GM Bold Strider's PFS 01-50 Fortune's Blight - PbP Gameday IV (Subtier 8-9) (Inactive)

Game Master rpblue

Map is here!


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Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

Mohok can't help but give a fierce snarl at Parke as he falls to the ground, then calms down and says, "Know who your friends are, man!" When Yanos heals him, Mohok expresses his thanks, then gives himself a tap of his own healing wand to smooth away the last of the damage he's suffered.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3 Ah, well. Puts him at 74/76 hp.

As Yanos heals Parke, Mohok stands over the fallen man, blade at the ready, hoping he won't have to do him any more harm.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

"Allow me," says Dr. Vitruvian, pushing past Yanos with a slender vial of pale blue liquid. After handing it to Mohok, he lays his materials out on a far corner of the desk and sets to work brewing up another one.

Let me spare you some wand charges; I'll give him 2 infusions of cure light wounds: 2d8 + 10 ⇒ (7, 1) + 10 = 18 (one of which I have on me, the other of which it will take me 1 minute to brew fresh), and one use of Healing Touch (5 more points of healing).


As the sword glitters in the sunlight that reflects through the nearby window, Parke remains unconscious at your feet as Yanos sends out a blast of positive energy.

Status:
Pai (PoE) - 58/58 HP
Mohok - 74/76 HP
Physician - 59/59 HP
Zephyrus - 30/30 HP
Yanos - 59/59 HP
Kryssa - 48/48 HP
Parke @ 74 Lethal / 23 Non-lethal

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

Thanks for the healing, all!

Mohok looks down at the unconscious Parke and says, "Hmm, guess I hit him harder than I thought." He draws out his healing wand and taps the man a few times.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (8) + 1 = 9

That should get rid of the non-lethal.


As Mohok applies some healing to the man, Parke awakes with a start, but the hold of the sword seems gone from the man. "What happened?" he asks looking around in horror at the blood that litters the store near him.

Status:
Pai (PoE) - 58/58 HP
Mohok - 74/76 HP
Physician - 59/59 HP
Zephyrus - 30/30 HP
Yanos - 59/59 HP
Kryssa - 48/48 HP
Parke @ 48 Lethal

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

Mohok lowers his blade, but keeps it handy, saying, "You picked up the sword and went crazy, Parke. Nearly killed me, and I almost killed you in return. You remember anything after picking up that sword?"


"Nothing. It like my mind just went completely dark. Did I say anything?" Parke asks of Mohok.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

"There is a theme of loyalty and retribution, but this phrase boggles me..."Ay... ya... far... tho... la."

"That's the last thing you said that I recall."


"No... I remember that. I don't remember anything after that. Either way, perhaps I should hold on to the sword in a locked safe and perhaps you can fix my harpy problem for me?" the man asks with a crooked smile.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

"You also referenced the might of Taldor once."

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

"How about this," Mohok suggests to Parke, "we'll stay right here and watch while you put the sword - without touching it, mind - in the safe and lock it. Once it's safely tucked away, we can go take care of the harpies, nasty things."

Turning to his companions, he says, "It's nice to know what we're going to be fighting, instead of having it leap out at us unexpected. Harpies have a tricky song, I'm going to pick up some earplugs, anything else we should bring along? Also, they can fly, so we should either be ready with bows and such, or have a way to fly with them."

Knowledge (nature): 1d20 + 4 ⇒ (16) + 4 = 20

Mohok has a potion of fly, but he's unlikely to be able to keep up with or fly as well as harpies.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

"Earplugs would be a good idea. Anywhere to pick up any around here?"


"I'm sure you can find earplugs somewhere." says Parke as he grabs a cloth and picks up the sword, placing it into a safe in the floor.

As he says this, Parke seems a bit perturbed by Mohok's tone. "I understand what has transpired, but do keep in mind that I am the Venture-Captain of the region."

"I think that if you slay Tylaca the harpy, then the sword's bloodlust will be shattered. This is just a thought that has been niggling at me since I came back from where my mind went." Parke explains to the party.

