GM Bold Strider's Carrion Crown - Flaxseed Lodge (Inactive)

Game Master rpblue

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Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Assuming 1/2 climb speed and a 20ft climb I didn't make it all the way up last time ..so continuing to climb up

Climb: 1d20 + 0 ⇒ (19) + 0 = 19

Naxx pulls himself further up the rope using both hands until he reaches the top. He hides behind Sir Thomas as he pulls his scythe from his back and wields it, ready to thrown down if needed.


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Actually- I believe that outright kills Gaarm. He only currently has 24 hp with the -10 con he accrued.


@Naxx: Also, it wasn't your turn. So you expended both climbs this turn, so you couldn't draw your weapon.

@Gaarm: Well then... I think you know what comes next.

As Gaarm is slammed into the far wall, you see his form drop limply to the ground as Naxx pulls himself up into the loft.

Zakon appears out of nowhere and slashes at the blackish creature with his tail and Grine is immediately electrified. As blood run down his from the side of his mouth, he cleans it off with his thumb. "Vork should have just skinned you from the start." he says as he spits blood onto the wooden floor.

"Fine..." Grine says as he leaps at Zakon. "Vorkstag will need to find another annoying tiefling for his experiments!" he yells as he disappears from view as the Norgorber symbol bursts with green light for a moment.

1d20 ⇒ 8

Sir Thomas, worried about his compatriot's wounds, sees that Gaarm's body is exuding foul, necromantic energies. A veritable cloud of negative energy is surrounding the man and you see that his wound are closing bit by bit.

Initiative:
1st: Nizvit; Zakon; Sir Thomas
2nd: Grine-Invisible @ 61
3rd: Naxx

Status
Gaarm @ Dead
Sir Thomas @ 47/47 HP

Pending


Male LE Tiefling (Daemon-Spawn) Magus (Esoteric) 6/ Investigator (Empiricist) 6 | HP: 43/43 | AC: 14[20] (10[12] Tch, 14[20] Fl) Energy Resistance: Cold, Electricity, Fire 5 | CMB: +6[+7], CMD: 16[20] +2 against BR, O, T| F: +7, R: +6, W: +6 | Init: +2 | Perc: +12, SM: +8 | Speed 30ft | 7/7 Arcane Pool | 5/6 Inspiration | | Extracts: 1st 5/5 2nd 4/4 | Spells:1st 4/4 2nd 3/3 | Active conditions: none

GM do I get an AoO on whatever Grine just did, Spellcraft, Kn Religion? Anything?

"You piece of filth Grine, always cowering and running. No matter, we have plenty of time to kill you.

"Kobold. Can you throw a glitterdust up here. I am not done with Grime yet. Not by a long shot.

"And you, holy man. Your friend. Doesn't look good. Something is going on with him. Something bad."

Perception to hear Grine: 1d20 + 12 ⇒ (6) + 12 = 18 Fudge

"Uses your senses boys, he is not giving up that easy."

Zakon moves to the table and begins to grab his gear. He starts by downing an extract of shield.


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Trying to understand what's happening to Gaarm
Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24
knowledge religion: 1d20 + 10 ⇒ (1) + 10 = 11

Looking around for Grine as a move action
perception: 1d20 + 7 ⇒ (20) + 7 = 27

if I determine where he is:
Thom points to where the Grine has hidden. The man is over there. Do try to take him alive. He will have his justice, after he accounts for his actions.

if I do not determine where Grine went:
Thom moves over to Gaarm and prepares to see what can be done.


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0
GM Bold Strider wrote:
@Naxx: Also, it wasn't your turn. So you expended both climbs this turn, so you couldn't draw your weapon.

My apologies, I got triggered by seeing my name up in bold ..and then for some reason stopped thinking about turn order


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

"I no have the 'glitter duzzt', can bath everthing in fire? But it will hurtzzz" he warns

Fireball and burning hands


@Zakon: You can make a Spellcraft check, but no AoO. The dice roll was his Defensive Casting.

Sir Thomas moves up to Gaarm, ignoring the rest of the battle, as he sees his beloved comrade fall in battle. He bends his knee and tries to analyze the powers emanating from his body.

With a bit of horror, he realizes that this is likely the curse inflicted upon the man back in Harrowstone and he can see Gaarm's body slowly turning grey, though he knows that his paladin powers are not strong enough to overcome this type of affliction. He knows that they must break the curse to have Gaarm safe from its effects, however the last they had heard on this was that they needed to track down the spikes from the Iron Maiden to help with the endeavor.

