GM Bold Strider's PFS 01-32 Drow of the Darklands Pyramid (7-11) (Inactive)

Game Master rpblue

Map is here!


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Researchers for the Pathfinder Society have been making good progress unlocking the secrets of an Osiriani site called the Tilted Pyramid, a palace-tomb nearly 6,000 years old.

Unfortunately, someone has been ambushing the treasure laden caravans they send back for cataloging, making off with three batches of rare artifacts and ancient papyrus scrolls valued by Osiriontologists. The excavation team is trained for dealing with traps and puzzles, not armed conflict, and their porters and guards have so far been no match for the skilled blades of these mysterious attackers—raiders who may have ties to the Darklands. The lodge in Sothis has sent you to deal with the problem, courtesy of Venture-Captain Norden Balentiir.

The last information that you receive before traveling to Osirion is that the lead researcher at the Tilted Pyramid has just deciphered a carving that indicates the Tilted Pyramed has a counterpart buried underground, tied to an unknown energy source that, if properly activated, channels power to the Tilted Pyramid, allowing it to fly. The researcher, a man named Semru, believes its builder, a long-dead Osiriani wizard named Aram Hul, convinced the local inhabitants long ago to swear fealty to him and offer him tribute in exchange for protecting them from rival tribes. Semru believes that whoever has been stealing artifacts from the Pathfinder caravans knows where this second pyramid is—quite possibly within the upper Darklands—and emphasizes that the Pathfinders want it for themselves.

Fortunately, the dig team has managed to follow a faint trail leading from the last caravan attack two nights ago to a cave in a nearby outcropping of rock east of the Tilted Pyramid. The cave is at least sixty feet deep—as far as the team’s lanterns shine. The researchers aren't willing to go any deeper until they know the raiders have been dealt with.

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

Sovereign dot


The Flaxseed Pathfinder Lodge

dot

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

dash

Grand Lodge

AC23/Touch16/Flat18/CMD27||HP49[53]|Fort:+8;Ref:+8;Will:+4|Percept.+13|Init.+4 Elf Fighter(Lorewarden) 6 / Lantern Bearer 1

dot

Silver Crusade

Male
Tracked:
Blessings:11/11 | Fervor: 14/14 | Armor: 16/16 |Weapon: 2/2
Half Orc Warpriest 16 (HP:163/163)(AC:36 FF: 33 T: 19 [19])(F:+21R:+15W:+21)(Init:+14)(Perception:+15)

dotting in


Though the tracks outside the cave have been disturbed by the members of the dig team who followed them to the cave, there is enough blown sand within the cave to hold a few decent tracks. A quick look reveals that even the tracks within the cave are somewhat muffled, as if the shoes of the person who left them were wrapped in heavy cloth, probably to muffle sound, protect against sand, or repel heat. The exact number of creatures is impossible to determine, as it looks like whoever made these tracks passed this way several times.

Survival DC 25:
The odd footprints are slightly smaller than a typical human’s—maybe a female human, or perhaps an elf or half-elf, but not small enough to be a gnome or halfling.

The windblown sand in the cave grows scarce a dozen paces into the cave, but even without footprints it is easy to see the other way out of this cave is a narrow fissure in the back wall. Tiny cave creatures and harmless things taking shelter from the desert heat scuttle about, trying to avoid the light.

There is nothing dangerous in the cave; even the common scorpions skulking here get out of your way. When you approach the narrow fissure, you can see loose pieces of rock on the floor and chisel marks on the walls—someone has worked the stone to make it easier for man-sized creatures to get through.

DC 20 Knowledge (dungeoneering) or Knowledge (engineering):
The chiseling was done from the far (deeper) side of the fissure.

Beyond this opening (which still requires most Medium creatures to squeeze a little bit, though not so tight that it requires an Escape Artist check) the tunnel inclines downward and quickly broadens to 15 or more feet wide and 10 feet high. There is no light in the tunnel; you will need to use lights or darkvision to navigate.