Silver Crusade

Aasimar Bard 8 | AC 17 T 13 FF 14 | HP 67/67 | F +8 R +12 W +10; +4 vs. sonic, language | Init +13 | Perc +5 (DarkVis 60) | SM +21 | Perform 18/23 | InvMind (5/8), MageArmor, ResistEvil10, HeightAware

"Right, harpies. How far away are they?"


Parke will draw you a map detailing the area of the cathedral where the harpies have taken up residence. "It's not far, but far enough that the guard won't venture out to deal with it."

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

Mohok lifts one scarred eyebrow at Parke's admonishment, replying, "You've got my blood on your blade, and your blood's on mine. We really gonna worry about talkin' nice to each other at this point?"

He listens to the man's directions in silence, in order to avoid upsetting him further, but can't help thinking, I hope his theory about the harpy and the sword is right, he's already been more than a bit surprised by how that blade works.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

[b]"Lets go get these harpies then. Sooner we get rid of them, sooner we can get back to finding out about our sword."[/ooc]

Silver Crusade

Aasimar (Angelkin) bloodrager 5 |HP: 48/48 |AC: 19 |FF: 12 |T: 17 |CMB: +9 |CMD: 21 | F: +7 | R: +4 | W: +2 |Init: +4 |Perc: +6 |Sense Motive: +0

Kryssa whispers to Mohok on the way out, "This is why I'm attached to my old ball and chain." She motions to her heavy flail. "People don't usually talk back at you with a broken jaw."

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

A grin crosses Mohok's ugly face at Kryssa's comment, and through a deep chuckle he replies, "Cuttin' their heads off usually keeps 'em quiet too, guess I'll have to try harder next time."


Sorry about missing updates on this scenario. Didn't see any posts here... :( Not sure why.

The Pathfinders grouse as they follow Parke's map. They meander out of town and follow the path into the forest to the east.

In a slight forest clearing atop a low rise choked with saplings and winding vines, the ruins of an abandoned cathedral stand. The gray-stoned building lacks walls throughout most of the western side of the structure, and a bell tower stands 30 feet above the ground, seemingly intact aside from a few cracks and a blanket of twisting vines crawling up its face. A musky smell surrounds the area, mingled with rot and decay.

This cathedral once stood as a place of worship for Aroden. Even before his death, this chapel was a tiny outpost in the wilderness, visited only by a small congregation. After Aroden’s death, the place fell to ruin and the forest began to consume it. More than half of the cathedral’s roof has crumbled.

Grand Lodge

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Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Can Pai have found some earplugs? If so, she will put them in as the group begins exploring.

"Should we try to be stealthy, or just call them out to face us?"

Silver Crusade

Aasimar (Angelkin) bloodrager 5 |HP: 48/48 |AC: 19 |FF: 12 |T: 17 |CMB: +9 |CMD: 21 | F: +7 | R: +4 | W: +2 |Init: +4 |Perc: +6 |Sense Motive: +0

"I prefer a straight fight to all of this sneaking around."

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

I'll say that before heading out, I used one of my open infusion slots to brew owl's wisdom.

Dr. Vitruvian is delicately munching on what looks like a black cracker, or possibly dried seaweed, as they approach the abandoned cathedral.

false life: 1d10 + 6 ⇒ (9) + 6 = 15

He flinches ever so slightly as he takes in the scene, and absent-mindedly fiddles with a tiny silvery charm around his neck.

Perception DC 22:
It is shaped like a moon with the face of a skull on it.

"Unless perhaps one of you knows a pertinent trick, we might as well confront them directly."


Everyone can find earplugs if they wish. Please note if you are wearing them.

Silver Crusade

Aasimar Bard 8 | AC 17 T 13 FF 14 | HP 67/67 | F +8 R +12 W +10; +4 vs. sonic, language | Init +13 | Perc +5 (DarkVis 60) | SM +21 | Perform 18/23 | InvMind (5/8), MageArmor, ResistEvil10, HeightAware

Yeah, I'll have earplugs. As we approach, Heightened Awareness on myself, and Heroism on Mohok and Kryssa.

Also, do I still have the curse penalties? If so, Heroism on myself too.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

I'll get earplugs - should we bother paying for them?

