GM Brayden's "Rise of the Runelords"

Game Master Brayden Green

Rise of the Runelords was the first adventure path released in the Pathfinder Adventure Path line and debuted in August 2007.
“ From the idyllically peaceful coastal town of Sandpoint to an ancient lost city at the top of the world, Rise of the


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Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Also we talked about it some on page 1 of this discussion thread, if you care to peruse that also.


Male Human Bard 6+2 : HP 51 : AC 14 CMD 16 Touch 12 Flat 12 : F +4 R +8 W +7 : INIT +2 Perc +11 CMB +4

That does make sense. Thank you.


Male Human Bard 6+2 : HP 51 : AC 14 CMD 16 Touch 12 Flat 12 : F +4 R +8 W +7 : INIT +2 Perc +11 CMB +4

DM Brayden:

It might be better if Father Zantus requests that Virgil accompany the party. I think if they hear it from an authority figure and he is identified as an agent of the church, it would give more credence to him joining the party. Thoughts?


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Virgil, sure.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

You got to love the adventuring spirit...

"That place is haunted you say? HOW SOON CAN WE GET THERE!?!?"


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Also, just to give you guys first bite at it...

I am going to start doing PFSocitey as a pbp for new players, as a way to get them started and excited, and to get my PFS running/rules experience up, outside of IRL settings.

Bugsby is wanting in, but if any of you want to create new chars and run through the "intro" series (whether you have played or not), you would be welcome.

I am a rookie PFS gm, so take it all with a grain of salt if you have played before (getting accustomed to the rule changes, and paperwork/reporting side of things.) That is part of why I am doing it too, to get better myself. If you are interested, let me know here, and I have a thread out there that is generating interest too.


Human Psychomancer

I would certainly be interested. Despite playing PFRPG for nearly five years on the boards, I've never run a Society character. What are the creation parameters for a PFS character?

Liberty's Edge

Human

I'm certainly interested, I've never done Pathfinder Society before.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Cool.

Rules can be found below, as a free download. They are VERY close to normal ruleset, but things have been somewhat standardized for a national play and story arc. (simplified xp and party loot, etc.)

http://paizo.com/pathfinderSociety/v5748btpy84k4

I am thinking of starting in a week or so. I want that one to be less "heavy" as this one (as far as posting, maybe once per day, and none required on the weekends, although you certainly can whenever you want to.) It'll be a lot less RPing with each other, because to be honest, you normally couldn't care less about each other in PFS. A lot of times you are in different "factions" (or "clicks") and you just happen to be sent to the same place, to do the same thing. So it matters much, much less as to "tell me about your childhood" and much more "so do you hit things, shoot arrows, or blast magic?" ie, how are we going to get this mission done. I mean, you belong to the same society, so it's not like you are indifferent about the lives or deaths of the people around you...

It's more like high school (if it had crossbows and wizards). You all go to the same school, there are other "rival" schools. You have some classes with each other, but not all of the time (some players drop in and out according to when they can attend), you hang out with the people you want (your cliches, or "factions") etc etc. Not sure if I am doing that justice.

It really IS a lot of fun. I think doing as a pbp (completely legal to do so) would be a riot, as the only thing I don't like about it, is the 5hrs or less deadline that you have - because these are designed to be start to finish in normally one session. I like it, because as a storyteller, I don't need to try and explain away the fact that the "magic dude that has been blasting away at stuff" won't be joining you, because he is "sleeping in his study" or whatever.

Who shows up, plays through the session, who doesn't - doesn't.


female Human (HP 10, AC 16, F+3 R+4 W+5, Per+7, Init+2, Melee +3 Monk / Level 1

Id be down for that :) bring on the games and proceed with the proceedings

I think ill let bugsby use that term :) for 2 gold per use lol


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

ha! Harsh terms Zen, harsh terms. However due to the terms awesomeness, I accept!


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Anyone wanting to jump in on the PFS game, HERE is the link.

Details on how to get started over there in discussion thread.


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

As soon as the discussion thread is started, I'll jump in. I always liked the PFS play, and incorporate a lot of PFS scenarios into my playlist as a DM.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Thread started.


Male Human Fighter2/ AC18,FF,14,T14/ HP (14/20) /Init +10/Perception +2/Fort +5, Ref+4, Will +1/ +4 M, +6 R/ Bow 1d8

Nervously anticipates/shakes at the thought of another failed will save


female Human (HP 10, AC 16, F+3 R+4 W+5, Per+7, Init+2, Melee +3 Monk / Level 1

sorry for the dissaperance. Had 2 deaths in the same weekend. Needless to say I was sell medicating. Many Thanks go to Mr. Daniels Mr. Beam and of course the Captain. Let me catch up and see how much fun ive missed


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Zen Al'Shear wrote:
sorry for the dissaperance. Had 2 deaths in the same weekend. Needless to say I was sell medicating. Many Thanks go to Mr. Daniels Mr. Beam and of course the Captain. Let me catch up and see how much fun ive missed

No problem, sorry to hear about your loss. I'll throw some baddies in there that you can rage-squish


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

My sympathies, Zen, and my prayers also. Sounds like you've had a rough week.


