GM Bold Strider's PFS #00-06 Black Waters (Inactive)

Game Master rpblue

Maps is Here!


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Silver Crusade

Ninja 5

katana again!,flank?: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19 >>damage,flank?: 1d8 + 3 + 1d6 ⇒ (4) + 3 + (4) = 11

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam dances with the undead in a twister a claws.
Claw1: 1d20 + 5 + 2 + 1 ⇒ (8) + 5 + 2 + 1 = 16
Dmg: 1d4 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7

Claw2: 1d20 + 5 + 2 + 1 ⇒ (20) + 5 + 2 + 1 = 28
Dmg: 1d4 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8

Crit Confirm: 1d20 + 5 + 2 + 1 ⇒ (10) + 5 + 2 + 1 = 18
Crit Dmg: 1d4 + 4 + 1 + 1 ⇒ (1) + 4 + 1 + 1 = 7


Barley and Sam unleash devastating attacks on the zombie.

Initiative:
1st: Zombie @ 36 damage
2nd: Barley @ 11/19 HP; Sam @ 20/20 HP; Sundr @ 14/21 HP; Gyles @ 10/10 HP

Sovereign Court

Ulfen Skald 9 HP 93/93 | AC 17 Tch 11 FF 16 | F+12 R+7 W+7 | CMD 23 | Perc +2 | Init +1
Rage:
HP 111/111 | AC 16 Tch 10 FF 15 | F+12 R+7 W+10 | CMD 25
Per Diem:
Spells: 3rd 4/4 2nd 5/5 1st 6/6 | Raging Song: 30/30 | Kenning 1/1 | Lore 1/1 [b]Reroll: Unused

The skald maintains her sanguine song:

Mild spoilers cont.:

[i]"There, dusty in the Meraz,
We sought a priceless idol,
But found, to our surprise,
The cult's devil still flies!"[i]

Meanwhile, her greataxe crashes mightily into the foe.
Attack: 1d20 + 6 + 1 + 1 + 2 ⇒ (18) + 6 + 1 + 1 + 2 = 28
Damage: 1d12 + 7 + 1 ⇒ (5) + 7 + 1 = 13

Really sorry for the delay, folks. I am currently working 100+ hour weeks and weekends are my worst time. Sadly, it will only get worse until November. I am caught up now and should hopefully be on top of posting but please feel free to bot me or drop me if I fall too far behind.


No worries. Was waiting for Gyles to post and then I would bot you.

Sundr cleaves the undead creature in half with her greataxe. It crumbles to dust in the wake of the skald's attack. In the pile of zombie dust, Barley finds a ring.

Spellcraft DC 16:
Ring of Feather Falling

The mad sorcerer cheers you on! Great job, everyone! Let's keep going! This is exciting and my daughter must be down here somewhere... The man trundles forward looking everywhere in awe and you see him disappear around the corner where the bugbear zombie came from.

Assuming you heal...

As you heal up and move on, you come across a room and Deris is standing in the doorway, frozen in place. His face seems to be one of permanent surprise.

Water drips from the double-vaulted ceiling and trickles down the walls to pool on the floor. Bone shards of a hundred skulls litter the room like shattered seashells. Wide stairs climb to the west. Narrow stairs dive to the north. On the south wall, an open doorway gapes, a carved relief depicting a massive battle filling the archway over the door. The rest of the walls are filled floor to ceiling with nooks that house ancient, but drenched, skeletal remains. In the center of the room sit twelve school children in a circle on the floor. One child seems to be silently telling a story, her arms moving rapidly as she makes scary faces.

Deris points at the ghost telling the story. See! That's my daughter! See! Alive! I knew it! Marlinchen runs forward and sits down to watch his daughter tell a story, enraptured by her presence.

Silver Crusade

Ninja 5

”What is oblivion is going on here?...”, Barley states more than asking,”Sam, can you detect any magic on these children?”. He keeps his sword drawn and stays at distance.


The children are all clearly ghosts. There is no special magical aura indicating that these are illusions or enchantments. Sam still sees the vast magical aura of the Drownyard however and it is much stronger down here.

But Mad Henry plucked the lass out of the pool of blood surrounding her dead husband and carried her out into the thundering night. Behind him, the army of the dead turned from the grizzly scene and followed their master. The sounds of thunder and lightning faded away as the alchemist and his dead companions disappeared into the dark night... Deris and the children are enthralled as his daughter's ghost continues her story.

