GM Bold Strider's PFS 00-08 The Slave Pits of Absalom (Inactive)

Game Master rpblue

Maps is Here!


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Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

"Pardu Pildapush, he said?"

Fuzzfoot keeps his ear to the ground in most places - noble and er.. less than noble. Has he any knowledge of Pardu Pildapush?

Knowledge, Local: 1d20 + 3 ⇒ (2) + 3 = 5

Dark Archive

male Half-Orc Init +2 Perception +6(+8 if adjacent to Puss the Cat), Speed 20ft. HP: 12 AC: 19 (FF 15/T 15) CMD: 15 CMB: +3 BAB: +0 WIL: +7 FORT:+6 REF +4 Inquisitor (Sacred Huntsmaster) 1

Heal1d20 + 3 ⇒ (15) + 3 = 18

Hmm looks to me like the fellor has had too many drugs. He'll likely die soon... Kazzak remarks matter of factly as he awaits wether the cure spell will have any effect.

If that doesn't work do we have an antitoxin or something such on hand...

Dark Archive

Male Tiefling (3.0A) Witch 3 | HP 14/14 | Resist cold, fire, elec 5 | AC 12, T 12, FF 10 | F +2, R +4, W +3 | CMB +1; CMD 13 | Init +4; Wands: CLW 45/50; Mage Armor 47/50; MM 50/50

There is not much we are able to do for him then. Weshould head to see this Pildapush.


The cure spell heals up some of his wounds, but it doesn't seem to counteract the death throes of the man. He's not dying from HP damage.

You are not familiar with the name Pildapush, however you think that you would be able to find out given enough time.

What do you do?

The Exchange

Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft

"The things I do..." Hule mutters as he draws an antitoxin. "Is he still alive? This stuff is expensive."


You can try. He is still breathing, however faintly.

The Exchange

Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft

Hule administers an antitoxin, then tries a scroll of lesser restoration in an attempt to revive the man.
Restoration: 1d4 ⇒ 4

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"Is there an'thing we need from 'im? He got himself inta dis mess, now we are busy tryin' to save 'im." Jamamros looks on as Hule attempts to give him an antitoxin. Hopefully we won't be needing that later, wastin' it on this fella.

Dark Archive

Male Tiefling (3.0A) Witch 3 | HP 14/14 | Resist cold, fire, elec 5 | AC 12, T 12, FF 10 | F +2, R +4, W +3 | CMB +1; CMD 13 | Init +4; Wands: CLW 45/50; Mage Armor 47/50; MM 50/50

He will probably just get himself into this situation again soon enough. Lets just drop him off at the local healer as we need to move fast before this woman is sold off to another bidder.

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"We needta heal dis man and get our information or let him die and get our information elsewhere, but if this woman is being sold into slavery we are wastin' time."

Jamamros looks at the rest of the group as if inquiring about the next step.

"I say we leave him to die if dis antitoxin doesn't work soon. We need ta be movin'."

-Posted with Wayfinder


Sorry for the delay. At Oktoberfest in Munich and the internet at the hostel is terrible. Will try to keep this updated as much as possible.

The man awakes with a start, though he still appears to be weak. Egads! Ya woke me from the greatest dream! I was surrounded by several prostitutes made of pesh. THEY WERE MADE OF PESH, MAN!

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Don't worry looks as though everyone has disappeared in some regards (I was super busy myself)

Looking down at the man, Jamamros says, "What can ye tell us about dis' Pildapush fella'? Be quick about it, we don't have time to be wastin' on you." Jamamros continues to scowl at the man while awaiting his answer, his impatience showing vividly.

The Exchange

Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft

You know, I thought I posted something. I certainly drafted something. Oh well, so it goes.

Dark Archive

Male Tiefling (3.0A) Witch 3 | HP 14/14 | Resist cold, fire, elec 5 | AC 12, T 12, FF 10 | F +2, R +4, W +3 | CMB +1; CMD 13 | Init +4; Wands: CLW 45/50; Mage Armor 47/50; MM 50/50

Thought I had posted also. Oh well. Not the first time a post has vanished like a ghost... or maybe I was still previewing it. :)

Dark Archive

male Half-Orc Init +2 Perception +6(+8 if adjacent to Puss the Cat), Speed 20ft. HP: 12 AC: 19 (FF 15/T 15) CMD: 15 CMB: +3 BAB: +0 WIL: +7 FORT:+6 REF +4 Inquisitor (Sacred Huntsmaster) 1

Kazzak eyes the fellow grimly. He doesn't care for pesh or hookers so getting on the track of Pildapush is his top priority for now.