Zakon tries to sense where Grine went, but he is also at a loss as the sneaky bastard is quite adept at hiding and striking from nowhere, so he decides to bolster his defenses.

Initiative:
1st: Nizvit; Zakon; Sir Thomas
2nd: Grine-Invisible @ 61
3rd: Naxx

Status
Gaarm @ Dead
Sir Thomas @ 47/47 HP

Pending


Male LE Tiefling (Daemon-Spawn) Magus (Esoteric) 6/ Investigator (Empiricist) 6 | HP: 43/43 | AC: 14[20] (10[12] Tch, 14[20] Fl) Energy Resistance: Cold, Electricity, Fire 5 | CMB: +6[+7], CMD: 16[20] +2 against BR, O, T| F: +7, R: +6, W: +6 | Init: +2 | Perc: +12, SM: +8 | Speed 30ft | 7/7 Arcane Pool | 5/6 Inspiration | | Extracts: 1st 5/5 2nd 4/4 | Spells:1st 4/4 2nd 3/3 | Active conditions: none

Spellcraft: 1d20 + 12 ⇒ (19) + 12 = 31


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

Since he doesnt know what to do at this point in time, the little kobold bolsters his own protection. Just in case the man tries to attack him from where ever he is

Draconic:

"Mistress of Dragons, bolster my life force with your grace!"

False Life = 5 hours or till discharged
False Life: 1d10 + 5 ⇒ (9) + 5 = 14

-Posted with Wayfinder


Zakon:
Invisibility


Male LE Tiefling (Daemon-Spawn) Magus (Esoteric) 6/ Investigator (Empiricist) 6 | HP: 43/43 | AC: 14[20] (10[12] Tch, 14[20] Fl) Energy Resistance: Cold, Electricity, Fire 5 | CMB: +6[+7], CMD: 16[20] +2 against BR, O, T| F: +7, R: +6, W: +6 | Init: +2 | Perc: +12, SM: +8 | Speed 30ft | 7/7 Arcane Pool | 5/6 Inspiration | | Extracts: 1st 5/5 2nd 4/4 | Spells:1st 4/4 2nd 3/3 | Active conditions: none

"Brace yourselves boys. Creeper went invisible. Anyone got some flour? Throw it around; make a mess. Would be mighty helpful." he delivers in a confident tone.

Not getting strung up again. Not going to feel that pain again. Kill myself before that happens.


Zakon cautions against the newly invisible creature as Nizvit takes heed. The tiny kobold bolsters himself with necromantic energies to enlarge his life force as the very room seems to emanate with Grine's whispers. "You think these tricks will save you?" Grine mocks. "Don't make me laugh..."

Under strict rules he wouldn't reveal himself with talking, but roleplaying a fight without speech gets boring! So just assume that taunts while invisible don't allow you find your opponent any easier. Talking to your comrades does, though, as well as casting/inspiring/etc. This way invisible characters can still have some dialog fun! This goes for your guys as well! I mean one of the big tropes for fantasy is the guy who is invisible who mocks people and taunts them until he strikes. So let's play it up!

Initiative:
1st: Nizvit; Zakon; Sir Thomas
2nd: Grine-Invisible @ 61
3rd: Naxx

Status
Gaarm @ Dead
Sir Thomas @ 47/47 HP
Nizvit @ 36/22 HP

Pending


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

as Gaarm drops

" NOOoooooooooooooo!!!!"

Normally I'd try to heal you..but I think it should be pretty clear from the wound you suffered (and your recent streak of bad health) that you won't survive the hit

"No flour..but I have this"

Naxx sprinkles some glittering dust at the back-end of the room
I have the impression that the map isn't up to date since Sir Thomas mentioned he moved..trying to get a glitterdust in as large as possible area without including party members (will save DC 14 to avoid the blindness)


GM:
3d8 + 8 ⇒ (4, 2, 3) + 8 = 17

@Naxx: Roger.

Naxx splashes the rear of the room with glitter, but all it seems to do is illuminate and sparkle the various crates and barrels in the loading bay.

As soon as he does so, the door to the loading bay opens and a sulphuric smell pushes into the room and the adventurers wrinkle their nose.