Male Human Bard 6+2 : HP 51 : AC 14 CMD 16 Touch 12 Flat 12 : F +4 R +8 W +7 : INIT +2 Perc +11 CMB +4

I will send some positive energy your way.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Sorry Zen! Glad your back.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

How would you feel GM, about having auto-assist rules in place? I've seen it used in pbp before and I like it because it gives the most advantage to the team and allows for the potential time discrepancies.

Basically, you as GM would use the best roll from the group, and all other rolls would be considered assist roles, whether specified to be that way or not. Before I extol virtues and shortcomings, initial thoughts?


female Human (HP 10, AC 16, F+3 R+4 W+5, Per+7, Init+2, Melee +3 Monk / Level 1

Would it help to proceed with the proceeding?
if so then im all for it :)


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

If proceeding with the proceedings yields proceeds, Brennan is all for it.


Male Human Fighter2/ AC18,FF,14,T14/ HP (14/20) /Init +10/Perception +2/Fort +5, Ref+4, Will +1/ +4 M, +6 R/ Bow 1d8

That isn't too far from how I run things at the table, I'd be okay with it.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Ummm... Nope. I'm kind of a stickler for explaining how you are assisting with your rolls.

Rather than just a group, "let's meta and get the best roll possible..."

I need everyone to explain how they are attempting to assist, in game.

This is just one of those things that I am super particular about.

"I assist him" followed by a die thrown down will immediately release the question "How are you assisting?"

If you hit the DC I am looking for, I normally just proceed on even if you all don't have your rolls in.

- You also need to realize there are 6 of you, and just 1 of me. :) So I'm not going to immediately get to everything each of you posts right away. Especially when I land one of these stupid part time summer jobs I am going out for...


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

1d20 - 1 ⇒ (18) - 1 = 17 assist to proceed with the proceedings and the proceeds

...and a few more just because

1d20 - 1 ⇒ (10) - 1 = 9
1d20 - 1 ⇒ (14) - 1 = 13
1d20 - 1 ⇒ (3) - 1 = 2
1d20 - 1 ⇒ (8) - 1 = 7


Male Human Fighter2/ AC18,FF,14,T14/ HP (14/20) /Init +10/Perception +2/Fort +5, Ref+4, Will +1/ +4 M, +6 R/ Bow 1d8

Yeah pretty much any cha check from me will be an attempt to help, I'll try and rp it as such.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Thanks for the ruling, I shall strive to follow along. One challenge in these settings is the different posting order and times. I'll try to make my assist rolls more general to accomodate. So like when I assisted the stone moving to the 'dungeon' no one else had posted on it yet. I just stated bugsby was helping whomever else tried to push. I take it that worked for you?


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Bugsby Featherfoot wrote:
Thanks for the ruling, I shall strive to follow along. One challenge in these settings is the different posting order and times. I'll try to make my assist rolls more general to accomodate. So like when I assisted the stone moving to the 'dungeon' no one else had posted on it yet. I just stated bugsby was helping whomever else tried to push. I take it that worked for you?

Yep, that worked perfectly.

Basically, I just want declared before you find out you have an "11" (which prob won't hit a DC, but will "aid" someone) your intention for rolling.

Also, I would like you to have a purpose for aiding someone. It doesn't have to be grandeur. It just has to make sense.

Just as long as you spell out how, and what (following the rules above) I am okay with it - unless I'm not... :)


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Brennan Darkblade wrote:

1d20-1 assist to proceed with the proceedings and the proceeds

...and a few more just because

1d20-1
1d20-1
1d20-1
1d20-1

The DC is 35. You are now prone, helpless, and you just peed your pants.

Yep, that happened.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Speaking of proceeding with proceedings, I am waiting on you guys... ;)


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21
Brayden Green wrote:


The DC is 35. You are now prone, helpless, and you just peed your pants.

Yep, that happened.

Oh, is it Friday already?


Male Human Fighter2/ AC18,FF,14,T14/ HP (14/20) /Init +10/Perception +2/Fort +5, Ref+4, Will +1/ +4 M, +6 R/ Bow 1d8

Brayden you were right, I do love the NPCs here that made the transition to Jade Regent. At the table my Varisian Sorcerer (a bit of a gypsy) has almost successfully wooed Shalelu.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**
Iodem Toby wrote:
Brayden you were right, I do love the NPCs here that made the transition to Jade Regent. At the table my Varisian Sorcerer (a bit of a gypsy) has almost successfully wooed Shalelu.

