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GM Brayden's "Rise of the Runelords"
Game Master Brayden Green

Rise of the Runelords was the first adventure path released in the Pathfinder Adventure Path line and debuted in August 2007.
“ From the idyllically peaceful coastal town of Sandpoint to an ancient lost city at the top of the world, Rise of the



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female Human (HP 10, AC 16, F+3 R+4 W+5, Per+7, Init+2, Melee +3 Monk / Level 1

Just as Brennan launches Bugsby I wouldnt do that.... Oh well. I would have used brennan or myself to grab stuff from there.


Male Human Fighter2/ AC18,FF,14,T14/ HP (14/20) /Init +10/Perception +2/Fort +5, Ref+4, Will +1/ +4 M, +6 R/ Bow 1d8

Iodem sets himself and holds the rope, motioning for others to do the same. "I'd rather not be swept up in this current."


HP 17/17 AC 17 CMD 17 Touch 14 Flat 13 (dagger)+5;1d4+3 (thrown dagger) +5;1d4+3 F +1 R +7 W +0 INIT +6 Perc +7 CMB +3

"Are you kidding me? I'm not going in there. I'm a procurer, not insane."


HP: 15/15, AC: 13/13/11, F+4, R +2, W+2, Init: +3, Range: +3, Melee: -1, Sling: 1d3, INIT +3, Perc +5

Bugsby, sailing through the air, (Hopefully) looks back hearing the others talk, You say something about being swept into another plane?"


Male Human Cleric 2 : HP 18/18 : AC 13 CMD 11 Touch 12 Flat 12 : light mace +0;1d6-1/x2 : mwk lt crsbow +3;1d8/19-20x2 : Channel 1d6 Will DC 18 : F +5 R +1 W +5 : INIT +1 Perc +2 CMB +0

"Considering how much lighter he is, we should probably just let Mr. Featherfoot travel through the air until we can learn more." Virgil squints his eyes, trying to spot anything important. "How about that metal rod with the bifurcated end? Everything else looks mundane in comparison."


Male Human Mad Scientest - Level Absolute **Azlant Ridge base camp**

Bugsby finds it quite easy to navigate while in there.

Holy cow, I'm having so many Ender's Game Battleroom sequences flash through my mind, lol

[ooc]Game on, as long as the Paizo server let's us[ooc]


female Human (HP 10, AC 16, F+3 R+4 W+5, Per+7, Init+2, Melee +3 Monk / Level 1

Imma have to find my damn book now lol thanks
You doing ok out there Bugsby?


HP: 15/15, AC: 13/13/11, F+4, R +2, W+2, Init: +3, Range: +3, Melee: -1, Sling: 1d3, INIT +3, Perc +5

Now that I know I'm not actually dead because I decided to jump in there like a loon. ;)

With a huge smile on his face, Bugsby responds by moving towards each item with an odd frog-like swimming motion and stows them on his person, his voice sounding quite child-like as he says, "It's just like swimming in noodles!"


female Human (HP 10, AC 16, F+3 R+4 W+5, Per+7, Init+2, Melee +3 Monk / Level 1

Well thats different. Lets hurry up and get out of here.

at least we know that you wont be having that gnome problem that was mentioned at the beginning of the game lol


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

Looking a bit suspicious as he watches Bugsby flying there and soon relaxing as nothing happens immediately. Laughing now Har har, you look like a damn birdie there gnome! All flying and arm flapping if ya know what I mean. Might be fun if could actually fly ya?


HP: 15/15, AC: 13/13/11, F+4, R +2, W+2, Init: +3, Range: +3, Melee: -1, Sling: 1d3, INIT +3, Perc +5

The small figure can't contain himself and turns a flip or two, twists and has a general good time as he goes about his procuring. "WEEEEEEEE!!!" Perf Dance: 1d20 + 4 ⇒ (6) + 4 = 10
While his performance is lack-luster, it doesn't lack for enthusiasm.


Male Human Fighter2/ AC18,FF,14,T14/ HP (14/20) /Init +10/Perception +2/Fort +5, Ref+4, Will +1/ +4 M, +6 R/ Bow 1d8

Iodem lets a laugh escape but keeps his tight grip on the rope.

"Let us hurry and be done."