Sovereign Court

Ulfen Skald 9 HP 93/93 | AC 17 Tch 11 FF 16 | F+12 R+7 W+7 | CMD 23 | Perc +2 | Init +1
Rage:
HP 111/111 | AC 16 Tch 10 FF 15 | F+12 R+7 W+10 | CMD 25
Per Diem:
Spells: 3rd 4/4 2nd 5/5 1st 6/6 | Raging Song: 30/30 | Kenning 1/1 | Lore 1/1 [b]Reroll: Unused

Sündr withdraws the magic of her song, but finishes out the ballad as inspiration for her companions.

Mild spoilers cont.:

"Burned by sun and ample flame,
We cut and hacked to the heart,
Where lava flowed freely on the floor,
And put an end to Moloch’s reborn corps.

Among the burning stones,
Our idol sat beside shattered walls.
Hell's portal by our hands now closed,
We took it home, unopposed.

Our swords, our might, our cunning carried the day!
To victory! Thus Sündr-dögünn the Spinner doth say!"

CLW: 1d8 + 1 ⇒ (7) + 1 = 8 full up 19/19

Next, the skald takes a good look at the ring. Spellcraft: 1d20 + 5 ⇒ (18) + 5 = 23 "Ooh! A ring of feather falling! Who's our scout? Barley, perhaps? Maybe you should take it." I assume that this ring does not have a pair of twinned salamanders on it?

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Oh, they are ghosts for sure. The sorcerer whispers and awaits for the conclusion of the tale.


This is not the ring you are looking for, haha.

Do you guys move in to listen to the tale? Stay in the hallway? Investigate other passages? I can roll with anything.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Can I stay in the hallway and listen to the tale?


Sure. Do the rest of you do that as well?

Sovereign Court

Ulfen Skald 9 HP 93/93 | AC 17 Tch 11 FF 16 | F+12 R+7 W+7 | CMD 23 | Perc +2 | Init +1
Rage:
HP 111/111 | AC 16 Tch 10 FF 15 | F+12 R+7 W+10 | CMD 25
Per Diem:
Spells: 3rd 4/4 2nd 5/5 1st 6/6 | Raging Song: 30/30 | Kenning 1/1 | Lore 1/1 [b]Reroll: Unused

The skald whispers in conference with the bard. "Notice anything odd about her tale?" A bard can interrupt another bard's fascination, right? Not sure that that what's happening here though.

"Hmm, I wanna try something," says the Ulfen woman without explanation. Unless someone stops her she waits for a few more lines of the story to satisfy Sam and then casts a spell, summoning the image of the storyteller dead on the floor some ways behind the gaggle of children -- and Derris. Using silent image; I am curious as to his reaction and whether we can knock the fantasy from his head.


The group of ghostly children and Deris gasp at the appearance of a corpse of Liliana, causing the storyteller to turn.

Disbelief: 1d20 + 4 + 4 ⇒ (5) + 4 + 4 = 13

Deris believes it to be the corpse of his daughter. But that wasn't there... Did I miss it? What kind of trickery is going on. My daughter is right here. This corpse cannot exist... Deris, Liliana's ghost and the other children crowd around the illusion.

Interested to see how you handle it disappearing...


Moving on since it has been a few days since we got in here and nothing has really happened.

Perception:
Sam: 1d20 + 2 - 6 ⇒ (10) + 2 - 6 = 6
Barley: 1d20 + 6 - 6 ⇒ (7) + 6 - 6 = 7
Sundr: 1d20 - 2 - 6 ⇒ (3) - 2 - 6 = -5
Giles: 1d20 + 0 - 6 ⇒ (15) + 0 - 6 = 9

Perception:
Sam: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6
Barley: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14
Sundr: 1d20 - 2 - 4 ⇒ (13) - 2 - 4 = 7
Giles: 1d20 + 0 - 4 ⇒ (8) + 0 - 4 = 4

Perception:
Sam: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1
Barley: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24
Sundr: 1d20 - 2 - 2 ⇒ (11) - 2 - 2 = 7
Giles: 1d20 + 0 - 2 ⇒ (12) + 0 - 2 = 10

Initiative:
Sam: 1d20 + 1 ⇒ (7) + 1 = 8
Barley: 1d20 + 2 ⇒ (17) + 2 = 19
Sundr: 1d20 + 1 ⇒ (18) + 1 = 19
Giles: 1d20 + 2 ⇒ (3) + 2 = 5
Undead: 1d20 + 2 ⇒ (6) + 2 = 8

As you line up in the hallway, you are fail to hear anything until it seems too late. Three undead beasts rush out from the various hallways in the area. Two of them attack Deris as he and the children rush to the Silent Image created by Sundr. The other one comes around the corner and lashes out at Sam.

