GM Bold Strider |
Sorry about the delay on this.
As Seherab pops the door open, the sight is grizzly, though mostly from a lack of cleaning. The fetid stink of mold, sweat, and spoiled food clings to the ornate wooden table and chairs in this large hall. A thick layer of dust covers every surface in the room, save where long, ragged tracks have been dragged through the grime. Two sets of double doors exit the chamber to the north and two more to the south. Open doorways to the east and west reveal winding hallways beyond.
The doors to the north (left on the map) are barred from this side.
Mixed in with the general filth of this chamber are several pieces of gold, silver, and lapis lazuli jewelry worth a total of 500 gp. In addition, four screaming bolts lie forgotten on a table, and one of the dark creepers has concealed a stash of potions under a loose stone and it contains a potion of blur and two potions of cure moderate wounds.
Status:
Seherab @ 14/34 HP
Ankhef @ 29/43 HP
Hogan @ 47/59 HP
Hogan Stonebrother |
Hogan will drink one of the potions of Cure Moderate.
2d8 + 3 ⇒ (5, 6) + 3 = 14
Once others are sufficiently healed, he will open the eastern doors.
Teos Oldwise |
Teos nods in approval, cracking his knuckles in anticipation of their next test on the road to enlightenment.
Seherab Menedes Glyphkeeper |
Seherab drinks two of his own elixirs.
clw: 1d8 + 5 ⇒ (5) + 5 = 10
clw: 1d8 + 5 ⇒ (5) + 5 = 10
He also adds the screaming bolts to his collection before joining Hogan behind the doors with his sword ready.
Dwizzle |
Dwizzle, seeing his companions are injured, administers the healing magic of Ra.
Channel: 3d6 ⇒ (4, 6, 6) = 16
"And now friends, into the breach we go!"
Waving his flag, Dwizzle quickly follows Hogan towards the doors.
HP: 53/53
Spells:
3rd: [_] blindness [_] heroism [_] prayer
2nd: [_] bless weapon [_] resist energy [X] lesser restoration [_] shield other
1st: [_][_][_] cure light wounds [_] liberating command [_] shield of faith
Sermonic Performance remaining: 11/15
Channel remaining: 5/6
Touch of Glory remaining: 3/6
Seherab Menedes Glyphkeeper |
"Thank you, good gnome!"
Seherab will only use one extract then.
GM Bold Strider |
The group heads to the eastern doors and finds a long hallway that seems to wrap around the building. The revealed rooms seem to have little of note other than various dried insects piled high on tables, disheveled bedding and infected water. This must be the bedrooms of the dark folk splinter group. That being said, you do not see any dark folk in the corridor or the rooms.
Status:
Seherab @ 34/34 HP
Ankhef @ 43/43 HP
Hogan @ 59/59 HP
Teos Oldwise |
Maybe out to fetch tasty Shawarma? Teos finger signs to the rest of the group. He begins pushes north into the unexplored hallway.
GM Bold Strider |
Sour musk overpowers the smell of ash from the hearth in this large kitchen converted into a laboratory and makeshift surgery. Two sets of doors exit the room to the north, with additional double doors to the south and smaller doors to the east and west.
You seem to be interrupting as a grisly scene presents itself. A dark folk is standing over the restrained and unconscious form of a dark creeper, an obsidian scalpel in one hand. Three dark folk stand near him chanting.
As you enter, the lead dark folk smiles cruelly before speaking.
As he speaks, the three dark folk guards turn towards you and advance.
Initiative:
Teos: 1d20 + 2 ⇒ (14) + 2 = 16
Ankhef: 1d20 - 1 ⇒ (7) - 1 = 6
Seherab: 1d20 + 4 ⇒ (20) + 4 = 24 +2 while Underground.
Dwizzle: 1d20 + 6 ⇒ (15) + 6 = 21
Hogan: 1d20 + 1 ⇒ (13) + 1 = 14
Head Dark Folk: 1d20 + 6 ⇒ (15) + 6 = 21
Guards: 1d20 + 8 ⇒ (13) + 8 = 21
Roll Off-Baddies are 2: 1d2 ⇒ 2 Unlucky.
