GM Bold Strider's PFS 00-20 King Xeros of Old Azlant (Inactive)

Game Master rpblue

Map is Here!


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The summons was sudden and unexpected. One moment news was traveling around Absalom of the strange crystalline ship that appeared in Absalom’s harbor, defying the Harbor Guard’s defenses and attempts at interdiction, and the next instant a young Pathfinder, acting as courier, brought Venture-Captain Adril Hestram. The meeting occurred in the streets outside the Grand Lodge even as Hestram was coming. The facts of the matter were that a strange, seemingly derelict ship had indeed appeared in the harbor, it appeared to be of ancient Azlanti make, and the Pathfinders wanted the first crack at it.

A clandestine meeting was set up at Harbormaster’s Grange with Hestram and the First Harbormaster.

Upon arrival, Goodman Hugen of House Candren, a Grand Councilman and First Harbormaster, looks up from his cluttered. He quickly shoos away his secretary and walks around his desk to point out his window towards an ominously shaped vessel floating far out in the harbor.

“Thank you for bringing them Adril. The vessel first appeared at second watch. No one saw it enter the harbor and there was no warning of its approach through the Flotsam Graveyard. One instant the harbor was clear and the next instant it was there. According to the few eye witnesses we could find, it seemingly just faded into existence there in the water. Our gillmen and Wave Rider scouts reconnoitered it initially and reported there to be no signs of life on its decks and that it was seemingly constructed of a single piece of seamless, opaque white crystal. The Harbor Guard and Wave Riders immediately set up a cordone around the vessel to contain any threat it represented and the First Guard and Starwatch were placed on alert."

“When no threat appeared imminent we sent a Harbor Guard boarding party. They reported the top decks to be completely deserted and all access to the ship’s interior to be blocked off by a single sealed portal. Indecipherable glyphs are incised all throughout the ship’s hull but there is actual writing on the bow. We took copies from the bow to the city’s sages, and the script was identified as Azlanti. It translates as King Xeros, which we believe to be the ship’s name. Old travelers’ tales tell of a ghost ship that wanders the Great Beyond; it is sometimes referred to as the King Xeros of Old Azlant, a magical vessel launched by the Azlanti shortly before Earthfall. We think this may be the very same vessel here in our own harbor."

“This is where you Pathfinders come in. We believe the ship to be the self-same King Xeros and an artifact of the ancient Azlanti. We need to get inside the ship and find out what secrets it holds and if any danger exists. Since it’s old Azlanti, we figure it’s all kinds of magic and mysteries six ways to Oathday. The sages want a crack at it, but we think it’ll take more than just brains to get into it as it might be trapped or guarded. You Pathfinders are known for your ability to deal with this kind of prehistoric stuff and handle yourselves in a tight spot, so that’s why I’m turning to you. The last thing I need is a dozen dead scholars and some monstrosity from beyond time unleashed on the city. I need you to get on board that ship, find a way inside, do a bit of poking around, and figure out if this is something I should be worried about or if it just happens to be the discovery of the millennium. Your lodge has graciously extended the offer of your services if you’re agreeable, and you will of course have the opportunity to investigate and report on this phenomenon in your chronicles. I haven’t got a lot of time here, so I need your answer relatively quickly before this mystery turns into a full-blown crisis.”

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

The Ulfen's face scrunches in thought as he looks to the great big white lion next to him. The lion seems to almost nod back.

"Misfortune reckons we can go have a look at your ship, but takes no responsibility if anything gets broken" the Northman grumbles, slightly defensively.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

The little gnome wasn't particularly comfortable in this meeting. She much preferred her meetings at the Lodge, when she could sit comfortably and eat finger foods and drink cups of wine.

"Did the sages have any clue as to how to get into the ship? I don't happen to speak azlanti...not sure about the rest of this group."

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

A female Halfling wearing a simple chain shirt and pink cloak comes skipping in, singing to herself. Smiling as she approaches you notice she has a plain longsword strapped to her back and a tattoo of the Ruby Phoenix on one cheek.


"Hello everyone, wow, usually I am last. This sounds so exciting I could hardly wait to get here! I have never been on an ancient ghost ship before. Have any of you? I wonder if I have a legend about this ship? Oh I am so sorry, I forgot to introduce myself. I am Dora. My pleasure to have this chance to adventure with you."
the Halfling bows to each of those present.

