drbuzzard |
Trench fighter certainly helps, but I can make something worse with a thrower actually (well not worse due to firearm rules, even with my nerfs +10 to hit is a lot after all).
Fighters are just plenty badass at high level nowadays.
After all the bombs, the giant goes down.
Then from behind you a fireball lobs into the party and erupts. Looking back you see a human in robes who has stepped out of a room.
fire damage: 17d6 ⇒ (3, 6, 4, 4, 4, 5, 4, 2, 2, 6, 3, 4, 5, 5, 1, 2, 1) = 61 DC 26 reflex for 1/2
also 5 magic missiles strike Jan
5d4 + 5 ⇒ (1, 4, 1, 1, 3) + 5 = 15
You are all up.
Robert "Bo" Hardin |
Reflex: 1d20 + 26 ⇒ (11) + 26 = 37 take 30
Yap: 1d20 + 26 ⇒ (7) + 26 = 33 take none with evasion
Bo moves towards the caster and reloads.
Yap channels.
Heals: 9d6 ⇒ (2, 5, 4, 2, 5, 1, 3, 6, 5) = 33
"Boom" |
1d20 + 26 ⇒ (10) + 26 = 36 reflex
takes 31
Boom lets his wounds knit together then zips down the hall haste and hits the caster with a dispel bomb
Mutagen, PB/haste/heroism/DC 27: 1d20 + 19 + 1 + 1 + 2 ⇒ (7) + 19 + 1 + 1 + 2 = 30 for 9d6 + 1 + 9 ⇒ (3, 6, 3, 6, 6, 6, 6, 5, 3) + 1 + 9 = 54 splash 10
Dispel: 1d20 + 17 ⇒ (12) + 17 = 29
Januarius ibn Fahlad |
Reflex: 1d20 + 19 ⇒ (3) + 19 = 22
Well that figures.
Too focused on the sudden appearance of the caster to escape the fire and he flinches as the flames bloom around him as he takes the magic missile hits. He snaps a shot off at the wizard.
Son of a b##@%.
Attack (Lever-Action Rifle): 1d20 + 39 ⇒ (20) + 39 = 59
Attack (Lever-Action Rifle, Confirm Critical): 1d20 + 43 ⇒ (5) + 43 = 48 Sigh.
Damage (Lever-Action Rifle): 1d10 + 24 ⇒ (9) + 24 = 33
Damage (Lever-Action Rifle, Critical Damage): 3d10 + 72 ⇒ (10, 2, 5) + 72 = 89
Robert "Bo" Hardin |
Spellcraft?: 1d20 + 24 ⇒ (12) + 24 = 36
Bo moves within 30' and fires once at the mage.
Attack: 1d20 + 20 ⇒ (5) + 20 = 25 steel
Dam: 1d8 + 18 ⇒ (8) + 18 = 26
Robert "Bo" Hardin |
He looks like the staues of Karzoug we've seen?
Arcana on Wall: 1d20 + 24 ⇒ (15) + 24 = 39
"Boom" |
Well that was lame. Jan, can you deal with that wall please?
"Boom" |
oops sorry! Busted me not looking at the map
off to a meeting but I will get a post this evening
Januarius ibn Fahlad |
Jan will attempt to Shatterspell, charging at the invisible wall.