Initiative:
1st: Seherab
2nd: Dark Folk Leader (Yellow); Guards (Red; Blue; Green)
3rd: Dwizzle; Teos; Hogan; Ankhef
P.S. - The map was backwards. I fixed it and kept you guys in the same order.
Seherab Menedes Glyphkeeper |
Knowledge (religion): 1d20 + 11 + 1d6 ⇒ (7) + 11 + (1) = 19
"Zombies, resilient and intelligent ones. Be careful." Seherab stays back and studies the green zombo.
Move action study is it for me. Sword is already out and Seherab doesn't want to move in alone and take a full-attack.
GM Bold Strider |
The three guards rush the group as Seherab acts defensively.
Acrobatics: 2d20 ⇒ (6, 4) = 10
The green and blue zombies leap onto the table with ease, almost as if they are stepping normally as the third slides around the side.
Dagger @ Teos-17 FFAC?: 1d20 + 7 ⇒ (8) + 7 = 15
Dagger @ Teos-17 FFAC?: 1d20 + 7 ⇒ (7) + 7 = 14
Dagger @ Hogan-21 FFAC: 1d20 + 7 ⇒ (2) + 7 = 9
The head of the dark folk smiles as he grabs a vial from next to him, scuttles up the wall and tosses the small glass container into the grouping of dwarves, aiming for Seherab's feet.
Negative Energy Bomb @ Seherab-14 TAC: 1d20 + 8 ⇒ (8) + 8 = 16
Negative Energy Blast: 2d6 + 4 ⇒ (2, 5) + 4 = 11
Splash of 6 damage to Teos, Hogan and the elemental. Reflex DC 16 to halve.
As the vial shatters, an immense eruption of negative energy swallows the group and the dwarves' skin seems to melt and wither.
Initiative:
1st: Seherab
2nd: Dark Folk Leader (Yellow-10' up); Guards (Red; Blue; Green)
3rd: Dwizzle; Teos; Hogan; Ankhef
Hogan Stonebrother |
Hogan looks to his elemental companion and Balboa burrows under the ground, gliding through the earth. The small earthen creature swings!
Flank, Earth Mastery, Power Attack: 1d20 + 9 ⇒ (9) + 9 = 18
1d6 + 7 ⇒ (2) + 7 = 9
Hogan swings his hammer at the same zombie.
Flank, Str Damage, Flag, Power Attack: 1d20 + 10 ⇒ (6) + 10 = 16
2d6 + 13 ⇒ (6, 3) + 13 = 22
Seherab Menedes Glyphkeeper |
Seherab is hit by the negative energy and lets out a small oof! As he waits for the others to make room, he quaffs a small bottle of healing extract.
clw: 1d8 + 5 ⇒ (6) + 5 = 11
Dwizzle |
Dwizzle begins immediately waving his flag and chattering on about the power of dwarves and Ra-Tor.
Sermonic Performance. +2/+2, combined with the flag +3/+3 to attack/damage!
HP: 53/53
Spells:
3rd: [_] blindness [_] heroism [_] prayer
2nd: [_] bless weapon [_] resist energy [X] lesser restoration [_] shield other
1st: [_][_][_] cure light wounds [_] liberating command [_] shield of faith
Sermonic Performance remaining: 10/15
Channel remaining: 5/6
Touch of Glory remaining: 3/6
GM Bold Strider |
Hogan and his elemental flank a juju zombie, but their stout armor protects them from the attacks as Ankhef sends out a pulse of power to charm a zombie.
3 HD, so you could only control one.
Will Save: 1d20 + 5 ⇒ (19) + 5 = 24
The zombie resists the control of Ankhef as Seherab quaffs down a healing draught, repairing some of the wounds as Dwizzle inspires the crew of dwarves.