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

"Straight at 'em works for me," Mohok says somewhat loudly, a pink earplug of waxed cotton sticking out of each large green ear. "Let me just get somethin' ready, I almost never remember to use this." He draws a wand from his belt pouch and runs it across the three hilts projecting over his shoulder as he mutters a few words, then he draws Sound Judgment and nods that he's ready.

Cast lead blades.

Also, Mohok got a 20 on Knowledge (nature) for info about harpies, we should probably make a few more rolls and make sure we know everything we can about them. Dr. Vitruvian, Physician?


@Doctor: Earplugs are 3 cp. I personally don't care if you want to mark down such a trivial purchase.

@Physician: As you are no longer holding the fragments, you are fine.

Silver Crusade

Aasimar (Angelkin) bloodrager 5 |HP: 48/48 |AC: 19 |FF: 12 |T: 17 |CMB: +9 |CMD: 21 | F: +7 | R: +4 | W: +2 |Init: +4 |Perc: +6 |Sense Motive: +0

Earplugs in.


Earplugs: Kryssa, Mohok, Doctor, Physician and Pai.

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

I'll say I made my own with alchemical leftovers - I'm usually 100% scrupulous about purchases, but I'm allergic to having a fraction after my gp net worth. I am, of course, now wearing them.

Knowledge (Nature): 1d20 + 17 ⇒ (20) + 17 = 37
On the way here, Dr. Vitruvian has absentmindedly been sketching a complete layout of harpy internal anatomy, complete with labels, freehand in one of his notebooks.

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai pulls out her wand of False Lite and uses a charge on herself.

False Life 1d10 + 10 ⇒ (2) + 10 = 12 for ten hours.


You all know about harpies and their one trump card: Captivating Song.

Just waiting on some sort of action to enter or explore the chapel to move this along.

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

"Right, let's get to doing it," Mohok says in his deep rumble. He strides forward, pausing at the door to take a quick look inside before moving into the abandoned cathedral.

Perception: 1d20 + 13 ⇒ (1) + 13 = 14

I put us in a proposed marching order on the map, without a lot of thought put to it - feel free to rearrange as you like until Bold Strider attacks us.

Silver Crusade

Aasimar Bard 8 | AC 17 T 13 FF 14 | HP 67/67 | F +8 R +12 W +10; +4 vs. sonic, language | Init +13 | Perc +5 (DarkVis 60) | SM +21 | Perform 18/23 | InvMind (5/8), MageArmor, ResistEvil10, HeightAware

"WHAT? ARE WE GOING NOW? SPEAK UP!"

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Marching order is fine. Pai toward the middle/back is preferred. Let's do this thing!

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

I've reached my final destination in deployment, so I should be able to post again. So far, everything is safe. I'll try to read over the last page of posts and get something in as soon as I can.

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

I'll also purchase some Ear Plugs, and wear them as we begin to enter the old temple. Inside, I'll grab my spear, and advance cautiously, trying to leap over some of the obstacles as swiftly and silently as I can.

Prior to entering, I'll cast Barkskin on Mohok (+3 Nat Armor, 1 hour), and Bull's Strength on myself.

Perception: 1d20 + 16 ⇒ (4) + 16 = 20
Acrobatics: 1d20 + 15 ⇒ (7) + 15 = 22
Stealth: 1d20 + 2 ⇒ (13) + 2 = 15

Silver Crusade

Aasimar (Angelkin) bloodrager 5 |HP: 48/48 |AC: 19 |FF: 12 |T: 17 |CMB: +9 |CMD: 21 | F: +7 | R: +4 | W: +2 |Init: +4 |Perc: +6 |Sense Motive: +0

Kryssa walks with an arrow knocked against her bowstring. She scans the air looking for those mockeries of angels: harpies.


As you move into the chapel, you see that there are three harpies perched on the broken down pews, ready to fight as they grin at the lot of you. "Mmm... food has been delivered." says the one wearing the helmet.

Squares that are shaded with diagonal lines are difficult terrain.