Will change undead actions based on Barley's actions, but this is what they are tentatively. Post your actions. They are going to attack Deris (x2) and Sam unless Barley rushes forward or something.

Knowledge(Religion) DC 11:
They are Ghouls. Ghouls have a brutal bite attack that will allow the corpses of their victims to rise as Ghouls, themselves.

Knowledge(Religion) DC 16:
Ghouls have three vicious natural attacks and all of them have a chance to paralyze non-elves.

Surprise Round:
1st: Barley - Acting off the sound of growling coming from the two side hallways in front of him and the one directly behind him.
2nd: Undead

1st Round:
1st: Barley; Sundr
2nd: Undead (#1; #2; #3)
3rd: Sam; Gyles


Please make sure it is clear which action you are performing in the Surprise Round.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Posting my actions to save some time.

Sam claws the approuching undead.
Claw1: 1d20 + 5 ⇒ (2) + 5 = 7
Dmg: 1d4 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Claw2: 1d20 + 5 ⇒ (10) + 5 = 15
Dmg: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Sovereign Court

Ulfen Skald 9 HP 93/93 | AC 17 Tch 11 FF 16 | F+12 R+7 W+7 | CMD 23 | Perc +2 | Init +1
Rage:
HP 111/111 | AC 16 Tch 10 FF 15 | F+12 R+7 W+10 | CMD 25
Per Diem:
Spells: 3rd 4/4 2nd 5/5 1st 6/6 | Raging Song: 30/30 | Kenning 1/1 | Lore 1/1 [b]Reroll: Unused

Kn Religion: 1d20 + 2 ⇒ (12) + 2 = 14

"Ghouls! Try not to let them bite you!"

The skald begins a furious battle hymn and steps towards Derris, drawing her greataxe.

AC is 14, HP is 21, Fort is +6, and Will is +2.

Once again, all allies can accept or decline the effects of raging song on a turn by turn basis.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Not accepting Sundr's son this round so AC is still 17 from mage armor


Roger. Will bot Barley soon if he doesn't post.

Silver Crusade

Ninja 5

*editing

-Posted with Wayfinder

Silver Crusade

Ninja 5

phone battery died

Barley draws his katana in a defensive stance and strikes!

5' move, Def fighting, katana: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4 >>damage: 1d8 + 2 ⇒ (4) + 2 = 6

AC21


Barley hesitates and see the undead lumber into the room and hallway.

He then uses his drawn katana as he moves forward to slash at one of the beasts, but it misses terribly.

Sundr steps forward as well and draws her greataxe as she begins her raging skald song.

Deris begins to freak out as the corpse of his daughter disappears. OH GOD WHAT IS GOING ON! He seems oblivious to the undead menaces behind him.

The ghouls turn on the Pathfinders as Barley's katana bounces ineffectively off of one of their hides.

Bite @ Barley-17 AC: 1d20 + 3 ⇒ (18) + 3 = 21
Claw @ Barley-17 AC: 1d20 + 3 ⇒ (13) + 3 = 16
Claw @ Barley-17 AC: 1d20 + 3 ⇒ (12) + 3 = 15

Bite @ Sundr-14 AC: 1d20 + 3 ⇒ (16) + 3 = 19
Claw @ Sundr-14 AC: 1d20 + 3 ⇒ (15) + 3 = 18
Claw @ Sundr-14 AC: 1d20 + 3 ⇒ (14) + 3 = 17

Bite @ Gyles-12 AC: 1d20 + 3 ⇒ (1) + 3 = 4
Claw @ Gyles-12 AC: 1d20 + 3 ⇒ (10) + 3 = 13
Claw @ Gyles-12 AC: 1d20 + 3 ⇒ (1) + 3 = 4

Total Damage:
Barley: 1d6 + 1 ⇒ (4) + 1 = 5 Need two Fortitude Saves; One for Disease; One for Untyped
Sundr: 3d6 + 3 ⇒ (4, 2, 2) + 3 = 11 Need four Fortitude Saves; One for Disease; Three for Untyped
Gyles: 1d6 + 1 ⇒ (3) + 1 = 4
Gyles: Fort Save: 1d20 + 1 ⇒ (12) + 1 = 13

Gyles shrugs off the effect and moves around the corner and begins to Inspire Courage in the party. Come on! We can do it!