---
Missing Reflexes for Hogan and Elemental:
Reflex: 2d20 ⇒ (4, 12) = 16
Both the paladin and the elemental suffer the full brunt of the blast.
Initiative:
1st: Seherab
2nd: Dark Folk Leader (Yellow-10' up); Guards (Red; Blue; Green)
3rd: Dwizzle; Teos; Hogan; Ankhef
Status:
Seherab @ 29/34 HP
Hogan @ 53/59 HP
Balboa @ 7/13 HP
Pending
Teos - Reflex Save
Teos Oldwise |
1d20 + 7 ⇒ (14) + 7 = 21
Teos leaps clear of the burst of negative energy and ducks the blows. He leaps to and fro, throwing kicks and punches at the intervening undead and using qi to speed his movements.
1d20 + 8 + 3 - 1 ⇒ (1) + 8 + 3 - 1 = 11
physical: 1d8 + 5 + 5 ⇒ (2) + 5 + 5 = 12
1d20 + 8 + 3 - 1 ⇒ (18) + 8 + 3 - 1 = 28
physical: 1d8 + 5 + 5 ⇒ (4) + 5 + 5 = 14
1d20 + 8 + 3 - 1 ⇒ (11) + 8 + 3 - 1 = 21
physical: 1d8 + 5 + 5 ⇒ (5) + 5 + 5 = 15
Blunt, magic
GM Bold Strider |
Teos attacks in a flurry of dwarven excitement, landing two decisive strikes, but the punches seem to not do as much damage as he would expect with a fist as powerful as his own. Did not match DR.
The severely wounded zombie still stands as Ankhef's charms work across the other undead.
Will Saves: 2d20 ⇒ (12, 6) = 18 One under your control.
Teos hit which? Red-1; Green-2: 1d2 ⇒ 1
Ankhef commanded which? Red-1; Green-2; Blue-3: 1d3 ⇒ 2
Anytime you contradict their order to attack you, you need to roll a Charisma check, Ankhef.
The three zombies lash out at the group as Ankhef tries to turn one against the group.
Dagger @ Teos-20 AC: 1d20 + 7 ⇒ (20) + 7 = 27 I can't tell why you have some AC in parentheticals.
Dagger @ Teos-20 AC: 1d20 + 7 ⇒ (12) + 7 = 19 Contested by Ankhef, possibly.
Dagger @ Hogan-22 AC: 1d20 + 7 ⇒ (9) + 7 = 16
Crit Dagger @ Teos-20 AC: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d3 + 2 ⇒ (3) + 2 = 5 Fortitude Save against Poison.
Crit Damage: 1d3 + 2 ⇒ (3) + 2 = 5
Teos unluckily finds the one zombie with some adeptness with a small blade as it sinks into his flesh. Immediately, his dwarven senses go off as poison floods his blood.
The man clinging to the wall cackles before tossing another vial of antimatter into the group, targeting the poisoned one in the front. "Yes, my pretties, have some help! he screeches.
Negative Energy Bomb @ Teos-17 TAC: 1d20 + 8 ⇒ (17) + 8 = 25
Negative Energy Blast: 2d6 + 4 ⇒ (3, 1) + 4 = 8
Splash of 6 damage to Teos, Seherab and the injured zombie. Reflex DC 16 to halve.
As the bomb explodes, the dark energy pulsates around and the injured zombie is rejuvenated, though the other undead seems unaffected.
Initiative:
1st: Seherab
2nd: Dark Folk Leader (Yellow-10' up); Guards (Red @ 13; Blue; Green-Under Sway of Annkhef[Sort Of])
3rd: Dwizzle; Teos; Hogan; Ankhef
Status:
Seherab @ 29/34 HP
Hogan @ 53/59 HP
Balboa @ 7/13 HP
Teos @ 25/48 HP
Pending
Teos-Fortitude against Poison
Hogan and Seherab-Reflex against Splash
Teos Oldwise |
The number in parenthesis are assuming that I was given a mage armor, which has been my default. If that is the case the crit would not have ocurred.
fort vs. poison: 1d20 + 10 ⇒ (12) + 10 = 22
The monk pulls a temple sword strapped to his side an swings at the the creature that found its lucky strike.
mwk. temple sword vs. red?: 1d20 + 8 ⇒ (9) + 8 = 17
1d8 + 4 ⇒ (5) + 4 = 9
Are these bombs healing his allies?