Initiative:
1st: Nizvit; Zakon; Sir Thomas
2nd: Grine-Invisible @ 44
3rd: Naxx

Status
Gaarm @ Dead
Sir Thomas @ 47/47 HP
Nizvit @ 36/22 HP

Pending


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Thom casts cure light wounds and moves to Zakon, There is warmth and comfort in the light. clw: 1d8 + 5 ⇒ (5) + 5 = 10
Thom touches his hand to the tiefling's wounds.


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

Nizvit is a bit on edge. He readies Magic Missile for the moment the man is revealed

-Posted with Wayfinder


Male LE Tiefling (Daemon-Spawn) Magus (Esoteric) 6/ Investigator (Empiricist) 6 | HP: 43/43 | AC: 14[20] (10[12] Tch, 14[20] Fl) Energy Resistance: Cold, Electricity, Fire 5 | CMB: +6[+7], CMD: 16[20] +2 against BR, O, T| F: +7, R: +6, W: +6 | Init: +2 | Perc: +12, SM: +8 | Speed 30ft | 7/7 Arcane Pool | 5/6 Inspiration | | Extracts: 1st 5/5 2nd 4/4 | Spells:1st 4/4 2nd 3/3 | Active conditions: none

Feeling the magical healing energies wash over him, Zakon looks to Sir Thomas, "Much appreciated. Sorry about your friend. Once this is over, if there is anything I can do to help, I will. In the mean time, something big and bad is coming in, and as you can see," Zakon holds up his chain shirt, "I ain't exactly dressed properly. So I am going to disappear again, but don't worry, I'll be here ready to fight."

With that, Zakon begins to chant in the arcane language, vanishing from sight.

Cast Vanish.


The group begins regrouping as the dark energies pulse over Gaarm and large tendrils of evil magicks erupt from his abdomen, flailing about with what appears to be a greenish magic aura on the tip, visible to the naked eye.

One of the tendrils seems to touch Sir Thomas, but it doesn't react to the man as the paladin recoils from the evil energy.

Additionally, nothing seems to happen in the room as Grine has yet to reappear, but the opening of the door to the Vats is problematic. Did he go to get aid from the other titular member of his team?

Initiative:
1st: Nizvit; Zakon; Sir Thomas
2nd: Grine-Invisible @ 44
3rd: Naxx

Status
Gaarm @ Dead
Sir Thomas @ 47/47 HP
Nizvit @ 36/22 HP

Pending


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

@Bold- I applaud you. You are far more patient with doing this on the phone than I am. I tried it a few times and the formatting just killed me on the iphone. Wish there was something like the wayfinder app for iphone to make it easier. :)


Male LE Tiefling (Daemon-Spawn) Magus (Esoteric) 6/ Investigator (Empiricist) 6 | HP: 43/43 | AC: 14[20] (10[12] Tch, 14[20] Fl) Energy Resistance: Cold, Electricity, Fire 5 | CMB: +6[+7], CMD: 16[20] +2 against BR, O, T| F: +7, R: +6, W: +6 | Init: +2 | Perc: +12, SM: +8 | Speed 30ft | 7/7 Arcane Pool | 5/6 Inspiration | | Extracts: 1st 5/5 2nd 4/4 | Spells:1st 4/4 2nd 3/3 | Active conditions: none

Zakon, now invisible, whispers to the others. "Creeper probably went to get that skinstealer. Going to be a rough fight, especially with your friend down. You want to beat it out of here and try another day? I ain't afraid of a fight, but Zakon's got a good head on his shoulders and don't want to see it come off."

Group retreats:
Zakon gathers all his gear, and shoves it in a sack, throws if off the ledge, and begins to climb down the ropes.

Climb, take 10: 10 + 7 = 17

Group stays to fight it out:
Standing at the entrance to the room, Zakon casts Frigid Touch hold the charge and readies himself for someone to come through the door. Still invisible


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

"Yez. I agree with invizzible man. Bezzt prepare for thizzz properly" he nods and slowly backs away so they can exit

-Posted with Wayfinder


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

"We ain't running are we? We can't have Gaarms demise be in vain? I'm sure I can summon a bloodhound or something to try to sniff out the enemy"

Naxx ponders

"Having said that....I know the value of teamwork, so if you guys go...regroup. I'm with you"

If we stay I'll summon 1d3 dogs and set them to track down whomever went through the door..I think they have a decent enough change to track the direction with scent and once we have an area he should be in I can glitterdust again


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

My vote is to stay, I want to recover any evidence of their crimes, not give them the opportunity to cover up their crimes. If you stay near me, any harm Grine may visit upon you will be halved. With proper tactics we can take them.
Thom will walk over to the doorway near where he thinks Zakon is standing to bring him within range.


