Brayden Green |
Xue decides that she would like to go take part in the fencing tournament, so she bids leave of Bugsby, and the others, because it is about to start.
Is there anything else you would like to accomplish in this area with any of the NPC's or food here?
Next up, the obstacle course!
Bugsby Featherfoot |
With a smile and a wave, and a last wistful glance at that terribly interesting complexion, Bugsby waves to Xue, hopeful that their paths will cross again.
Not I, said the Bugsby. I was waiting for a request to make some 'rolls' Haha! get it!? "Rolls" and it's a cooking contest! haha, Hoho..oooooboy. Alright I'm ok now.
Brayden Green |
None of you have "profession: cooking" or "craft:Kraft" (SEE WHAT I DID THERE?!?!) So, yeah you are there to eat and chat.
Brayden Green |
Just waiting to see if zen and iodem have any more to say or do at the cooking contest.
We'll be starting the obstacle course this afternoon/ night.
Brayden Green |
Zen, Iodem, and Bugsby say goodbye to the people they talked to at the "cookoff" at sand street. It is just a few blocks over to the obstacle course in the main market. (Big open area, south on the map). They have been working on the obstacle course for the better part of a week. There is a large construct that you see, in front of you. It features some areas to climb, to swing across a rope, to break down barriers in front of you, to shoot a bow and hit a target, to sprint, and then a "swirling balls area" (think: the obstacle course thing in "First Knight" without all the chopping blades ;) )
There is a huge crowd cheering on the people, and "Oohing," and "Aahing" whenever anyone dodges the obstacles. This is clearly the most popular event, and many of the townspeople had a hand in either building it, or rigging the contraptions inside.
** A warning. ** Though there are NOT piercing or stabbing instruments, there is a very REAL chance of getting K-T-Eff-O, as once in a while as you are watching, you are seeing the spinning machine thingy being shut down, and people being dragged over to the smelling salt area, where they wake up to cheers, and subsequent jeers. Also, there is an area of water if you fall off, and although you won't drown, you might look like an idiot if people have to jump in and rescue you. :)
Who wants to brave it?
You are standing in line, next to the smelling salt/medic area. There is a dwarf who is almost ready to go. There is a substantial prize for anyone that gets through it, with the best time. Also, anyone that even gets through will have substantial influence with people in the town watching.
Most of the town is there, including the mayor Kendra Deverin. It might be easier to tell you who *ISN'T* there, in a town of a thousand people.
I think we are going to do this in flex mode, with everyone giving me rolls at the same time. Unless you all would have more fun sitting back and watching everyone else get knocked out, and not have to worry about your rolls. Just don't want you all sitting around doing nothing just in case there is a back and forth delay. We are doing turn based movement in the obstacle course, so it is rather intense/extensive :)
Anyone in armor can definitely choose to take it off, giving you full bonuses (unless you want to keep it on)
Here's a few more details on the course, as you watch you see:
As you are watching, here is a list of what is happening: (Yes, I made my own turn based obstacle course on paper that has the DC's of each situation. Do I need to be *present* to accept "my super awesome and super nerdy GM" trophy?)
Contestants start out with a climb, then proceed to a ropeswing and (hopefully) jumping into a net, that hangs over the water. Net climb up to a platform, Jump down a few more platforms, either climb over or break through a stack of wood (you can bullrush and or charge if you desire here), get onto a spinning ball thingy that is trying to knock you out, Jump onto a platform that looks unstable and seems to be ejecting people somehow, then run (or move slowly and cautiously) across planks sitting on top of the water, to a 30 foot knotted rope, which you climb and ring the bell.
Have Fun!!! (lol)
I need a climb check, acrobatics check, and then you have a choice:
OR
(*]Forget about the top deck, jump on in and start swimming
Please hide rolls in spoiler format. I'll tell the story of what happened as soon as we have you all the way through and/or knocked out! :) We will address where you are at in the course as we go.
Brayden Green |
If you are going to do it, I am going to need a Climb check and an acrobatics.