Hogan Stonebrother |
Reflex: 1d20 + 3 ⇒ (5) + 3 = 8
Balboa attacks green.
Flank, Power Attack, Earth Mastery: 1d20 + 9 ⇒ (2) + 9 = 11
1d6 + 7 ⇒ (5) + 7 = 12
Hogan also slams his hammer down on green.
Flank, Power Attack, Str damage: 1d20 + 10 ⇒ (3) + 10 = 13
2d6 + 13 ⇒ (5, 5) + 13 = 23
GM Bold Strider |
@Teos: Ah, ok. I couldn't explain +3 AC, but that makes sense. The dagger didn't crit. Also, are you factoring in Dwizzle's buff?
Teos overcomes the poison, but his sword glances off the side of the zombie's armor.
The bombs did appear to heal the zombie.
Initiative:
1st: Seherab
2nd: Dark Folk Leader (Yellow-10' up); Guards (Red @ 13; Blue; Green-Under Sway of Annkhef[Sort Of])
3rd: Dwizzle; Teos; Hogan; Ankhef
Status:
Seherab @ 29/34 HP
Hogan @ 47/59 HP
Balboa @ 7/13 HP
Teos @ 30/48 HP
Pending
Seherab-Reflex against Splash
Ankhef Glyphkeeper |
Ankhef points at the leader in yellow and commands his zombie to attack.
Opposed Cha: 1d20 + 7 ⇒ (13) + 7 = 20
Ankhef then heal Seherab before moving back to make more room to manuever.
ClW: 1d8 + 5 ⇒ (4) + 5 = 9
Teos Oldwise |
I did on the first attack (with fists) but not with the swords. That would have made the sword attack 20 to hit, 12 damage.
Dwizzle |
Dwizzle scans the room ahead for someplace he could advance into to lend aid with his longspear, but seeing none at present, he continues his sermon.
"Oh, blessed Ra-Tor, how your sunny fires lit the World-Forge for your bearded children..."
The +3/+3 continues on another round.
HP: 53/53
Spells:
3rd: [_] blindness [_] heroism [_] prayer
2nd: [_] bless weapon [_] resist energy [X] lesser restoration [_] shield other
1st: [_][_][_] cure light wounds [_] liberating command [_] shield of faith
Sermonic Performance remaining: 9/15
Channel remaining: 5/6
Touch of Glory remaining: 3/6
GM Bold Strider |
The yellow zombie looks at Ankhef and holds up his hands like he doesn't understand before speaking in a language foreign to the dwarf.
Dwizzle continues to attempt to inspire and a particularly rousing verse actually causes time to loop back on itself and Teos realizes it in the nick of time, allowing him to correct his previous mistake and strike the injured zombie. It appears on the verge of being destroyed but it still stands.
Initiative:
1st: Seherab
2nd: Dark Folk Leader (Yellow-10' up); Guards (Red @ 20; Blue; Green-Under Sway of Annkhef[Sort Of])
3rd: Dwizzle; Teos; Hogan; Ankhef
Status:
Seherab @ 29/34 HP
Hogan @ 47/59 HP
Balboa @ 7/13 HP
Teos @ 30/48 HP
Pending
Seherab-Reflex against Splash
Seherab Menedes Glyphkeeper |
Ref: 1d20 + 9 ⇒ (7) + 9 = 16 3 damage taken, then healed back to full.
With no room to move safely, Seherab puts his sword away and retrieves his magical crossbow.