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Sir Thomas will cast protection from evil on himself and then shield other on Nizvit, Naxx and the Teifling.

Bastion of good will cut the damage they take from Grine in half. With shield other I will take half of the remaining damage.

Just make sure you stay close.

Sir Thomas will then cast Cure Moderate Wounds and hold the charge.
After which Thom will activate his divine bond with his shield.

My AC vs Evil 22, touch 12, ff 22

My AC vs Grine 26, touch 16, ff 26


Male LE Tiefling (Daemon-Spawn) Magus (Esoteric) 6/ Investigator (Empiricist) 6 | HP: 43/43 | AC: 14[20] (10[12] Tch, 14[20] Fl) Energy Resistance: Cold, Electricity, Fire 5 | CMB: +6[+7], CMD: 16[20] +2 against BR, O, T| F: +7, R: +6, W: +6 | Init: +2 | Perc: +12, SM: +8 | Speed 30ft | 7/7 Arcane Pool | 5/6 Inspiration | | Extracts: 1st 5/5 2nd 4/4 | Spells:1st 4/4 2nd 3/3 | Active conditions: none

Cool with either option. Just let me know.


Thirty seconds passes as you cast spells and heal up. You find that Grine has retreated and not returned, thus he is likely not going to come to fight you 1 on 4 at the moment.

As Zakon moves to the door, he takes a whiff of the air in the Vats and moves back a few feet as his nose wrinkles from the odor.

Zakon:
With your intelligence, you know that dogs won't be able to track anything in that miasma. Additionally, you lot will likely be sickened just by entering the room.

As Sir Thomas finishes casting his buffs, Zakon becomes visible once more, though he and Sir Thomas both have held charges in their hands.

Gaarm's body appears to have reached a stasis, but he doesn't awaken as you see his wounds have healed.

Status
Gaarm @ Dead
Sir Thomas @ 47/47 HP
Nizvit @ 36/22 HP

Pending

@Gaarm: Wayfinder helps out immensely, though I have to delete the app's tagline in order to not lose the formatting if I preview the post. It gets annoying, but I don't want to get everyone set behind. Especially since I was just told that my HDD is expected on the 29th *sigh*


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Let's go to them, stay close and I can keep you safe.

We should stack up. Proposed order Zakon, Naxx, Sir Tomas, Nizvit. As long as you are within 10 feet of me you will take only half damage from Grine. Additionaly I will absorb half of all damage you take so that puts you at 1/4 damage from Grine.


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Naxx nods at Sir Thomas words and quickly summons some outside help as he plays a tune on his tin whistle and a dog appears

Using Summon Mastery to summon a dog as a standard action, then moving in behind Zakon

"Go fetch"


Male LE Tiefling (Daemon-Spawn) Magus (Esoteric) 6/ Investigator (Empiricist) 6 | HP: 43/43 | AC: 14[20] (10[12] Tch, 14[20] Fl) Energy Resistance: Cold, Electricity, Fire 5 | CMB: +6[+7], CMD: 16[20] +2 against BR, O, T| F: +7, R: +6, W: +6 | Init: +2 | Perc: +12, SM: +8 | Speed 30ft | 7/7 Arcane Pool | 5/6 Inspiration | | Extracts: 1st 5/5 2nd 4/4 | Spells:1st 4/4 2nd 3/3 | Active conditions: none

Popping back into resistance, Zakon turns to the holy man. "My you are a helpful soul. You will have to give me your speech when this is over. I have traveled much of western Golarion, but it is unusual to meet someone so altruistic.

"Hold off a touch there Naxx. Dogs won't be able to track anything in that miasma. And most likely if we step past that door, we will likely be sickened just by entering the room. We have to out think them. Best set an ambush here."

Zakon takes his spot towards the front of the line, like the good Sir Thomas suggests. Feeling naked without his chain shirt, he does his best to be prepared.

Readied action, attack first hostile creature that comes through the door.


