GM Bold Strider's PFS 00-17 Perils of the Pirate Pact (Inactive)

Game Master rpblue

Maps is Here!


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The Exchange

Male Kitsune (3.0A) Slayer (Stygian Slayer) | HP 22/22 | AC 18; T 14; FF 14 | F +3; R +7; W +0 | CMB +5; CMD 19 | Init +6 | Perc +3 Wands: CLW 41/50

That is fine Papy

Amon will proceed further into the ship, Keep your eyes open as we have no clue what may have taken up residence here.


The map shows the location of the hold’s main features. Thick sheets of webbing choke some areas—these squares act as the web spell. A few large crates hamper movement and can be used as cover. The aft section of the hold is flooded so treat these squares as difficult terrain.

Perception DC 15:
Some of the supplies lying in this hold are highly flammable. These crates explode when exposed to fire—magical or mundane. These bursts behave like alchemist’s fire delivering both direct and splash damage.

Initiative:
Papy: 1d20 + 13 ⇒ (6) + 13 = 19
Garon: 1d20 + 1 ⇒ (16) + 1 = 17
Taicho: 1d20 + 4 ⇒ (13) + 4 = 17
Amon: 1d20 + 6 ⇒ (10) + 6 = 16
???: 1d20 + 3 ⇒ (11) + 3 = 14

As you explore the hold of the ship, you are beset by giant spiders!

Bite @ Garon-17 AC: 1d20 + 4 ⇒ (1) + 4 = 5

Bite @ Papy-10 AC: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 ⇒ 6 Need a Fortitude Save against Poison.

Bite @ Taicho-13 AC: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 ⇒ 6 Need a Fortitude Save against Poison.

Papy and Taicho are both bitten by the poisonous creatures!

Initiative:
1st: Amon @ 10/10 HP; Taicho @ 3/9 HP; Papy @ 2/8 HP; Garon @ 13/13 HP
2nd: Spiders (#1; #2; #3)

The Exchange

Male Kitsune (3.0A) Slayer (Stygian Slayer) | HP 22/22 | AC 18; T 14; FF 14 | F +3; R +7; W +0 | CMB +5; CMD 19 | Init +6 | Perc +3 Wands: CLW 41/50

Perception: 1d20 + 3 ⇒ (3) + 3 = 6

Amon slinks forward as he slices at the southwestern spider

Main Shortsword: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Offhand Shortsword: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Silver Crusade

Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|

attacks the spider

attack: 1d20 + 3 ⇒ (20) + 3 = 23

damage: 1d8 + 2 ⇒ (6) + 2 = 8

confirm: 1d20 + 3 ⇒ (14) + 3 = 17

damage: 1d8 + 2 ⇒ (8) + 2 = 10

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Save fortitude: 1d20 + 1 ⇒ (11) + 1 = 12

Surprized, Papy uses the wand he has in hand to heal himself.

Cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 1 Initiative 17 3/9 HP and AC 19 with Expert Duelist
Surprised to find spiders in the middle of a spider web
Fortitude: 1d20 + 1 ⇒ (7) + 1 = 8
Taicho will swing at the spider in front of him ...
Dueling Sword: 1d20 + 2 ⇒ (12) + 2 = 14 for Slashing: 1d8 + 3 ⇒ (4) + 3 = 7


Poison - Strength Damage: 1d4 ⇒ 3

Papy and Taicho suffer from the ill effects of the poison, weakening their muscles and sapping their strength. Taicho blow goes wide, likely due to the poison's effects, however Garon is able to cut down one of the spiders and Amon severely injures another.

Bite-High Ground @ Papy-13 AC: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage: 1d6 ⇒ 4 Need two Fortitude Saves against Poison.

Bite-High Ground @ Taicho-19 AC: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Initiative:
1st: Amon @ 10/10 HP; Taicho (Poison-R2) @ 3/9 HP; Papy (Poison-R2) @ 2/8 HP; Garon @ 13/13 HP
2nd: Spiders (#1; #2 @ 8 damage)

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 2 Initiative 17 3/9 HP 11/14 STR and AC 19
Dueling Sword: 1d20 + 1 ⇒ (19) + 1 = 20 for Slashing: 1d8 + 1 ⇒ (7) + 1 = 8
Threat: 1d20 + 1 ⇒ (13) + 1 = 14 for Critical: 1d8 + 1 ⇒ (8) + 1 = 9


Need another Fortitude Save against poison Taicho.