1st Round:
1st: Barley @ 14/19 HP; Sundr @ 10/21 HP
2nd: Undead (#1; #2; #3)
3rd: Sam; Gyles @ 6/10 HP

Sovereign Court

Ulfen Skald 9 HP 93/93 | AC 17 Tch 11 FF 16 | F+12 R+7 W+7 | CMD 23 | Perc +2 | Init +1
Rage:
HP 111/111 | AC 16 Tch 10 FF 15 | F+12 R+7 W+10 | CMD 25
Per Diem:
Spells: 3rd 4/4 2nd 5/5 1st 6/6 | Raging Song: 30/30 | Kenning 1/1 | Lore 1/1 [b]Reroll: Unused

Fort: 1d20 + 6 ⇒ (18) + 6 = 24
Fort: 1d20 + 6 ⇒ (1) + 6 = 7
Fort: 1d20 + 6 ⇒ (3) + 6 = 9
Fort: 1d20 + 6 ⇒ (1) + 6 = 7

WOW. Eight nat 1's in my 16 rolls so far today. I'm guessing I'm frozen, and we're screwed? My fast healing gives me 1 hit point for 11/21, but...

Silver Crusade

Ninja 5

Looks like Barley's icon was moved into combat next Sundr. Last round started with Barley being 20' away, next to Sam who was blocking the T section. He attacked the ghoul then 5' step west, which should have prevent ghoul reaching (because Sam was blocking).

FORT: 1d20 + 2 ⇒ (13) + 2 = 15
FORT: 1d20 + 2 ⇒ (16) + 2 = 18


@Barley: I had no idea what your post meant, so I interpreted it the best I could. Sorry. You couldn't attack the undead that attacked Gyles because it was around a hard corner, so I assumed you wanted to attack one of the other undead. Either way, you are safe from the Disease and Paralysis.

I changed up the position of Sam and Gyles because I didn't want to paralyze you all on the first turn and then be roleplaying with myself (Undead and Gyles).

Sundr falls paralyzed to the ground. Her greataxe clangs on the rough stonework as toxins invade her body. Paralyzed for: 2d4 + 2 ⇒ (2, 1) + 2 = 5 rounds. Sundr does feel her fast healing activate and heal her wounds slightly.

1st Round:
1st: Barley @ 14/19 HP; Sundr @ 11/21 HP
2nd: Undead (#1; #2; #3)
3rd: Sam; Gyles @ 6/10 HP

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam claws the nearby ghoul empowered by his allies battle songs.
Just die already!

Claw1: 1d20 + 5 + 1 + 1 ⇒ (9) + 5 + 1 + 1 = 16
Dmg: 1d4 + 4 + 1 + 1 + 1 ⇒ (2) + 4 + 1 + 1 + 1 = 9

Claw2: 1d20 + 5 + 1 + 1 ⇒ (17) + 5 + 1 + 1 = 24
Dmg: 1d4 + 4 + 1 + 1 + 1 ⇒ (2) + 4 + 1 + 1 + 1 = 9


@Sam: Curious about your modifiers. Where are all the +1s coming from? Should be 1d20+6 (+3 Str, +1 BAB, +1 Inspire, +1 Raging Song) to attack and 1d4+5 (+3 Str, +1 Inspire, +1 Raging Song) to damage, yes? Either way...

Sam steps around the corner and eviscerates one of the ghouls with his claws, rendering the undead into a heap of macabre limbs.

1st Round:
1st: Barley @ 14/19 HP; Sundr-Paralyzed (5 rounds) @ 11/21 HP
2nd: Undead (#1; #2)
3rd: Sam; Gyles @ 6/10 HP

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Yea, made a mistake sorry. Its:
Attack roll, its: +3 str +1 bab +1 inspire courage +1 battlesong
Dmg +3 str + 1 arcane strike +1 inspire courage +1 battlesong

Silver Crusade

Ninja 5

Barley slashes at the ghoul and steps back!

all good GM

Def Fighting, katana: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8 >>1d8 + 2 ⇒ (1) + 2 = 3


The ghoul who took down Sundr moves to attack Gyles, while the other ghoul continues his assault on Barley.