"Oh, and that's Rusty. He follows me everywhere.."

She points to a very large orange-red wolf outside with a couple small children sliding off his back.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"A wolf and a lion? Wow, that's neat. I hope the others have some sort of animals,,too. Maybe a monkey....those are always very interesting. Or a dinosaur, but I've found those to be a bit nippy. I'm Alie, by the way. Pleasure to meet all of you."

Liberty's Edge

Investigating a ship? It would be a pleasant change from all the demon bashing I've had to take care of as late. Gregor looks as if he's remembering a few things he'd rather forget before continuing on. "Alie here brings up a good point…can anyone here speak old Azlanti? I've a scroll that will help me understand the language; it may be wise to pick up another just in case this investigation takes some time."

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

"Hi Gregor. I do not speak that language naturally, but have a spell or two that let me converse well enough... At least for a time."

tongues spell available if needed .

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

"No understanding of Azlanti here, I'm not the library and schoolhouse kind" He looks out at the wolf and smiles "If you can judge a person by the company they keep then you are a curious one indeed Dora, I can only guess at what journey or exploration had you cross paths with such a fine beast"

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

"I have traveled widely in my career with our beloved Society. I have had the privilege to serve on missions with many outstanding individuals such as we have assembled today. Rusty has been at my side for the past year. However, this may be my final mission, as I need to retire and finish writing my memoirs and journal...which has become out of date. I look forward to this, my last adventure as a Pathfinder and the first step in the next phase of my career. Whether Rusty will stay with me or head back to the wilds I cannot say."

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

"Maybe the Ten have other plans than having a seasoned member writing books, perhaps Rusty might drag you out on more quests?" Grim enthuses.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shinkeer enters the room and smiles as he sees Gregor and Dora. "Dora, Gregor. Nice to see you again." He nods to the others. "I am Shinkeer Aswander. I'm afraid I do not speak Azlanti either."

Need to make a few purchases. Otherwise, ready to go.

Liberty's Edge

"Always good to see familiar faces." Gregor nods to Dora and Shin. "And new ones as well. Sorry to hear this may be our last go together Dora...although you've clearly earned a break. I'm not sure what will happen with me...I stumbled into the Andoran ranks after Torch's betrayal and now I hear word of a shift of focus. No sense worrying about that now I suppose."

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"Ive never met any Pathfinder who ... um, lived to make a healthy retirement age. Do you think that you'd be happy just publishing articles for the rest of your life? I suppose you could always come back for special missions, or something. Your experience would come in handy for any mission, I'm sure."

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

"Well, I started out as a language instructor for a trio of half-orc barbarians. But they just broke all my chalk and were not very attentive. I wonder if they stayed with the Society."

She nods to Gregor and Shin.

"I supposed I could work on teaching other Pathfinders the bardic skills to round-out their resumes." She winks at Shin.

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shin smiles at Dora. "I too, will be forced into retirement after this mission. Perhaps I will look into that bardic college you spoke of."

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Dora ponders a minute about what she has learned about the legend of King Xeros.

kn: t20 : 20 + 8 = 28 lore master on Xeros legend

Dora turns her attention back to Goodman Hugen

"I believe we are all in on the mission. I for one want to see this ghost ship. Do you have transport large enough for our group? . "


I can get you to the boat, however we are waiting on your sixth. This is a dangerous mission and I would hate to strand you on a foreign vessel without your full contingent...

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

"Always best to await the full crew" Grim agrees.

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

"Agreed. A full crew is always preferable, especially for something like this mission. A ghost ship sounds quite scary!"

Grand Lodge

AC33/Tch29/Flat29/CMD43(45 vs grapple & trip)||HP117[117]|Fort:+10;Ref:+11;Will:+19|Percept.+27(+29 for traps, +31 if in stone, trapspotter)|SenMot.+14|Init.+3 Human (Kellid/Tian) Monk (Terracotta Monk) 10 Sorcerer (Wildblooded) 5

Shin nods. "Agreed. I need to check my gear in order to make ready."

Have about 17k in gold. Having trouble deciding on any purchases.


