GM Captain Trip's Giantslayer Adventure Path - Now with 50% more calories!

Game Master Chad Newman

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Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Corentin stomps down on one of the last rats which makes a satisfying crunching sound bneath his boot. Even with the horror of the swarm dissipated he can still feel the foul effects of their bites lingering.

"I have a few, let's hope they aren't needed though." the Cavalier says giving Johan and Gizsmith each a flask of alchemist fire.

Sheathing his morning star he picks up his axe and looks ahead.

"What is that?" he says in a mix of curiosity and awe.

Jaghal was link up for both rounds? Not sure if I should add 5 or 10 hp back to Corentin. Also I have a CLW and CMW potion do you wnat to take the CMW to potentially offset the link damage?


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

That's why I don't like swarms... Then I didn't spend my last channel, right?

@Corentin you healed 10 hit points during combat.

Jaghal drops the link to check the wounded and see how they are doing before selecting their best healing option. "Yes, in this case I also do, but it won't be enough to kill these creatures..." He shakes his head, disappointed by having no options to heal the wounded in these case, aside from the bites. He sounds sad when he talks about the creatures. "These were shadow rats. Shadow rats are essentially undead rats that can assume an incorporeal form. They drain your strength along with your blood, and can deliver diseases, which will take some time to set in. If we're alive after this venture I'll take a look to check if any of you was infected with anything, so we can treat it fast."

"Get close. Healing Wave!"
Channel: 2d6 + 1 ⇒ (6, 3) + 1 = 10


Gobbo!

@Jaghal - Correct, you did not need to use the last channel in combat.


"Splendid... Let's get going then. The sooner I'm out of this hole, the better!" says Szacha with a bitter voice as he follows Corentin, shoulders low.


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

Then you're fully healed guys. Aside from the strength damage, of course.


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Continuing south until the wall with the giant looking skeleton comes into view. At that point Corentin stops and stares.


Loot List M gnome wizard (shadowcaster) 6 | HP 44 | AC 13 | T 13 | FF 11 | CMD 11 | Fort +5 | Ref +5| Will +6 | Init +2 | Perc +2

I have 3 acid flasks and an alchemical fire left.


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

"I was thinking, maybe those rats were the ones responsible for the unconscious guy outside? I mean, if they sapped his strength he would be just like that, wouldn't he?"


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

"That was Silvermane, he's the keeper of the Hopespring. It may be as you said though from the rumors I've heard he's a druid of some power. I am surprised to find such creatures here though. He's tended to the place for longer than anyone can remember. Do you know much about them? Could they have been summoned by our quarry?" Corentin asks as he gazes at the towering bones.


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

Jaghal thinks for a bit before answering. "As far as I recall those creatures are almost like mundane rats. They gather together to survive, forming swarms, but as they are undead I would say there's a chance they have been summoned here, yes."


Gobbo!

Dark water, thick mud, and silt cover the floor of this cavern, separated from the rest of the cave by steep cliffs and muddy escarpments. A trickle of water can be heard from the east. As you follow the natural bridge up, you come to a wide ramp that slopes down to the floor at the western end of this cavern. Half a dozen huge humanoid skeletons, each ten feet tall or more, line the walls of the cavern, standing in silent vigil. At the feet of one of the skeletons is the prone form of a troll, similar to the kind you encountered in the Plague House. Its body is torn and shredded, bites and claw marks covering most of its skin.


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Corentin points at the fallen troll. Keeping his axe at the ready he advances down the ramp.

Heading down to where the ramp "T"'s?

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

Looks like that rat swarm got him. Johan says as he moves to inspect the body for both signs of life and anything valuable or of use.


