GM Brayden's Serpents Skull. (Inactive)

Game Master Brayden Green


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Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

"Now now Travis," Alphonse says with a rakish grin and adjusts his hat on his head "No matter where you are, you should ALWAYS dress to impress. You never know when some long lost nobleman or king in disguise is going to show up, after all."


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

Travis chuckles and nods. "Perhaps you're right, Al... but I think whether I wear my own tattered clothing or some of these noble rags, I'd still be rather obviously other-worldly... and not in a good way, like yourself. I have not often made a positive impression on folk of good heart... they tend to make snap judgments which are sadly unfounded. I'm not a bad sort at all. I can't help the circumstances of my birth and childhood."

He closes his eyes for a moment, then shrugs off any negative feelings for the moment... and slowly smiles again. "Then again, we ARE in a strange part of the world, you never know how folk might react, I guess."

He paws through the pile of noble clothing and finds a few pieces that don't look like they'd be too constricting if he needs to fight or do anything physical and slips them into his pack. "Now I'm ready to dress for success, don't you think?" He flashes Alphonse a smile, though his eyes are clouded with an aching pain that shows through despite the grin.


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Alphonse claps him on the shoulder.

"Looks great, my friend, very dashing indeed." he says, and smiles.

Might just break him out of that shell yet!

The Exchange

Female Half-Elf HP 15/15 AC 15 CMD +4 Touch 13 Flat 12 (Melee Weapon: Rapier)+3;1d6+1 (Ranged: Short bow) +3;1d6+0 F +1 R +6 W +1 INIT +3 Perc +11 Stealth + 8 CMB +1 Rogue 2

"Well, while you boys are worrying about how you may look," Shilyn says teasingly, "kinda like some of the uppity noble girls when they go shopping I might add, I'm curious as to why an entire pouchful of gems are all of two types. No rubies, emeralds, etc. Just garnets and amythests. Doesn't that seem odd to you?"


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

"Someone liked red and purple?"


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases
Shilyn D'Sable wrote:
"Well, while you boys are worrying about how you may look," Shilyn says teasingly, "kinda like some of the uppity noble girls when they go shopping I might add, I'm curious as to why an entire pouchful of gems are all of two types. No rubies, emeralds, etc. Just garnets and amythests. Doesn't that seem odd to you?"

"Could very well be house colors. Not many non nobles with loot like this."


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren will delight in helping others try on and fit the clothes, offering to mend (via Mending) and clean (via Predtidigitation). She doesn't feel the need to try on the royal garments herself, knowing that even the nicest regal robe would look shabby compared to her feathers.

What a nice day this has been. Except for the ghouls.


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

awww... ghouls just wanna have fun

Travis will let Wren repair and clean his new garments, which he will then try on, grimacing a little at the finery, which is something he's never owned or worn before.

"Aren't there too many buttons and laces on these things?" he comments as he struggles to don the new clothes.

are the noble clothes in the same color scheme as the gems? ie red and purple?


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Shorga chimes in with some helpful advice, "I've found that if you jusht tug and pull the garmentsh hard enough, the piecshesh which aren't shupposhed to be there jusht fall off." He eyes the clothes from several feet away, 'Maybe something for Ursa?' he thinks to himself, eyes critically from several items to his trusty mount.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Hey guys thanks for hanging in there. It has been a crazy week with everything happening seemingly at once. Still moving in, daughters birthday, final projects, wife's sister had a baby, etc.

Should be a little better next week. :)

You are an amzing group and I can't wait to sit down and play with you more.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Especially now that Shorga's got time to play again, should be great. =)


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

The scroll is a scroll of "Raise Dead." Which is a huge boon for you guys. I have no problem giving to you, as the manual suggests. I do think that there is a particular story conflict in that I am wondering why you wouldn't choose to use it on the gnome, who is no longer playing the game, and whom I killed to advance the story and give it a little more realism.

*Wren would have the knowledge that raising someone 4 or 5 days dead is far beyond her power, at least* , so there might be something there...

Ishirou's eyes go WIDE, and he gives a little jig. He suddenly looks concerned. "Should we tell the others, or do we hide it from them? I think that I have a rightful claim to my share, because I earned it with my information, but what of the others? Would they think ill of us if they were to know?"


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

"I'm not sure. On the one hand, they did nothing to help us retrieve it, with all the dangers inherent in that, so logically they have no stake in it. On the other...people are rarely logical where money is involved."