Then you have a choice. Ropeswing to a net, and climb to the top rung, where you can run for a safe little while, or, jump in the water and start swimming.
Rospeswing: I need a Strength check, and an Acro check
Swimming, just jump on in. We will pick it up at that point, whichever you decide and whatever happens.
Hide all your rolls and decisions in the spoiler format. Good luck!
If you are going to do it, I am going to need a Climb check and an acrobatics.
Then you have a choice. Ropeswing to a net, and climb to the top rung, where you can run for a safe little while, or, jump in the water and start swimming.
Rospeswing: I need a Strength check, and an Acro check
Swimming, just jump on in. We will pick it up at that point, whichever you decide and whatever happens.
Hide all your rolls and decisions in the spoiler format. Good luck!
Brayden Green |
I'm going to get all the rolls together, then post the story of whether you made it, got knocked out, gave up, etc afterwards.
If you are going to do it, I am going to need a Climb check and an acrobatics.
Then you have a choice. Ropeswing to a net, and climb to the top rung, where you can run for a safe little while, or, jump in the water and start swimming.
Rospeswing: I need a Strength check, and an Acro check
Swimming, just jump on in. We will pick it up at that point, whichever you decide and whatever happens.
Hide all your rolls and decisions in the spoiler format. Good luck if you decide to try!
Brayden Green |
If you are going to do it, I am going to need a Climb check and an acrobatics.
Then you have a choice. Ropeswing to a net, and climb to the top rung, where you can run for a safe little while, or, jump in the water and start swimming.
Rospeswing: I need a Strength check, and an Acro check
Swimming, just jump on in. We will pick it up at that point, whichever you decide and whatever happens.
Hide all your rolls and decisions in the spoiler format. Good luck!
Kerdin |
Kerdin will go for the rope swinging :) Assuming that I will have my armor off-> got my full rank skills to use
Climb 1d20 + 7 ⇒ (6) + 7 = 13
Acrobatics 1d20 + 5 ⇒ (18) + 5 = 23
Climb 1d20 + 7 ⇒ (6) + 7 = 13
Climb 1d20 + 7 ⇒ (9) + 7 = 16
Acrobatics 1d20 + 5 ⇒ (8) + 5 = 13
Acrobatics 1d20 + 5 ⇒ (8) + 5 = 13
Just to note-> I am off to sleep for now (It is 1:30am here at this moment, Europe Germany) so will see rest of the stuff in morning. Just raising a hand here
Brayden Green |
Thanks for the heads up Kerdin. Welcome to the best game online! Glad to have ya. I have your results below, we'll pick back up with you tomorrow
That took you 2 rounds, so 12 seconds.
Brayden Green |
Now I need
10 climb checks (We probably won't use them all, but it's best to have them.)
2 reflex saves just in case we need them,
and a decision of whether you want to climb over the pile of wood or break through them. Climbing over is an acrobatics, and breaking through them is a strength check. Give me 2 rolls of whatever you decide.
Magnhlidr Whitescale |
Magnhildr winces in sympathy as one of the contestants takes a hard spill into the water.
"Ouch, don't envy that one."
She returns her attention to the table and finds the smelling salts amid the tumble of vials and bandages. Her newest patient was knocked out cold while not paying attention to what was going on. One whiff woke the poor lad up to a pounding headache.
"Be glad that wasn't an orc weildin' an axe. Next time duck instead of tryin' to impress the lasses."
Her voice is light and playful as she gives some soothing tea for the headache.
Iodem Toby |
Armor-less if you didn't guess.
