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GM Blood's Rappan Athuk (PF) (Inactive)

Game Master David James Olsen

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Pathfinder Adventure Path Subscriber

Quicken Spell is the only thing that comes to mind, but at 4 spell levels higher probably not all that great for Summoning. /shrug

Liberty's Edge

Sacred Summons and Academae Graduate come to mind.

will their be smerfs?

Application for a wizard, since it looks like none are currently applying yet. If a cleric is needed, her background should fit it nicely as well. Any new character (assuming there will be many deaths) will also come from the Rosencruz family. If enough PC's die Rappan Athuk may very well be considered the Curse of the family.


Ariana Rosencruz
Female Human Wizard 1
LN Medium Humanoid
Hero Points 1
Init +10 ; Senses Perception +0

AC 13, touch 15, flat-footed 10 (+3 dex)
hp 7 (1d6+1)
Fort +1, Ref +3, Will +2

Spd 30 ft
Ranged Light Crossbow +3 1d8/x3

Str 8, Dex16, Con12, Int20, Wis11, Cha8
Base Atk+0, Cmb -1 Cmd +2

Feats Improved Initiative, Spell Focus (Conjuration)
Skills [7] Knowledge (Arcana) +9, Knowledge (Dungeoneering) +9, Knowledge (Planes) +9, Knowledge (Religion) +9, Knowledge (History) +9, Spellcraft +9, Linguistics +9
Languages Common, Draconic, Goblin, Infernal, Celestial, Orc, Terran

Combat Gear (111GP out of 120GP spent)
(36GP) Light Crossbow + 10 bolts [5lbs]
(50GP) Bought Spells (scrolls converted to spellbook): Comprehend Languages, Protection from Evil
(25GP) Self-Made Scrolls: Protection from Evil, Magic Weapon
Remainder: 9GP

Class Abilities Arcane Bond (Ring), Arcane School: Foresight, Scribe Scroll, Spellcasting

"Want to see a magic trick? Just a turn of the ring and..Poof! You're on fire! ..You don't seem amused."
Arcane Bond: Casting a spell without the bonded object requires a concentration check (DC 20+spell level) or the spell is lost. Once per day, the object can be used to cast a spell in the wizard's spellbook even if that spell is not prepared. This spell cannot be modified by metamagic feats. Bonded objects can be enchanted as if the wearer had applicable item creation feat as long as he has the prerequisites in level for that feat.

Arcane School: Specialization: Divination. Opposition Schools: Abjuration, Necromancy

Sometimes it sucks to know what's coming—but at least you can run away to survive another day.
Forewarned You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. In addition, you receive a bonus on initiative checks equal to 1/2 your wizard level (minimum +1). At 20th level, anytime you roll initiative, assume the roll resulted in a natural 20. (+1)

Prescience (Su): At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make. If you do not use the d20 result before your next turn, it is lost. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. (8/day)

The Rosencruz family line is rich with magic users—both divine and arcane.
Magical Lineage (Fireball): Metamagic costs 1 less level increase for fireball.

Speed and preparation can overcome many challenges—simply one of the lessons drilled into Rosencruz children.
Reactionary: +2 initiative


0: All
1: (DC:16, Conjuration: 17) Grease, Mage Armor, Summon Monster I, Color Spray, Detect Secret Doors, Burning Hands, Burning Disarm, Magic Weapon

==Spells Per Day/Prepared==
0: 3
1: 3+1+1 [1 Class, 2 Int, 1 Specialization, 1 Arcane Bond]

0: Detect Magic, Read Magic, Light
1: Grease, Magic Weapon, [Left open], Divine: Detect Secret Doors

For hundreds of years, Castle Rosencruz has rested at the entrance to Wexen Pass through the Dragon Fang Mountains. Few know the origins of the castle, just that it was built by the mayor of a town that used to sit in the same pass. The town was a crossroads of trade for the caravans moving to and from countries on either side of the mountain range. At some point, the castle gradually replaced the town. The Rosencruz family, rich from the lucrative territory, owns and protects the pass. The family is also renowned for a peculiar family tradition. Every Rosencruz child is trained in the art of monster hunting—whether by using blade, magic or both. This tradition has expanded to include much of the town, causing it to be a haven for knowledge in destroying the unnatural.