Silver Crusade

Male
Tracked:
Blessings:11/11 | Fervor: 14/14 | Armor: 16/16 |Weapon: 2/2
Half Orc Warpriest 16 (HP:163/163)(AC:36 FF: 33 T: 19 [19])(F:+21R:+15W:+21)(Init:+14)(Perception:+15)

Baaldryn strides up and looks at the tracks...Survival: 1d20 + 6 ⇒ (5) + 6 = 11... scratching his chin he informs the others he does not discern anything from the tracks.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Survival: 1d20 + 15 ⇒ (14) + 15 = 29

Faldoc comments further on the tracks. Hmm, slightly smaller than a typical human’s—maybe a female human, or perhaps an elf or half-elf, but not small enough to be a gnome or halfling.

Dungeon: 1d20 + 5 ⇒ (7) + 5 = 12

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

In front of you stands a proud and dignified man in his mid-sixties, bearing his chin high and armored in silvery mithral platemail. The Chelaxian's gray and white hair is well-tended and covers his neck with a ponytail tied with a black silken ribbon. His strong facial features are partly covered by his trimmed side whiskers. Even though he appears to have survived through many wars and bears the signs of his past hardships, his blue eyes reflect a deep compassion and understanding, a spark of humanity lingering in his soul.

He bows gallantly despite his heavy armor and the burden of his years, and greets you with a deep low voice worthy of an opera singer. "I am Baron Rysalius Starnon, formerly of House Starnon in Westcrown, Baron of the Taldan Empire, General of the First Army of Exploration and proud vassal of Lady Morilla. Well met."

Rysalius turns to his squire, a young Brevian man in his early twenties. "Lander, my swords." the nobleman's voice booms with a gentle hint for the young man as he brings his master a mithral longsword as well as an adamantine one. "It appears our swordmanship will be needed once again. Lead on, good man Faldoc." he concludes, nodding to the tracker in recognition for his many talents.

The Exchange

Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

Survival aid: 1d20 + 7 ⇒ (10) + 7 = 17

Joining the group is a man wearing Qadiran-style robes with his head and face covered as if used to desert travel. You see only his eyes and the holy symbol of Sarenrae balanced just above them on a golden band encircling his head. "As-salamu alaikum, I am Yushua ibn Ayorik, a devotee of the Dawnflower," he begins his greeting. "Before we begin this venture, I'm afraid there is some business we must take care of."

He pulls several sheaves of parchment from his bag and begins handing them out. "Due to a religious vow I have made, I can not except healing from anyone except those approved as Sarenite clergy. If, in the course of adventuring, you find that I am in need of healing, please do not use your own spells, wands, potions, or the like."

"I have on my belt here a wand and several potions. You will notice that they are inscribed with prayers of Sarenrae. Only these are appropriate to give me, even if I am on the edge of death. If I happen to fall, please only take me to a Sarenite temple. I ask that you all respect my religious convictions. This simple contract is just a formalization of that agreement."

Abadar-Pathfinder Society Contract 22357 wrote:


______________, whom shall henceforth also be referred to as the undersigned, has hereby agreed to the partial exemption from Abadar-Pathfinder Society Contract 22357, which will be listed in Subsection 1 of this document. Upon signing of this document, any agent held under contract by Abadar-Pathfinder Society Contract 22357 agrees to actively not provide any requested service(s) listed in Subsection 1, which shall henceforth be referred to as a prohibited service. Initial: ___
The undersigned acknowledges that all prohibited services will not be produced by any agents on Abadar-Pathfinder Society Contract 22357 under any conditions until the undersigned completes a Retraction of Voluntary Partial Exemption from Abadar-Pathfinder Society Account Contract 22357 form. This agreement is to be considered valid proof of denial of a prohibited service though any Reincarnation, identity theft, death, or other factor by which any agent held under contract by Abadar-Pathfinder Society Contract 22357 deems sufficient to declare the target of a prohibited service is the undersigned. Initial: ___
The undersigned agrees to make no civil claims against any agent under the service of Abadar-Pathfinder Society Contract 22357, and any related civil claims of injury or discontent from a result of failure to deliver a prohibited service will be immediately deemed a case of contractual fraud in any court of law. The undersigned agrees that failure to adhere to this agreement will result with the undersigned being punished to the fullest extent of the Abadaran law for the aforementioned crime, with no further warning. Should the undersigned be located in an area where a branch of the law is incapable of operating, the claim of contractual fraud is not subject to any time-oriented factor which could deem it invalid. Initial: ___
Should the undersigned desire a prohibited services from an agent, the undersigned has been made aware that the can request a Retraction of Voluntary Partial Exemption from Abadar-Pathfinder Society Account Contract 22357 form and will receive such a document within one-to-three business days. Initial: ___
------------------------------------
We have read the above document and understand its terms.
Initial: YA
Initial: AA
Initial: TI
Initial:
Initial:
Initial:
Initial:
-----------------------------------
Subsection 1:
No healing shall be provided to the Pathfinder agent Yushua ibn Ayorik. This includes but is not limited to energy channeled from any source, magical healing from wands, magical healing from potions, magical healing from scrolls, magical healing from items, and magical healing from spells. Mundane treatment of wounds is permitted. Magical sources of healing provided by Mr. Ayorik are permitted.
In the case of the death of Mr. Ayorik, spells may be cast to preserve the body but the body should only be raised, resurrected, or brought back to life in any way by a certified priest of Sarenrae.
-----------------------------------
We, the signed below, understand and accept the conditions above as prohibited services and agree to cease deliver of the requested services until further notice.
Abadaran Agent:
Print: Amira El-Amin
Signature: *Signature in Taldane*
Print: Toshi Ibi
Signature: トシ
Print: _____________
Signature: _______________
Print: _____________
Signature: _______________
Print: _____________
Signature: _______________
Print: _____________
Signature: _______________
Print: _____________
Signature: _______________
-----------------------------
I hereby agree that I will not receive any of the services listed in Subsection 1 until a proper Retraction of Voluntary Partial Exemption form is completed and processed.
Print: Yushua ibn Ayorik
Signature: يشوع بن يورك
-----------------------------
I hereby agree to deny providing all prohibited services listed in Subsection 1 by all means possible until a proper Retraction of Voluntary Partial Exemption form is completed and processed.
Print:
___________________________
Signature:
___________________________

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Good heavens. Faldoc doesn't even try to read the piece of paper, he merely complies.

Silver Crusade

Male
Tracked:
Blessings:11/11 | Fervor: 14/14 | Armor: 16/16 |Weapon: 2/2
Half Orc Warpriest 16 (HP:163/163)(AC:36 FF: 33 T: 19 [19])(F:+21R:+15W:+21)(Init:+14)(Perception:+15)

Baaldryn signs it.


The broad tunnel slowly bears west as it grows deeper, and the temperature reaches a comfortable coolness. Here and there are small patches of crystals, and sporadic mineral-encrusted pools are surrounded by patches of mushrooms, some of them glowing faintly. The tunnel has a few side passages, but they all end after no more than 20 feet, leaving a relatively easy path to follow. After about two hours of travel the tunnel opens into a large, irregularly-shaped cavern, perhaps 100 feet by 150 feet.

Splitting this cavern is a deep chasm, crossed by a natural-looking stone arch. Eight narrow stone pillars mark the edges of the bridge, each with a dimly-burning human skull on top. The eight skulls provide little light—enough to illuminate the bridge, give hints about the dimensions of the cavern, and glint off a pool of water on the west side, but nothing more.

DC 20 Knowledge (dungeoneering):
You know you are approximately 200 feet underground.

DC 25 Knowledge (dungeoneering):
The Tilting Pyramid should be in this general vicinity on the surface—within a mile or two of this point.

The skull-torches are the equivalent of everburning torches except they actually are human skulls and only radiate an evil-looking dim red light rather than normal yellowish torchlight. Within 20 feet of the torches is dim light, the rest of the room is effectively normal darkness (though the glints of crystals and water keeps it from being absolute darkness).