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

Jaghal finishes healing himself, before he forgets, and reactivates his Life Link with Sasha, Szacha and Corentin.
Cure Light Wounds: 1d8 + 4 ⇒ (5) + 4 = 9

"Funny thing. I heard trolls regenerate... That swarm must have been devouring it pretty fast to be able to kill it.... Can you imagine if they were clever enough to have endless food?" He approaches the troll, checking if the wounds match the attacks of the rat swarm.
Heal: 1d20 + 4 ⇒ (8) + 4 = 12


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

I believe the troll is down in the mud pit area surrounded by the giant skeletons.


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

In which case Jaghal follows the perceptive Corentin, waiting for the best opportunity to approach the troll.


Gobbo!

Moving down the slope, the party comes to an intersection, one path heading north along the wall and over a running stream which disappears under the rock, while another path heads east, through the depression where the huge skeletons line the walls. As the group approaches the corpse, hoping to get a better look at the body as well as investigate it for possible plunder, one of the skeletons tears itself from the wall, grasping an old broken spear in its bony hands. The creature's hollow eye sockets reflect no emotion, but its jaw hangs open in what could only be perceived as a scream of rage at your intrusion into this hallowed place.

Initiative!

Corentin: 1d20 + 2 ⇒ (14) + 2 = 16
Sasha: 1d20 + 2 ⇒ (3) + 2 = 5
Johan: 1d20 + 4 ⇒ (5) + 4 = 9
Gizsmith: 1d20 + 2 ⇒ (3) + 2 = 5
Szacha: 1d20 + 3 ⇒ (11) + 3 = 14
Jaghal: 1d20 + 1 ⇒ (20) + 1 = 21

Big Ass Skeleton!: 1d20 + 4 ⇒ (16) + 4 = 20

Jaghal will be able to act before the skeleton goes, and can then take his normal action for the first round.

The giant skeleton shambles towards the group, its spear held out before it. It closes the distance quickly, stabbing the weapon at Corentin once it gets within range. The attack, no matter how powerful, is delivered poorly, and the cavalier quickly blocks the otherwise devestating blow with his shield, a loud crash and ringing sound echoing through the cavern as metal on metal collides.

The party is up!

Dice:

Attack vs Corentin: 1d20 + 12 ⇒ (6) + 12 = 18 Damage: 2d6 + 7 ⇒ (3, 4) + 7 = 14


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

Feeling less than helpful in direct melee, Sasha elects to use her staff, instead.

Sasha vs. Skeleton: 1d20 + 5 ⇒ (2) + 5 = 7
Damage (sling staff): 1d6 - 1 ⇒ (1) - 1 = 0


Szacha feels his arms burning as he brings his bardiche to bear. He curses silently the shadow rats for stripping him of his strength as he feels the weapon react more sluggishly than he would like.

Nonetheless, he manages to bring it above his head and swing it at the skeleton's extended arm.

Bardiche PA w/ Str penalties: 1d20 + 4 ⇒ (13) + 4 = 171d10 + 6 ⇒ (2) + 6 = 8


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

Once again Corentin let's his axe fall to the ground and draws his morning star, the heft of the Everbloom's chosen weapon feeling right in his hand. Stepping forward he engages the undead horror.

If possible 5' step and attack, if not then full defense and move into melee range.

Attack if possible: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
Damage: 1d8 + 3 - 2 ⇒ (2) + 3 - 2 = 3


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

"Huh, guys, I think we chose the wrong direction..." He points at something coming from the shadows, but it was already too late... The monster was already there, and it was huge! They would certainly have a problem against such creature... Anyway, Jaghal tries to circle the creature to flank it, not it the surprise round but maybe on the next one, even if he draws an AoO.

Nevertheless the brave gnome races around the undead thing, trying to to put it to rest for good!
Longspear: 1d20 + 4 ⇒ (20) + 4 = 24 Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Confirmation: 1d20 + 4 ⇒ (16) + 4 = 20 Damage: 1d6 + 1 ⇒ (4) + 1 = 5

"Hey big dumb skeleton! Why don't you pick on someone your own size?" He tries to call the attention of the thing.

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

Johan allows the longbow that has served him so well fall to the ground. He steps up the skeleton pulling is morning star and attacks it.