Ariana is a distant cousin to the main Rosencruz line, but still a part of the family. Since childhood, she's been trained in the family profession—hunting abominations. About a year ago, she found a line of legends referring to Christopher Rosencruz, a companion to Bofred who headed into Rappan Athuk. It was said that Chris was one of the family's greatest hunters and had a tome of spells specifically crafted to handling difficult situations. Her grandmother and her father's brother headed into the labyrinth to hunt for Christopher's remains—but neither ever returned. Ariana aims to succeed where they failed.

Quickened is ok, but no to sacred summons or other standard action summoning

I think I'm gonna bow out, reading stuff make me realize I probably won't like your GM'ing style.

Feel free to use Miraka if you want.

Actually, his DM style is quite good and the campaign that I am in moves along at a good pace and all the players are very involved. I would give him two thumbs up as a DM.

Everything I've seen so far (including reading a bit of some of the other games GM Blood has run) makes me think I'll love it. :)

Thanks for your interest Belle, I am sorry its not to your taste, but they do vary.

Thanks for the kind words Tirion and Doomed Hero!

I'm going to let another day go by and I will start to gather the list of those who have posted complete, incomplete, or interest and what they might play.

I think Jonas is complete. Please take a look and ask any questions you like. I still have some extraneous cash to spend, but that's about it.

You're one of the few GM's I've seen besides me who does good maps, and if Doomed Hero approves I probably will too.

I will think on this today and see if I can come up with something compelling. Maybe an oracle of some kind.

Of Saranrae? We could get a little background synergy going. Play brothers, twins, old friends or something like that?

Can I be your older sister? I would love to play a female human cleric of Sarenrae.

Background:Ariella Hearth was born into a well connected family in the church of Sarenrae in Kep (a big southern city, rich and cosmopolitan). She spent her youth enjoying everything an elite family can provide its children. When she was a teenager her parents got it in their heads to have a magical baby boy, perfectly aligned with the sun. Feeling a little shunned, she joined the church as a cleric and left home. Her first assignment took her outside the city, and for the first time she was exposed to the plight of the rural poor. Their lack of access to healing magics, education and protection from the monsters of the wild infuriated her. She decided to become an itinerant priestess, wandering the land and helping those in need of the Dawnflower's light. She's never been close with her brother Jonas as she's quite a bit older than him and her work requires her to travel a lot. Over the years the few times she did come home she brought him gifts and felt more like an aunt than a sister. When Ariella received a Sending from her parents informing her that Jonas had gotten it into his thick skull to go and explore Rappan Athuk she immediately headed to Zelkor's Ferry in order to find him and convince him otherwise. Or if that failed, to join him and watch his foolish back.

Liberty's Edge

For your consideration

Backstory Update. At base him his brother and sum frends got banished and wont to make Rappan Athuk the home of the new Brigdin tribe so thay are feared for takeing the vile place by storm.

GM Blood wrote:

Thanks for your interest Belle, I am sorry its not to your taste, but they do vary.

Thanks for the kind words Tirion and Doomed Hero!

I'm going to let another day go by and I will start to gather the list of those who have posted complete, incomplete, or interest and what they might play.

No hard feeling.

For what I read in the thread so far, I think the game would be too "Hard Mode" for me.

Dotting with a dot - will be back for rumination after I get all my games updated ;)

Dark Archive

Pathfinder Adventure Path Subscriber

Withdrawing my bid. enjoy the game!

Let's turn that dot of interrest into a concept.

Human Bard with the archeologist archetype. He'll be focused on perception/disable device, social- and exploration skills with magic to back it up.

Jorid in born and raised in the sprawling town of Trigger's Rest located on the southern end of Trigger's Pass through the Dagger Mountains, a town of perhaps 3000 souls centered mostly around servicing the endless stream of caravans heading into the pass or coming down from it with more than its helthy share of taverns and inns to prove it. Trigger's pass was carved by dwarves in a lost age and is littered with monuments and rumors of hidden treasures and as such it lures it's own share of explores and adventurers itself but Jorid, growing up with those tales and knowing them to be lies for, even though the monuments are there, noone has yet to come down with the hard, glittering evidence.