Karu the Kobold Strider |
The two zombies continue to attack as the third tried to bridge the language gap. Dagger: 1d20 + 7 ⇒ (7) + 7 = 14 Dagger: 1d20 + 7 ⇒ (5) + 7 = 12
"Dammit, Dan! Subdue the intruder!" yells the last from the ceiling before chucking a bomb.
Charisma Check: 1d20 + 4 ⇒ (3) + 4 = 7
Bomb @ Teos- 17 TAC: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9
Splash on two zoms, Seherab and Hogan.
Init: "Everyone"
-Posted with Wayfinder
Dwizzle |
Dwizzle hops up and down trying to get a better line of sight into the room.
"I do wonder, good Sir Dwarves. Is anyone able to eke a few steps further into the room? I can help with the pointy end of the spear!"
Dwizzle goes into delay for a moment, hoping to get in for an assist attack to give someone +3 to hit if we can get a chain of 5ft steps in.
Teos Oldwise |
Teos grunts under the blast, barely more intelligible than the zombies. He lashes out at red again.
mwk. temple sword,flurry: 1d20 + 8 + 3 ⇒ (17) + 8 + 3 = 28
1d8 + 4 + 3 ⇒ (7) + 4 + 3 = 14
mwk. temple sword,flurry: 1d20 + 8 + 3 ⇒ (7) + 8 + 3 = 18
1d8 + 4 + 3 ⇒ (6) + 4 + 3 = 13
If that drops him, Teos will move north 5'
Karu the Kobold Strider |
Teos takes two swings and decapitates the injured undead, despite the resistance of its flesh. The head rolls across the floor as Teos steps over the fallen body.
Fun fact: My phone autocorrects Teos to Terror.
Init: "All but Teos. "
Can someone 5' Teos and delete Red?
-Posted with Wayfinder
Hogan Stonebrother |
Balboa focuses on green.
Flank, Power Attack, Earth Mastery, Inspire: 1d20 + 12 ⇒ (19) + 12 = 31
1d6 + 10 ⇒ (3) + 10 = 13
Hogan and his hammer do the same.
Flank, Power Attack, Str Damage, Inspire: 1d20 + 13 ⇒ (2) + 13 = 15
2d6 + 16 ⇒ (4, 2) + 16 = 22
Dwizzle |
Dwizzle cheers as Teos drops one of their foes, bringing an end to his sermon (down to +1 from the flag instead of +3).
Tapping Seherab on the shoulder, he politely poses a question, "could you step forward good dwarf, so I could... pokey-pokey?"
He points his longspear ahead (at green).
If Seherab steps forward, Dwizzle will be able to attack with reach to aid Hogan for +3 to his attacks.
Aid Another DC10: 1d20 + 5 ⇒ (4) + 5 = 9
Nope!
Seherab Menedes Glyphkeeper |
Ref: 1d20 + 9 ⇒ (17) + 9 = 26
3 splash taken.
Having studied the green foe, Seherab lines up his shot with a vital part and then steps forward to give Dwizzle some room.
+1 light crossbow: 1d20 + 8 + 2 + 3 - 4 ⇒ (11) + 8 + 2 + 3 - 4 = 20
damage: 1d8 + 1 + 2 + 3 ⇒ (7) + 1 + 2 + 3 = 13
Teos Oldwise |
GM Bold Strider |
The confused zombie looks to Ankhef for direction as Hogan and Balboa try to take down the creature, freeing it from Ankhef's mental shackles. Hogan's swing misses, but Balboa lands a solid punch that is resisted partially by the zombie's flesh.
Ankhef rushes past the newly freed undead so it takes a swipe with its dagger, but the creature is not very adept at striking.
Dagger @ Ankhef-18 AC: 1d20 + 7 ⇒ (9) + 7 = 16
Seherab is able to land a nice shot with his crossbow, however, which seems to work amazingly against the zombie, piercing a vital spot in his shoulder.
The injured zombie steps back and tries to stab the elemental that is pounding it from behind as the other joins it in trying to take down the accurate earth elemental.