Climb checks:
11d20 + 2 ⇒ (19) + 2 = 21
21d20 + 2 ⇒ (4) + 2 = 6
31d20 + 2 ⇒ (19) + 2 = 21
41d20 + 2 ⇒ (18) + 2 = 20
51d20 + 2 ⇒ (20) + 2 = 22
61d20 + 2 ⇒ (18) + 2 = 20
71d20 + 2 ⇒ (20) + 2 = 22
81d20 + 2 ⇒ (17) + 2 = 19
91d20 + 2 ⇒ (17) + 2 = 19
101d20 + 2 ⇒ (18) + 2 = 20
Reflex 1d20 + 4 ⇒ (9) + 4 = 13
Reflex 1d20 + 4 ⇒ (6) + 4 = 10
Climb Over:
Acrobatics 1d20 + 5 ⇒ (17) + 5 = 22
Acrobatics 1d20 + 5 ⇒ (11) + 5 = 16
Brayden Green |
Now you are approaching the spinning wheel that has rotating balls. Each ball is medium size.
The first one comes low at your knees. Do you jump over it, or go lower?
Acrobatics, and a reflex.
The second one comes up to head level. Do you crouch slightly, or lie flat?
Acrobatics and a reflex.
The third one comes right in the middle, at your waist: Do you jump over, get down on your knees, or go prone as it goes past you?
Acrobatics and a reflex.
Then I need a perception, and a reflex.
Iodem Toby |
Jumping over the first one,
Acrobatics 1d20 + 5 ⇒ (3) + 5 = 8
Reflex 1d20 + 4 ⇒ (8) + 4 = 12
he crouches slightly under the second
Acrobatics 1d20 + 5 ⇒ (12) + 5 = 17
Reflex 1d20 + 4 ⇒ (14) + 4 = 18
before diving prone under the third
Acrobatics 1d20 + 5 ⇒ (8) + 5 = 13
Reflex 1d20 + 4 ⇒ (14) + 4 = 18
then
Perception 1d20 + 1 ⇒ (20) + 1 = 21
Reflex 1d20 + 4 ⇒ (15) + 4 = 19
Bugsby Featherfoot |
I've been in job #2 for awhile today, and will be for a few hours more. My day job allows me to post, this one... no chance. Sorry! Feel free to wait or bot me if I'm slowing things up. Or Bugsby can just be a bystander if that's easier. *sigh*
Brayden Green |
As you move toward the platform, you notice that it looks pressure loaded, on one end, so you step over it.
You are making really good time now.
This has taken you 54 seconds (9 rounds) and you are flying.
Now, you come to the last stretch. You have a series of planks on top of the water in front of you.
You can run at double speed, normal speed, slow it down and be a little cautious, or slow it down and be very cautious.
I need your choice.
Then I need 4 acrobatics choices, and 3 reflex saves.
After this is the knotted rope climb, and then you ring the bell.
Brayden Green |
You're fine Bugsby. Kerdin is finishing up tomorrow too. If you need to finish up tonight or through tomorrow it should still work.
Though I may throw in a couple second bonus to the person that actually finishes first.
Iodem Toby |
A lot more dice rolls then I had imagined!
Normal speed
Acrobatics:1d20 + 5 ⇒ (13) + 5 = 18
Acrobatics:1d20 + 5 ⇒ (17) + 5 = 22
Acrobatics:1d20 + 5 ⇒ (10) + 5 = 15
Acrobatics:1d20 + 5 ⇒ (19) + 5 = 24
Reflex:1d20 + 4 ⇒ (11) + 4 = 15
Reflex:1d20 + 4 ⇒ (18) + 4 = 22
Reflex:1d20 + 4 ⇒ (18) + 4 = 22
Brayden Green |
This is not your grandmother's obstacle course!!!
In real life it would have been only 5 or 6 rolls. I have to have you roll all the backup rolls, just in case you fall, get pummeled, etc in advance, just to plan ahead for down time.
Plus, now you feel like you really worked for it!!!
Bugsby Featherfoot |
1 person marked this as a favorite. |
Bubsby eyes the massive structure and the many contestants currently trying, failing, as well as the many robust men and women yet to make the attempt. Steeling his resolve, the gnome quietly repeats the mantra which has guided and sustained him for so long, "To know a thing, one should probably get pummeled by that thing!" He removes his shirt from over his head as he prepares to take his turn, turning towards the crowd and flexing his stringy tendons mightily, why not give the crowd a show? With that, he turns with a determined set of his jaw, and begins.