HP: 15/15, AC: 13/13/11, F+4, R +2, W+2, Init: +3, Range: +3, Melee: -1, Sling: 1d3, INIT +3, Perc +5

I'm not sure if I should just leave. I'd like to let the GM resolve Bugsby's actions in the room in case something is off. Rather than say "And then I leave without a scratch." So that's what I'm waiting on.


Male [HP:25, Atk:+6, AC:16/12/14 Fort+6 Ref+2 Will+1; Per+6; Init+3]

For sure ya. I dunno but would like ta keep going eh. Hopefully our small sparkle da can get all important looking items with us Kerdin sighs as he looks at the room with suspecting eyes


Male Human Cleric 2 : HP 18/18 : AC 13 CMD 11 Touch 12 Flat 12 : light mace +0;1d6-1/x2 : mwk lt crsbow +3;1d8/19-20x2 : Channel 1d6 Will DC 18 : F +5 R +1 W +5 : INIT +1 Perc +2 CMB +0

Virgil smiles at Bugsby's antics. "Reel him in, Mr. Toby."


Male Human Fighter2/ AC18,FF,14,T14/ HP (14/20) /Init +10/Perception +2/Fort +5, Ref+4, Will +1/ +4 M, +6 R/ Bow 1d8

Nodding, Iodem reels in the rope, taking care to coil it with his elbows bent.


Male Human Mad Scientest - Level Absolute **Azlant Ridge base camp**

Bugsby leaves the room without a scratch, lol. I didn't know that's what we were waiting for. :)


HP 17/17 AC 17 CMD 17 Touch 14 Flat 13 (dagger)+5;1d4+3 (thrown dagger) +5;1d4+3 F +1 R +7 W +0 INIT +6 Perc +7 CMB +3

I think we were all expecting him to burst into flames, or have the pulsating walls come to life and try and snack on him.

"well, that's that. Got a few goodies and made it out safely. Shall we move on, now?"


Male Human Mad Scientest - Level Absolute **Azlant Ridge base camp**

Well then. He bursts into flames, and the walls eat him... Happy now? :)

The room was very tranquil, but there seemed to be a quiet anger coming from the walls. The black electricity on the walls continues to form into shapes. The shapes are too frequent to be a random occurrence, as you all watch from the outside of the room, with Bugsby landing to the ground, eager to check out his loot.


Male Human Cleric 2 : HP 18/18 : AC 13 CMD 11 Touch 12 Flat 12 : light mace +0;1d6-1/x2 : mwk lt crsbow +3;1d8/19-20x2 : Channel 1d6 Will DC 18 : F +5 R +1 W +5 : INIT +1 Perc +2 CMB +0

"So, Mr. Featherfoot, what did you find?"


HP: 15/15, AC: 13/13/11, F+4, R +2, W+2, Init: +3, Range: +3, Melee: -1, Sling: 1d3, INIT +3, Perc +5

Bugsby looks at his haul, laying it out on the floor. He rubs his hands together, looking happily down at the objects, "I found; a ragged book, a scroll, a bottle of wine, and a twisted iron wand with a forked tip." He looks sadly at the floating dead raven, "I decided not to bring the raven, too many maggots." What dice shall I roll GM?


Male Human Mad Scientest - Level Absolute **Azlant Ridge base camp**

I'm close enough to being ready for the child, let's do this... Baby room / ex-office is all vacuumed our, and I cleaned the carpet today. Now we just got to do a quick painting and it is good to go.

Bugsby finds:

The bottle of wine is a decent one.

Both the scroll and the book are written in a language you don't understand (Abyssal). It has pictures of monsters and what you think might be text, but aren't really sure.

Upon concentrating on the wand, you learn that it is a wand of shocking grasp, and it seems to be mostly full.


Male Human Mad Scientest - Level Absolute **Azlant Ridge base camp**

So my guess is that you backtrack down to a part of the map that you haven't explored.

Either B3, where you found the statue below,

Brayden Green wrote:


You approach the statue in somewhat concerned fashion.

A red marble statue of a strikingly beautiful but, at the same
time, monstrously enraged human woman stands in the middle
of this room, her stony expression twisted in fury. The woman
wears flowing robes, and her long hair is held back from her
face by an intricate headdress of hooks and blades. In her left
hand she carries a large book, the face of which is inscribed
with a seven-pointed star. Her right hand holds a glittering metal
and ivory ranseur.

Or a hallway past that. You hear water dripping/sloshing down the hall from the statue, and hear nothing on the hall past the statue.