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

"Me can zzzzaturate room with fire? Biiiig fire"

i have my 2 fire balls still un-used

-Posted with Wayfinder


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

I don't want to burn any evidence that may be used against them. I would use those only as a last resort, friend Nizvit. There may be plenty of things to use that on in our future.


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

His shoulders sag a bit
"I underzztand. Juzzzt havnt zeen thizzz in acztion yet. But truzzzt you. Hope to get thizzz man zzzoon"

one will almost think hes a cleric :P but he is a kobold. And they revere dragons =^^=

-Posted with Wayfinder


Male LE Tiefling (Daemon-Spawn) Magus (Esoteric) 6/ Investigator (Empiricist) 6 | HP: 43/43 | AC: 14[20] (10[12] Tch, 14[20] Fl) Energy Resistance: Cold, Electricity, Fire 5 | CMB: +6[+7], CMD: 16[20] +2 against BR, O, T| F: +7, R: +6, W: +6 | Init: +2 | Perc: +12, SM: +8 | Speed 30ft | 7/7 Arcane Pool | 5/6 Inspiration | | Extracts: 1st 5/5 2nd 4/4 | Spells:1st 4/4 2nd 3/3 | Active conditions: none

"Nizvit, you throw that dammed fireball and blow those sons of ... "

Sir Thomas the Benevolent wrote:
I don't want to burn any evidence that may be used against them. I would use those only as a last resort, friend Nizvit. There may be plenty of things to use that on in our future.

"Oh. Evidence. Yeah we really need that. Guess we'll just have to slug it out with the enemies that we can't see, can't breathe in there, down a man, and I'm as naked as a Varisian veil dancer.

"But let's make sure there is evidence."

Whispering to Nizvit, "It comes down to them or us, you blow it up."

"Strap in boys, it is gonna be a wild ride!"


You wait for a while in the room, preparing for combat, but it seems the Grine, and likely Vorkstag, are not willing to walk into a deathtrap. The vats continue to belch acrid gas and you think that this room will begin to fill with the sickening smoke if you linger here much longer with the door open.


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Not waiting for more than about 1 minute.

You can throw a ball of fire if you wish, but we have no way of knowing if they are there. Better to save it for when we know it will have effect. It is getting acrid up here. Come let's head below and get on with the fight.

With that Thom will head into the next room.


Male LE Tiefling (Daemon-Spawn) Magus (Esoteric) 6/ Investigator (Empiricist) 6 | HP: 43/43 | AC: 14[20] (10[12] Tch, 14[20] Fl) Energy Resistance: Cold, Electricity, Fire 5 | CMB: +6[+7], CMD: 16[20] +2 against BR, O, T| F: +7, R: +6, W: +6 | Init: +2 | Perc: +12, SM: +8 | Speed 30ft | 7/7 Arcane Pool | 5/6 Inspiration | | Extracts: 1st 5/5 2nd 4/4 | Spells:1st 4/4 2nd 3/3 | Active conditions: none

"You speak sensibility holy man. What room you looking to head into?"

Zakon follows the sensible Sir Thomas about a half stride back, trying to match his gait. "I only see the way you all shimmied up here, and that door which we don't want to go through, and they aren't coming in." Zakon leans on the door to shut it.

Are we going down the rope?


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Naxx - along with his new friend - (the dog) follow close enough to Sir Thomas to feel the nice and warm glow.


Male LE Tiefling (Daemon-Spawn) Magus (Esoteric) 6/ Investigator (Empiricist) 6 | HP: 43/43 | AC: 14[20] (10[12] Tch, 14[20] Fl) Energy Resistance: Cold, Electricity, Fire 5 | CMB: +6[+7], CMD: 16[20] +2 against BR, O, T| F: +7, R: +6, W: +6 | Init: +2 | Perc: +12, SM: +8 | Speed 30ft | 7/7 Arcane Pool | 5/6 Inspiration | | Extracts: 1st 5/5 2nd 4/4 | Spells:1st 4/4 2nd 3/3 | Active conditions: none
Naxx wrote:
Naxx - along with his new friend - (the dog) follow close enough to Sir Thomas to feel the nice and warm glow.