The Exchange

Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft

"And you owe me 200 gold, worm. I saved your life." Hule adds.

-Posted with Wayfinder


Pildapush. That ornery goat? What you want him for? After some pressing from the Pathfinders, he divulges where to find the slaver's office.

When Hule presses him for the gold, the man looks at him with a sneer. No one asked you to wake me! I was sleeping just fine! If Hule doesn't press the matter any further, then he stumbles back into the Second Chance, likely to die from an overdose some other day.

---

Pardu Pildapush keeps an office on Misery Row, the only street in Absalom on which slaves are legally bought or sold. Misery Row is a massive elevated platform running the length of the Coins’ eastern edge. The platform’s base forms a wall between the Coins and Merchant districts.

To find Pildapush, the Pathfinders must first reach Misery Row. The easiest access is up the heavily guarded stairs placed every few hundred feet. The guards spit on the ground as soon as the Pathfinders pass. Damn Society, meddling in everyone's affairs... Once on Misery Row, the Pathfinders can easily locate Pildapush Chattel—a sign announces it: “Pildapush Chattel: Absalom’s Finest.”

The slavers sunk cages inside the walls, accessible only from the top of the Row and filled with languishing slaves. These are the windows through which a prospective buyer sizes up future chattel. Between the cage pits and the slave trade, all of Absalom knows Misery Row as the Slave Pits of Absalom.

Pildapush’s strong wooden front door is locked and a “Closed” sign swings from the latch. The few visible windows to the front of Pildapush Chattel are barred from the inside and take considerably longer to break through.

Dark Archive

Male Tiefling (3.0A) Witch 3 | HP 14/14 | Resist cold, fire, elec 5 | AC 12, T 12, FF 10 | F +2, R +4, W +3 | CMB +1; CMD 13 | Init +4; Wands: CLW 45/50; Mage Armor 47/50; MM 50/50

Scarvane pounds on the door. Do you think he caught wind that we were looking for him?

The Exchange

Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft

"I'd better have a look around back."
There is an "around back", right?
Stealth: 1d20 + 4 ⇒ (5) + 4 = 9


Think of this like rowhouses. Around back would be very complicated and nearly impossible.

The Exchange

Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft

Alright, are there other conceivable exits besides the front then? That's all I really want/mean.

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"Aren't any of ya capable of pickin' a lock? Dat seems ta be the best way of gettin' inside" the dwarf says impatiently.

"The longer we are standin' out here, the more likely someone will run an' tell him we're here."


You are pretty sure that there are likely no other exits unless he has some way to get to the roof or go underground.

The Exchange

Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft

"Ah, nevermind all this. You all do what you want. I need a couple of minutes." Hule says as he detects for magic and various alignments in the building.
Detect Magic, Evil, Chaos, Law, Good


Hule sees no prominent auras through the windows and the walls seems too thick for a Detect spell to register.

The Exchange

Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft

Hule casts a spell and peers through the window.
Sift-ing around (unless other people are doing things or leaving or something).
Perception: 1d20 + 7 - 5 ⇒ (13) + 7 - 5 = 15

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Fuzzfoot looks around, to see if anyone else seems interested in what we are doing.

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"We needta either get in this building, or track down this fella so we can talk to him, but standin' here is wastin' our time!"

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Should I have rolled perception?

Perception check: 1d20 + 3 ⇒ (3) + 3 = 6

perhaps I shouldn't have bothered...

Dark Archive

Male Tiefling (3.0A) Witch 3 | HP 14/14 | Resist cold, fire, elec 5 | AC 12, T 12, FF 10 | F +2, R +4, W +3 | CMB +1; CMD 13 | Init +4; Wands: CLW 45/50; Mage Armor 47/50; MM 50/50

Shall we create a distraction or block the view while someone tries to get into the building?

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Now that I can do

Fuzzfoot looks to the others to see when they are ready for a distraction, and then walks across the street.

"Hear ye, hear ye! I have a tale to tell, for those who are brave enough to hear it..."

Fuzzfoot continues to spin a tale of adventure and comedy, using his bardic ability to Fascinate all those around for 90'.