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Just want to put this out there: It's harder for me, as a player, to stay involved and focused as Wren when there are too many delays. I have a hard time building a rapport with the other players and remembering all the storyline and details and timeline. Momentum, even if it's just daily posts, makes things easier.

Wren holds up the scroll, not quite believing what she sees.

"Oh dearie," Wren exclaims, reading the scroll again.

"Oh dearie!" Wren exclaims, reading the scroll yet again.

"OH DEARIE!" Wren exclaims finally and loudly. "This is an amazing find. We could return the dead to life. And not just like those skeletons. And not like zombies, but almost lifelike. Almost alive...like Shorga." Wren coos and explains. She safely stores the scroll in her waterproof sack.

Wren doesn't have an active opinion about the treasure...she's already found the feathers and the magic scroll. She's not sure the treasure is worth hauling around if there is no place to spend it.

"Maybe we should put it in a nice safe nest up in a tree."


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

"Well most of the treasure is in small, easily carried items, so I have no problem with us taking it with us, and that scroll sounds like a wonderful find... We should definitely save it til one of us meets an unjust end."

Travis gives Wren a quick smile... "Don't worry, my dear, you won't have to heft anything extra that would weigh you down... I'll make sure of that."

and I kinda agree with Wren - it would be great if we could up the pace a bit. it is kinda hard to keep track of the story line and side stories when the posts are so infrequent. I'm all for a faster pace!


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

I agree. Let's pick it up and run with it.

Map is updated. You have explored as far as is marked. i need a new plot point. I am okay with the "here are 32 plots" approach, but towards the center of the island you are going to run into a lot of pathways and other things that you won't necessarily need all those spaces.

:)


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Done, 32 more hexen mapped.

Wren sleeps, takes her watch, and ponders what mysteries will be next on this wondrous island of feathers.


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

Travis is ready to move on and explore again the next morning, assuming nothing happens at the camp that night to interfere with another day of exploration to follow.

"So what is our path today?" he asks over breakfast.

When it is time to move out, he hefts his share of the found treasure so far, and a bit more, so Wren is not weighed down with stuff.

heh, saw you mapping... you're very good at choosing a path where we don't have to double back over our own trail, and we don't miss any hexes... kudos.

The Exchange

Female Half-Elf HP 15/15 AC 15 CMD +4 Touch 13 Flat 12 (Melee Weapon: Rapier)+3;1d6+1 (Ranged: Short bow) +3;1d6+0 F +1 R +6 W +1 INIT +3 Perc +11 Stealth + 8 CMB +1 Rogue 2

Checking her gear and wiping down her blades, Shilyn looks up at Travis. "Well, I say we go that way," she says as she points toward the jungle with the tip of her rapier in an obviously random direction. "Never know what else we may find."

Turning back to her task, she continues taking care of her equipment while humming a soft tune.


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Brayden if nobody posts by the end of a day, assume the last suggested course of action (in this case, the plotted course on the map) takes place. Keeps things moving along because I genuinely keep forgetting I'm in this game at this point.

"Sounds good to me."


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

agreed, sounds like a good plan, let's not lose people to inactivity!


Male HP: 44/50 (34/40)|AC: 22 (25 Smite) |T: 12|FF: 21 | Fort +11, Ref +6, Will +7| Init +1| CMD 20 |IMMUNE Fear and Diseases

Edited at 59 minutes, oh yeah.


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

lol.. you JUST made it - I was wondering who that was... I THOUGHT I was the only monkey in this party...

The Exchange

Female Half-Elf HP 15/15 AC 15 CMD +4 Touch 13 Flat 12 (Melee Weapon: Rapier)+3;1d6+1 (Ranged: Short bow) +3;1d6+0 F +1 R +6 W +1 INIT +3 Perc +11 Stealth + 8 CMB +1 Rogue 2

Monkeys! We have monkeys?? Wren has a bird.. can I have one? heheh


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

lol

Shorga readies himself and Ursa to set off in search of whatever adventure awaits them on this island. He's carefully to brush Ursa, despite the horses miraculous ability to stay clean, the ritual is important to him.


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

travis observes shorga's daily ritual with ursa and despite the brushing, he marvels ar ursa's abilityto retain a fine coat and her cleanliness in the jungle environs.

like shorga he is ready and eager to begin their explorations again.


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

dotting to keep active


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

dotting


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

dotting


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

trying to keep the thread alive


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Travis, you are the best. So, some good news and great news. Katelyn is doing stable, and I found out that by adjusting my major I am able to graduate a full calendar year early.