Obstacle Course begins
Climb: 1d20 - 2 ⇒ (17) - 2 = 15
Acrobatics: 1d20 + 2 ⇒ (17) + 2 = 19
Bugsby decides he wants to attempt the ropeswing and clings as best he can to the rope.
Ropeswing
Strength: 1d20 - 1 ⇒ (14) - 1 = 13
Acrobatics: 1d20 + 2 ⇒ (5) + 2 = 7
Brayden Green |
You ring the bell at 108 seconds (13 rounds)
I'll shave off a round for being the first one in the group to finish. WEll done! I doubt anyone beats that.
Brayden Green |
1 person marked this as a favorite. |
BTW, I didn't mention this, but magic is allowed in the course, so long as nobody really notices. Not sure if that will change the way you play things out :) YOu could have drinken a potion or done something magicky before you start. If this will change anything you have done, let me know and we can apply it.
Otherwise, I need you to make a STR check to avoid falling into the water.
Bugsby Featherfoot |
No magicky stuff, Bugsby wants the full experience, for better or worse.
Grasping the net with all the prodigious strength of a small child, Bugsby takes a breath and hold on like his dry pants depend on it.
STR: 1d20 - 2 ⇒ (13) - 2 = 11
Brayden Green |
Told him to read up a bunch and to just get rp'ing. We'll all help guide him through the numbers. Phew! 1:40 am. I'm going to bed!
p.s. You make the climb back up to the base of the nets. It is a 40 foot climb, out and up.
I need about 10 climb checks, and 3 reflex saving throws. We won't use them all, just want them for backup just in case.
Bugsby Featherfoot |
Bugsby's grip holds, and he begins to inch his way back up the netting, muscles trembling with effort. The small gnome isn't sure he can make it, but if he doesn't, it won't be for lack of trying!
The Climb
Climb 1: 1d20 - 2 ⇒ (7) - 2 = 5
Climb 2: 1d20 - 2 ⇒ (12) - 2 = 10
Climb 3: 1d20 - 2 ⇒ (10) - 2 = 8
Climb 4: 1d20 - 2 ⇒ (16) - 2 = 14
Climb 5: 1d20 - 2 ⇒ (8) - 2 = 6
Climb 6: 1d20 - 2 ⇒ (5) - 2 = 3
Climb 7: 1d20 - 2 ⇒ (8) - 2 = 6
Climb 8: 1d20 - 2 ⇒ (7) - 2 = 5
Climb 9: 1d20 - 2 ⇒ (2) - 2 = 0
Climb 10: 1d20 - 2 ⇒ (20) - 2 = 18
The Saves
Reflex 1: 1d20 + 2 ⇒ (19) + 2 = 21
Reflex 2: 1d20 + 2 ⇒ (15) + 2 = 17
Reflex 3: 1d20 + 2 ⇒ (9) + 2 = 11
Bugsby Featherfoot |
1 person marked this as a favorite. |
Flex Pre-Obstacle Course attempt at Medics station
Bugsby notices a new face treating the poor unfortunate souls who'd failed to emerge unscathed from the course. He watched with admiration as she deftly handles patients, reaching for appropriate remedies like one would reach for an old friend. What skill! The gnome sidles up to the tent full of groans and moans before announcing himself with a smile.
"Greetings! I don't believe we've met, Madam. Bugsby Featherfoot at your service... although, given the state of these poor folks here, you may be pressed into my service sooner than later!" The last is said with a wry chuckle. "You certainly are skilled in your craft, it's impressive to behold." With a gesture at the resting forms around them, "Is it a silly question if I ask what brings you to Sandpoint? Oh and any advice for one who is soon to attempt the crossing of this merciless structure?"
Brayden Green |
You stall at the bottom, then climb up 5 feet, then stall, then climb up 5 feet, then stall, then fall down 5 feet, but you catch yourself from falling more,Then you stall, fall down 5 feet, catch yourself at the edge, then fall off into the water (at the zero/climb 9)
So we are going to need swim checks if you still want to go. You can also swim to the edge.