Unsure how large this thing is. Is it huge, or larger? So I cannot tell if its a 5' step or more. If more Johan can tumble at +9 to avoid an aoo. Also it does not look like people are moving their icons in roll20. ???

Morning Star: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 2 ⇒ (7) + 2 = 9


Gobbo!

Its mechanically a large, but the icon was sized poorly so I resized it to a huge for display purposes. It does have reach, so acrobatics would be needed to get in range without provoking.


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

I don't see our new friend on the map.


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

Neither do I. Anyway, is there any appropriate knowledge about it?


Loot List M gnome wizard (shadowcaster) 6 | HP 44 | AC 13 | T 13 | FF 11 | CMD 11 | Fort +5 | Ref +5| Will +6 | Init +2 | Perc +2

Round: 1
Hp 23/23; AC 17(13)/13T/11FF; CMD 11
+3F/+3R/+3W
Buffs: Mage Armour

"Wow! That's a big skeleton! Let's get a look at it."

Cast dancing lights on the skeleton.


Gobbo!

Blah, he's on the GM layer. My bad! :)


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

Ok, I should draw one or more AoOs from moving there, than. AC 25 if giant, 21 otherwise. Don't crit on me, ok?
Jaghal also has light, cast on his spear, btw.


Gobbo!

Got it


Gobbo!

Sorry on that delay, had to figure out how to sort out the mess that is everyone rushing into threatened range first, because someone is going to be the unlucky recipient of a spear to the face. Makes sense that Corentin would be the closest, and most natural one to advance, so he gets the honor. :)

Wading in to melee with the giant skeleton, Corentin raises his shield as he advances, ready to meet the challenge head on, morning star in hand. The strike hammers against the cavalier's shield, sending a numbing shock through his shield arm with the force of the blow, but his defenses hold strong, and the attack fails to cause any real injury. Szacha strides forward, bringing his bardiche down with a hard chop against the thing's arm, the weapon barely striking the creature and sending only small shards of bone flying away from the limb. From the rear, Sasha loads and fires her sling-staff at the skeleton, but the attack flies wide and misses the undead monstrosity completely. Johan leaps into combat, morning star heavy in his hands as he sweeps at the skeleton, striking it hard and breaking off bits of bone in the process. Jaghal maneuvers around the giant, sending his spear deep into the ribcage of the titan and splintering bone with the powerful strike. Gizsmith conjures several glowing lights, sending them flickering about the creature's body, illuminating it in the darkness.

Mouth open in a silent roar of challenge, the creature lashes out with several attacks. Seeking the source of the attacks that injured it, the giant thrusts its spear at Jaghal before reversing the strike with uncommon skill and sending the butt end of the weapon backards towards the morning star wielding ranger. The initial strike is clumsy, digging a deep furrow into the ground as the much larger creature tries to hit the tiny gnome. The reverse strike, however, is far more effective, catching the ranger in the face with the wooden haft of the ancient weapon, and knocking him silly.

Johan takes 14 damage from the attack.

The party is up!

Dice:

AoO vs. Corentin (Total Defense): 1d20 + 12 ⇒ (4) + 12 = 16 Damage: 2d6 + 7 ⇒ (3, 2) + 7 = 12
Attack vs. Jaghal: 1d20 + 12 ⇒ (1) + 12 = 13 Damage: 2d6 + 7 ⇒ (4, 6) + 7 = 17
Attack vs Johan: 1d20 + 7 ⇒ (17) + 7 = 24 Damage: 2d6 + 7 ⇒ (2, 5) + 7 = 14


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

Sasha vs. Skeletor: 1d20 + 5 ⇒ (20) + 5 = 25
Crit Confirm: 1d20 + 5 ⇒ (13) + 5 = 18
Damage (sling-staff): 1d6 - 1 ⇒ (1) - 1 = 0
Crit damage: 1d6 - 1 ⇒ (6) - 1 = 5

Sasha flings another stone at the towering skeleton.