Sweet! You could try to make it 2 for 2! Lol.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Just curious because it came up recently, but why don't you want us giving ooc or meta comments in regards to teammates actions? I will comply with whatever, just curious.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

I'm not okay, in combat, to say "Go ahead and exclude me..." because none of you know specifically what he is doing, that he can cast spells like that, what it does, how it works, etc.

I'm okay with you working something like that "in game" but at this point in time, none of you have ANY knowledge whatsoever what is going on, you haven't even seen a combat with Virgil, if i'm not mistaken.

It just would be WAY too meta for my likings. He should make the decision himself.

Looking at the damage output, and saying, well you might kill 5 goblins, I'll go ahead and take that damage (when you don't even know what it is) is just getting way too meta.

If you saw a supernatural explode out and take out 5 goblins, and you had no idea why it happens, or what the limitations of it are, would you be signing up to get some of that on yourself?


Male Human Bard 6+2 : HP 51 : AC 14 CMD 16 Touch 12 Flat 12 : F +4 R +8 W +7 : INIT +2 Perc +11 CMB +4

It could have been a Spell of Gender Reversal for all you know. ;)

Thanks for letting me amend my action, DM. While quickly putting a few agonized villagers out of their torment while killing an enemy is pretty Neutral, taking out villagers who could be saved (and you know could be saved) is definitely Evil.


female Human (HP 10, AC 16, F+3 R+4 W+5, Per+7, Init+2, Melee +3 Monk / Level 1

Brayden Im glad you said something about them being alive. Because I personally had made the same assumption that them being covered in molten glass ment that they were dead. Not knowing the full extent of Virgls stats but knowing what a cleric can do I would have tried the samething and spell heh.

I have known gms that would just say ok grats your now a murderer


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

No problem, thanks for being cool about it. In real life, I would have had you make a perception when you got close enough, and as a cleric you would have enough experience with an average roll to see signs of life there.

I need to finish putting together a swingset for my daughter. Putting that map together and all the discussion took a while today. I'll be on later after I'm all good and sunburned. Sorry for the delay everyone, but at least you got a show!


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Yeah, I thought they were probably dead too, my 2cp. I mean how can they even breath in there!? Thanks for clarifying GM, makes sense to me.

EDIT: Now that it's out there, if we Had been able to meta I think it'd have been cool to exclude the prone people and let the party take the damage, and while the channel may have killed those people, without the GM telling us we may never have known the channel did it. Saved by the bell! Personally though, I'm glad they're alive of course.


Sorcerogue 3 | HP:22, AC: 13/13/11, F2 R5 W3, INIT: +8, Range: +5, Melee: +1, lXbow: 1d6, Perc +8 Stealth +11

Covered in molten glass... now that's some pretty evil shiz right there. Can you imagine!? yikes.


Male Human Fighter2/ AC18,FF,14,T14/ HP (14/20) /Init +10/Perception +2/Fort +5, Ref+4, Will +1/ +4 M, +6 R/ Bow 1d8

Been awfully quiet today.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Sorry, had a crazy day. Crazy couple days. Parade and a Carnival yesterday, then had to watch my spurs lose.

Today had church and then cleaning the house and had Bugsby and his family over for some steaks today. (In real life...)

Also, I am statting out Ameiko as a TWF so she can mangle some bodies with all of y'all.


Male Human Fighter2/ AC18,FF,14,T14/ HP (14/20) /Init +10/Perception +2/Fort +5, Ref+4, Will +1/ +4 M, +6 R/ Bow 1d8

Not a problem, I work weekends and sometimes it gets very boring.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Sorry guys, had some "getting a job" stuff I threw down today.

I totally dominated!

I'll tally results later ronight/early in the morning


Male Human Bard 6+2 : HP 51 : AC 14 CMD 16 Touch 12 Flat 12 : F +4 R +8 W +7 : INIT +2 Perc +11 CMB +4

Yay for gainful employment! Or the strong likelihood of future gainful employment!


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

My pregnant wife has a kidney stone, so I will be in and out today.

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

Sorry to hear about your wife's kidney stone. There's a rash of those going around these days it seems.


Male Human Bard 6+2 : HP 51 : AC 14 CMD 16 Touch 12 Flat 12 : F +4 R +8 W +7 : INIT +2 Perc +11 CMB +4

Lauranna, you silly. You're in the wrong adventure!

My wife had kidney stones during her last pregnancy and they were not enjoyable whatsoever. She had to get lithotripsy to break them up. Hopefully they aren't that bad.


Knife Master Scout 3 HP 27/27 AC 19 T15 F14 | dagger +7 (1d4+5), thrown dagger +7 (1d4+5) | F +3 R +7 W +3 | Init +4 Perc +8 | CMB +6 CMD 21

*pushes Lauranna out of the room* "Begone wench!"

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