Taking his fair share of treks up the pass Jorid saw the monuments with his own eyes and grew facinated with the prospects and promise they provided and so he signed on with most every exploration party that would take him and so learned his trade from various historians and archeologist.

Coming into his own Jorid whanted more. He'd seen the pass from every angle and explored every nook and cranny, it was time to find new sites. Hearing rumors of Rappan Athuk Jorid was both afraid and excited. He knew that was it! His place to earn a name in the annals of history! And so he packed all he had and took the next caravan over.

Jorid is a human male around 20 standing at 5'8'' and weighing about 140lbs, he has light blues eyes and brown hair. His looks are nothing remarkable though fair but his eyes are keen and his smile self-assured. His manner of dress is one fit for travel as it is for crawling in the mud. A short, hooded jacket of black boiled leather with buckles to strap it tight and studs for added protection, high leather boots and black leather pants with plates of studded boiled leather over the thighs and shins. His pack is ladden with gear and he wears several belts lined with pouches. A longsword is strapped to his back, several daggers adorn his person as well as a short bow and a full quiver of arrows.

No crunch, just a concept. If I get picked as a player I can play most anything and I'll be creating an alias named Sigz-Rappan Athuk to save clutter and emphsize just how much I expect to die ;P

Dotting for interest.

I really like the concept and I have always wanted to adventure in Rappan Athuk.

Who doesn't love old school dungeon crawls?

Ok - just to be different because I can.

Grippli --> We do it Froggy Style
Bard(Dawnflower Dervish)(x1) --> Monk of Many Styles(x2) --> Fighter(Lore Warden) (x2)--> Cleric/Paladin/Monk (x15)
Worshipper of Sarenrae - LG

This would be the mighty miniature green fighting machine.

Planned Build:

Level 1 - Bard(Dawnflower Dervish) - Feats: Dervish Dance(Bard Bonus), Dodge(Level 1)
Level 2 - Monk of Many Style - Feats: Improved Unarmed(Monk Bonus), Monkey Style(Monk Bonus)
Level 3 - Monk of Many Styles - Feats: Crane Style(Monk Bonus), Toughness(Level 3)
Level 4 - Fighter(Lore Warden) - Feats: Combat Reflexes(Fighter Bonus)
Level 5 - Fighter(Lore Warden)- Feats: Combat Expertise(Lore Warden Bonus), Butterfly Sting(Fighter Bonus), Power Attack(Level 5)
Level 6+ - Cleric or Evangelist or Separatist or Theologian - not really decided yet (might also go Paladin or more Monk levels) <-- Fighting evil in the name of the Dawnflower.

Or something like this.

Tirion Jörðhár wrote:

Ok - just to be different because I can.

Grippli --> We do it Froggy Style
Bard(Dawnflower Dervish)(x1) --> Monk of Many Styles(x2) --> Fighter(Lore Warden) (x2)--> Cleric/Paladin/Monk (x15)
Worshipper of Sarenrae - LG

This would be the mighty miniature green fighting machine.

I like the optimism that you might make it past a level or 2 :)

In all seriousness though, if you have a long term goal of say a prestige class or multi class, any of that kind of info would be great to know.

Here are the list of Submissions so far. If I have missed anyone or got something wrong, let me know!


Hadassah Lokrien Savat --> Tiefling Witch (Patron?) (Not reviewed)

Uhtred Uhtredsson --> Human Barbarian (Invulnerable Rager) (Not reviewed)

Tashtal ul-Voshnak --> Male Half-Orc Cleric (Gozreh) (Not Reviewed)

Hermann von Rabenstrange --> Human Fighter 1 (Not Reviewed)

Ariana Rosencruz --> Human Wizard (Foresight) (Not Reviewed)

Jonas Hearth --> Ifrit Hospitaler Paladin of Sarenrae (Not Reviewed)

Eugeni Serius --> Aasimar Paladin of Sarenrae with Sorcerer/Dragon Disciple later (Not Reviewed - Feat to pick)