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Save Fortitude: 1d20 + 1 ⇒ (16) + 1 = 17

Save Fortitude: 1d20 + 1 ⇒ (19) + 1 = 20

Papy withdraws.

Silver Crusade

Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|

Run up beside Amon Taking a swing at the spider he is fighting

attack: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d8 + 2 ⇒ (4) + 2 = 6

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Fortitude: 1d20 + 1 ⇒ (8) + 1 = 9

The Exchange

Male Kitsune (3.0A) Slayer (Stygian Slayer) | HP 22/22 | AC 18; T 14; FF 14 | F +3; R +7; W +0 | CMB +5; CMD 19 | Init +6 | Perc +3 Wands: CLW 41/50

Amons slices at the spider best as he can through the thick webs.

Main Shortsword: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

Offhand Shortsword: 1d20 + 1 ⇒ (9) + 1 = 10
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Amon and Garon take down the spider that was harassing him as Taicho feels the effects of the poison coursing through his system.

Strength Damage: 1d4 ⇒ 4 Need another save.

Papy, however, seems to have overcome the poison in his system.

Taicho delivers a massive blow to the spider, but he thinks he could have killed it if he wasn't being hindered by the toxin in his system.

Bite: 1d20 + 4 ⇒ (8) + 4 = 12

The spider lashes out at him again, but it fails to connect.

Initiative:
1st: Amon @ 10/10 HP; Taicho-(7 Strength Damage) (Poison-R3) @ 3/9 HP; Papy-(3 Strength Damage) @ 2/8 HP; Garon @ 13/13 HP
2nd: Spiders (#1 @ 8 damage)

The Exchange

Male Kitsune (3.0A) Slayer (Stygian Slayer) | HP 22/22 | AC 18; T 14; FF 14 | F +3; R +7; W +0 | CMB +5; CMD 19 | Init +6 | Perc +3 Wands: CLW 41/50

Amon moves into the spider, climbing on top of the crate as he stabs at the spider with his shortsword.

Acrobatics: 1d20 + 10 ⇒ (14) + 10 = 24

Main Shortsword: 1d20 + 2 + 1 ⇒ (15) + 2 + 1 = 18
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Papy goes forward and heals the wounds of Taicho.

Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Round 3 Initiative 17 3/9 HP 7/14 STR
Fortitude: 1d20 + 1 ⇒ (17) + 1 = 18

If the spider is still up ... Taicho will withdraw and accept healing from Papy; although he still seems as weak as a kitten.
"Thank you Papy; Feel very weak."

Silver Crusade

Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|

Move up behind Amon.


Amon cuts down the last spider as Papy heals the severely weakened Taicho. Luckily, it seems the poison has run its course in his system.

After healing up, the Pathfinders find three potions hidden in a crate.

Osiriani:
Potions of Lesser Restoration

The forecabin contains a desk and some papers, including the ship’s logbook. That document clearly indicates that the Hanspur’s Luck was ordered by Lady Riverbane to come to this location and await further instructions. When presented with this finding, Riverbane doesn’t deny the evidence, stating that her original plan—before the Pathfinders were called in—was to launch a rescue expedition into the forest with the crew of the Hanspur’s Luck.

Nowhere on the ship is there any trace of the crew.

The majority of the supplies found on board are clearly of Andoren origin. Among the papers found in the cabin are some ledgers. Unfortunately, they are all written in orc.

---

Following the encounter on board the Hanspur’s Luck, the expedition resumes its course. The next morning, Lady Riverbane anchors her ship and leads the Pathfinder ashore. She gives you a very simple map meant to lead you to the place where the Black Marquis’s men were ambushed.

You penetrate the eerie depths of the forest alone, with Lady Riverbane stating that she needs to stay behind with her crew to ensure that it doesn’t fall to brigands or abominations—from here on out, you are on your own. The journey from the shores of the Sellen River to the location marked on Riverbane’s map takes four hours at normal walking speed.