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

Jaghal sees his previous attack doing some actual damage, and although he saw Johan was hurt, it would be best to keep striking at the creature. He just took a step to the side to spread its focus even more, and then attacked!

Longspear Flanking: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

The ache in his shoulder from the skeletons blow causes the cavalier to wince. When it turns it's attention to his companions however he tries to take advantage of it's split focus and aims a strike at it's leg.

Attack w/ Flank: 1d20 + 6 + 2 - 2 ⇒ (5) + 6 + 2 - 2 = 11
Damage: 1d8 + 3 - 2 ⇒ (4) + 3 - 2 = 5

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

Johan takes the strike to his face and sees stars as he feels more than one tooth loosen in his mouth. But his resolve is undampened and he strikes again, although this time less powerfully.

Morning Star: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 221d8 + 2 ⇒ (2) + 2 = 4


Szacha curses as his bardiche seems to have little effect: "I can abrely injure that thing! What's going on?!" he shouts to his companions as he tries another blow.

Bardiche PA w/ Str penalties: 1d20 + 4 ⇒ (16) + 4 = 201d10 + 6 ⇒ (3) + 6 = 9


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

"There's no flesh for your blade to cut Szacha. Your flail will serve you better." Corentin calls out to his friend.


Szacha nods and draws his flail.

Move action.


Gobbo!

Sasha launches another stone at the creature, the flying projectile hitting it in the skull and dislodging an ancient looking tooth as the stone lands with a loud crack. Jaghal connects again, but the weapon seems ineffective against the bony monstrosity. Corentin and Johan press the attack from the front, the cavalier failing to connect but the ranger managing to land another solid blow with his morning star. Szacha, flummoxed at the creature's ability to resist damage, still manages to land a strike, which does minor damage. Gizsmith, low on magic and unable to muster up a spell to strike the creature down, fails back to his trusty crossbow, hoping to find a weakness in the creature's defenses. The bolt lands, and what looks to be a solid hit is foiled by the thing's hard skeleton, failing to damage the creature.

Continuing to press the attack, the giant undead thing switches focus, thrusting his spear at Szacha before aiming a follow up attack at the ranger with the painful weapon. The attack against the skald is precise and nearly catastrophic, the huge weapon spearing the man in the chest and driving through his armor. The follow up attack is off, and Johan easily avoids the blow.

Szacha takes 14 damage. The party is up!

Dice:

Gizsmith Attack: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18 Damage: 1d6 ⇒ 1
Gizsmith Crit Confirm: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11 Damage: 1d6 ⇒ 6
Attack vs Szacha: 1d20 + 12 ⇒ (19) + 12 = 31 Damage: 2d6 + 7 ⇒ (2, 5) + 7 = 14
Attack vs Johan: 1d20 + 7 ⇒ (8) + 7 = 15 Damage: 2d6 + 7 ⇒ (1, 3) + 7 = 11


Szacha shouts in a mix of pain and anger, but the flail in his hand and Corentin's advice gives him hope that he will see through this fight.

So he fights, stepping closer and strikes at the skeleton's leg.

Flail PA w/ Str penalties: 1d20 + 3 ⇒ (19) + 3 = 221d8 + 6 ⇒ (4) + 6 = 10


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

"Hold strong! Together we will see this monstrosity to the ground!" Corentin calls out to the party.

Attack: 1d20 + 6 - 2 + 2 ⇒ (9) + 6 - 2 + 2 = 15
Damage: 1d8 + 3 - 2 ⇒ (2) + 3 - 2 = 3

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

Maintaining his flanking advantage Johan presses the attack. This thing is tough! How many hits can it take?

Morning Star: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 191d8 + 2 ⇒ (6) + 2 = 8


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

Szasha heals 5.