Bite @ Gyles-14 AC: 1d20 + 3 ⇒ (5) + 3 = 8
Claw @ Gyles-14 AC: 1d20 + 3 ⇒ (2) + 3 = 5
Claw @ Gyles-14 AC: 1d20 + 3 ⇒ (2) + 3 = 5

Bite @ Barley-17 AC: 1d20 + 3 ⇒ (8) + 3 = 11
Claw @ Barley-17 AC: 1d20 + 3 ⇒ (2) + 3 = 5
Claw @ Barley-17 AC: 1d20 + 3 ⇒ (17) + 3 = 20

Luckily only one of the ghoul's attacks is successful against Barley. Gyles goes into a defensive posture (Total Defense) and keeps inspiring the party.

Damage: 1d6 + 1 ⇒ (3) + 1 = 4 One Fortitude Save

1st Round:
1st: Barley @ 10/19 HP; Sundr-Paralyzed (4 rounds) @ 11/21 HP
2nd: Undead (#1; #2)
3rd: Sam; Gyles @ 6/10 HP

Silver Crusade

Ninja 5

Barley parries high then drives down with a double grip.

katana: 1d20 + 3 ⇒ (15) + 3 = 18 >>dam: 1d8 + 3 ⇒ (5) + 3 = 8

-Posted with Wayfinder

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Did Gyles already made his action this round?

Gyles get behind me. And out of the way!

Sincronizing their actions Gyles steps back while Sam steps forward and attacks.

Claw1: 1d20 + 4 + 1 + 1 ⇒ (4) + 4 + 1 + 1 = 10
Dmg: 1d4 + 3 + 1 + 1 + 1 ⇒ (2) + 3 + 1 + 1 + 1 = 8

Claw2: 1d20 + 4 + 1 + 1 ⇒ (16) + 4 + 1 + 1 = 22
Dmg: 1d4 + 3 + 1 + 1 + 1 ⇒ (1) + 3 + 1 + 1 + 1 = 7


@Barley: You forgot your Fortitude save against Paralysis. 1d20 + 2 ⇒ (9) + 2 = 11

Barley falls onto the floor paralyzed with Sundr for 1d4 + 1 ⇒ (4) + 1 = 5 rounds.

@Sam: Technically, he went full defense because provoking would probably be bad and you can't swap places without a feat, Swap Places, but I'll allow it since this isn't going that great.

Gyles cowers as Sam steps forwards and rends the ghoul in front of him with his claws, but he doesn't take this one down as quickly as the other.

The far ghoul lashes out at the downed players, while the ghoul next to Sam mindlessly attacks the sorcerer.

Bite @ Sundr-5 AC: 1d20 + 3 + 4 ⇒ (6) + 3 + 4 = 13
Claw @ Sundr-5 AC: 1d20 + 3 + 4 ⇒ (11) + 3 + 4 = 18
Claw @ Barley-5 AC: 1d20 + 3 + 4 ⇒ (3) + 3 + 4 = 10

Damage @ Sundr: 2d6 + 2 ⇒ (6, 1) + 2 = 9
Damage @ Barley: 1d6 + 1 ⇒ (4) + 1 = 5

Bite @ Sam-16 AC: 1d20 + 3 ⇒ (3) + 3 = 6
Claw @ Sam-16 AC: 1d20 + 3 ⇒ (2) + 3 = 5
Claw @ Sam-16 AC: 1d20 + 3 ⇒ (6) + 3 = 9

Gyles keeps inspiring Sam to victory from the back lines!

1st Round:
1st: Barley-Paralyzed (6 rounds) @ 5/19 HP; Sundr-Paralyzed (7 rounds) @ 2/21 HP
2nd: Undead (#1; #2 @ 7 damage)
3rd: Sam; Gyles @ 6/10 HP

Silver Crusade

Ninja 5

thought saved = immunized


Nope. Only immunity to it is if you have elf blood.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam attacks the living dead with all the fury he can muster.
Claw1: 1d20 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
Dmg: 1d4 + 3 + 1 + 1 + 1 ⇒ (4) + 3 + 1 + 1 + 1 = 10

Claw2: 1d20 + 4 + 1 + 1 ⇒ (11) + 4 + 1 + 1 = 17
Dmg: 1d4 + 3 + 1 + 1 + 1 ⇒ (4) + 3 + 1 + 1 + 1 = 10


His second claw lands against the ghoul and shreds the undead beast.