The skulls are also carved with demonic symbols.

DC 20 Knowledge (religion):
The markings relate to Abraxas, demon lord of magic and forbidden knowledge. The skull-torches are not actually evil (but were created by an evil cleric) and have no powers other than heatless light.

Silver Crusade

Male
Tracked:
Blessings:11/11 | Fervor: 14/14 | Armor: 16/16 |Weapon: 2/2
Half Orc Warpriest 16 (HP:163/163)(AC:36 FF: 33 T: 19 [19])(F:+21R:+15W:+21)(Init:+14)(Perception:+15)

"These pillars baffle me but perhaps I can understand the significance of these demonic carvings."
Know religion: 1d20 + 6 ⇒ (15) + 6 = 21

"If i remember correctly these markings are related to Abraxas, demon lord of magic and forbidden knowledge. They appear to have no other purpose other than to provide light."

The Exchange

Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

Assuming everyone agrees to comply:

Yushua collects the forms and files them away in his pack. "Thank you for that and thank you for respecting my religious idiosyncrasies."

---

Knowledge (dungeoneering): 1d20 + 5 ⇒ (13) + 5 = 18
Knowledge (religion): 1d20 + 6 ⇒ (16) + 6 = 22

Yushua shakes his head at the pillars but nods in agreement with Baaldryn. "Yes, I have seen these symbols before as well. Forbidden knowledge is often so for a reason. Let us be careful if we are to travel on."

Yushua takes a moment to cast magic circle against evil and tells everyone to stay close to him. "May the blessings of Sarenrae keep us safe."

Protection from Evil in a 10' radius emanation around Yushua.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Dungeon: 1d20 + 5 ⇒ (12) + 5 = 17

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

The Baron looks amused by the contract, and waves his hand. "This is all well and good, but I won't sign it. You see, I have been raised in Cheliax but fled my home country for my family opposed the Thrune in the Civil War. You will understand that I am a bit leery of formal and binding contracts. However, I give you my solemn promise not to use anything unsuitable to attempt to heal you. Is my word as a Baron good enough?"

Then paying attention to his surroundings: "A demon lord you say? That can't be good. This reminds me of that battle we fought in the Worldwound. We were cornered and about to forfeit our lives when... What? What? Oh, sorry, I got carried away in my stories again, didn't I?"

The Exchange

Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10
Rysalius Starnon wrote:
The Baron looks amused by the contract, and waves his hand. "This is all well and good, but I won't sign it. You see, I have been raised in Cheliax but fled my home country for my family opposed the Thrune in the Civil War. You will understand that I am a bit leery of formal and binding contracts. However, I give you my solemn promise not to use anything unsuitable to attempt to heal you. Is my word as a Baron good enough?"

Yushua seems a bit taken aback by this response; clearly no one has rejected his contract before. "I understand your apprehension but to classify me among the devils is absurd and insulting! I am an honest businessman and many of my partners in Qadira would attest to the soundness of my contracts. If nothing else the approval of a cleric of Abadar should give you some assurance, no? Of course, I can not force you to cooperate and I do trust your word, but I hope that you change your mind and see this as nothing but a formality between cooperating agents."

Silver Crusade

Male
Tracked:
Blessings:11/11 | Fervor: 14/14 | Armor: 16/16 |Weapon: 2/2
Half Orc Warpriest 16 (HP:163/163)(AC:36 FF: 33 T: 19 [19])(F:+21R:+15W:+21)(Init:+14)(Perception:+15)

Acting as a calming voice Baaldryn attempts to refocus his new-found companions back on task.

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

"You misunderstand me. I am wary of contracts as a whole, not you specifically. Nor do I take you for a devil. In fact, contracts are mostly made by men in Cheliax - there are few actual devils there. That being said, I thank you for your understanding."


What do you guys do?

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc will move toward the archway, trying to determine if the place is trapped with danger or alarms.

If there is a place from him I'll bring my companion Boomer along for this ride.