That means that come summertime I will just have a J O B that I am working on, and none of this full time school and part time everything else garbage. We'll have to revisit this thread soon and start talking about if we want to continue the campaign as is, or maybe start anew.

Very excited avout the way things are going, just need to keep pushing for a little bit more...


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

awesome news, Brayden... great to hear things are going so well for you. want me to keep the thread active for the year? I can do that, no problem... will be easier to 'find' it when you are able to decide on making a commitment or not to the game. Hope Katelyn continues to do well and that your graduation stays on track.. stay well...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I'd love to keep playing if possible, though I think everyone else has drifted off at this point. So starting anew, with this campaign or another might be necessary. Perhaps with a bit of fast forwarding through exploration, though.


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

I'd go with whatever you want to do, Brayden, but I agree, that fast forwarding through exploration might be a good thing if there's a restart.

The Exchange

Female Half-Elf HP 15/15 AC 15 CMD +4 Touch 13 Flat 12 (Melee Weapon: Rapier)+3;1d6+1 (Ranged: Short bow) +3;1d6+0 F +1 R +6 W +1 INIT +3 Perc +11 Stealth + 8 CMB +1 Rogue 2

I'm still game..


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Hey everyone. We would do a fast forward for sure, if we started out anew.

One thing I have been tossing around, is that I have been using roll20 pretty heavily for my home group, and I really like the use of it. I am wondering if anyone in the current group would have interest in gaming primarily over there? We use voice chat (meet up about once a week for a couple hours) but in ours we could continue doing a PbP. It is free for everyone, and a place to see maps and interact with them.

If anyone was interested in playing Skull and Shackles (the game that I am currently running for my home group) Roll20 allows for a direct duplication, so I could already use all the material for that game in our PbP. It wouldn't be that much effort, and since I am going there anyways it would be a great/easy place for me. (I hardly get on the forums anymore, still not enough time to get on and browse here, unfortunately).

What do you think? I'll look into getting it ported over in the meantime.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

I'm almost done porting over the campaign. It is actually our old Serpent's Skull that I am re-purposing for Skull and Shackles. If you all want to join, I'd be happy to have you. If not, then that is fine as well. :)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I already have two games in real time I play (though one is ending soon), and I have a bit less free time than I used to already, so another game over Roll20 probably wouldn't be doable for me.

Skull and Shackles would be fun as a PbP though, as long as you're fine with the fact that I'm also running it right now.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Done porting the campaign. It is ready to play :)

Rynjin, I would want to do a PbP, but over on roll20. Essentially we would use the game log as a chat thread, and anything that needed to be discussed we could use the outside forum. I would be happy to have you, running it or no. :) If your game is anything like mine (with some evil players), the game has a tendency to get off the rails with their enemies getting shanked, etc. Lol.


hp 10/10 AC 16, 16 15, fort +4 refl +4, will +6, bab 0, melee 4, ranged 2, cmb 4 cmd 20, init +3, perc +11 Tiefling, Monk/1
skills:
acrobatics 8, climb 7, escape artist 6, perception 11, profession: cook 8, profession: sailor 8, sense motive 4, stealth 8, survival 4, swim 7

I suppose I could learn... where would you be starting Skull and Shackles... I DO have a S&S character that I'd love to play with... but he was inthe middle of book 2 when the game fell apart... or do you want us to stay with the characters we had here?

Seijiro (in my aliases). He's 6th lvl currently, but that can be adjusted... and so can equipment (some found, some from crafter in party).


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Hmm, I'm not sure how well that would work, honestly. It seems clunky, especially since it's hard to scroll back over the Roll20 chat.

Using it for maps is just fine, but once you get into using rolls (which roll is which? When was it made?) and whatnot it gets clunky.

The chat log is just a long unbroken line of chat...until it's not, because it likes to cut it off at weird places and wipe it.

All my games to date have been played over Roll20, and it's really good for real time, but for a PbP? Ehhh...I'd stick with just using the maps.

And my game technically doesn't have any Evil characters. Technically.

They're skirting the edges of Neutral, though, that's for sure. We used to have a Neutral Evil Goblin Alchemist but he got merked by a Falcata crit that took him from full HP to -24 in a single swipe.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Rynjin wrote:

Hmm, I'm not sure how well that would work, honestly. It seems clunky, especially since it's hard to scroll back over the Roll20 chat.

