GM Bugman's SFS AP #7-9 Against the Aeon Throne

Game Master McBugman

Maps and Visuals : Player's Notes : GM's Notes


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Init +3 | EAC 10, KAC 12 | SP 8 HP 13 | F +3, R -1, W +2

I'm a delicate ballerina. Nothing can go wrong. :P

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

I’d be surprised if you weren’t a bull in a china shop, but who am I to talk?

Won’t be building the character until post-gen Con, but my newer idea if we don’t go Ysoki is to do a cyberborn strix technomancer (even though I am very unsure of the class)

He’ll be going all cyberpunk with implants and everything, so that should be fun.

Wondering if a level or two of soldier would be worth it along the way, if only to get better armor and weapons.


Init +3 | EAC 10, KAC 12 | SP 8 HP 13 | F +3, R -1, W +2

Well, this is the place to try out weird new ideas.

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

A cyberborn mechanic would be a neat idea as well, with an exocortex, but... I think Ryan was thinking mechanic.


Minnesotan 10 / GM 1

Looking at building my character tonight.
Still thinking Cool Choo Lane, Ysoki pilot extraordinaire.
Just a quick question... anyone have a problem with his hobby farm of bugs, and entomophagic gastronomy?

Scarab Sages

Ratfolk Biologist 4 / IT critter 3

No problem with me.


Aeon Throne : Hell's Masked Rebels

Alright! How are the character builds going? Are people good to start in a week?


Init +3 | EAC 10, KAC 12 | SP 8 HP 13 | F +3, R -1, W +2

I'm good. I just need to pick one language. I figured I'd wait with picking it untill we had a team, so we could maybe pick something we could all understand.


Aeon Throne : Hell's Masked Rebels

Proto-Kasatha sign language, impossible with only two arms so you'll need to partner up.

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

Strix. Who's gonna know that? :D


Aeon Throne : Hell's Masked Rebels

I kinda laughed to myself when I saw that this is one of the very few times where Azlanti would be a horrible "secret language" choice.

Scarab Sages

Ratfolk Biologist 4 / IT critter 3
GM Bugman wrote:
Proto-Kasatha sign language, impossible with only two arms so you'll need to partner up.

We could also let it double as profesion: improv dancer ;)


Aeon Throne : Hell's Masked Rebels
Woran wrote:
GM Bugman wrote:
Proto-Kasatha sign language, impossible with only two arms so you'll need to partner up.
We could also let it double as profesion: improv dancer ;)

I'd allow it! There is a major use of jazz hands.

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

Do wings count? ;)

Scarab Sages

Ratfolk Biologist 4 / IT critter 3

Hard, no digits. Would probably not work for proto-kasatha sign language, but it might give a small bonus on profession improv dancer.

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

Jazz Wings!!!

Scarab Sages

Ratfolk Biologist 4 / IT critter 3

I can also claim that my clumsiness is part of it. Its *ment* be this inelegant. Really. It is. Improv you know.


Tactical Map

We all do skittermanders. Then we would have all the hands we need. :D

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

Now there is an interesting idea


Tactical Map

Na, my character is made. Just need to digitize it. And choose languages.. so. Mostly made I suppose :P

Scarab Sages

Or the skittermanders thing!

(heard there may be room? Got a skittermander Solarian mostly made...)

Dark Archive

Human (Minnesotan) Rules Lawyer 4, GM 5!

May I ask a favor, that we put his on a one week hold until after SkålCon?

I have not had time to finish my character, nor am I likely to have much time until the 17th.

Thank yiu


Aeon Throne : Hell's Masked Rebels

It's already seemed to be on hold, so that shouldn't be a problem. People have until the 17th to join us here, then we'll evaluate how the group looks and if we need to do some light recruiting.


Skittermander Solarian Attunement 0/1 -mode | EAC: 15 KAC: 17 | SP:7/7 HP 9/9 RP: 3/3 | Fort +2 Ref +2 Will +2| Init: +2 Perception: +4 (Low-Light Vision) | Speed: 25 | Active Conditions: None

The ship that won:
.
.
.

STORM PETREL / KEUSCHHEIT (TIER 1)
Medium transport

Speed 6; Maneuverability average (turn 2); Drift 1

AC 11; TL 11

HP 70; DT n/a; CT 14

Shields Basic 30 (forward 8, port 7, starboard 7, aft 8)

Attack (Forward) light laser cannon (2d4)

Attack (Turret) coilgun (4d4)

Power Core(s) Pulse Gray (100 PCU); Drift Engine Signal Basic; Systems budget short-range sensors, crew quarters (common), mk 1 armor, mk 1 defences, basic computer (tier 1); Expansion Bays cargo hold (4), smuggler compartment (dc 20)

Modifiers +1 Piloting

These are JUST the un-manned ship's stats. Our AC and TL will be higher (equal to Pilot's ranks in Piloting) and whatnot.


Aeon Throne : Hell's Masked Rebels

Beautiful! Thank you!


Skittermander Solarian Attunement 0/1 -mode | EAC: 15 KAC: 17 | SP:7/7 HP 9/9 RP: 3/3 | Fort +2 Ref +2 Will +2| Init: +2 Perception: +4 (Low-Light Vision) | Speed: 25 | Active Conditions: None

*runs fingers through beard, flirtatiously*

"Aww! THANK you! You're quite beautiful yourself!"