Silver Crusade

Male
Tracked:
Blessings:11/11 | Fervor: 14/14 | Armor: 16/16 |Weapon: 2/2
Half Orc Warpriest 16 (HP:163/163)(AC:36 FF: 33 T: 19 [19])(F:+21R:+15W:+21)(Init:+14)(Perception:+15)

Baaldryn will stand near the outdoorsman in case the man is in need of assistance.


Medium creature can fit through the opening just fine.

Faldoc doesn't see any alarms or traps as Baaldryn acts as his bodyguard.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Unless someone sees anything I don't, we should proceed with care.

The Exchange

Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

Yushua detects evil, chaos, and law in the room and in the passage ahead before pulling out his scimitar and nodding to the others that he is ready to continue.


The darkness seems quiet and Yushua detects no auras, but then again he doesn't see anything. As the group crosses the bridge, however...

Perception:
Rysalius: 1d20 + 10 ⇒ (8) + 10 = 18
Faldoc: 1d20 + 23 ⇒ (19) + 23 = 42
Leastrie: 1d20 + 13 ⇒ (2) + 13 = 15
Yushua: 1d20 + 16 ⇒ (16) + 16 = 32
Baaldryn: 1d20 + 12 ⇒ (19) + 12 = 31

Faldoc gets a sense of unease and knows that he is about to be ambushed through his sixth sense.

Initiative:
Rysalius: 1d20 + 1 ⇒ (4) + 1 = 5
Faldoc: 1d20 + 9 ⇒ (14) + 9 = 23
Leastrie: 1d20 + 4 ⇒ (10) + 4 = 14
Yushua: 1d20 + 9 ⇒ (3) + 9 = 12
Baaldryn: 1d20 + 7 ⇒ (10) + 7 = 17
?: 1d20 ⇒ 18

Initiative:
SURPRISE: Faldoc
1st: Faldoc
2nd: ?
3rd: Rysalius; Leastrie; Yushua; Baaldryn


This is the correct order.

Initiative:
SURPRISE: Faldoc then Enemies
1st: Faldoc
2nd: ?
3rd: Rysalius; Leastrie; Yushua; Baaldryn

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

So do I see the enemies or at least know where they are at? Also, I'll need a medium dog to rep Boomer on the map.


You hear the beating of wings, but that is it. Hard to pinpoint in the darkness. You think they are farther out than the low-light.

The Exchange

Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

This absolutely-not-a-dhampir-why-would-you-even-ask-that has darkvision out to 60 feet if they're within that range.


Yushua:
You don't see anything. Perhaps they are invisible. :D

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Meaning I can't pinpoint a square that an enemy is in? So I can't use a Seeking arrow or cast Hunter's Eye? I do have an Oil of Daylight but I don't think I can effectively use that in just a surprise round action. I guess I'll send Boomer out ahead 10' of me and see if he can sense anything while I ready an attack on the first enemy I can see?

The Exchange

Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

Yushua can see in the dark and even he can't see them. His first action will likely be to cast invisibility purge unless someone else gets to it first.


You essentially heard the faint sounds of wings in several directions, but don't know how far off they are. If you are readying an attack, then post the attack for resolution later.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Fair enough!

Bow: 1d20 + 19 ⇒ (18) + 19 = 37 for Adamantine Blanched Cold Iron Arrow: 1d8 + 11 ⇒ (7) + 11 = 18 +4 to hit/damage vs humans and evil outsiders

If Boomer can react and/or they get close enough to him, Bite: 1d20 + 8 ⇒ (20) + 8 = 28 for Teeth: 1d6 + 11 ⇒ (4) + 11 = 15


Five demonic wolves appear as their teeth gnash into the Pathfinders. As one appears, Faldoc looses an arrow, felling it after its attack.

Bite @ Faldoc-28 AC: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Bite AoO @ Faldoc-28 AC: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12

Bite @ Baaldryn-21 FF AC: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Bite @ Yushua-19 FF AC: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25
Bite @ Yushua-19 FF AC: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Bite @ Rysalius-22 FF AC: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20

Faldoc arrows kills one of the creatures and its form seems to turn into a tiny wiry demon with ram horns.