Attack (Shatterspell): 1d20 + 31 ⇒ (17) + 31 = 48
Damage (Shatterspell): 1d6 + 16 ⇒ (3) + 16 = 19
"Boom" |
just g T home post in the morning apologies
"Boom" |
Boom unloads on the caster
formatting the post with saves now
"Boom" |
40 ft range, Heroism is counteracted by range
Dispel Bomb
Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 ⇒ (16) + 19 + 1 - 2 = 34 for 9d6 + 1 + 9 ⇒ (2, 5, 1, 4, 3, 4, 2, 6, 2) + 1 + 9 = 39 splash 10 Dispel: 1d20 + 17 ⇒ (19) + 17 = 36
Blinding Bomb DC 27 Fort Save
Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 ⇒ (16) + 19 + 1 - 2 = 34 for 9d6 + 1 + 9 ⇒ (2, 2, 3, 1, 1, 3, 3, 1, 5) + 1 + 9 = 31 splash 10
Frost Bomb DC 27 Fort or staggered
Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 ⇒ (17) + 14 + 1 - 2 = 30 for 9d6 + 1 + 9 ⇒ (2, 5, 1, 1, 6, 5, 4, 4, 1) + 1 + 9 = 39 splash 10
Poison Bomb DC 27 Fort 1d4 ⇒ 4 con save for half
Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 ⇒ (19) + 9 + 1 - 2 = 27 for 9d6 + 1 + 9 ⇒ (4, 2, 4, 5, 2, 4, 1, 3, 5) + 1 + 9 = 40 splash 10
haste Blinding Bomb
Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 ⇒ (4) + 19 + 1 - 2 = 22 for 9d6 + 1 + 9 ⇒ (3, 5, 5, 1, 5, 4, 1, 5, 4) + 1 + 9 = 43
Robert "Bo" Hardin |
Spellcraft: 1d20 + 24 ⇒ (17) + 24 = 41
Robert "Bo" Hardin |
"Powerful wizard there.. Best be on our guard."
Yap healed 33 to everyone after the fireball. How much are people down still?
"Boom" |
none
Robert "Bo" Hardin |
Bo pulls a wand to heal himself while Yap tend to Jan.
Cure Mod Wand: 4d8 + 6 ⇒ (3, 4, 7, 2) + 6 = 22 two charges.
Jan Heals: 4d8 + 28 ⇒ (4, 7, 2, 3) + 28 = 44 1st and 3rd spell used.
"I guess back over to where the big ansties were and search?"
Bo moves back to the area of previous fight and searches..
Perc: 1d20 + 28 ⇒ (9) + 28 = 37
"Boom" |
Boom will follow
Well, that can't be good that he is gone like that
Boom activates his invisibility ring
"Boom" |
1d20 + 29 ⇒ (4) + 29 = 33 arcana
"Boom" |
Jan, do your thing!
Januarius ibn Fahlad |
Jan twirls his rifle and slams it into the wall of force, hoping for the best.
I totally don't understand how this works. Get it, it's meta humor!
Shatterspell Sunder: 1d20 + 18 ⇒ (19) + 18 = 37
Damage: 1d4 + 16 ⇒ (2) + 16 = 18
Robert "Bo" Hardin |
Bo and Yap top him off again..
Cure Wand: 4d8 + 6 ⇒ (7, 1, 3, 5) + 6 = 22 cashes cure wand.
Yap: 1d8 + 14 ⇒ (7) + 14 = 21
Yap Lifelink bonds with Jan and Boom. He then casts a Communal Resist Fire(30) on eveyone before the doors are opened. Lasts 70 mins each.
Bo casts Stoneskin and Extended Divine Favor on himself as well.. When everyone else is ready he opens the doors and moves in.
"Boom" |
Using Echolocation, Freedom of Movement, Shield and Spell Resistance, and ready
drbuzzard |
You head into the next room.
Pillars of gold support the arching ceiling of this room. The northern wall bears a particularly detailed mural that shows Xin-Shalast at its height, with the face atop Mhar Massif appearing to address its citizens as magical runes and spirals of energy emerge from its open mouth. Yet even this impressive work of art is overwhelmed by what towers in the center of the room—an immense, slowly rotating, thirty-foot-diameter sphere of gold, its surface shimmering with strangely sluggish flames. A stone walkway with a set of stairs leads up to the side of the sphere, where a five-foot- wide ramp leads up to a ten-foot-wide platform balanced precariously atop of the globe, from which a shimmering pillar of golden light shines up to the ceiling above.