Initiative:
Pai: 1d20 + 6 ⇒ (15) + 6 = 21
Yanos: 1d20 + 6 ⇒ (11) + 6 = 17
Mohok: 1d20 + 2 ⇒ (4) + 2 = 6
Physician: 1d20 + 9 ⇒ (15) + 9 = 24
Zephyrus: 1d20 + 4 ⇒ (6) + 4 = 10
Kryssa: 1d20 + 4 ⇒ (20) + 4 = 24
Harpies: 1d20 + 6 ⇒ (12) + 6 = 18

Initiative:
1st: Physician; Kryssa; Pai
2nd: Harpies (Red; Blue; Green)
3rd: Mohok; Doctor; Yanos

Liberty's Edge

HP: 59/59, +4 Init, +17 Perception, F: +8, R: +5, W: +10, AC: 21, T: 14, FF: 17, CMD: 22 , LG Human Cleric 8, 5274-20, Longspear +10/5, 1d8+5 (Large +10/+5, 2d6+6), P 20/x3

Just in case it's needed. If you'd rather roll for us, that's fine with me. Just trying to be proactive.

Yanos Will vs Hearing: 1d20 + 11 ⇒ (12) + 11 = 23
Yanos Will vs Hearing: 1d20 + 11 ⇒ (17) + 11 = 28
Yanos Will vs Hearing: 1d20 + 11 ⇒ (1) + 11 = 12 Lets hope all three don't do their thing here. . .

Dark Archive

CN male Elf Alchemist 10
Spoiler:
|AC 19, T 14, FF 15|HP: 70/70|F +10, R +12, W +3 (+4 vs poison/+2 vs fear/contact disease/+1 vs inhaled disease/poison/stench)|Init +4, Perc +17|CMB +9 CMD 23|18/18 Bombs, 1/1 Mutagen, 10/10 Healing, 1/1 Tattoo

Does that detritus impede vision/ranged attacks at all?

Silver Crusade

Aasimar Bard 8 | AC 17 T 13 FF 14 | HP 67/67 | F +8 R +12 W +10; +4 vs. sonic, language | Init +13 | Perc +5 (DarkVis 60) | SM +21 | Perform 18/23 | InvMind (5/8), MageArmor, ResistEvil10, HeightAware

"WHAT? ARE WE FIGHTING NOW?"

The Physician breaks into a rousing jig, and hastens his allies.

Inspire Courage +2 (visual) as a move. Haste everyone as a standard.

-Posted with Wayfinder

Grand Lodge

Illusionist Wizard 11; AC 14, 18 with Mage Armor; HP 21/81 (+ 0 temp HP); F+12, R +11, W+13; Init+7, Perception +12 +1 on saves vs, Transmutations | +2 on saves vs. Illusions

Pai casts Persistent Stinking Cloud on the bottom two harpies.

Two DC 19 Fort saves to resist.

Silver Crusade

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Aasimar Bard 8 | AC 17 T 13 FF 14 | HP 67/67 | F +8 R +12 W +10; +4 vs. sonic, language | Init +13 | Perc +5 (DarkVis 60) | SM +21 | Perform 18/23 | InvMind (5/8), MageArmor, ResistEvil10, HeightAware
Pai Kromnite PFS wrote:

Pai casts Persistent Stinking Cloud on the bottom two harpies.

Two DC 19 Fort saves to resist.

Dr. Zephyrus, toss a fire bomb in here, because that was just cold!

Silver Crusade

Aasimar (Angelkin) bloodrager 5 |HP: 48/48 |AC: 19 |FF: 12 |T: 17 |CMB: +9 |CMD: 21 | F: +7 | R: +4 | W: +2 |Init: +4 |Perc: +6 |Sense Motive: +0

Kryssa fires off arrows at the northern and southern-most harpies.

North Harpy
Attack+Haste+Heroism: 1d20 + 7 + 1 + 2 ⇒ (9) + 7 + 1 + 2 = 19
Damage (+4 str) +Arcane Strike: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10

South Harpy
Attack+Haste+Heroism: 1d20 + 7 + 1 + 2 ⇒ (13) + 7 + 1 + 2 = 23
Damage (+4 str) +Arcane Strike: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7


Kryssa fires off two arrows in rapid succession as Pai blankets the area with a Stinking Cloud. The arrows find their targets before two of the harpies are coated in the nauseating vapors.