Partial Completion

Dalgore Brigdin --> Duergar Fighter (Sheet Not Complete)

Numair (Heliopolix) --> Human Paladin of Sarenrae (Undead Scourge/Warrior of the Holy Light) (No Character Sheet)

Edmund Gwenn --> Human Sorcerer(Sage) (Character sheet not complete - At level 5))

Karissa (Joy) --> Changeling Ranger (No Character sheet or crunch done, Stats and race = 40)

Haza (Tim Woodhams) --> Oread Monk (No Character Sheet or Background)

Dreaming Warforged --> Oread Inquisitor of Shelyn

DM Jelani --> Human Cleric of Sarenrae (Background only)

Sigz --> Human Bard (Archeologist) (Concept and Background only)

Tirion Jörðhár --> Grippli Bard (Dawnflower Dervish) with Monk and fighter later (Concept only)


Jack of Tales

Grand Lodge

Uhtred is going Barbarian all the way (assuming he survives). The only goals I have for him are role-playing, and depend on what kind of group he's in. He could seek redemption and prove he's not a monster, or embrace the darkness and become worse than the things he's fighting...

I have always wanted to play a Grippli and do it froggy style, so here it is.

May I present Quirmydt Dephroug
Grippli Bard(Dawnflower Dervish)/Monk/Fighter/Cleric/anything else that works for role playing a frog.

Not posting with the actual alias so that I can delete it if not selected.

y am i not complete?

Dalgore Brigdin wrote:
y am i not complete?

While you have a short background listed on your sheet, and some info on your profile, you have no character sheet done. Take a look at some of the completed ones to see what I mean.

Points adjusted correctly and crunch is done except for my equipment list. I will get that up this evening. I'm a bit scatterbrained right now preparing for a move.

You missed me in the incomplete list.

Edmund Gwenn, human sage bloodline sorcerer searching for what happened to his adventurer son who disappeared in the dungeon. I'll try to get him finished tonight.

I'm guessing you missed me, which is why I didn't get a response to my question about whether middle-aged was okay. I would assume the 18-8 stat spread before racial but after age modifiers were applied.

By the way, I too approve this GM. He is open to discussions but still willing to make a ruling, is fair but still generous with minor changes, tells a great story and keeps good momentum. Three thumbs up. [/sucking up]

Nazard I have you up there #3 under partial. I have you linked, but the character sheet is 5th level.

Sorry if I missed your question. I am not opposed to middle-aged as long as there is a particular "Lethal Weapon" quote spoke every so often (you know the one I mean)

Alias created.

How I have missed this thread for several days I cannot image! This sounds fascinating. I'll give it some thought on a character and get back here ASAP.

I noticed that you had me as missing a patron on the completed list, so I though I should let you know Patron will be Deception.

Link to Jorid.

Crunch done, going shopping with him.

Oh whoops. Sorry. I guess I was looking for "Nazard" in the list.

I'm afraid I don't know the quotation. Edmund might be middle-aged, but I'm not, and have never seen that movie.

[running to duck and cover]

Shadow Lodge

So you're not too old for that $*!^?

I am to old for this $#!T.

I have a concept now. I am still interested, so you might want to add me to your list.

Guthip Redleaf- LN Grippli Rogue (scout)

a little crunch:


Traits: Indomitable Faith, Resilient (although I would take Eye for Plunder if the GM will let me instead of Resilient)
Feats: Skill Focus: Perception


280 gp starting--- 10 left
2 Nets 40g
Sap 1g
2 Daggers 4g
Leather Armor 10g
Masterwork Thieves Tools 100g
Dungeoneering Kit 15g
Potion: Cure Light Wounds 50g
Potion: Hide from Undead 50g

Background forthcoming, slightly dependent on allowance of the trait in my crunch section.

Ok, finished up the equipment too, so my sheet is now done.


Edited:I also considered going Grippli/Kobold due to the low point buy, but I couldn't think of an excuse other than pure power gaming. As for my stats I was waiting to hear from Jonas to see if he's cool with us having shared backgrounds as I proposed to crunch them. I'll probably do a small rewrite of the background too, flesh it out a bit.