Hule doesn't really see much, just an empty waiting room with a closed door on the other end, however Fuzzfoot manages to ensnare a single person into thinking that his tale is the greatest thing that they have heard in their dreary lives.

Fascinate (Bardic Song) only affects one person at your level. "For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability." They kind of nerfed the hell out of it in Pathfinder.

He does however manage to draw a crowd.

What do you guys do?

Edit: Edvard (aka Tranquilo) disappeared from my other 1-5 game as well, so I am going to run as if he is not here. If he checks back in, great! If not, we will move on without him.

Dark Archive

Male Tiefling (3.0A) Witch 3 | HP 14/14 | Resist cold, fire, elec 5 | AC 12, T 12, FF 10 | F +2, R +4, W +3 | CMB +1; CMD 13 | Init +4; Wands: CLW 45/50; Mage Armor 47/50; MM 50/50

Anyone able to pick the lock on the door?

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

Don't think we do Scarvane since I asked the same thing.

"We might needta consider bustin' through the door or findin' this fella because we can't just stand here all day."

-Posted with Wayfinder

The Exchange

Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft

"How about you silvertongues go ask around for him while I... try the handle." Hule says with a sarcastic grunt.

-Posted with Wayfinder

Dark Archive

male Half-Orc Init +2 Perception +6(+8 if adjacent to Puss the Cat), Speed 20ft. HP: 12 AC: 19 (FF 15/T 15) CMD: 15 CMB: +3 BAB: +0 WIL: +7 FORT:+6 REF +4 Inquisitor (Sacred Huntsmaster) 1

A sound plan displaying impressive skills of deduction! Kazzak adds with a chuckle as he stands behind Hule ready to enter.


@Fuzzfoot: How many rounds are you planning on keeping this going?

Still need you guys to make Strength checks to break down the door or some other way to break in.

The Exchange

Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft

Hule presses his weight into the door.
Str: 1d20 + 3 ⇒ (5) + 3 = 8
Str: 1d20 + 3 ⇒ (4) + 3 = 7
Str: 1d20 + 3 ⇒ (1) + 3 = 4
Str: 1d20 + 3 ⇒ (2) + 3 = 5
Um...


Hule grabs the handle and bull rushes into the door, but the stout oak doesn't seem to give at all. His orc heritage seems to rise up as he gives a quiet roar and slams into the door three more times!

Perception of the Crowd: 5d20 ⇒ (1, 17, 11, 15, 4) = 48

Three of the people in the small crowd listening to Fuzzfoot definitely seem to have noticed the half-orc attempting to break into an office that has a sign in the window that says "Closed".

The Exchange

Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft

"I left my keys inside!"
Bluff: 1d20 + 10 ⇒ (2) + 10 = 12
I... just... I have to go.
Hule simply walks away in shame.


GM:
Sense Motive: 3d20 ⇒ (9, 8, 10) = 27

The crowd looks at Hule funny, but then sees him walk off and they return to listening to the Bard.

Sovereign Court

CG Male Halfling Empiricist Investigator 3 / Alchemist 5| HP: 48/48 | AC: 26 (20 Tch, 20 FF) | CMD: 15 | F: +7, R: +12, W: +6 | Init: +3 | Perc: +18/+19 TF, SM: +13 | Active conditions: none

Fuzzfoot continues to entertain, and even pokes a little fun at Hule. "I guess he didn't get what he came for..."

Seeing that getting into the building isn't looking to likely, he starts to wrap it up. "...and don't forget to tip your waitresses"

Dark Archive

male Half-Orc Init +2 Perception +6(+8 if adjacent to Puss the Cat), Speed 20ft. HP: 12 AC: 19 (FF 15/T 15) CMD: 15 CMB: +3 BAB: +0 WIL: +7 FORT:+6 REF +4 Inquisitor (Sacred Huntsmaster) 1

My brother forgot his keyes!Kazak adds as he attempts to smash in the door one more time for good measure.

STR1d20 + 3 ⇒ (18) + 3 = 21

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"For such a large fella, you sure let that door stop you rather easily" Jamamros states rather grumpily. "I've seen plenty o' dwarf bring down doors like this without a sweat."

Knowing that people were watching Hule as he strode away, Jamamros decides to help Kazzak try and break through the door.

"Let's see if a little ol' dwarf can help bring this door down."