Fort Save-Green: 1d20 + 8 ⇒ (9) + 8 = 17
Fort Save-Green: 1d20 + 8 ⇒ (8) + 8 = 16

Fort Save-Blue: 1d20 + 6 ⇒ (19) + 6 = 25
Fort Save-Blue: 1d20 + 6 ⇒ (19) + 6 = 25

The helmeted harpy stumbles from the cloud and takes to the air to find solace near the stairs, vomiting across the floor, as the other one erupts from the cloud, flying 20' into the air and begins to sing as the remaining harpy does the same.

Two Will Saves with a +2 bonus from earplugs.

Nauseated: 1d4 + 1 ⇒ (3) + 1 = 4

Initiative:
1st: Physician; Kryssa; Pai; Mohok; Doctor; Yanos
2nd: Harpies (Red-20' @ 10; Blue-20' @ 7; Green-20'(Nauseated-1/4)

Pending
Two Wills Saves (Physician; Kryssa; Pai; Mohok; Doctor)

Active Effects
Haste
Inspire Courage (+2)

Silver Crusade

Aasimar Bard 8 | AC 17 T 13 FF 14 | HP 67/67 | F +8 R +12 W +10; +4 vs. sonic, language | Init +13 | Perc +5 (DarkVis 60) | SM +21 | Perform 18/23 | InvMind (5/8), MageArmor, ResistEvil10, HeightAware

Will 1: 1d20 + 8 + 4 + 2 ⇒ (17) + 8 + 4 + 2 = 31
Will 2: 1d20 + 8 + 4 + 2 ⇒ (11) + 8 + 4 + 2 = 25

Not sure if any of his companions fell victim to the harpies' call, The Physician finishes his current performance with a flourish, and launches into a performance of his own to counter the dreadful song.

Saving finale on someone who failed (claim it if you want it) to give them a reroll. Move action to switch to Countersong, which I only just realized I can't do with Oratory, so I'm doing it untrained. Standard action draw out a scroll of suppress charms and compulsions, just in case.

Countersong (sing): 1d20 + 10 ⇒ (6) + 10 = 16

Haven't used my shirt reroll yet. I think I'll take it on that.

Countersong (sing): 1d20 + 10 + 3 ⇒ (5) + 10 + 3 = 18

Meh. Let's hope they don't have any templates or anything...

Silver Crusade

M Half-Orc Ranger 9 | HP 85 | AC 28 | T 16 | FF 25 | CMD 31 | Fort +12 | Ref +12 | Will +11 | Init +2 | Perc +14 (Favored Terrain: +4 Urban, +2 Underground)

Will, earplugs: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17 I think that'll do it...if not, saving finale might help. Let's see if I need it.
Will, earplugs: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31

Mohok manages to shake off the harpy's entrancing song, muttering to himself as he does so, "Nasty singing things! How's a man supposed to fight 'em if they're way up there?" He dips a meaty hand into a pouch on his hip and pulls out a small vial, which he drinks down, making a sour face as he does so.

Move action to pull out potion of fly, standard action to drink it.

Silver Crusade

Aasimar (Angelkin) bloodrager 5 |HP: 48/48 |AC: 19 |FF: 12 |T: 17 |CMB: +9 |CMD: 21 | F: +7 | R: +4 | W: +2 |Init: +4 |Perc: +6 |Sense Motive: +0

Will 1 + Heroism + Earplugs: 1d20 + 2 + 2 + 2 ⇒ (12) + 2 + 2 + 2 = 18
Will 2 + Heroism + Earplugs: 1d20 + 2 + 2 + 2 ⇒ (8) + 2 + 2 + 2 = 14
Meh. Let's see if I'm doomed or if I can attack.

Kryssa launches another pair of arrows. She snipes, "The angels in the heavens sing better than this!"

At Red
Attack+Haste+Heroism: 1d20 + 7 + 1 + 2 ⇒ (17) + 7 + 1 + 2 = 27
Damage (+4 str) +Arcane Strike: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8

At Red if still alive, at Blue if not.
Attack+Haste+Heroism: 1d20 + 7 + 1 + 2 ⇒ (19) + 7 + 1 + 2 = 29
Damage (+4 str) +Arcane Strike: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7

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