GM Brew's The Dragon's Demand [PFS Campaign Mode]

Game Master Wicked Brew

Kobold Lair


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Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

My last post was made under the assumption that we get to keep everything we find, unlike the sanctioned PFS scenarios. If I am wrong the nfeel free to tell the whole story


Yes Takumi. For the campaign, you guys get to keep your loot and it will not effect the chronicle sheet.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

I'd suggest filling the mayor in on everything. This isn't our town, we don't know it and we're not connected here. I have no idea where to hide a kobold, that was shooting arrows at us just a few minutes ago. And I would really not like to find ourselves trying to explain our actions if the kobold were found out.

Liberty's Edge

Gents, I wont lie, we tell her everything but I am not going advertise the kobold. If it comes up, it comes up....so lets go see Mayor.


The party returns to Belhaim lugging their loot behind them. They are able to secure an audience with the mayor in short order. She sits patiently as the party describes their experience in the fallen tower. As D'Novan explains their discovery of the kobold tribe, a look of concern grows on her face.

"Well, I must congratulate you all on a job well done. You shall have the 500 gold I promised and, as neither I nor the town hold any claim to the tower, you may keep all that you recovered as an additional payment." The Lady Devry thinks a bit and nods once before she continues. "How would you like to earn a bit more, hm? I have feared for some time that we may have a tribe of those detestable kobold's living near here, out east by the quarry to be exact. They have caused us no trouble up to this point but your encounter with them seems to have changed that." Looking determined she goes on "I want them out, gone. I cannot take the chance they will harm my people more than they already have. I want you to root them out, kill their chieftain, whatever it takes to rid them from out lands. I am not particular about the details and will leave that to you. Do this for me, then I have a lot of amethyst gems I will give you in payment. What do you say? Up for some more work?"

The lady mayor awaits your response.

Liberty's Edge

I can't speak for my friends, but I am up for some more work

Grand Lodge

Male Half Orc Barbarian (1) |Perc +4 | Init +2 | Fort +5, Ref +2, Will +1 | AC 17 | HP: 16

Kell nods upon hearing D’Novan agree to the job. I’m with you boss.

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

I too will continue to offer my services. I think we can find a creative way of getting rid of these pests.

Takumi looks over his gear Do you recommend anyone in town that could provide reasonable prices on gear and supplies?

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

Takumi will need a few days of rest to recover his lost Dexterity and will also need to upgrade some gear. He will also spend that time to open the rest of the boxes to make a full accounting of their loot


Heh!, I am ready to go now but Tak woman upped nicely and earned a bit of a rest and I could use a day to upgrade a some of my gear.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

I am always interested in a bit of adventure. But I must pray for an evening or so. I have called upon my goddess quite a bit. Mitchel thinks something over for a minute and then continues Might we consider a small donation to charity? 10% of the reward perhaps, with the remainder of the reward and recovered loot split among us. Between myself and D'Novan we might find good cause and keep our deities appeased.

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

I won't stop anyone from spending their money but I may need every coin I earned to prepare for these kobolds. Once I am fat, happy and enjoying my wealth, I then may consider donating money to charity. I don't forsee the Gods smiling upon me anytime soon so I think it may be wise to keep what I have.

Liberty's Edge

Iomeade, does not require a mandatory donation of her priests, and as a war priest she expects me to maintain my arms and armor. I do think we need to reast few days

do we get chronicle sheets or how much EXP have we gotten since we started?

Grand Lodge

Male Half Orc Barbarian (1) |Perc +4 | Init +2 | Fort +5, Ref +2, Will +1 | AC 17 | HP: 16

Kell’s countenance softens briefly upon hearing Mitchel’s request for a donation. I know that I’ve have made it this far in life only due to divine intervention. While I am not a devout follower of your god, I respect and honor the healing and protection that was channeled by you. I will gladly provide the offering from my share of the treasure.

Speaking of treasure, since the mayor has just determined that we can keep the chests found in the tower, how much does that mean we get a piece?

Liberty's Edge

I say lets lay it all out someplace safe and then we divide it up.

Brew, how do we divide up loot and experience points from what we have accomplished up to this point.


The group sorts through their findings and makes a plan to regroup to take on the kobolds.

See discussion post.

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

Takumi gathers up his take and stores it in various pockets.