At first I thought it was me, but I can see dogs being way cooler. :(


Bloodraging Stats:
+12 HP; +2 Att/Dam; +2 Will
Bldrgr/Ftr/Ora 6 HP 58/58 (-4 Con- curse) | AC 23 (27 vs AoO) | T 13 | FF 20 | Fort +6 | Ref +4 | Will +5 | CMB +10; CMD 23 | Initiative +8 | Resist: Acid 5; Cold 5
Resources:
Bloodrage 15/15 | Spells: Bloodrager 1st 2/2; Oracle 1st 4/4 | Arrow 20/20 |

Gaarm's body continues to smolder with dark energy. Black waves like small arcs of lightning slowly move across his skin.


Male LE Tiefling (Daemon-Spawn) Magus (Esoteric) 6/ Investigator (Empiricist) 6 | HP: 43/43 | AC: 14[20] (10[12] Tch, 14[20] Fl) Energy Resistance: Cold, Electricity, Fire 5 | CMB: +6[+7], CMD: 16[20] +2 against BR, O, T| F: +7, R: +6, W: +6 | Init: +2 | Perc: +12, SM: +8 | Speed 30ft | 7/7 Arcane Pool | 5/6 Inspiration | | Extracts: 1st 5/5 2nd 4/4 | Spells:1st 4/4 2nd 3/3 | Active conditions: none

GM Maybe you can help us out. Sir Thomas seems to have moved into the next room. is that the one that contains the noxious fumes that are supposed to sicken us? If not Zakon follows.


@Zakon: Correct. If you step into the room with the vats, then you are sickened by the overwhelming smog and poisonous smell.

Leaving the fallen warrior behind, the group moves into the room with the poisonous vats and finds that the stench is overwhelming and nearly makes them vomit on the spot, but they find themselves able to persevere without losing what little they have in the way of lunch.

On the balcony, the group sees another balcony to the far right, which appears to be the entrance and is 10' lower. The ground beneath the vats is 20' below their current balcony and you can see a door under the balcony. Additionally, on this balcony, you see two doors. All of the doors are closed and you know that the middle balcony's door is locked. There don't appear to be any living creatures in this room and the rooms are oddly barren, save the belching vats of unknown chemicals.


Pal 5/ Ora 5 HP: 42/42| AC 19 | T 10 | FF 19 | Fort +9 | Ref +5 | Will +9 | CMD 15 | Initiative +2 | Perception +8 | Sense Motive +4 | Knowledge(Religion) +7
Resources:
Energy Body (5/5), Divine Bond +1, Bastion of Good 2/2, Channel (positive) 4/6, Lvl 1 spells 2/7, Lvl 2 spells 2/5; LOH 4/6

Thom moves to the set of doors on the balcony and gives them a once over. perception: 1d20 + 7 ⇒ (5) + 7 = 12, provided it does not appear trapped, he opens the first door if it is unlocked.


Male LE Tiefling (Daemon-Spawn) Magus (Esoteric) 6/ Investigator (Empiricist) 6 | HP: 43/43 | AC: 14[20] (10[12] Tch, 14[20] Fl) Energy Resistance: Cold, Electricity, Fire 5 | CMB: +6[+7], CMD: 16[20] +2 against BR, O, T| F: +7, R: +6, W: +6 | Init: +2 | Perc: +12, SM: +8 | Speed 30ft | 7/7 Arcane Pool | 5/6 Inspiration | | Extracts: 1st 5/5 2nd 4/4 | Spells:1st 4/4 2nd 3/3 | Active conditions: none

GM Would I have had enough time to don my Chainmail i.e. 1 minute or less with some help?

Following closely to Sir Thomas, Zakon wipes the back of his hand across his mouth. "Carrots? Seriously, when did I eat carrots? That was gross."

Surveying the scene before him, Zakon's nerves are on edge. Every creak of boards, every scurry of mouse has him jumping. "When we find them, and we will, I want to hurt them. You can take all the evidence you want holy man, but Zakon's gots some payback."

Perception: 1d20 + 12 ⇒ (6) + 12 = 18

"Careful with that knob holy man. Careful."

If the door is locked

"Got this. Scoot over. Yeah, easy this one." Taking out three wires of different bend, Zakon places one at the top of the locking mechanism, and with this other hand, he places it in the bottom of the locking mechanism.

The third wire between his teeth, Zakon continues to talk. "Was this 'ob one time, had to open thez steel lock ..." before his tail snakes over his shoulder and grabs the third wire from his mouth. As tenderly as a mother caressing her newborn, the tail plucks the third wire from his mouth and places it between the two other wires. A faint 'Click' can be heard.