Knowledge(History) DC 30:
In the final days of ancient Azlant, a few powerful mystics and seers may have gained some inkling of the coming Earthfall, though if so they failed to grasp the true magnitude of the imminent disaster. Nevertheless, in those days many strange and mysterious endeavors were undertaken in the dweomer-shrouded halls and planes-spanning observatories empowered by occult and little-understood energies. Planar travel was a well-known if not overly common practice then, yet nothing of the advancements and experiments done in this field could match the christening of the King Xeros.

The King Xeros was an ether ship, a strange vessel grown from mystical crystal designed to pierce the enigmatic veil of the Ethereal Plane and plumb its inscrutable gray depths. Its mission was shrouded in mystery, and its passengers and cargo a closely guarded secret. When the ship was launched and slowly faded from its home waters into the ether, its mystery became legend and soon sank into distant myth, for upon leaving on its maiden voyage the King Xeros was never seen by the Azlanti again. Shortly thereafter Earthfall erased Azlant from the face of Golarion and the King Xeros of Old Azlant became just an obscure bards’ tale carried on by those steeped in ancient Azlanti lore.

Despite its disappearance from known Golarion history, the King Xeros was not erased entirely from the annals of time, for it continued to roam the Ethereal Plane on its endless mission. Reports began to trickle into planar cities and Material backwaters of a crystal ghost ship that plied the gray mists, appearing unexpectedly and disappearing just as suddenly. Boarding parties never found any trace of the original crew and many vanished altogether as the ether ship made a sudden disappearance. Many an Ethereal treasure hunter sought the King Xeros and the fabled riches or eldritch secrets it was said to carry, but only the occasional report from some itinerant traveler told of sightings of the lost ship as it slipped through the Deep Ethereal.

Knowledge(Planes) DC 25:
Despite its disappearance from known Golarion history, the King Xeros was not erased entirely from the annals of time, for it continued to roam the Ethereal Plane on its endless mission. Reports began to trickle into planar cities and Material backwaters of a crystal ghost ship that plied the gray mists, appearing unexpectedly and disappearing just as suddenly. Boarding parties never found any trace of the original crew and many vanished altogether as the ether ship made a sudden disappearance. Many an Ethereal treasure hunter sought the King Xeros and the fabled riches or eldritch secrets it was said to carry, but only the occasional report from some itinerant traveler told of sightings of the lost ship as it slipped through the Deep Ethereal.

Your Harbor Guard sloop makes its way slowly and cautiously out toward the mysterious visitor. As the sloop draws nearer, details of the vessel become clear. It only superficially
resembles a ship, with a symbol-covered hull of quartz glowing with a rosy tint in the wan light of evening. A tall aft castle of strangely faceted crystal rises from its stern sprouting from its sides giant, winglike sails of the same crystal that hang parallel to the water. It bears a split bow, between which rises a gigantic black spike towering over 60 feet into the air. It is the only portion of the ship that does not seem to made of the same opaque crystal. The main deck is uneven, broken into several subdecks. From a distance, one can make out the faint lines of decks and compartments through the crystal hull, but these these fade quickly upon closer inspection.

Arrayed around the vessel at a distance of perhaps a quarter mile is a ring of other Harbor Guard vessels, from sloops to cutters to dinghies; they seem to have turned out everything that could float in order to contain this potential menace. Within this cordone of vessels can be seen the forms of hippocampus-mounted Wave Riders patrolling closer in and even under the derelict hulk. A single accomodation ladder hangs over the port side just abaft of the fore deck, a shallow-draft barge moored at its foot, a sign that at least one patrol of the Harbor Guard still remains on board keeping watch over the upper decks of the mystery ship.

The lapping of water against the ship’s hull is drowned out by the sounds of sudden screams from the ship’s main deck, and flaring bursts from fiery explosions suddenly illuminate its superstructure. The Harbor Guards already aboard appear to have come under attack and cries of pain echo over the waters of the harbor.


You see three guards being hammered by turret fire as a large stone construct bashes away at the warriors. Loud shouts are coming from even farther away and you see the fringes of another construct going berserk over there.

Turrets

Knowledge(Arcana) DC 19:
Fire Projector. A rare Azlanti artillery machine. Construct Traits and Hardness 10.

Knowledge(Arcana) DC 24:
Weakness to Cold.