I think I will make my way over to Chance Smithy and buy myself a buckler of masterwork quality. After that, I plan to stop at the Shrine of the Seven Roses and see if they have any healing potions for sale.
What do you think we should grab to aid in defeating the camp of kobolds? Maybe some oil if we feel the need to torch their camp? Let me know if you guys think of anything before I make my way to the Smith

Liberty's Edge

Hauling around my bag of loot, I then quickly dispose of it by buying masterwork agile breastplate, some potions of healing, and a very powerful long bow to go with my nice masterwork bastard sword. I also sell the inferior scale mail, gshortbow, etc....feeling like I got ripped off at only half the price for resale, but slag it, I got something at least.


After some much needed downtime, the newly formed adventuring crew decides to make good on their promise to rid Belheim of the kobold menace. They travel without incident to the quarry and cautiously approach the suspected lair.

A fiffty-foot-wide strip of shore stretches between the lake’s edge and the forty-foot-high quarry wall. It’s strewn with stony debris—the result of centuries of rockslides. Several larger boulders stand against the middle of the quarry wall. Sure enough, they spy a group of kobolds guarding the mouth of a few caves set in the rock face.

The party stands far enough away to that they are certain the kobolds cannot see them yet.

Map updated. What do you do?

Grand Lodge

Male Half Orc Barbarian (1) |Perc +4 | Init +2 | Fort +5, Ref +2, Will +1 | AC 17 | HP: 16

Sorry for the out of sequence post. I was writing at the same time as you; I’m just slower and indecisive with my word choices.

Kell nods to Takumi as they pass each other at the Chance Smithy. How’s the quality of the steel?

He wanders around the shop a while before conversing with the smith. A nice shop you got here and you know your craft but I don’t see steel for professional warriors. The smithy looks up from his anvil and appears slightly taken back by the massive half-orc. we’ll we don’t get too many warriors like yourself in these parts, must less here at the Chance. He looks Kell over for a moment before waving a soot covered hand at Kell. Come with me.

He leads the warrior into a back part of the forge that contains various high quality weapons and a combat dummy. Kell’s eye is quickly drawn to the black colored heavy flail with ornate brass trim. Walking up to the weapon, he grasps the flail and tests it for balance. The weapon feels like an extension of his arm and takes a swing at the training dummy.

The blow lands squarely on the target’s chest plate and shards of steel and wood fill the room as the target shatters under the impact. A wide smile appears on Kell’s face as he turn to the wide eyed smith. How much for this weapon? The smith’s shock fades and is replaced with a smile. Well friend, that was a special piece that required months of work. The original client could not wield it properly so it sat here, waiting for you I guess. I could part with it for 345 gold coins.

Without hesitation he hands the coins to the smith. This will be put to good use and perhaps it will be as effective against real men as it was against your training target; a Soul Crusher!

The smith nods as he takes the coins. It was fashioned with cold iron from the black hill mine so it will be effective against fey and other magical creatures if you need. Thank you for business friend.

Grand Lodge

Male Half Orc Barbarian (1) |Perc +4 | Init +2 | Fort +5, Ref +2, Will +1 | AC 17 | HP: 16

Kell looks to D’Novan. You want me to scout ahead boss or are we going to take the direct approach?

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

We know what that Archer did to us in the cave. I think we should wait until dark to make our approach or use some sort of diversion. We will be in open sight if we try to climb down now. Maybe we can scout around for another way down that provides better cover? So far, I am not seeing many options.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Looking around at all the armor Mitchel speaks up. I'm pretty sure we're not going to be able to sneak up on them and with no real ranged attacks we may just want to consider what I think the kids call a "bumrush".

Liberty's Edge

Not able to discern much, or on where they may be a good approach. I wonder if she would not have talked not our little Kobold friend.

I do not think we are on a by the hour kind of schedule, perhaps we should seek out the advice of our little rescue Kobold and see what she knows or can tell us.

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

I have one other suggestion. We know that Hunclay the wizard was working with the kobolds. Perhaps they are unaware of his death? I could disguise myself to look like Hunclay and we could approach seeking the leader to get answers as to what went wrong with the Tower. At the very least, I could get us closer to the kobolds before they realize something is up. This could give us the jump on the lizards. What do you think? I got an up close look at his body and I may be able to create a close image of what he should look like.


The party watches the kobolds and formulate a plan.

Lot of options on the table. I see three options per the discussion. 1) direct assault; 2) stealthy approach; 3) trickery and deceit. What shall it be?