Go Sam Go!

The last remaining ghoul continues to assault his conquered feast, taking pieces of their flesh with its claws and mouth.

Bite @ Barley-5 AC: 1d20 + 3 + 4 ⇒ (19) + 3 + 4 = 26
Claw @ Sundr-5 AC: 1d20 + 3 + 4 ⇒ (18) + 3 + 4 = 25
Claw @ Barley-5 AC: 1d20 + 3 + 4 ⇒ (13) + 3 + 4 = 20

Damage @ Sundr: 1d6 + 1 ⇒ (5) + 1 = 6
Damage @ Barley: 2d6 + 2 ⇒ (4, 3) + 2 = 9

Barley and Sundr go unconscious as the ghoul ravages them. The last thing they see is Deris in the corner crying over as his ghost daughter comforts him and the other children give him a big group hug.

Gyles keeps Inspiring Sam to kill the ghouls!

1st Round:
1st: Barley-Paralyzed (6 rounds) @ -4/19 HP; Sundr-Paralyzed (7 rounds) @ -4/21 HP
2nd: Undead (#1)
3rd: Sam; Gyles @ 6/10 HP

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam steps forward, draws his longspear and casts grease on the floor below the remaing ghoul making sure there is only a 5ft area of the spell in front of him so he can safely stab the undead from 10ft away in firm ground.

Reflex DC 15
If I move diagonally to that square south of Sundr that has a torch do I give AoO? If not that is what Sam does otherwise just 5ft step forward.


Since it is a hard corner, you can't move diagonally to it and would, therefore provoke. Also DC on Grease?

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Just a 5 ft step than. Grease DC 15


Can you edit the map to show what you are trying to do?

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Actually, no step at all. Just the spell if I can still retcon...

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Yea, just asec.


Sure, yeah. Do what you need to, but it doesn't seem like he will attack you until he is done with Barley and Sundr. I think you are trying to knock down the ghoul, so I'll post a Reflex save.

Reflex Save (if needed): 1d20 + 2 ⇒ (16) + 2 = 18

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Actually I cant, sorry :(
Just realised I forgot my computer at my girlfriend's house.
/facepalm.

What I want to do is this. Sam stays where he is, draws longspear and casts grease in a 10 ft square including the ghoul, Sundr and Barley. So if the ghoul passes the save and attacks Sam it gives an AoO. If not Sam steps forward next round and attacks it from reach out of the spell's area.

EDIT: Yes I was trying to knock it down.

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

I am going to bed but will leave my next attack posted to speed things up.

Since the undead did not got tripped Sam steps forward 5ft and stabs it.
Hey, ugly!
Attk: 1d20 + 4 + 1 + 1 ⇒ (14) + 4 + 1 + 1 = 20
Dmg: 1d8 + 4 + 1 + 1 + 1 ⇒ (2) + 4 + 1 + 1 + 1 = 9

Silver Crusade

Ninja 5

::cheering::


The ghoul, distracted by the grease from his feeding frenzy, looks up and sees Sam with a longspear. He charges the Sorcerer, who attacks the beast with an attack of opportunity with his spear. He drives the spear into the beast chest, but the creature still lashes out at him with its maw.

Acrobatics - DC 10: 1d20 + 4 ⇒ (7) + 4 = 11
Acrobatics to Avoid AoOs - DC 10: 1d20 + 4 ⇒ (1) + 4 = 5 Ghouls have a 13 Intelligence, thus I figure should try to avoid a weapon strike.

Bite @ Sam-17 AC: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage: 1d6 + 1 ⇒ (6) + 1 = 7 Two Fort Saves; First against Disease; Second against Paralysis

If you fail your second save, Gyles will Saving Finale to give you another shot, but Inspire Courage goes away.

Initiative:
1st: Barley-Paralyzed (6 rounds) @ -4/19 HP; Sundr-Paralyzed (7 rounds) @ -4/21 HP
2nd: Undead (#1 @ 9 damage)
3rd: Sam; Gyles @ 6/10 HP

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Fort: 1d20 + 2 ⇒ (18) + 2 = 20
Fort: 1d20 + 2 ⇒ (3) + 2 = 5

Well, this looks bad.

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