I will let the last climb be your acro, so you actually fall into the water pool into a graceful dive, instead of smacking the water and taking damage.
So now we do swim checks to proceed:
You have to make one swim check per round to stay afloat. DC 10+ means you can move, DC 5 or less means you go underwater.
You have 40 feet of swim ahead of you, you need to make a DC 10 (calm water) to move. Success means you move 1/4 your speed (1/2 if you double move, which you can do).
Or you can swim to the side without checking if you're done.
Zen Al'Shear |
so looks like my posts got ate lol
Flex time obstacle course
While streching out my wound up muscles
Acro 1d20 + 9 ⇒ (1) + 9 = 10
Ropeswing STR 1d20 + 3 ⇒ (12) + 3 = 15
Acro1d20 + 9 ⇒ (18) + 9 = 27
Brayden Green |
post monster, Num Num Num!!!
You nail the ropeswing and land squarely in the net.
I'm going to need 8 climb checks and 3 reflex saves, just in case we need all of them.
Zen Al'Shear |
Climb 1d20 + 7 ⇒ (10) + 7 = 17
1d20 + 7 ⇒ (18) + 7 = 25
1d20 + 7 ⇒ (7) + 7 = 14
1d20 + 7 ⇒ (12) + 7 = 19
1d20 + 7 ⇒ (18) + 7 = 25
1d20 + 7 ⇒ (2) + 7 = 9
1d20 + 7 ⇒ (9) + 7 = 16
1d20 + 7 ⇒ (1) + 7 = 8
Reflex1d20 + 4 ⇒ (13) + 4 = 17
1d20 + 4 ⇒ (15) + 4 = 19
1d20 + 4 ⇒ (17) + 4 = 21
Bugsby Featherfoot |
Bugsby more closely resembles a rag doll than a sentient being as he struggles to climb, falls, and struggles some more, eventually losing his grip, his only saving grace is managing to turn an potentially painful bellyflop into a quality dive. That 'quality dive' was marred by the fact that he required both hands to grip the hat on his head as he entered the water, but still managed to make the dive look good. He orients himself in the water and decides to continue on, the thought flitting through his mind that 'drowning is probably quite the experience!... and hopefully that skilled healer was also a good fisherwoman!'
Figure lots of rolls will get me far enough to make it, or not! :)
Swimming/Drowning (double moving)
Swimming 1: 1d20 - 2 ⇒ (4) - 2 = 2
Swimming 2: 1d20 - 2 ⇒ (4) - 2 = 2
Swimming 3: 1d20 - 2 ⇒ (19) - 2 = 17
Swimming 4: 1d20 - 2 ⇒ (4) - 2 = 2
Swimming 5: 1d20 - 2 ⇒ (12) - 2 = 10
Swimming 6: 1d20 - 2 ⇒ (3) - 2 = 1
Swimming 7: 1d20 - 2 ⇒ (13) - 2 = 11
EDIT: Looks like I'll need more rolls!
Swimming 8: 1d20 - 2 ⇒ (8) - 2 = 6
Swimming 9: 1d20 - 2 ⇒ (2) - 2 = 0
Swimming 10: 1d20 - 2 ⇒ (9) - 2 = 7
Swimming 11: 1d20 - 2 ⇒ (12) - 2 = 10
Swimming 12: 1d20 - 2 ⇒ (2) - 2 = 0
Swimming 13: 1d20 - 2 ⇒ (6) - 2 = 4
Swimming 14: 1d20 - 2 ⇒ (11) - 2 = 9
Swimming 15: 1d20 - 2 ⇒ (9) - 2 = 7
Swimming 16: 1d20 - 2 ⇒ (9) - 2 = 7
Brayden Green |
I need a decision of whether you want to climb over the pile of wood or break through them. Climbing over is an acrobatics, and breaking through them is a strength check. Give me 2 rolls of whatever you decide, and 2 reflex saves.
afterwards - if all goes - smoothly: If not, we'll take it from where it went wrong.