Dagger @ Balboa-17 AC: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Dagger @ Balboa-17 AC: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
As the two daggers pierce his hide, Balboa crumbles into rocks while the hanging leader tosses another bomb. "Now turn on the one with the white eyes, minions!" he bellows, pointing at Ankhef before tossing another bomb at Hogan.
Bomb @ Hogan-11 TAC: 1d20 + 8 ⇒ (14) + 8 = 22
Negative Energy Damage: 2d6 + 4 ⇒ (6, 3) + 4 = 13
The bombs erupts on Hogan, wilting his exposed flesh and marring his armor as Dwizzle and Seherab are caught in the blast.
Reflex from Dwizzle and Seherab.
Initiative:
1st: Seherab
2nd: Dark Folk Leader (Yellow-10' up); Guards (Blue; Green @ 21])
3rd: Dwizzle; Teos; Hogan; Ankhef
Status:
Seherab @ 26/34 HP
Hogan @ 34/59 HP
Balboa @ -2/13 HP
Teos @ 30/48 HP
Pending
Seherab/Dwizzle - Reflex Save for half; 6 damage.
Seherab Menedes Glyphkeeper |
Ref: 1d20 + 9 ⇒ (5) + 9 = 14
Not sure on the DC so either 6 or 3 damage.
With room opening up, Seherab drops his crossbow and steps forward while studying the leader in front of him.
+1 short sword: 1d20 + 7 + 2 + 3 ⇒ (12) + 7 + 2 + 3 = 24
damage: 1d6 + 3 + 2 + 3 ⇒ (1) + 3 + 2 + 3 = 9
Hogan Stonebrother |
Hogan growls as Balboa is taken down. He brings his hammer down on blue.
Inspire, Str damage, Power Attack: 1d20 + 11 ⇒ (6) + 11 = 17
2d6 + 16 ⇒ (6, 1) + 16 = 23
GM Bold Strider |
Seherab takes the brunt of the blast as he stabs at... something? Seherab isn't in melee range of anything?
Hogan takes another swing, but the dwarf's melee skills appear to be rusty.
@Hogan: Why does Balboa have such low health? Shouldn't he have 5 HD as a 5th level animal companion?
Initiative:
1st: Seherab
2nd: Dark Folk Leader (Yellow-10' up); Guards (Blue; Green @ 21])
3rd: Dwizzle; Teos; Hogan; Ankhef
Status:
Seherab @ 20/34 HP
Hogan @ 34/59 HP
Balboa @ -2/13 HP
Teos @ 30/48 HP
Pending
Dwizzle - Reflex Save for half; 6 damage.
Teos Oldwise |
Not quite sure where the boss is, so place me where appropriate. I'll soak a Zombie AoO if needed; I have 30' movement
Teos moves to slide past the zombies; he goes down on the balls of his feet and leaps up to pull the bomber off the wall, sailing unnaturally high into the air.
jump with ki and high jump: 1d20 + 35 ⇒ (9) + 35 = 44
grapple: 1d20 + 11 ⇒ (18) + 11 = 29 +3 if we have the inspire courage still running
GM Bold Strider |
Strength-Gaunt: 1d20 + 2 ⇒ (11) + 2 = 13
Opposed Strength-Teos: 1d20 + 4 ⇒ (1) + 4 = 5
Teos leaps up with his monk-like prowess and grabs the creature clinging to the wall, intending to pull him down, but the creature is firmly attached as Teos wriggles around.
@Teos: Still grappling, but he isn't falling off this round. If you succeed on the next grapple check, you can move him which will cause you both to fall 10'.
@Hogan: Oh... That sucks. :(
Initiative:
1st: Seherab
2nd: Dark Folk Leader (Yellow; Grappled-10' up); Guards (Blue; Green @ 21])
3rd: Dwizzle; Teos(Grappled-10' Up; Hogan; Ankhef
Status:
Seherab @ 20/34 HP
Hogan @ 34/59 HP
Balboa @ -2/13 HP
Teos @ 30/48 HP
Pending