Jaghal transfer some life force to Szacha who had just been wounded, and the small guy keep distracting the creature by attacking it. At least he does not lose his sense of humor. "Don't worry, it's dead already!"

Longspear: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Female Halfling (avenging) Hunter 7 || HP 64/64 (64/64 nonlethal) || AC 16/13 Tch/14 FF || F+7 R+7 W+4 (+2 vs. fear) || CMB +5 CMD 17/15 FF || Init +2 || Perception +12
Galor HP:
57/57

Sasha launches another projectile at the skeleton.

Sasha vs. Skeletor: 1d20 + 5 ⇒ (19) + 5 = 24
Damage (Staff-sling): 1d6 - 1 ⇒ (5) - 1 = 4


Loot List M gnome wizard (shadowcaster) 6 | HP 44 | AC 13 | T 13 | FF 11 | CMD 11 | Fort +5 | Ref +5| Will +6 | Init +2 | Perc +2

"Go get him team!!"

Full defense


Gobbo!

Szacha brings down the flail with ruthless effectiveness, bashing the creature severely and sending bits of bone flying in all directions with his attack. Johan and Jaghal follow up with attacks of their own, crushing and piercing the creature and driving it down to a knee as Corentin lines up a swing, only to miss the giant undead monstrosity. From behind the ranks, a single stone sails through the air, connecting with the beast's skull and knocking it from the thing's spinal column. The bones fall to the ground, inert.

End Combat!

Liberty's Edge

Male Human [AC: 20/14 tch/16 ff; HP 49/49; Frt +6, Ref +9, Will +3; Init +5; Perc +10 and Darkvison 60' 40 minutes/day] Ranger/Infilitrator 5

Breathing hard, Johan puts his morning star back in his belt and moves to retrieve his bow. It is evident that he is wounded from the way he walks.


Male Human Cav 6/Sent 1 | AC 21 T 10 FF 21 | HP 61/61 | F +8 R +4 W +3 (+2 v Charm/Comp) | Init +2, Perc +9, Chal 2/2, Tact 2/2 (6 rnds), Inspired 1/1
Resolute:
AC 21 T 11 FF 19 | HP 60/60 | F +9 R +7 W +5 (+4 vs Ench) | Init +1, Per +5

"Well done!" Corentin calls to the group. When he reaches down for his battle axe his muscles make their displeasure at their recent rough treatment known. Flexing his shoulder a bit to get regular feeling back into it after the giants blow, he reflects on how much they had all been through in such a short time.

"What time is it I wonder. Has an hour past? Two? It seems as if the dawn should be upon us." He puts such thoughts to the side with a slight shake of his head.

Axe in hand he walks to the troll while keeping a wary eye towards the other great skeletons ringing the area.

If he can get there without incident

The axe rises and falls swiftly sinking deeply into the prone form.

"Let's search this area quickly, burn the body and move on. Are there signs as to where our the humanoids and wolves went?"


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

"Jaghals, that was close!" The gnome watches as Johan walks in a weird way, clearly hurt, so for the moment he changes his Life Link, targeting Johan instead of Sasha, but keeping Corentin and Szasha. This last one heals a little bit more, as Jaghal transfers some vitality to him, and Johan recovers from the wound, not completely, but enought to be able to take one or two more of those. Szacha heals another 5 (for 10 total) and Johan heals 10.

"Is anyone else hurt?"


Gobbo!

One interesting thing about flood trolls, without regular contact with water they lose their regeneration abilities and gain natural armor instead as their hide thickens. This one was not regenerating when the rats made a meal out of it.

@Jaghal - LOL :P


Godling 6 | AC 21 T 12 FF 20 | HP 56/63 | F +6 R +4 W +6 | Init +1, Perc +8, 1st 2/7, 2nd 1/6, 3rd 1/4, Cha 0/5, LL Gz/Sa/Co/Ga/Sz

Jaghal, the god, even gets the one thousandth post. "Yes, yes, I know. The enemies have no chance if we get the 1000th post...."

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