Constructs

Knowledge(Arcana) DC 25:
Defense Construct. A modified version of a Clay Golem. DR 10/Adamantine and Bludgeoning. Immune to Magic.

Knowledge(Arcana) DC 30:
Special Abilities
Berserk (Ex): When a clay golem enters combat, there is a cumulative 1% chance each round that its elemental spirit breaks free and the golem goes berserk. This chance resets to 0% after one minute of inactivity. A berserk golem attacks the nearest living creature or smashes some object smaller than itself if no creature is within reach. Once it goes berserk, no known method can reestablish control.

Haste (Su): After it has engaged in at least 1 round of combat, a clay golem can haste itself once per day as a free action. The effect lasts 3 rounds and is otherwise the same as the spell.

Knowledge(Arcana) DC 35:
Cursed Wound (Ex):The damage a clay golem deals doesn't heal naturally and resists magical healing. A character attempting to use magical healing on a creature damaged by a clay golem must succeed on a DC 26 caster level check, or the healing has no effect on the injured creature.

Initiative:
Enemies: 1d20 - 1 ⇒ (19) - 1 = 18
Gregor: 1d20 + 4 ⇒ (2) + 4 = 6
Shinkeer: 1d20 + 3 ⇒ (9) + 3 = 12
Alie: 1d20 + 6 ⇒ (16) + 6 = 22
Dora: 1d20 + 4 ⇒ (10) + 4 = 14
Grim: 1d20 + 6 ⇒ (14) + 6 = 20

1st: Alie; Grim
2nd: Enemies
3rd: Gregor; Shinkeer; Dora

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim doesn't hesitate and moves in to engage, but he pays attention to the foe as he gains a grasp of its nature...

Fight Defensively +3 AC/+1 Keen Silversheen Falchion
Attack 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22
Damage 2d4 + 8 ⇒ (2, 2) + 8 = 12

Misfortune makes is way up on deck and awaits his masters call...

May I have a size L lion counter please? Or can I just throw one on? :P

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Know. Arcana 1d20 + 11 ⇒ (3) + 11 = 14
Know. Planes 1d20 + 5 ⇒ (2) + 5 = 7

Alie casts Haste, getting as many party members and companions included as possible. Please remember your Haste bonuses for attack, defense and movement bonuses.

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Thanks Alie, I'd apply the extra +1 to hit in this case :)


Sorry for the delay. I lost internet for a few days.

Grim rushes forward, provoking an attack from the giant monstrosity.

Slam: 1d20 + 19 ⇒ (12) + 19 = 31
Damage: 2d10 + 7 ⇒ (4, 3) + 7 = 14

However, the blow to Grim's head and his defensive posture cause him to miss the golem with his swing.

The golem seems to speed up, being engaged by a formidable opponent and lashes out violently at the three closest people.

Slam @ Guardsman: 1d20 + 19 + 1 ⇒ (3) + 19 + 1 = 23
Damage: 2d10 + 7 ⇒ (3, 1) + 7 = 11

Slam @ Guardsman: 1d20 + 19 + 1 ⇒ (19) + 19 + 1 = 39
Damage: 2d10 + 7 ⇒ (9, 6) + 7 = 22

Slam @ Grim-24 AC: 1d20 + 19 + 1 ⇒ (18) + 19 + 1 = 38
Damage: 2d10 + 7 ⇒ (6, 4) + 7 = 17

Two guardsmen fall and you here the death throes of even more men from past the first golem and the turrets. Fall back men! The Pathfinders are here! The three remaining guardsmen retreat.

One of the turrets sends strafing bursts of fire back into aft deck while the other sends a gout of flame at Grim.

Plasma Ray: 1d20 + 5 ⇒ (14) + 5 = 19
Fire Damage: 6d6 + 1 ⇒ (6, 4, 6, 4, 2, 3) + 1 = 26

Death and carnage are destroying the remaining guardsmen and Grim isn't looking that great either.

1st: Alie; Grim @ 27 HP (CW: 31 HP)
2nd: Enemies
3rd: Gregor; Shinkeer; Dora

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Dora surveys the tactical situation and starts an inspiring speech

""♪♫♪♫ Right is might, so fight, fight fight!!! ♪♫ " (inspired +2 atk/+2 dmg)"

She then casts grease under the closest golem DC16 Reflex. as she quick draws her adamantine long sword


Reflex Save: 1d20 + 3 ⇒ (15) + 3 = 18

The Defense Construct is unaffected by the Grease spell!