:P


Ryphorian Envoy (Skyfire Adept) | EAC: 13 KAC: 14 | SP:7/7 HP 10/10 RP: 4/4 | Ryphorian Fort +1 Ref +4 Will +3| Init: +2 Perception: +7 (Low-Light Vision) | Speed: 30 | Active Conditions: None

Who would likely be at what stations in starship combat - typically?

Sauco - Captain
Sunnee - Gunner
Choo - Pilot
Shar - Gunner
Aquila - ?

Guesses here. Feel free to adjust. Whatcha guys think?

Exo-Guardians

I’d argue that we don’t usually, need a captain. While the bonuses are nice, we could use science and engineering more than a captain. But, that’s just my opinion..

Aquila is equally comfortable at science and engineering.


Init +3 | EAC 10, KAC 12 | SP 8 HP 13 | F +3, R -1, W +2

Shar is also a good engineer


Ryphorian Envoy (Skyfire Adept) | EAC: 13 KAC: 14 | SP:7/7 HP 10/10 RP: 4/4 | Ryphorian Fort +1 Ref +4 Will +3| Init: +2 Perception: +7 (Low-Light Vision) | Speed: 30 | Active Conditions: None

@ Aquila Makes sense. Mostly just wanted a feel for typical top 2 or so positions, for RP purposes. How people would hold themselves on ship. Where they would run to first in case of a potential battle, etc.

Sauco's skills speak to Captain or Pilot, currently.


Skittermander Solarian Attunement 0/1 -mode | EAC: 15 KAC: 17 | SP:7/7 HP 9/9 RP: 3/3 | Fort +2 Ref +2 Will +2| Init: +2 Perception: +4 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Suaco could also be a secondary Gunner, for if we ever intend to face things head-on in a round. Fire with the forward gun, and the turret, without penalty.

Otherwise, yeah, she would likely be most helpful in the Captain's chair.


Init +3 | EAC 10, KAC 12 | SP 8 HP 13 | F +3, R -1, W +2

I'll be at a CON in germany this weekend. I'll try and keep posting, but I dont know how much time I'll have.


Aeon Throne : Hell's Masked Rebels

I'll push with a putting check on Monday if need be, have good cons and weekends!

Exo-Guardians

@GM for future, it is ok to just post what Aquila learns w/o a spoiler. He'll just relay


Aeon Throne : Hell's Masked Rebels

10-4, Aquila has no filter ;)


Skittermander Solarian Attunement 0/1 -mode | EAC: 15 KAC: 17 | SP:7/7 HP 9/9 RP: 3/3 | Fort +2 Ref +2 Will +2| Init: +2 Perception: +4 (Low-Light Vision) | Speed: 25 | Active Conditions: None

At some point we should agree on which of our ship's names/transponders is our "legal" identity, and which is our... questionable identity.

Transponders can be turned on and off, but if it's off, we won't be identified as that ship, and people that try to get a hold of that ship won't be able to.

e.g. we have one ID that we use for legitimately docking on Absalom Station, but people trying to get a hold of us via our smuggling ID will not get a message through until we turn that one back on (they can leave a voicemail equivalent).

Means we would have to track who knows us by what IDs, so we don't expose ourselves as having both. As well as not trying to dock somewhere "lawful" while an ID that may have a warrant is active...

That being said, our names and Transponders are as follows:

STORM PETREL / KEUSCHHEIT

Any preference as to which is our ship's "legal" name?


Init +3 | EAC 10, KAC 12 | SP 8 HP 13 | F +3, R -1, W +2

I'll be in the middle of nowhere this weekend, visiting my dad for his birthday. Internet is bad in the middle of nowhere. Bot me if necessary.


Aeon Throne : Hell's Masked Rebels

My apologies everyone. Right after this got started my work life got upended. My routine and free time have been shot and I want to be honest with you all so no one is hanging around here getting frustrated. I'm not sure when I can commit to steady everyday posts in the near future and think it's best if I lay things out on the table for us to decide as a group. Do you all want to put this campaign on pause, try to continue limping along, or call it and shake hands?


Init +3 | EAC 10, KAC 12 | SP 8 HP 13 | F +3, R -1, W +2

As we've barely started, it would not be the end if we call it. Nothing of the story has been really spoiled. Of course, if someone would take it over, I would gladly play.
But to let this drag on, and cause you more stress, would not be fair, when its very easy to stop the game at this point.

I hope everything works out and things will get calm soon.


Skittermander Solarian Attunement 0/1 -mode | EAC: 15 KAC: 17 | SP:7/7 HP 9/9 RP: 3/3 | Fort +2 Ref +2 Will +2| Init: +2 Perception: +4 (Low-Light Vision) | Speed: 25 | Active Conditions: None

Well, I don't have the books, and am currently "in between jobs" atm; but I can try and get the books and then I'd be willing to pick it up as the GM in a few weeks if there is interest in continuing.

Exo-Guardians

Shralnaxath wrote:

As we've barely started, it would not be the end if we call it. Nothing of the story has been really spoiled. Of course, if someone would take it over, I would gladly play.

But to let this drag on, and cause you more stress, would not be fair, when its very easy to stop the game at this point.

I hope everything works out and things will get calm soon.

I agree, wholeheartedly.

Exo-Guardians

SunneeBoom wrote:
Well, I don't have the books, and am currently "in between jobs" atm; but I can try and get the books and then I'd be willing to pick it up as the GM in a few weeks if there is interest in continuing.

I hadn't heard you had left the post office. Good luck finding a new job!

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