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

1 vote for trickery and deceit

Brew:
If the party decides on trickery then Takumi will use his disguise self ability as the spell. It will add +10 to his disguise skill, giving him a +17. The ability should last for 10 min. You can make Takumi's skill check since he would be unknowing of how successful the disguise would be. Kobold's get a will save if they interact with Takumi but it is a perception check to notice flaws in the disguise.

Disguise Self:

School: illusion (glamer)
Level: Bard: 1; Skald: 1; Sorcerer: 1; Wizard: 1; Arcanist: 1; Trickery Domain: 1; Antipaladin: 1; Alchemist: 1; Inquisitor: 1; Deception Subdomain: 1; Thievery Subdomain: 1
Casting Time: 1 standard action
Components: V, S
Range: personal
Target: you
Duration: 10 min./level (D)
Source: Core Rulebook
Summary: Changes your appearance.
You make yourself—including clothing, armor, weapons, and equipment—look different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your creature type (although you can appear as another subtype). Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person or gender.

The spell does not provide the abilities or mannerisms of the chosen form, nor does it alter the perceived tactile (touch) or audible (sound) properties of you or your equipment. If you use this spell to create a disguise, you get a +10 bonus on the Disguise check. A creature that interacts with the glamer gets a Will save to recognize it as an illusion.

Grand Lodge

Male Half Orc Barbarian (1) |Perc +4 | Init +2 | Fort +5, Ref +2, Will +1 | AC 17 | HP: 16

Kell looks back towards D’Novan waiting for a response. Your call boss. While I normally prefer the direct approach, Tukami’s plan could work. Just let me know when you want me to start smashing the little buggers.


What say you Dno? Mitch?

Liberty's Edge

I shrug and nod to Tak, Yeah, sure I am good with it, if anything it gives me a chance to shoot my fancy new bow...go for it Tak, and at the very least we won't get too tired from the run do to a direct assault.

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Why not. If it gets us closer anyway then let's do it.


Shaking my head, wondering how the hell this will work, stupid boys...stupid boys.....stupid .....*sigh*... Yeah, sure why not....gotta die sometime and I don't want to go tired. I'm in..


The party decides to try to bluff their way past the kobolds. Takumi uses his innate magic ability to change his shape and mimics into a passable likeliness of an old man wizard type. He readies himself to approach the kobold lair...

Ok, tell me how you approach the kobold gang and where everyone is when Takumi engages the kobolds.

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

I think at least one of you should accompany me in this ruse. Perhaps Kell or Gabby can accompany me as a bodyguard. If I go solo, I don't see how I am any better off with all of you in the distance. I don't think they would all leave their post but I am hoping at least one or two of them will take us inside. Once we are out of sight we can jump the kobolds and then turn our attention to the others at the cave entrance. If the rest of you make your move shortly after, they will be unable to retreat and sound any alarm inside. My disguise will only give me about 10 min or so before they will start seeing through it. I can go alone, but if I fail then they will make quick work of me. Does that sound like a good plan or does anyone have some insight as to how we approach them?

Takumi will have his sword out and disguise it as a walking stick. I don't want to lose an action drawing a weapon.

Liberty's Edge

I listen to Tak, and then I shake my head in a "no".

Tak, we do this together. I like the idea of a body guard, except it should be all of us. Remember you are a wizard, you know the arcane, you are rich and powerful and not a man to be trifled with. You can afford the company a loyal set of bodyguards, not just one. You don't walk into a Dagon's lair or lions den alone or ever lightly armed.

With that I take a half step to the left behind Tak and I indicate that Gabby and Kell should be out front as vanguard, with Mitch on the other flanking side of Tak, all suggestions of course.

Grand Lodge

Male Half Orc Barbarian (1) |Perc +4 | Init +2 | Fort +5, Ref +2, Will +1 | AC 17 | HP: 16

Upon hearing D’Novan’s command, Kell quickly takes his place at the front of the line. Alright, let’s get moving then..

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

If our plan is to go as a group, then I suggest you each position yourselves near one of the kobolds. I will distract them for as long as possible as each of you moves into position. If they see through my disguise then you will know when to attack. If they buy the bluff and one of them turns to enter the cave, that is when we should attack. This is not a diplomatic mission and we need to take advantage of the element of surprise. We can't let any of them get into the cave or we may have an uphill battle the entire way.