Now you are approaching the spinning wheel that has rotating balls. Each ball is medium size.
The first one comes low at your knees. Do you jump over it, or go lower?
Acrobatics, and a reflex.
The second one comes up to head level. Do you crouch slightly, or lie flat?
Acrobatics and a reflex.
The third one comes right in the middle, at your waist: Do you jump over, get down on your knees, or go prone as it goes past you?
Acrobatics and a reflex.
Then I need a perception, and a reflex.
Brayden Green |
So you are underwater. I;m going to post your results here. YOu have (14 CON x2) 28 rounds you can hold your breath. For every movement you take beyond a move that costs as one round minused. If you fail, you can't move that turn.
Swimming 1: 1d20 - 2 ⇒ (4) - 2 = 2 You don't move. 28 rds left
Swimming 2: 1d20 - 2 ⇒ (4) - 2 = 2 You don't move. 27 rds left.
Swimming 3: 1d20 - 2 ⇒ (19) - 2 = 17 [ooc] You move at 1/2 speed - 10 ft/40ft - 25 rds left
Swimming 4: 1d20 - 2 ⇒ (4) - 2 = 2 nm. 24
Swimming 5: 1d20 - 2 ⇒ (12) - 2 = 10 you move 1/2 speed - 20ft/40ft - 22 rds left
Swimming 6: 1d20 - 2 ⇒ (3) - 2 = 1nm. 21
Swimming 7: 1d20 - 2 ⇒ (13) - 2 = 1130/40 ft - 19 rds
EDIT: Looks like I'll need more rolls!
Swimming 8: 1d20 - 2 ⇒ (8) - 2 = 6 nm. 18 rds
Swimming 9: 1d20 - 2 ⇒ (2) - 2 = 0 nm. 17 rds
Swimming 10: 1d20 - 2 ⇒ (9) - 2 = 7 nm. 16 rds
Swimming 11: 1d20 - 2 ⇒ (12) - 2 = 10 You move the final 10 ft and grab the ladder.
You pull yourself up the ladder and find youself on a platform, a gasp comes from the crowd, as some were thinking you might have drowned and they didn't expect you to surface all the way over there 40 seconds-ish later.
Now you see a pile of wood in front of you. You can climb over it, or break through it.
Climb over = 2 acro checks and a reflex save.
Break through = 2 STR checks and a reflex.
Zen Al'Shear |
Reflex saves 1d20 + 4 ⇒ (1) + 4 = 5 1d20 + 4 ⇒ (7) + 4 = 11
First Ball Jump 1d20 + 9 ⇒ (10) + 9 = 19 Reflex 1d20 + 4 ⇒ (2) + 4 = 6
Sec Ball crouch Slighly 1d20 + 9 ⇒ (11) + 9 = 20 Reflex 1d20 + 4 ⇒ (15) + 4 = 19
Last Ball go prone 20 + 9 = 29 Reflex 1d20 + 4 ⇒ (4) + 4 = 8
Percept 1d20 + 7 ⇒ (2) + 7 = 9 Reflex 1d20 + 4 ⇒ (20) + 4 = 24
Magnhlidr Whitescale |
Flex Pre-Obstacle Course attempt at Medics station
Bugsby notices a new face treating the poor unfortunate souls who'd failed to emerge unscathed from the course. He watched with admiration as she deftly handles patients, reaching for appropriate remedies like one would reach for an old friend. What skill! The gnome sidles up to the tent full of groans and moans before announcing himself with a smile."Greetings! I don't believe we've met, Madam. Bugsby Featherfoot at your service... although, given the state of these poor folks here, you may be pressed into my service sooner than later!" The last is said with a wry chuckle. "You certainly are skilled in your craft, it's impressive to behold." With a gesture at the resting forms around them, "Is it a silly question if I ask what brings you to Sandpoint? Oh and any advice for one who is soon to attempt the crossing of this merciless structure?"
