GM Bold Strider's PFS 00-04 The Frozen Fingers of Midnight (Inactive)

Game Master rpblue

Map is HERE!!


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1d6 ⇒ 1

Roland hands the lantern to the witch. Natalya opens the door to the ice-cold flame before summoning a ball of energy in her other hand that pulsates faster and faster as she bring it closer to the lantern. She tilts her hand and the magic seems to roll into the compartment before it leaps and smothers the blue flame.

"The connection between Skelg and the lantern is severed." states the woman plainly.

Color seems to return to the face and skin of the Ulfen man and his teeth stop chattering. "Thank you, Natalya. I shall honor my end of the bargain as well. I assume that you wish to head to Irrisen to formalize our arrangement?"

"You know my customs well, Skelg."

As the two converse, the ice surrounding the boat starts to thaw and it is not long before the ice completely melts. Leaving the captain's quarters, the group finds that they are somewhere in the tropics near the Mwangi Expanse. The cold-weather gear that they are wearing soon becomes extremely uncomfortable.

Skelg and Natalya head to the deck of the ship as she hangs the lantern from the prow of the ship. She sets the lantern on the deck before summoning two powerful ice devils to her side.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Jake sheds the Cold Weather Gear, and soaks in the sun.

How nice,can we still get back through the portal?


The portal is gone.

The two ice devils extend their claws and channel their icy powers into the lantern. The witch brings slams her hand on the deck of the ship and the ice devils disappear in a puff of snow and the lantern suddenly glows with a warm, blue flame.

"This is how you actually light the lantern." Natalya states simply. She picks up a long pole from the ship's deck and uses it to hang the lantern in front of them on the prow of the ship. As soon as she pulls back the pole, the lantern's glow grows larger and larger until a portal appears 100' in front of the ship. Beyond the portal, it appears to be a haze of a harbor, ice and seawater.

"Next stop, Irrisen." the witch says wryly.

Unless you ask, state or demand otherwise, the ship is going to Irrisen.

Liberty's Edge

Fighter 5 (Two-Handed), HP 48/48, AC: 20/T: 13/FF: 17, Perception +1, F: +7/ R: +4/ W: +2, CMB: +8, CMD: 20, Speed: 20, Init: +4

Ok, I assume that this is the new portal. Is it taking us back tour time, even if it is not the place we were expecting?

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

My lady Natalya. How are w supposed to get back to our area as we have left the portal?

Liberty's Edge

Half-Orc Fighter (Brawler) 6| HP 55/55| AC 22/12/21 | Fort +8, Ref +5, Will +3 (+1 vs Fear) | CMB +11 CMD 24| Init +2 Percption +0

"Can ship take us anywhere? Maybe Skelg can drop us in Absalom before he consummates with his new lady, eh?" giggles Graz thinking which of them would be colder on their wedding night...

Does it appear Skelg is healed or cured or whatever? Sounds that way from teh description. And he's willingly (sort of) going with the Irrisen witch to be her concubine? Just want to make sure I am keeping score correctly here.

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland will also recommend a side stop to Absolom if possible

"If zhis ship can sail openly to Absalom, zhis would allow us to report back Skelg is cure and his new station in life.. "


Natalya shrugs. "You have gotten me out of that iceberg. I can do that small favor for you."

After passing through the opened portal to Irrisen, the lantern's flames die and Natalya unhooks the artifact from the prow of the boat. She brings it to the deck and whispers to Skelg.

He holds out his hand and she cuts deep into his palm with his dagger. His blood pours out but seems to float in the air before her. It freezes before her as she grabs it and places it into the lantern. The lantern roars to life. She opens one of the doors and a frosty portal opens into a hallway. It appears to be where Skelg kept the tapestry.

"You have my thanks, Pathfinders. Look me up in Irrisen if you come north." Skelg says.

"I'm sure I can repay the favor. Good luck with your travels, Pathfinders." Natalya says icily.

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland bows to her in thanks and then turns to Skelg.

"And Master Skelg, you are still ok with zhis arrangement, yes? Any messages you would want us to pass back to zhe Venture-Captain?"

Silver Crusade

Male Elven (13.0A) Pal (Divine Hunter)11 / Ftr 2 HP 95/95 | AC 20/T15/FF16 | F +19/ R +15/ W +16 | CMB +17; CMD 32 | INIT +6
Consumables:
SMITE EVIL 2/4 (+5 hit; +11 dam; +5 AC); Lay on Hands 8/12; CPE 1/6; | Wands: CLW 42/50 | Arrows: CI Durable 40/40; 55/60; Blunt 40/40; CI 64/64; Silver 50/50

Thank you Skelg and Mistress Natalya. Kalendir says with a small bow of his head.


Skelg shakes everyone's hand and thanks them for their efforts. As you go back through the portal, you end up in Skelg's villa on the outskirts of Absalom.

---Later, back at the Grand Lodge...---

"So you gave her the Beacon, sold Skelg the Ripper into marriage, and then let them live happily ever after in Irrisen?!?" Adril Hestram is not pleased, the words coming through biting teeth. "Skelg promised to reward the Society with relics recovered on his travels. I am quite sure I mentioned this. Did it not occur to you that a magical lantern capable of freezing a man from within, covering an entire ship in ice, and creating giant portals for traveling, might be just what I was talking about? Did you at least examine the lantern and take some notes? No?! Argh!! Get out!"

Primary Mission: Save Skelg (Success).
Secondary Mission: Recover the Beacon of the North for the Pathfinder Society (Failure).

Liberty's Edge

Male Human Ranger-13 (DivineTracker) AC23/T16/F18/CMD21 |HP 112/112| Fort:+14;Ref:+17 Will+10| Evasion : Percept.+23| Init.+7 | { } {Blessings 0/9, Liberation 0/1 reroll 0/1 - { }

Roland, originally quite pleased with mission is surprised at Adril's reaction.

"Well, we did not know zhe way to operate zhe lantern. Skelg's recovery was zhe utmost concern as he did not look likely to survive without zhe immediate aid."

Liberty's Edge

Half-Orc Fighter (Brawler) 6| HP 55/55| AC 22/12/21 | Fort +8, Ref +5, Will +3 (+1 vs Fear) | CMB +11 CMD 24| Init +2 Percption +0

Graz clenches and unclenches his massive fists at the berating given by Adril Hestram, but keeps his mouth shut until the VC leaves the room.

"Who knew about the damn lantern, I was trying to save Skelg's freezing bones. He ended up with a smoking hot wife, and a castle in Irrisen out of the deal, and we get chewed out for not bringing back a piece of junk. Figures. Can't wait to see where they send me next."

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