loft or another set?
Iacobus |
Knowledge (Religion): 1d20 + 5 ⇒ (3) + 5 = 8
Spellcraft: 1d20 + 5 ⇒ (12) + 5 = 17
Calling on Kurgess' holy strength, Iacobus examines the items of note.
Cast Detect Magic
GM Captain Trips |
@Corentin - Yes, those were the short stairs leading to the shrine.
Finch and Iacobus go over the discovered items, finding that both flasks do indeed radiate magic as well as the contents of the scroll case, which contains three scrolls. Neither the coffer nor the scroll case itself radiate magic.
Using his knowledge of such things, Iacobus takes a closer look at the flasks, examining the contents and comparing them against items he had studied in the past. Noting their auras he determines that one is a potion of shield of faith while the other is an oil of magic weapon. The scrolls however, are foreign and unfamiliar to him.
Finch of the Breeze |
Woops. Hadn't seen the captain's post when I posted.
"I can only agree, Cor. If whoever is behind this had wanted to hide it, they didn't do a very good job."
Corentin the Younger |
"Perhaps they hoped we'd find it and leave without looking further. Regardless let's see to the rest of the building."
When the party is ready to proceed Corentin moves to the door near to where the spider attacked from and opens it.
Anyone up for throwing Cor a heal? Hopefully the temple of Iomedae will give us a wand of CLW in gratitude for getting their coffer back but until then Corentin is a bit of a burden in the healing department.
Sasha the Mouse |
Sasha nods at Johan's suggestion, even as she moves into a position behind Corentin, ready for him to open the door.
Johan Fletcher |
Johan Fletcher wrote:We should identify the potions and scrolls if possible before we proceed. Johan warns. There might be some healing available there.You must have missed my earlier post. Iacobus was able to identify the potions, but not the scrolls.
I guess I did miss that. Normally you can read the scroll if you can use it, right? We have no arcane caster in this group though so we might not be able to ever read it. Note also that Iacobus has not told us what the potions are yet or offered to hand them out for use, so I think my comments makes good sense still. :)
Finch of the Breeze |
That, or I could prepare Read Magic tomorrow. :P
"Let's hang on to the scrolls for now," Finch suggests. "I don't think any of us can make sense of them right now, but the night winds bring wisdom; tomorrow, I am confident I will be able to read these."
Corentin the Younger |
Waving Bellanie up and pointing to the chest Corentin moves to the top of the stairs and stands guard.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Sasha the Mouse |
"Looks like we're going down," Sasha says, looking to her companions. She hesitates to wait for Bellanie to check the chest. "Be careful, soră," she says.
Soră is a halfling term of affection, roughly translating to "sister."
Iacobus |
untrained Stealth: 1d20 + 2 ⇒ (1) + 2 = 3
Perception: 1d20 + 8 ⇒ (18) + 8 = 26
Cautiously, perhaps too cautiously, Iacobus trails Bellanie as she makes her way down, ready to respond immediately if a new threat should make it's presence known.
Finch of the Breeze |
Finch opts to stand guard alongside Corentin, still pondering the large vermin.
Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Bellanie Bursk |
Earlier
As the others work to discern the magic behind the various items they found, Bellanie checks the coffer, first for traps and then for what it may hold.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Now
Bellanie follows Cor and moves to check the lockbox before anything else. Seeing if their are any traps or locks before attempting to open it.
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
GM Captain Trips |
Bellanie moves up to the heavy chest, inspecting it carefully for traps that may have been left to protect its contents. Finding no trap, she examines the lock and finds it is not only locked, but appears to be protected by magical augmentations to the lock itself. Pulling out an exquisite set of tools, she begins working on the soot-blacked lock, attempting to bypass the protection built into the container.
Disable Device, Lock - Take 20 = 30
After a few minutes of work, there is an audible click from the strongbox and the halfling steps back, admiring her work. Lifting the lid slowly, Ballanie finds a potion bottle, two scrolls, a hand crossbow, and a thick belt quiver containing small bolts nestled inside the chest.
Going to assume we will check these items to help save posting!
Iacobus - Spellcraft, Take 10 to Identify = 15
Peering at the potion, Iacobus comes to the conclusion that it is a potion of darkvision. He also takes a look at the scrolls and understands one of them, a scroll of ghostbane dirge. As others look over the items Finch can tell that the other scroll is a scroll of barkskin. The hand crossbow appears to be of exceptional workmanship and the bolt case contains ten normal bolts, 10 cold iron bolts, and 10 silver bolts, all suited for the hand crossbow.
Hand Crossbow is a masterwork weapon.
Bellanie Bursk |
Before heading down the stairs Bellanie pops her head into the adjoining room just to look it over.