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie delays her action, waiting to see what her teammates do before declaring an action.

Liberty's Edge

K: Arcana, Turrets: 1d20 + 8 ⇒ (6) + 8 = 14
K: Arcana, Constructs: 1d20 + 8 ⇒ (10) + 8 = 18

"I have no idea what the hell these things are…but we should probably help these fellas out by taking them down quickly!

Gregor Dimension Hops behind the golem engaged with Grim and asks Abadar to make his weapon a bane against the construct.

+1 Ghost Touch Adamantine Morningstar: 1d20 + 19 ⇒ (10) + 19 = 29, Damage: 1d8 + 16 + 4d6 + 1d6 ⇒ (5) + 16 + (6, 5, 5, 3) + (2) = 42


Power Attack
Haste
Inspired
Greater Bane
Precise Strike


Gregor lands a solid blow on the construct.

1st: Alie-Hold; Grim @ 27 HP (CW: 31 HP)
2nd: Construct #1 @ 42 Damage / #2; Turret #1 / #2
3rd: Gregor; Shinkeer; Dora

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Dora hops atop Rusty and urges him towards the south turret. (80' move with haste)

She calls to Gregor while continuing her song.

"I will get the one on the south rail, Gregor! . "

The large wolf bites the turret...

bite, inspire, haste: 1d20 + 12 + 2 + 1 ⇒ (13) + 12 + 2 + 1 = 28 damage : 1d8 + 11 + 2 ⇒ (4) + 11 + 2 = 17 and trip Trip : 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28 vs cmd

While she calls arcane energy into her blade and strikes it as well...
+1 adamantine longsword, inspire, arcane : 1d20 + 9 + 2 + 1 ⇒ (10) + 9 + 2 + 1 = 22 damage : 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7


Dora rushes the turret and lands some solid attacks into it, but her mount's usual tactics don't seem to work on the construct. Untrippable. It's bolted into the ship.

Initiative:
1st: Alie-Hold; Grim @ 27 HP (CW: 31 HP)
2nd: Construct #1 @ 42 Damage / #2; Turret #1 / #2 @ 14 Damage
3rd: Gregor; Shinkeer; Dora

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

She told him to fetch it. :)

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Heck!


Sorry Grim! Don't know why I didn't get you with the bold typeface. I blame Gregor for having a G-name

Initiative:
1st: Alie-Hold; Grim @ 27 HP (CW: 31 HP)
2nd: Construct #1 @ 42 Damage / #2; Turret #1 / #2 @ 14 Damage
3rd: Gregor; Shinkeer; Dora

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Grim steps over marginally, to get a better flank off his ally Gregor... he then continues on swinging at the pile of rocks.

Attack 1d20 + 14 + 2 + 1 ⇒ (8) + 14 + 2 + 1 = 25
Damage 2d4 + 8 ⇒ (2, 1) + 8 = 11

Haste Attack 1d20 + 14 + 2 + 1 ⇒ (6) + 14 + 2 + 1 = 23
Damage 2d4 + 8 ⇒ (3, 3) + 8 = 14

Attack 1d20 + 9 + 2 + 1 ⇒ (5) + 9 + 2 + 1 = 17
Damage 2d4 + 8 ⇒ (3, 1) + 8 = 12

Then Misfortune moves up past the rear of Grim and into combat...

Attack 1d20 + 9 ⇒ (13) + 9 = 22
Damage 1d8 + 6 ⇒ (4) + 6 = 10

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie casts Mirror Image, trying to protect herself against any of the random turret attacks.

Number of images 1d4 + 3 ⇒ (4) + 3 = 7


Grim swings away at the hulking monstrosity, hit after hit bouncing off of the construct's body. One of the hits chips away part of its crystalline structure.

Botting Shinkeer Shinkeer rushes to join the fray with his Temple Sword. He deftly moves into flank with Gregor, but is unable to avoid the lumbering fist swinging through the air.