Takumi looks to everyone as they get into position. If everyone is ready then I will prepare myself. If they catch on right away then we need to decide to abort the attack or go in full charge? I say we are committed and continue the assault. If anyone has a back up plan then please share.

Takumi begins preparing his disguise and positions his weapon as if it was a walking stick.


The party approaches the kobold guards, with a disguised Takmi leading the way. As the group approaches, the gang of kobolds grow agitated and begin to point at the party and make yipping barks to each other. The two nearest the group level their spears while another toward the back dashes into the cave.

The pair nearest the party point their spears and bark at the party.

What do you do?

Liberty's Edge

In a hushed voice to Tak... Get as close as we can....Gabby you might be able to surprise them with your ax since already out.....Tak, now would be a good time to talk or its gonna be a good fight.

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

Takumi starts to wave his hands furiously as he approaches the kobolds. Put down your Spears you scaly fools. Tell your Chieftain that Hunclay demands his presence at once. We had a deal about the Tower and is has all gone to hell! Sesserak did not make good on her promises.


The kobold closest to the disguised Takumi yips and barks excitedly, thrusting his spear menacingly at the ninja. The barks turn into excited chirps and grunts.

Anyone speak Draconic?

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

Takumi cannot speak draconic. He does have the linguistics skill but I think that only helps with deciphering unknown writing.

Grand Lodge

Male Half Orc Barbarian (1) |Perc +4 | Init +2 | Fort +5, Ref +2, Will +1 | AC 17 | HP: 16

Not understanding what’s happening, Kell looks towards D’Novan as he shifts into a defensive stance and grips Soul Crusher.

Liberty's Edge

Looking around I can tell this may go south soon. Wizard, remind them that we your body guard also posses strong magics and if the do not lower their weapons now they will find themselves feeding the cooking fires of Tiamet!!!


The kobolds continue to yip and bark and seemingly grow increasingly agitated.

The kobolds do not appear to understand any common and are becoming more aggressive. What so you do?


Stupid men!, I think to myself and I casual walk past Tak and then I deliver a overhand smashing chop to the Kobald, putting power and angle into the attack.

Woman UP!!!

battle ax : 1d20 + 7 ⇒ (7) + 7 = 14

battle ax damage: 1d8 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Male Fetchling Ninja/1st AC:17 HP: 8(8) Init:+9 Perc:+4 Fort:+0 Ref:+5 Will:+0

Ugh! This wasn't the plan at all! Well it can't go anymore south than this so everyone better get to stabbing

Takumi lifts his disguised Katana and takes a swing at the closest kobold
Katana Attack: 1d20 + 2 ⇒ (18) + 2 = 20
Critical Confirmation: 1d20 + 2 ⇒ (2) + 2 = 4
Katana Damage: 1d8 + 2 ⇒ (1) + 2 = 3
If Takumi attacks in surprise round
Sneak Attack: 1d6 ⇒ 6


Gabrielle bypass all diplomacy and takes a swing at the lead kobold. The alerted kobold side steps the chop and the group of them spring into action.

***ROUND 1***

D'Novan
---
kobolds
---
Mitchell
Kell
Takumi
Gabrielle

D'Novan is able to react before the kobolds attack!

Dno is up.

ATTACK!:

Init kobolds: 1d20 + 1 ⇒ (17) + 1 = 18

Takumi: 1d20 + 9 ⇒ (2) + 9 = 11
Mitchell: 1d20 + 1 ⇒ (15) + 1 = 16
Kell: 1d20 + 2 ⇒ (12) + 2 = 14
D’Novan: 1d20 + 7 ⇒ (12) + 7 = 19
Gabrielle: 1d20 + 1 ⇒ (8) + 1 = 9

Grand Lodge

Male Human Cleric 1 l AC 20 l HP 10(10) l Init +1 Perc +3 Fort +3, Ref +1, Will +6

Mitchel sensing the plan is pretty much over engages in depth with a firebolt. Looks like the jig is up.

Ranged touch Attack, firebolt: 1d20 + 1 ⇒ (8) + 1 = 9
Damage, firebolt: 1d6 + 1 ⇒ (2) + 1 = 3

Brew, I'm targeting the Kobold with the arrow next to it.

Liberty's Edge

WEll, That was sudden Gabby!!

Well, thinking its no time like the present I draw, aim and fire a arrow to the kobold directly to my front with my new improved bow.

Long Bow +2 STR: 1d20 + 1 ⇒ (6) + 1 = 7

Gory Hell!!!

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