You know that there are at least some stairs going downward in the hallway leading off of the statue. Your light has shown that far down the hall.

Which way heroes?


Male Human Cleric 2 : HP 18/18 : AC 13 CMD 11 Touch 12 Flat 12 : light mace +0;1d6-1/x2 : mwk lt crsbow +3;1d8/19-20x2 : Channel 1d6 Will DC 18 : F +5 R +1 W +5 : INIT +1 Perc +2 CMB +0

"I suggest we follow the hallway past the statue. I for one do not wish to try to traverse across this chamber only to end up floating at the top for eternity."


female Human (HP 10, AC 16, F+3 R+4 W+5, Per+7, Init+2, Melee +3 Monk / Level 1

Yes that sounds good. lets hurry up a little bit im really starting to get the creeps down here


Male Human Mad Scientest - Level Absolute **Azlant Ridge base camp**

So you head down the stairs towards what looks to be a small circular pool.

Water ripples quietly in this circular stone pool, the
rim of which is lined with skulls.

(Location b4. There is a door ahead and for the sake of moving the story along I will give you B5 as well. It is a set of stairs that goes up, but has been blocked by rubble. It isn't completely closed off, as you can feel fresh air coming from the stairs, but clearing them seems like a very hard thing to do at this point.)

What would you like to do with the pool, and/or at the stairs?


female Human (HP 10, AC 16, F+3 R+4 W+5, Per+7, Init+2, Melee +3 Monk / Level 1

out of curiosity i poke the water with my staff looks like water but is it really


Male Human Mad Scientest - Level Absolute **Azlant Ridge base camp**
Zen Al'Shear wrote:
out of curiosity i poke the water with my staff looks like water but is it really

It moves and reacts just like water, and appears to be such.


Male Human Cleric 2 : HP 18/18 : AC 13 CMD 11 Touch 12 Flat 12 : light mace +0;1d6-1/x2 : mwk lt crsbow +3;1d8/19-20x2 : Channel 1d6 Will DC 18 : F +5 R +1 W +5 : INIT +1 Perc +2 CMB +0

"Let's move on to the hallway we passed closer to the entrance. There doesn't seem to be much else we can learn here."

Let's head down the hallway between B2 and B3, toward Section 12.


HP: 15/15, AC: 13/13/11, F+4, R +2, W+2, Init: +3, Range: +3, Melee: -1, Sling: 1d3, INIT +3, Perc +5

Bugsby is already nodding at Virgil's suggestion, even as he lights a small stone with a spell and drops into into the pools depths, following it's path downward with his eyes. "That's a great idea, let's head that way." the distracted gnome states and he leans over the edge of the poor, staring into it's now semi-illuminated depths. Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Male Human Mad Scientest - Level Absolute **Azlant Ridge base camp**

Bugsby Featherfoot drops a stone down into the pool. It jsn't deep at all, maybe a foot deep.

So you l head over to the hallway and start to head down to there


Male Human Mad Scientest - Level Absolute **Azlant Ridge base camp**

You head down the hallway to the new area, and:

The tunnel widens here into what appears to have
once been a small shrine, for to the northeast,
steps lead up to a platform of gray stone. Sitting
atop the platform is an ancient
altar, little more than a jagged
block of black marble with a
shallow concavity on top of it.
This basin is filled with what
appears to be filthy water.

There is a door to the east.

(map updated)


HP: 15/15, AC: 13/13/11, F+4, R +2, W+2, Init: +3, Range: +3, Melee: -1, Sling: 1d3, INIT +3, Perc +5

Bugsby creeps into the room behind the knees of the others, and starts detecting magic at the shrine, the grey stone, and the water. "What is this place?" he asks no one in particular.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


Male Human Mad Scientest - Level Absolute **Azlant Ridge base camp**

The water is magical.

Give me an arcana roll, anyone that can and cares to.


Male Human Mad Scientest - Level Absolute **Azlant Ridge base camp**

Also you have a door in front of you. Upo, listening af the door, you hear shuffling sounds coming from the inside.


HP: 15/15, AC: 13/13/11, F+4, R +2, W+2, Init: +3, Range: +3, Melee: -1, Sling: 1d3, INIT +3, Perc +5

K Arcana: 1d20 ⇒ 5 He looks around, "Do you all hear that? Behind the door!" He says in an exaggerated and quiet voice.