Disable Device: 1d20 + 18 ⇒ (1) + 18 = 19 Come on!

"There, all better." he declares raising to his feet and putting his tools away.


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

Naxx checks to see if his summoned friend (not to be confused with his new friend ;) is able to pick up any sort of scent in the middle of these toxic fumes

Perception dog just in case: 1d20 + 8 ⇒ (8) + 8 = 16


Don't forget that Sickened applies to skill checks as well.

@Zakon: You can spend the time to don your gear in the loading bay. It won't affect anything.

The group edges forward towards the door and find it to be locked. Not wanting to stay in the smog for long, Zakon grabs his tools and tries to pick the lock.

Click!

"That wasn't..." Zakon starts as the ceiling above the door splits and drops down, revealing a large sprayer that proceeds to coat the nearby area of the door with a caustic solution.

Acid Damage: 5d6 ⇒ (5, 3, 6, 6, 6) = 26 Reflex Save from Zakon, Sir Thomas and... Naxx-1/Nizvit-2: 1d2 ⇒ 2 Nizvit. Don't forget the sickened penalty.

After spraying its contents, the hose hangs limply from the ceiling, giving Zakon plenty of time to open the door. With a creak, Sir Thomas is able to shove it open after it is unlocked.

As much an abattoir as a bedchamber, this room contains not only a four-poster bed, but also numerous workbenches and alchemical gear. The walls are lined with shelves and strange-looking objects in jars of liquid. Bits of rags litter the floor, and the air is heavy with the stench of spoiled food mixed with acrid chemicals. A ladder leads to a trapdoor in the ceiling.

As you pass through the doorway, you see that it has a magical aura that keeps the smog out. In about twenty seconds, you begin to feel less sick.

You are not sickened in this room and leaving the smog room gets rid of the sickened in 1d4+1 rounds.

The room is packed with curios and medical oddities, including a complete alchemist’s lab and four vials of antitoxin that Grine has recently crafted based on the rudimentary dating system. Altogether, the contents of the room would be worth 750 gp to the right collector, but it would take about ten minutes to gather everything, provided you could even carry it all.


Male LE Tiefling (Daemon-Spawn) Magus (Esoteric) 6/ Investigator (Empiricist) 6 | HP: 43/43 | AC: 14[20] (10[12] Tch, 14[20] Fl) Energy Resistance: Cold, Electricity, Fire 5 | CMB: +6[+7], CMD: 16[20] +2 against BR, O, T| F: +7, R: +6, W: +6 | Init: +2 | Perc: +12, SM: +8 | Speed 30ft | 7/7 Arcane Pool | 5/6 Inspiration | | Extracts: 1st 5/5 2nd 4/4 | Spells:1st 4/4 2nd 3/3 | Active conditions: none

Reflex: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4

"Ahh ... this is nice. Very nice." Zakon walks around inspecting all the equipment. "If you have some time, I could brew some extracts. Only takes a minute."

Looking to the party, Zakon is ready to get to work or move along.

Sir Thomas - you mitigate 1/2 damage?


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

RF: 1d20 ⇒ 5

-Posted with Wayfinder


Male Kobold
VITALS:
AC: 20, T: 15, FF: 16; HP: 10/10; F:2, R:4, W:1; CMB +1, CMD 14 ; Init: +4; Perc: +4 (LLV)
Paladin 1
SKILLS:
Diplomacy +7, Disable Device +7, Perception +4, Stealth +15

The trap coats the poor kobold. He screams in agony before he almost collapses in a heap. He falls to his knees panting.

unless 5 damage is reduced. Otherwise. 6/22HP
Yey for false life

-Posted with Wayfinder


Male Bard 3/Summoner 5/Cavalier 2 HP: 44/44 AC 13 T11 FF 12 Fort+4 Ref +4 Will +5 CMD 12 Initiative: +1 Perception: +5 Sense Motive +5
:
Bardic Performace 6/6 Summons: 7/7
Ramas:
HP: 6/6 AC 14 T12 FF 12 Fort+3 Ref +4 Will +0 CMD 15 Initiative: +2 Perception: +4 Sense Motive +0

"Let's go outside, get some fresh air..heal up and then figure out where we are going from here..and what to do about Gaarm"

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