Damage-Baaldryn: 1d6 + 1 + 2d6 ⇒ (5) + 1 + (4, 3) = 13
Trip: 1d20 + 5 ⇒ (18) + 5 = 23

Damage-Yushua: 1d6 + 1 + 2d6 ⇒ (4) + 1 + (3, 1) = 9
Trip: 1d20 + 5 ⇒ (14) + 5 = 19

An echoing scream pierces the darkness as two other creatures materialize in the midst of the Pathfinders. These tall demons have acid dripping from their claws.

Initiative:
1st: Faldoc
2nd: Wolves (Red; Yellow; Blue; Purple); Demons (Red; Blue)
3rd: Rysalius; Leastrie; Yushua; Baaldryn

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

Feeling that he's sitting ducks between a demon and a hound, Rysalius steps away from the tactical disadvantage and focuses his thoughts on a spell, not wishing to lose his concentration.

Concentration (Defensively) DC 21: 1d20 + 10 ⇒ (19) + 10 = 29
The spell goes off! The Baron's allies feel bolstered by his presence.

Good Hope: +2 morale bonus to saves, attack rolls, ability checks, skill checks, and weapon damage rolls.

The former Chelish opera singer's voice then echoes through the halls of stone, bellowing a grave song telling of victorious crusaders in the Worldwound.

Inspire Courage: +2 competence bonus to attack rolls, weapon damage rolls; +2 morale bonus to saves against fear and charm.

The Exchange

Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

Knowledge (planes): 1d20 + 6 ⇒ (15) + 6 = 21
Knowledge (planes): 1d20 + 6 ⇒ (2) + 6 = 8

Yushua takes the hit in stride as he pulls a scimitar from his belt and swings at the red demon!

[dice="redemption" power attack]1d20 + 13 - 2[/dice]
nonlethal damage: 1d6 + 6 + 4 + 1d6 ⇒ (1) + 6 + 4 + (4) = 15

If that hits and deals nonlethal damage, use Enforcer for free Intimidate check to demoralize:

Intimidate: 1d20 + 17 ⇒ (8) + 17 = 25

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Can one take AoOs in a surprise round? If so I have Improved Snap Shot and can take one. If so I'd attack the thing to the SW of us Bow: 1d20 + 19 ⇒ (2) + 19 = 21 for Arrow: 1d8 + 11 ⇒ (2) + 11 = 13 plus +4 if evil outsider.

Also Boomer was 10' or so in front of me but I don't see him on the map. He might have had an AoO opportunity also but I'm not sure if they flew in from the side.

Faldoc has Boomer attack the wolf near him!

Attack: 1d20 + 8 ⇒ (7) + 8 = 15 for Damage: 1d6 + 11 ⇒ (4) + 11 = 15

Faldoc then takes a step to the west and fires some arrows at the enemies! We'll start with the red knight-looking fella.

Manyshot: 1d20 + 22 ⇒ (16) + 22 = 38 for Arrow: 1d8 + 16 ⇒ (2) + 16 = 18 and Arrow: 1d8 + 16 ⇒ (6) + 16 = 22

Rapid: 1d20 + 22 ⇒ (10) + 22 = 32 for Arrow: 1d8 + 16 ⇒ (3) + 16 = 19
Iteritive: 1d20 + 17 ⇒ (14) + 17 = 31 for Arrow: 1d8 + 16 ⇒ (3) + 16 = 19
Second: 1d20 + 12 ⇒ (20) + 12 = 32 for Arrow: 1d8 + 16 ⇒ (1) + 16 = 17
Confirm?: 1d20 + 12 ⇒ (11) + 12 = 23 for Arrow: 2d8 + 32 ⇒ (4, 2) + 32 = 38

+4 to hit and damage if evil outsider or human.


They approached invisibly, thus they didn't provoke.

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

OK, wasn't sure if they were invisible or if it was a darkness thing. Thanks!