Using it for maps is just fine, but once you get into using rolls (which roll is which? When was it made?) and whatnot it gets clunky.

The chat log is just a long unbroken line of chat...until it's not, because it likes to cut it off at weird places and wipe it.

All my games to date have been played over Roll20, and it's really good for real time, but for a PbP? Ehhh...I'd stick with just using the maps.

And my game technically doesn't have any Evil characters. Technically.

They're skirting the edges of Neutral, though, that's for sure. We used to have a Neutral Evil Goblin Alchemist but he got merked by a Falcata crit that took him from full HP to -24 in a single swipe.

Do you use the character sheets in Roll20??? They are fantastic! I'll port over one of my characters so that you can play with his sheet. In order to roll all you need to do is click your button and it rolls for you and labels it. That would be perfect to remove the clunkiness of a PbP, actually. Rather than me constantly asking for Fort Saves, and Reflex saves, and Bluff/Sense motive saves ( A LOT of those in pirate adventure) I can go into your char sheet and just roll a save for you. All I have to do is click your button. It's freaking amazing!

The whisper functionality is way better than posting "Spoiler:GM" "Spoiler:Character" "Spoiler:GM" back and forth constantly. I think it would be better, personally. It's worth a shot at least, imo.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Travis Brogan wrote:

I suppose I could learn... where would you be starting Skull and Shackles... I DO have a S&S character that I'd love to play with... but he was inthe middle of book 2 when the game fell apart... or do you want us to stay with the characters we had here?

Seijiro (in my aliases). He's 6th lvl currently, but that can be adjusted... and so can equipment (some found, some from crafter in party).

Starting at the very beginning. If you wanted to use your character that would be great. We would just use the level one version. :)


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I don't like the Roll20 character sheet though.

By the by, the macros are not a function of the character sheet exclusively, you can use it just by manually inputting macros and tying them to a token.

But I was speaking more about what is this Save/Attack roll/whatever FOR and when was it made, rather than what it is. Which the chat log can't help you with.

Roll20 will be great as an aide (maps, Whisper functionality for private conversations in real time between a player and GM, secret GM rolls, and so on) but I'm doubtful it will make a good primary platform.

But, we can try it.

Anywho if we're doing Skull and Shackles, can I make a request?

Do away with the daily job rolls after the first 3 or 4 days. They get tedious and are a big reason why PbP games of it seem to die.

I'd also request doing away with the Rum Ration, or changing rum significantly. That also gets tedious and are a big reason why (when run RAW) CHARACTERS tend to die.

Rum is the most dangerous poison on Golarion. 1d2 Con damage, no save, AND it's addictive?

I had to ban my players from loading it up in Syringe spears and dominating encounters with it. =p


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

As for a character, I'm thinking of keeping Alphonse personality-wise, but changing his class and build. I made a Slayer after this campaign died off that does basically the same schtick, so I don't really want to play it again while I'm playing such a similar character.

Or, well, depends on how we're running this.

Do we want a grim and gritty "real pirates" S&S, or do we want a more family friendly light and soft anti-hero at worst crew?

I'd have fun with either. I'm a fan of both Black Sails and One Piece. =)


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Quote:

Do away with the daily job rolls after the first 3 or 4 days. They get tedious and are a big reason why PbP games of it seem to die.

I'd also request doing away with the Rum Ration, or changing rum significantly. That also gets tedious and are a big reason why (when run RAW) CHARACTERS tend to die.

I don't do the rum rules. At all. It makes zero sense to me that Captain Harrigan is pressganging people into his ship crew (for his own purposes, which shall remain nameless here, but that which he needs live bodies for...) and he is slowly poisoning the entire crew to death. It makes zero sense.

The day job roles matter for me, but that is only because I have an in depth spreadsheet of who is doing what, and who they are working with that day, and most times my PCs want the opportunity to try and sway one of the people that they are working with. Also, there is quite a bit of gamesmanship going on with people trying to get people in trouble and/or killed.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Rynjin wrote:

As for a character, I'm thinking of keeping Alphonse personality-wise, but changing his class and build. I made a Slayer after this campaign died off that does basically the same schtick, so I don't really want to play it again while I'm playing such a similar character.

Or, well, depends on how we're running this.

Do we want a grim and gritty "real pirates" S&S, or do we want a more family friendly light and soft anti-hero at worst crew?