Male Human Cleric 2 : HP 18/18 : AC 13 CMD 11 Touch 12 Flat 12 : light mace +0;1d6-1/x2 : mwk lt crsbow +3;1d8/19-20x2 : Channel 1d6 Will DC 18 : F +5 R +1 W +5 : INIT +1 Perc +2 CMB +0

Is Kerdin still playing? I noticed he hasn't posted since August 2nd.

Virgil creeps up to the door and listens, trying to determine how big or how many creatures may be on the other side.

Perception 1d20 + 2 ⇒ (16) + 2 = 18


Male Human Mad Scientest - Level Absolute **Azlant Ridge base camp**

Not sure. I guess we'll find out when/if he responds. New blood might the kickstart that this thing needs, but I'm not all for putting the boot to people without fair warning, as I had a month from hell (house almost on fire, baby coming, inlaws, etc) last month and you all were patient.

There certainly aren't many creatures in there, if there is more than one.

Bugsby, your K Arcana let's you know that it is magical, and ... HEY! LOOK AT THAT DOOR I WONDER WHAT IS BEHIND IT!!! :)


Male Human Fighter2/ AC18,FF,14,T14/ HP (14/20) /Init +10/Perception +2/Fort +5, Ref+4, Will +1/ +4 M, +6 R/ Bow 1d8

(I'm so sorry, I checked my tab 4 times a day. I just decided to look in on a whim and saw that posting had actually happened. I'm so mad right now)

Iodem places his right ear to the door next to Virigl

1d20 + 2 ⇒ (8) + 2 = 10


HP: 15/15, AC: 13/13/11, F+4, R +2, W+2, Init: +3, Range: +3, Melee: -1, Sling: 1d3, INIT +3, Perc +5

Bugsby looks with wide eyes from Virgil to Iodem, "So? What do you hear?"


Male Human Mad Scientest - Level Absolute **Azlant Ridge base camp**

he hears scuffling

(no worries, it happens.)


Male Human Mad Scientest - Level Absolute **Azlant Ridge base camp**

Are we going to get out of the caverns by the end of this week? I'm waiting with anticipation to see...


Male Human Fighter2/ AC18,FF,14,T14/ HP (14/20) /Init +10/Perception +2/Fort +5, Ref+4, Will +1/ +4 M, +6 R/ Bow 1d8

Iodem steps back from the door picking up the bow set by the frame. Knocking an arrow he puts a little tension into the string.

"We can never be too careful." He ignores any rolling of the eyes and proceeds to look quite determined.

"It has been too long, I want to get out of here. Who's going to open the door?"


HP: 15/15, AC: 13/13/11, F+4, R +2, W+2, Init: +3, Range: +3, Melee: -1, Sling: 1d3, INIT +3, Perc +5

Bugsby wordlessly points to the others and steps closer to Iodems side, ready for anything. let's do it


Male Human Mad Scientest - Level Absolute **Azlant Ridge base camp**

I'm calling it for Kerdin. Going to open recruiting.

Also, going to need everyone else to get on board and get those posts up, unless you have otherwise mentioned on the discussion page what is currently going on with you. After spending $100 on material for this online campaign, I'm not letting it die.


Male Human Mad Scientest - Level Absolute **Azlant Ridge base camp**

I'm just waiting for the others to chime in before we move in to full scale battle. Not that that is what is waiting for you on the other side... :)


Male Human Fighter2/ AC18,FF,14,T14/ HP (14/20) /Init +10/Perception +2/Fort +5, Ref+4, Will +1/ +4 M, +6 R/ Bow 1d8

Bring it on(YouTube link)


female Human (HP 10, AC 16, F+3 R+4 W+5, Per+7, Init+2, Melee +3 Monk / Level 1

I prepare to open the door daring huh


Male Human Cleric 2 : HP 18/18 : AC 13 CMD 11 Touch 12 Flat 12 : light mace +0;1d6-1/x2 : mwk lt crsbow +3;1d8/19-20x2 : Channel 1d6 Will DC 18 : F +5 R +1 W +5 : INIT +1 Perc +2 CMB +0

I wonder what is behind that door...


Male Human Mad Scientest - Level Absolute **Azlant Ridge base camp**
Virgil Longstreet wrote:
I wonder what is behind that door...

Not a battle.

Definitely not a battle.

<<Does best poker face>>

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