Acrobatics: 1d20 + 10 ⇒ (18) + 10 = 28

Slam: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36
Damage: 2d10 + 7 ⇒ (7, 3) + 7 = 17

Shinkeer swings his temple sword in a massive downward arc.

Temple Sword: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Damage: 1d8 + 4 + 1d6 ⇒ (2) + 4 + (5) = 11

His sword bounces off, only slightly scratching the construct's hardened shell.

The construct on the aft deck's gears whir as the system informs it of strong intruders on the foredeck. It rushes over and slams into Gregor while the other construct whirls arounds wildly, lashing out at the nearby humanoids.

Slam @ Gregor-22 AC: 1d20 + 19 + 1 + 2 ⇒ (1) + 19 + 1 + 2 = 23 Miss

Slam @ Gregor-22 AC: 1d20 + 19 + 1 + 2 ⇒ (3) + 19 + 1 + 2 = 25
Damage: 2d10 + 7 ⇒ (7, 6) + 7 = 20

Slam @ Grim-24 AC: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36
Damage: 2d10 + 7 ⇒ (9, 1) + 7 = 17

Slam @ Shinkeer-31 AC: 1d20 + 19 + 1 ⇒ (19) + 19 + 1 = 39
Damage: 2d10 + 7 ⇒ (5, 4) + 7 = 16

The turrets refocus their attack on the intruders, but the attacks will veer wide, sending lancing arcs of plasma down the foredeck.

Plasma Ray @ Dora-17 AC: 1d20 + 5 ⇒ (1) + 5 = 6
Fire Damage: 6d6 + 1 ⇒ (1, 3, 1, 2, 6, 3) + 1 = 17

Plasma Ray @ Gregor-14 AC: 1d20 + 5 ⇒ (5) + 5 = 10
Fire Damage: 6d6 + 1 ⇒ (5, 5, 3, 1, 1, 3) + 1 = 19

Initiative:
1st: Alie-7 Images; Grim @ 10 HP (CW: 48 HP)
2nd: Construct #1 @ 44 Damage / #2; Turret #1 / #2 @ 14 Damage
3rd: Gregor @ 83 HP (CW: 20 HP); Shinkeer @ 60 HP (CW: 33 HP); Dora

Silver Crusade

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Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

fortunately it is hard to focus a plasma beam with 800# wolf chewing on the power cord

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

Dora continues to sing...while playfully hacking at the gun mount.

"♪♫♪♫ We will, we will, ROCK YOU!!! ♪♫ " (inspired +2 atk/+2 dmg for all allies)

Dora +1 adamantine sword, inspired, haste: 1d20 + 14 + 2 + 1 ⇒ (20) + 14 + 2 + 1 = 37 for dmg: 1d6 + 1 + 1 + 2 ⇒ (2) + 1 + 1 + 2 = 6
Dora +1 adamantine sword, inspired, haste: 1d20 + 14 + 2 + 1 ⇒ (20) + 14 + 2 + 1 = 37 for dmg: 1d6 + 1 + 1 + 2 ⇒ (2) + 1 + 1 + 2 = 6
Dora +1 adamantine sword, inspired, haste: 1d20 + 9 + 2 + 1 ⇒ (19) + 9 + 2 + 1 = 31 for dmg: 1d6 + 1 + 1 + 2 ⇒ (4) + 1 + 1 + 2 = 8

The wolf continues to chomp on the turret as well.

Rusty bite, inspired: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23 for dmg: 1d8 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Rusty bite, inspired: 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34 for dmg: 1d8 + 11 + 2 ⇒ (7) + 11 + 2 = 20

Dang someone was right about a wonky diceroller...that's a lot of 20's all the sudden. Too bad you cannot crit a turret, right?


Correct, haha. Damn construct traits! Also, good thing you have an adamantine sword, otherwise you'd be doing nothing to it.

Dora and Rusty destroy the plasma turret, leaving it a smoldering pile of metal and crystal.

Initiative:
1st: Alie-7 Images; Grim @ 10 HP (CW: 48 HP)
2nd: Construct #1 @ 44 Damage / #2; Turret #1 / #2 @ 14 Damage
3rd: Gregor @ 83 HP (CW: 20 HP); Shinkeer @ 60 HP (CW: 33 HP); Dora

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

How many HP damage have I taken total? Lost track there? Started with 82hp...

Grim continues hacking away...