Strength Aid Another: 1d20 - 1 ⇒ (19) - 1 = 18

Still learning a few things, but I believe I have this right. If so, Kazzak takes a +2 for a total of 23 on his Strength check to break through the door.


Jamamros and Kazzak break down the door, but they are pretty sure that the people don't believe that they locked the keys in the building. The crowd around Fuzzfoot starts to disperse, not wanting to be part of a crime. You all think it is very likely that guards will be showing up soon because several people in the crowd shout, “THIEVES! CALL THE GUARDS!” and rush off to bring the Misery Row guards

6d4 ⇒ (2, 2, 4, 3, 1, 4) = 16
2d4 ⇒ (3, 2) = 5

Fuzzfoot has used 2 rounds of bardic performance.

Pildapush’s Chattel is tastefully appointed: colorful Katapeshi rugs adorn the stone floor, while water trickles gently from a decorative, mosaic fountain. Simple rosewood chairs surround a round table through which the shiny top of a hookah pokes, one braided and ebony-tipped smoking arm per chair. Beyond stands a large, ornate mahogany desk. Two man-sized oval cages, bolted to the stone floor, sit behind the desk. The cages behind the mahogany desk are
occupied by slaves, one each.

This does not look like what Hule had seen through the window. He now realizes that it was likely an illusion with a magic aura spell to hide its magical alteration of the interior.

A rotund man jumps out from behind the desk and chucks a book at Kazzak, but it whizzes by his head and clatters against the cobblestones outside.

1d20 + 2 ⇒ (6) + 2 = 8

"GET OUT THIEVES! THE GUARD WILL BE HERE SOON! You have reason to believe him. He stays on the other side of his desk from you.

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

I was waiting to see if someone else would respond here, but I guess not

"We just need some information from ya and we be leavin'. Otherwise myself and my large friends here can assist me in gettin' the information from ya." Jamamros speaks confidently and with enough force behind his voice, hoping the man will divulge the needed information.

Intimidate: 1d20 + 1 ⇒ (16) + 1 = 17

Likely need an aid here since my Intimidate skill is lacking, but due to lack of responses I'm trying to get this moving again in some direction

"We're tryin' to find Pardu Pildapush. Where can we find 'em?"


The man looks confused for a second before responding. He went down to the docks like two hours ago! Get out of here!

You hear loud yelling down road, perhaps a few blocks away. You are pretty sure that its the guards.

Dark Archive

Male Tiefling (3.0A) Witch 3 | HP 14/14 | Resist cold, fire, elec 5 | AC 12, T 12, FF 10 | F +2, R +4, W +3 | CMB +1; CMD 13 | Init +4; Wands: CLW 45/50; Mage Armor 47/50; MM 50/50

sense motive: 1d20 + 1 ⇒ (17) + 1 = 18

Scarvane tries to quickly read the man to see if he is telling the truth. We may need to grab him and go somewhere else to talk with him.

Grand Lodge

Male Dwarf Warpriest 2
Defense:
HP 17/17; AC 14; Tch 10; FF 14; CMD 13; Fort: +5; Ref: +0; Will: +7
Offense:
Init: +0; Spd: 20ft; CMB: +2; Mwk Scythe +4(2d4+3/x4); Whip -2(1d3+2)
Skills:
Intimidate: +6; Know (religion): +4; Perception: +5; Profession (scribe): +7; Sense Motive: +9; Survival: +7
Spells:
Lvl 0 - Bleed, Detect Magic, Light, Guidance; Lvl 1 - Inflict Light Wounds, Cause Fear, Stunning Barrier (DC 14)

"See, now that wasn't too hard now was it?" Turning to look at Scarvane, "Unfortunately we don't have a lot o' time. Let's take him for his word, and come back if we need to 'talk' to him a little more." After getting some information from the man, Jamamros exits the building. He is alerted by the yelling coming from down the road, and stares off in the direction he believes the guards are approaching from.

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

"Looks like he wasn't lying, guards on the way. We better move."

Trying to determine the direction the guards are approaching from so we may move in an opposite way and hopefully avoid conflict.


GM:
1d20 ⇒ 12

Scarvane doesn't sense that the man is lying and can't tell if he is trustworthy, but he is under a heavy time-crunch and doesn't have much time to analyze the man.

It is extremely obvious which direction the guards are coming from.

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