I'd have fun with either. I'm a fan of both Black Sails and One Piece. =)

My PCs that I am running for are half and half. I have 3 in the group, one is right down the line (unexperienced player), one is a softy, and one is legitimately evil. He is solely responsible for the deaths of 3 crew members, and happens to be a good enough liar to get away with it.

I'm fine with whatever. As long as someone knows how to play an evil character then I am fine with it. That in itself is a discussion that I believe is in my home rules listed in the journal of the campaign. I don't plan on getting obscene or overtly sexual because that isn't my style, but as far as whether people start disappearing from the ship and gold starts disappearing from - everywhere...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Coolio. It seems like a good campaign to play my favorite alignment (Lawful Evil). =)

Though I'm not a fan of PvP/party betrayals. I'm fine getting killed by an enemy, but having to watch my back for other party members irritates me.

On an unrelated note, I seem to remember you allowed 3rd party stuff on a case-by-case basis?

I'd like to try out the options from Dreamscarred Press' Path of War particularly the Stalker. They seem balanced enough from the look over I'e given things, and have some really neat options (Especially stuff the Stalker has access to that makes a thrown weapon character, like a Dagger tosser, worthwhile).

What do you think?


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Party betrayals and PvP will get you booted, immediately and without question. Says so in my rules. :) This is a team game, so as long as your evil character knows how to use the team to get what he wants, and also doesn't put the party in any more jeopardy than any noble paladin wanting to go kill the evil Lich King BBEG, then I am fine with it. Played correctly, a party wouldn't know that a character is evil. If we want to get into the inner psyche, bad people don't ever think they are evil in the real world. They are normally just sociopaths that see the world differently than other people, and possibly to terrible things on top of people. No one actually gets up in the morning and says "Hmmm... This place is to good. What can I do to make it more evil, like me?"

Do you have a breakdown or something I could read about the stalker? I read over a review of the class, but I would be interested


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Here's the full class.

Much like Dreamscarred Press' Psionics stuff (which is also excellent), everything is available on the PFSRD.

Or, if you wanted a breakdown from me:

-A Stalker is one of the types of "Initiators" Path of War introduces. From what I've heard they're similar in concept to, but fundamentally different from the classes in 3.5s Book of Nine Swords. They have access to "Maneuvers", Extraordinary and sometimes Supernatural abilities that they can use a limited number of times either per encounter, or per recharge. They are prepared much like a spellcaster prepares their spells, except when expended they can be (partially) "re-prepared" as a Full Round Action (and are assumed re-prepared in full if a minute passes between a combat ending and a new one beginning). There are also Stances, which are always on and must be activated as a Swift action to swap between them.

-The effects run the gamut from creating phantom ammunition (one of the Stances from Solar Wind, which creates either Bullets/Arrows/Bolts with no magical or material properties, or Thrown weapons with the magical properties and normal stats, but none of the materials, and allows for faster reloads. Basically you can create mundane ammunition as a Swift action and use it as normal, reload your firearm fully as a Move action, or create phantom daggers as a Free action to facilitate Thrown weapon builds which are often highly expensive), to spell-like attacks (A Maneuver that can cause a burst of wind to accompany a thrown weapon and let you make a Bull Rush check against targets you hit), to utility effects (the Veiled Moon school has effects that allow short range teleportation, for example).

-The Stalker in particular is much like a Monk/Rogue or Ninja hybrid. They have a Ki Pool, which they can use for various effects, a pseudo Sneak Attack (at a lower progression and with different conditions for activation), some Rogue Talent-esque abilities and various skill boosters. Like the other classes in Path of War, most of their power comes from Maneuvers. Essentially, they hit the same power scale as a 6 level caster would, like a Magus or Inquisitor, but without the option to really "nova". They can go all day, but their power output (since you can never prepare more than one of the same maneuver, and take a full round action to re-prepare one, or 10 minutes to change out your prepared maneuvers) stays consistent.

So where your Magus will be tossing out 10d6 Shocking Grasps a few times a day, or that guy the Inquisitor uses Judgement and Bane on gets wrecked, the Stalker will remain at about the same power output throughout the day, probably not dipping below a minimum (though running out of Ki puts a damper on you), or rising above a certain maximum.

-The book also contains a few useful Feats (such as Feats that allow non-Initiators, like Fighters to have access to Maneuvers, Dexterity to damage with Finesseable weapons, and one that lets you "Ricochet Shots" to return a thrown weapon to your hand.

That's the gist of it.

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