Attack 1d20 + 14 + 2 + 1 + 2 ⇒ (3) + 14 + 2 + 1 + 2 = 22
Damage 2d4 + 8 + 2 ⇒ (3, 3) + 8 + 2 = 16

Haste Attack 1d20 + 14 + 2 + 1 + 2 ⇒ (16) + 14 + 2 + 1 + 2 = 35
Damage 2d4 + 8 + 2 ⇒ (4, 2) + 8 + 2 = 16
Crit confirm? 1d20 + 14 + 2 + 1 + 2 ⇒ (15) + 14 + 2 + 1 + 2 = 34
Extra Damage 2d4 + 8 + 2 ⇒ (1, 1) + 8 + 2 = 12

Attack 1d20 + 9 + 2 + 1 + 2 ⇒ (5) + 9 + 2 + 1 + 2 = 19
Damage 2d4 + 8 + 2 ⇒ (2, 2) + 8 + 2 = 14

Then Misfortune continues...

Attack (Bite) 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Damage 1d8 + 6 + 2 ⇒ (5) + 6 + 2 = 13

Attack (Claw) 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Damage 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Attack (Claw) 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
Damage 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12

Oh I couldn't agree more that dice roller is being funky... look how many low low low rolls in a row!


Misfortune's flurry of claw and maw only manages to scratch the surface of the construct, while Grim lands one critical hit on the machine, doing significantly less than he thought he would.

Apparently, you can crit constructs. I just looked up the construct traits.

@Grim: You have taken 72 damage.

Initiative:
1st: Alie-7 Images; Grim @ 10 HP (CW: 48 HP)
2nd: Construct #1 @ 63 Damage / #2; Turret #1 / #2 @ 14 Damage
3rd: Gregor @ 83 HP (CW: 20 HP); Shinkeer @ 60 HP (CW: 33 HP); Dora

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

OK cool... long day at work :p Anyone selling a decent dice roller though? Dicebot is trolling me :p


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Taka, this is a GM Bold Strider game. You should know how this goes...

The Exchange

Misfortune:
Large Magical Beast/ HP 68 - AC 26, T 13, FF 22( DR5/Evil, 10 vs Cold/Elec/Acid) / F +10, R +10, W +4 (SR14)/ CMD 28, CMB +14/ Per +7(LL/DV), Init +4, Move 40ft
Unc Barb 10, HP125 - AC 24, T 14, FF 21/ F +12, R +8, W +8/ CMD 29, CMB +15/ Per +23(Dk Vis), Init +6, Move 40ft

Greatclub+FACE!

Liberty's Edge

Gregor continues to go house on the construct before him.

+1 Ghost Touch Adamantine Morningstar: 1d20 + 19 ⇒ (16) + 19 = 35, Damage: 1d8 + 16 + 4d6 + 1d6 ⇒ (4) + 16 + (4, 1, 2, 1) + (4) = 32
+1 Ghost Touch Adamantine Morningstar: 1d20 + 19 ⇒ (9) + 19 = 28, Damage: 1d8 + 16 + 4d6 + 1d6 ⇒ (8) + 16 + (3, 5, 3, 5) + (5) = 45
+1 Ghost Touch Adamantine Morningstar: 1d20 + 14 ⇒ (10) + 14 = 24, Damage: 1d8 + 16 + 4d6 + 1d6 ⇒ (6) + 16 + (3, 2, 3, 6) + (5) = 41


Power Attack
Haste
Inspired
Greater Bane
Precise Strike

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Constructs are definitely Alie's weak spot. There isn't much she can do this round, so She will double move getting closer to our group, and pulling her wand of Infernal Healing, hoping to keep everyone standing next round.

Silver Crusade

Female Halfling (Taldan) Herald 14 | hp 114/114 | Init +10 | AC 29, T 17, FF 23 | CMB +8, CMD 21 | F +13 R +16 W +16 | Prcptn +14, SM +8. Song 0/21 tactics 0/2 Brd 9/Cavr 3/Ora1/BatHrld1 {p} | Large Rusty 73/73 AC26+Ride+1 {p}

lol Dora bought the sword a mod or two back after encountering constructs and being totally useless....ok, besides singing about how useless she was. At least that helps others feel more inspired about themselves.:-p

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