The forest here is ancient. Dense masses of leafage impose an eerie twilight of dark green while forlorn trees speak of a bygone age where humans wrestled for survival in a land of darkness. Many thick sheets of giant webbing stretch like great shrouds around the gaunt trees and groveling bushes.

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Do we have to roll the heal on strength damage during the night? And do you want to know how we walk, in which order?

The Exchange

Male Kitsune (3.0A) Slayer (Stygian Slayer) | HP 22/22 | AC 18; T 14; FF 14 | F +3; R +7; W +0 | CMB +5; CMD 19 | Init +6 | Perc +3 Wands: CLW 41/50

Amon begins to follow the map, deftly cutting through the thick spider's webs as he goes.

Survival: 1d20 - 1 ⇒ (20) - 1 = 19

Silver Crusade

Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|

Stay close to the others making sure nothing comes up from behind

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Taicho will point to the 3 potion vials with Osirani writing on them ...
... and not having either linguistics or spellcraft will ask ...
"What potion say?


If you wish to use the Heal skill, then you would need to spend eight continuous hours treating the afflicted. If you did this during sleeping hours, then whoever stayed up to administer the long term care would be fatigued.

If you don't roll to heal, then you would regain one strength damage overnight. This would bring Taicho to 6 damage and Papy to 2 damage, thus no change in condition as Ability Damage only affects you on even increments.

As to walking order: My go-to is usually the highest AC in the front, second highest AC in the rear, decreasing AC from the front. This is to protect from the front (naturally) and to protect the rear from ambushes. If you wish to walk in some other order, then be my guest. Just let me know.

Current order: Garon -> Amon -> Papy -> Taicho

Silver Crusade

Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|

that is fine by me then strider thank you

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Papy will examine the potions.

Spellcraft: 1d20 + 7 ⇒ (13) + 7 = 20

I guess the dc is reached

"These are potions of lesser restoration! Taicho take at least two and if you feel strong enough, I'll take the third. But I don't my strength as much as a young Tengu like you!"

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

"Thank you Papy."
Taicho will drink two potions for Restored Str: 2d4 ⇒ (1, 4) = 5
"Feel much better. Next day feel fine."


Due to Amon's intuitive sense of the world, the group finds a labyrinth of tree trunks, bushes, undergrowth, and webs. The map seems to lead you through the maze.

Perception:
Papy: 1d20 + 6 ⇒ (8) + 6 = 14
Garon: 1d20 + 1 ⇒ (19) + 1 = 20
Taicho: 1d20 + 6 ⇒ (13) + 6 = 19
Amon: 1d20 + 3 ⇒ (6) + 3 = 9

A few minutes into the labyrinth, the group plummets into a large pit trap.

Damage: 1d6 ⇒ 4 DC 20 Reflex save to negate.

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Reflex: 1d20 + 5 ⇒ (16) + 5 = 21

Silver Crusade

Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|

reflex: 1d20 + 1 ⇒ (13) + 1 = 14

The Exchange

Male Kitsune (3.0A) Slayer (Stygian Slayer) | HP 22/22 | AC 18; T 14; FF 14 | F +3; R +7; W +0 | CMB +5; CMD 19 | Init +6 | Perc +3 Wands: CLW 41/50

Reflex: 1d20 + 6 ⇒ (2) + 6 = 8

Amon clamors down the pit. Slowly his picks himself up with a groan as he looks back up the pit and back at everyone else. Is everyone alright?

He looks to Papy to mend a few of the wounds with his wand before attempting to climb out of the pit.

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Reflex: 1d20 + 3 ⇒ (17) + 3 = 20

Papy dodges the pit but almost fell. When he's balanced, hearing Amon he replies:

"Sure! Come back up!"

He looks into his small bag and takes a silk rope. He reaches a tree which he judges solid enough and ties the rope to it, letting the rope slide in the pit.

What are the dimensions of the pit?

Silver Crusade

Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|

falling into the pit taking pit damage: 1d6 ⇒ 5 he waits for the rope to help him upclimb: 1d20 - 3 ⇒ (4) - 3 = 1

"Thanks for the rope Papy"

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

@ Garon: GM already rolled the dice for damage, it was a 4. And for the rope, I guess you can take 10. ;)


Garon and Amon fall into the pit, taking some damage, but they eventually climb back up. Covered in gooey webbing, the broken corpse of one of the Black Marquis’s men lies at the bottom of this first pit. As you venture deeper into the maze, you spot a few more dead bodies hanging upside-down in giant spider webs—all members of the ill-fated expedition.