Silver Crusade

Male
Tracked:
Blessings:11/11 | Fervor: 14/14 | Armor: 16/16 |Weapon: 2/2
Half Orc Warpriest 16 (HP:163/163)(AC:36 FF: 33 T: 19 [19])(F:+21R:+15W:+21)(Init:+14)(Perception:+15)

Baaldryn takes a 5 foot step away from being flanked and swings at the demon...
ATK: 1d20 + 13 ⇒ (4) + 13 = 17..DMG: 2d4 + 10 ⇒ (1, 3) + 10 = 14...


Rysalius inspires and blesses the group to fell these infernal beasts.

Boomer misses his target but slays the "red knight looking fellow" with four arrows and nearly fells the "blue knight looking fellow" with a well-placed crit and his last shot.

Yushua knocks out the purple-furred wolf creature with a single slam from his blade while Baaldryn cuts down the red-furred wolf creature.

Leastrie seems to not be paying attention.

The remaining demons swarm the only person that seems hittable, Rysalius.

The yellow-furred quasit leaps to flank with the remaining babau while the blue-furred quasit tries to drag him to the ground.

Bite @ Yushua-22 AC: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23
Trip: 1d20 + 5 ⇒ (7) + 5 = 12

QBite @ Yushua-22 AC: 1d20 + 7 ⇒ (4) + 7 = 11
QClaw @ Yushua-22 AC: 1d20 + 7 ⇒ (2) + 7 = 9
QClaw @ Yushua-22 AC: 1d20 + 7 ⇒ (3) + 7 = 10

BBite @ Yushua-22 AC: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27
BClaw @ Yushua-22 AC: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31
BClaw @ Yushua-22 AC: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34
BClaw Confirmation @ Yushua-22 AC: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26

Damage: 1d4 - 1 + 4d6 + 20 + 6d6 ⇒ (4) - 1 + (6, 6, 4, 5) + 20 + (1, 5, 5, 3, 4, 5) = 67

The creatures ravage the not-so-human-dhampir-maybe, but don't do enough to likely last another round of combat.

Initiative:
1st: Faldoc
2nd: Wolves (Yellow; Blue); Demons (Blue)
3rd: Rysalius; Leastrie; Yushua; Baaldryn

Pink-outlined green tiger is Boomer!

Liberty's Edge

Half Elf Ranger (Urban) [15.0] HP 124/124 | AC 36 T 23 FF 28 | CMB +18 CMD 40 (FF 32) | F +15 R +22 W +13 (+2 vs enchant) | Init +10 | Perc +28 (low-light vision) | SM +1 | Stealth +24 | DD +25 | Acro/EA +21 | Climb/Swim +7 | Surv +20

Faldoc will have Boomer guard the party from any new enemies that could approach. He then fires more arrows toward the current enemies! +4 is not added for human/evil outsider. Start with closest enemy.

Many: 1d20 + 22 ⇒ (7) + 22 = 29 for Arrow: 1d8 + 16 ⇒ (6) + 16 = 22 and Arrow: 1d8 + 16 ⇒ (6) + 16 = 22
Rapid: 1d20 + 22 ⇒ (12) + 22 = 34 for Arrow: 1d8 + 16 ⇒ (8) + 16 = 24
2nd: 1d20 + 17 ⇒ (2) + 17 = 19 for Arrow: 1d8 + 16 ⇒ (3) + 16 = 19
3rd: 1d20 + 12 ⇒ (11) + 12 = 23 for Arrow: 1d8 + 16 ⇒ (2) + 16 = 18

Silver Crusade

Male
Tracked:
Blessings:11/11 | Fervor: 14/14 | Armor: 16/16 |Weapon: 2/2
Half Orc Warpriest 16 (HP:163/163)(AC:36 FF: 33 T: 19 [19])(F:+21R:+15W:+21)(Init:+14)(Perception:+15)

Baaldryn takes a 5foot to protect the Dhmapirs backside and swings his falcion at the closest foe bordered in blue

ATK1: 1d20 + 13 ⇒ (13) + 13 = 26...DMG1: 2d4 + 10 ⇒ (2, 3) + 10 = 15
ATK2: 1d20 + 13 ⇒ (5) + 13 = 18...DMG2: 2d4 + 10 ⇒ (3, 4) + 10 = 17

Sovereign Court

Baron Rysalius Starnon | Male Human (Chelaxian) Bard (Chelish Diva) 7 Dragon Disciple 3 | Deceased
Cause of death:
Slain by an awakened squid wizard in ruins located in Tian Xia.