"Magnhildr Whitescale." she gives the gnome a nod of greeting, her hands rather full at the moment trying to care for those who'd been knocked out.
"Wouldn't be the first time a Whitescale's helped a gnome. Just try and keep your head low, stay light on your feet, and most importantly, pay attention. You don't want to end up like this fellow." She points to the lad she had just awakened lying on a cot nearby. "As for why I'm here. I heard about the cathedral being finished in Magnimar and decided to make a detour on the way up here. I'll probably be leaving as soon as the festival's over, but it was nice to meet you. Hopefully I won't see you again in here."
Brayden Green |
Kerdin, there's no turns, so just jump in whenever. We are doing it all at the same time so as to not take forever on one person.
So, I need 8 strength rolls and 3 reflex saves.
Brayden Green |
You make it through the balls flawlessly and you go to step on it. As you step, you feel something press down, and a set of weights set a large sack of something hard swinging at your body. It collides with you, but you roll off of it, and don't get pushed in the water. You take 1d8 ⇒ 5 points of non-lethal damage.
EDIT: I think, if I am not mistaken you are knocked unconscious with that last blow.
People **quickly** grab you out of the water (there is a little troop of men stationed there) and they drag you over to the smelling salts area.
I think we should tell your story. If you want to type what happened to you, and what your char was thinking, feeling, etc. And then roleplay meeting the new "Magnhildr" character at the medic area. That will be fun! Nice job, and thanks for being honest on your die rolls.
You gain a +2 diplomacy with the people in town until the end of the week. Also, you have a headache til you rest up :)
Brayden Green |
Zen, I looked up your hp and edited your spoiler with new info for you, and a prize in there.
Kerdin |
Will save rage usage
Strenght check 1d20 + 3 ⇒ (12) + 3 = 15
Strenght check 1d20 + 3 ⇒ (6) + 3 = 9
Strenght check 1d20 + 3 ⇒ (20) + 3 = 23
Strenght check 1d20 + 3 ⇒ (6) + 3 = 9
Strenght check 1d20 + 3 ⇒ (11) + 3 = 14
Strenght check 1d20 + 3 ⇒ (13) + 3 = 16
Strenght check 1d20 + 3 ⇒ (14) + 3 = 17
Strenght check 1d20 + 3 ⇒ (12) + 3 = 15
Reflex check 1d20 + 2 ⇒ (5) + 2 = 7
Reflex check 1d20 + 2 ⇒ (15) + 2 = 17
Reflex check 1d20 + 2 ⇒ (18) + 2 = 20
Bugsby Featherfoot |
As Bugsby breaks the surface with a great gasping breath and clambers onto the platform, he hears the gasp of the crowd. He can't help but hold his hat with both hands and whip his head around several times, launching sparkling droplets through the air in a great halo around him. Turning to the crowd with a huge smile, he allows some of the joy of the experience to be expressed in a shout, "Huzzah!" Looking ahead to the pile of wood, he considers his options, and then gets a running start at the woodpile, clearly intending to hustle over that wood!
Climb Acrobatically
Acrobatics 1: 1d20 + 2 ⇒ (20) + 2 = 22
Acrobatics 2: 1d20 + 2 ⇒ (1) + 2 = 3
Reflex: 1d20 + 2 ⇒ (19) + 2 = 21
Bugsby Featherfoot |
Flex Pre-Obstacle Course attempt at Medics station
"It gives me no small comfort knowing a healer of your apparent caliber is on hand, just in case! Hopefully you've enjoyed Sandpoint thus far, and the Cathedral unveiling ought to be spectacular. I surely appreciate the advice, and I'll do my utmost to not let you down." He gives her a wink, "Although it'd be a shame to not see you again, perhaps under less-unconscious circumstances. The healers art has eluded me thus far, and I'd love to observe a true expert in the field." With that he gives a friendly wave and hurries off to resume his place in line, looking up as another unfortunate contestant screams in a most unmanly manner, plummeting into the water with a jarring smack. He winces in concert with the crowd at the impact, and continues on before the desire to learn from this experience fails him.