The Pathfinders finally make it out of the cramped passageways and into a clearing. The web-covered trees here are still as ominous as they were in the labyrinth and dead leaves cover the ground. A few hundred yards beyond, a low hill bare of any vegetation rises from the sea of green. But what catches the party’s attention is a man in tattered clothes laboriously crawling in their direction.

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Puzzled by the scene, Papy observes in silence.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Papy sees a human male in tattered clothes with severe wounds slowly crawling towards him. He doesn't appear to be a zombie or a similar undead beast.

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Is the man asking for help or making any other vocalizations such a moaning?

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Papy shares his observations with the group.

Silver Crusade

Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|

look at the man crawling towards us. if he does not make any moaning noises or is not evil I will say the following

"We should help this man"


He makes no gutteral noises as he crawls towards you, but he also doesn't detect as evil. He crawls 10' closer to you, but looks like he might collapse or die at any time.

He is about 30' away.

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Papy begins slowly to move toward the man.

"Paladin, you should help that poor man!"

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

"Something nearby caused wounds ... I cover."

Taicho's gaze searches the trees and webbing nearby for anything dangerous ...
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
... and apparently doesn't see whatever it was that attacked this man.

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Papy forgot to memorize detect magic :'|

Silver Crusade

Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|

heal: 1d20 + 1 ⇒ (4) + 1 = 5

Tries to stabilize the man but is unsuccessful.

only have a +1 to my heal skill:(


Garon rushes forward to help the man.

Perception: 1d20 + 1 ⇒ (15) + 1 = 16
Perception: 1d20 + 1 ⇒ (11) + 1 = 12

As he runs to the man, he trips over a root and plummets 10' into a concealed pit. The group hears a laugh and skittering away from the area. The injured man's body slumps to the ground.

A large puff of spores erupts from the pit as Garon slams into the bottom of the pit.

Damage: 1d6 ⇒ 6

Knowledge(Nature) DC 18:
These are spider pheromones. It is likely that this will attract any nearby spiders. If there are enough, then they could begin to swarm. You might have 20 seconds before something happens...

Need one round of actions.

Status:
Garon @ 3/13 HP; Papy @ 8/8 HP; Amon @ 6/10 HP; Taicho @ 9/9 HP

Sovereign Court

HP 22/22 | AC 20 T14 FF15 | Init +3 Perc +8 (+1 Traps) CMB +4 CMD 18 | F+3 R+6 W+0 | NG Tengu | Rogue (Swordmaster, Trapsmith) 2; Fighter (Weapon Master) 1 | Cmp Bow +6; 1d6+2 x3 P (Dueling Sword +6; 1d8+2 19-20x2 S) | sheet

Taicho moves to the edge of the pit, pulling out and dropping one end of his knotted rope into it ...
"Garon Okay?"

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Knowledge Nature: 1d20 + 7 ⇒ (12) + 7 = 19

"Beware, spiders are coming!"

Papy rushes forward at the edge of the pit and readies a cure light wounds (with the wand) on Garon.

Silver Crusade

Male Human Paladin/1| Init +1| HP 13/13| AC 18| Touch 11| Flat-footed 17| CMD 13| Fort[ +4| Ref +1| Will +3| CMB +3| Base Attack Bonus 1 | L. Sw 3 (1d6/1d8, 19-20/x2)|

"Yes, I'm fine, sounds like we will have some company then"

grab the rope and climb out.

Grand Lodge

Human Haunted Knight 2 | Banner (everyone): +2 vs Fear, +1 to attack if you charge | HP: 24/25 | AC: 20 (24 vs giants) | T: 11 | FF: 19 | CMD: 15 (19 vs bullrush or trip) | Fort: +8 | Ref: +2 | Will: +5 (+7 vs fear) | Init: +1 | Perc: +8 | Sense Motive: +8 | Speed 20 ft.
Tracked resources:
Challenge: 1/1 ; Tactitian: 1/1 ; Spells: 0 - 4 ; 1st - 2/2

Forgot the dice

CLW on Garon: 1d8 + 1 ⇒ (5) + 1 = 6

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