While continuing his performance, Rysalius unsheathes his mithral sword and brings it down on the blue fiendish wolf with both hands.

+1 Keen Mithral Longsword (2-handed, PA(FF), AS, inspire, good hope): 1d20 + 11 + 2 + 2 ⇒ (12) + 11 + 2 + 2 = 271d8 + 8 + 6 + 2 + 2 + 2 ⇒ (2) + 8 + 6 + 2 + 2 + 2 = 22

Active effects to remember:

Inspire Courage: +2 competence bonus to attack rolls, weapon damage rolls; +2 morale bonus to saves against fear and charm.

Good Hope: +2 morale bonus to saves, attack rolls, ability checks, skill checks, and weapon damage rolls.

The Exchange

Yushua Male (totally not a) Dhampir Inquisitor of Sarenrae 10 | HP 83/83 | AC 22 T 14 FF 19 | DR 10/adam 100 pnts | CMD 25 | 25% light fortification | Fort +11 Ref +10 Will +11 (+2 disease, mind-affecting) | Init +9 | Perc +16 | judgement: 4/4 | bane: 8/10

Current 7/83 hp.

Surprised by how hard these things can hit when working together, Yushua tries to cast a spell.

DC 21 defensive casting: 1d20 + 12 ⇒ (14) + 12 = 26

DC 18 Spellcraft:
inflict serious wounds

With a quick wave of his hand, the Qadiran merchant heals some of his wounds.

heal: 3d8 + 10 ⇒ (6, 2, 8) + 10 = 26

33/83 hp.


Faldoc finishes off the last of the wolves and wounds the bluish demon with Rysalius and Baaldryn issuing a final blow as Yushua heals himself.

---

After healing up and checking to see if Leastrie is mentally stable, the group heads forward into the caverns. This next cavern is even larger than the previous one. Several clusters of stalagmites block parts of the floor, all of them canted slightly toward the large limestone pyramid built into the ceiling on the west end of the room. The lowest part of the pyramid—its tip—is blasted open, leaving large scorched areas on the stone. Visible in the bottom of the inverted pyramid is a passage into the upper parts and a fountain or pillar of blue and gold light extending out of the pyramid’s center and projecting downward toward the ground. The light-pillar is the only light source in this room, but is sufficient to illuminate the entire cavern. The light also appears to be the sound of the waterfall-like noise, making it difficult to hear incidental sounds.

You can now Fly! Read the spoilers.

Ceiling:
The ceiling of this cavern is about 100 feet above the floor, and has numerous stalactites (each no more than 5 feet high) jutting downward toward the floor.

Flying:
The magical power source the pyramid channels relates to levitation and flight. The energy leaking into this chamber from the broken pyramid gives all creatures in the area the ability to fly as if using a fly spell (caster level 5), except their speed is 30 (good maneuverability) instead of 60, regardless of armor or encumbrance. PCs automatically realize they too can fly in this room, though they may not be very skilled at it— creatures attempting complex maneuvers in flight must make a Fly check to succeed (see page 96 of the Pathfinder RPG core rulebook).

When the PCs enter this room, inform the players that their characters now have the ability to fly, and have them calculate their characters’ Fly skill modifiers (ranks + Dex modifier + armor check penalty + 4 for Good maneuverability + Fly skill size modifier + caster level 5) in case they need to make Fly checks. Most PCs won’t have any ranks in Fly (it’s not a class skill for most PC classes), so they won’t be flying through the air with the greatest of ease. The flying ability fades away 1d6 rounds after the PCs leave the pyramid cavern (though it still functions within the Stalactite Pyramid itself ).

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