In this room is an armored Lamia and 4 storm giants (of the corrupted sort you've seen).
init: 1d20 + 11 ⇒ (20) + 11 = 31
Robert "Bo" Hardin |
Init: 1d20 + 13 ⇒ (17) + 13 = 30
Yap: 1d20 + 12 ⇒ (7) + 12 = 19
"Boom" |
1d20 + 12 ⇒ (20) + 12 = 32 init
"Boom" |
Boom unloads poison bombs on the Giants, targeting each one listed Save is fort Heroisim counters any range increment
On 5Mutagen, PB/Rapid Shot Bomb/DC 27: 1d20 + 19 + 1 - 2 ⇒ (19) + 19 + 1 - 2 = 37 for 9d6 + 1 + 9 ⇒ (6, 5, 6, 1, 1, 5, 1, 4, 3) + 1 + 9 = 42 splash 10 1d4 ⇒ 1 con
on 2Mutagen, PB/Rapid Shot Bomb: 1d20 + 19 + 1 - 2 ⇒ (18) + 19 + 1 - 2 = 36 for 9d6 + 1 + 9 ⇒ (2, 6, 5, 4, 1, 1, 3, 6, 4) + 1 + 9 = 42 splash 10 1d4 ⇒ 2 con
on 4Mutagen, PB/Rapid Shot Bomb: 1d20 + 14 + 1 - 2 ⇒ (4) + 14 + 1 - 2 = 17 for 9d6 + 1 + 9 ⇒ (3, 5, 4, 1, 2, 1, 2, 4, 4) + 1 + 9 = 36 splash 10 1d4 ⇒ 1 con
on 3 Mutagen, PB/Rapid Shot Bomb: 1d20 + 9 + 1 - 2 ⇒ (1) + 9 + 1 - 2 = 9 for 9d6 + 1 + 9 ⇒ (4, 2, 1, 2, 3, 3, 5, 2, 3) + 1 + 9 = 35 splash 10 1d4 ⇒ 2 con with my feats allowing me to move squares on a miss, I should be able to still guarantee a splash and that it gets hit with the cloud
drbuzzard |
The giants all cast chain lightning based on Bo and it arcs to everyone else.
SR check vs. Boom 4d20 ⇒ (2, 15, 18, 18) = 53 fail, pass, pass, pass
electrical damage: 15d6 ⇒ (3, 1, 4, 4, 6, 1, 3, 2, 2, 3, 2, 5, 2, 4, 3) = 45 DC 20 reflex for 1/2 DC 18 for everyone else
electrical damage: 15d6 ⇒ (5, 3, 1, 4, 3, 4, 3, 3, 5, 5, 1, 5, 2, 6, 1) = 51 DC 20 reflex for 1/2 DC 18 for everyone else
electrical damage: 15d6 ⇒ (5, 1, 4, 5, 6, 2, 1, 2, 1, 4, 1, 2, 3, 5, 4) = 46 DC 20 reflex for 1/2 DC 18 for everyone else
electrical damage: 15d6 ⇒ (5, 5, 6, 5, 4, 2, 6, 4, 5, 6, 1, 1, 2, 2, 3) = 57 DC 20 reflex for 1/2 DC 18 for everyone else
Lamia casts a spell on herself.
PCs are up.
Robert "Bo" Hardin |
It appears Resist Lightning would have been better good lord.. Also can you let us know what feat those giants have to get +2 init to +11 lol? It feels broken..
Reflex: 4d20 ⇒ (12, 16, 10, 20) = 58 pass all take 98..
Spellcraft Lamia: 1d20 + 24 ⇒ (19) + 24 = 43
Hair on edge Bo does his best to recover.. He activates his judgement of healing and protection as a swift action. He will then fire at #2..
Attack 1: 1d20 + 24 ⇒ (11) + 24 = 35 steel
Attack 2: 1d20 + 24 ⇒ (18) + 24 = 42
Attack 3: 1d20 + 19 ⇒ (11) + 19 = 30
Dam 1: 1d8 + 22 ⇒ (1) + 22 = 23
Dam 2: 1d8 + 22 ⇒ (8) + 22 = 30
Dam 3: 1d8 + 22 ⇒ (1) + 22 = 23