Question about the bonuses. If a wizard/sorcerer or someone else without armor takes one of these, how does it work? Like Bracers of armor? Just wondering as several classes- monk/wiz/sorc/witch, etc really do not use any armor/shields.

I think Grippli are 6 points, Kobolds are 5.

Armor bonus gives a +1 enchantment armor bonus to your AC and can be applied even if you do not have armor on. Shield enchantment bonus does require a shield to be wielded however.

Also since I have only scanned submitted entries so far, The bonuses are enchantment bonus and get added to the appropriate AC type. So if you are wearing a chain shirt and have chosen the armor bonus, your total armor bonus to AC is 5 In other words AC 18 (5 Armor, 3 Dex) not AC 18 (4 Armor, 1 enchantment, 3 Dex

Here is my background and character sheet, I haven't put them in an alias. I will if I get selected. I have changed my name (at least what he goes by not his true name). I haven't done equipment but I don't think that is a huge issue for an unarmed monk. Is there anything missing?

Hazar Afsan grew up in the monastery. He strangely felt like he fitted there. While on the outside he was completely different than the orphans, the tranquil way of life may him at ease unlike the harsel of the city outside the walls, and he didn’t draw as much attention either. The monks never told him who his parents were, in fact they told him little of anything showing the young orphans by example rather than teaching. Whoever or whatever his parents were they had left him here at his birth and for Hazar that was all he needed to know.
As he Hazar found he particularly liked the gardens and he was good at tending the plants and arraigning the stones. While he practiced his other skills as shown by the monks the gardens were his personal pleasure. Over time the garden of the monastery became know in the city outside the walls and many people started come to visit. One such visitor introduced himself as the Grand Vizier, whatever that was, and that the Caliph himself would like him to go work in his personal garden. Initially Hazar but the Vizier insisted and more out of desire to avoid conflict than anything else he agreed.
In the Caliph’s gardens he no longer had freedom but since he had never used the freedom he had earlier that didn’t bother him. Following the instructions of his superiors who didn’t have the vision to understand the garden in the terms of years and decades did. However the Caliph’s gardens were huge and beautiful and life returned to a happy routine.
One night something amazing happened, while tending some orchids under the light of the full moon he sighted something more beautiful than anything he had seen in the garden before. A young lady walked between the roses and down the lily pond where she took a swim. Transfixed by her beauty he decided to work late every night, however did not see her again until the next full moon, when she again wandered the garden and then took a swim.
The next month was hard to bare and Hazar sent the time planting the rare fire lily, that shines like a torch under moon light, in to the pattern of a heart. When she returned the next full moon she did not seem to react to his present so he doubled his efforts planting every plant he knew of that flowered under the moon’s light in attractive arraignments. The next month she was so amazed she could not stop herself from calling out ”Gardener you have out done yourself please come and show yourself”.
From then onwards he would greet her on her full moon walks and his love for her soon was reciprocated. However when he asked her to marry him she told him he could not, she was a princess, the daughter of the Caliph and he would never let them marry. However could not bare to be without his love and went and begged a audience with the Caliph. Given his beautiful gardens he was granted an audience. When he asked for the hand of his daughter however the reception turned sour and Hazar would have lost his life had it not been for the fact that the princess was hiding behind a curtain and when the sentence was proclaimed she ran out crying and begged for clemency. Not wishing to break his daughter’s life by killing her love he agreed that allow the wedding on one condition. Hazar and his daughter could be wed if within a year and one day Hazar bring him the sword or whatever weapon he used of Bofred, a high priest of Thyr. Agreeing immediately Hazar gathered up his meagre saving and went on the fool’s errand.

The Gardener
Male oread Monk 1 (Student of Stone)
N Medium outsider
Init +2 ; Senses Perception +7, Darkvision 60 ft.
AC 15, touch 15, flat-footed 13 (+2 dex, +3 monk bonus)
hp 15 (1d8+3+FC+Toughness)
Fort +5, Ref +4, Will +5
Spd 20 ft/x4
Melee Unarmed Strike +5 1d6+5 20/x2 (+1 Enhancement bonus)
Special Attacks Flurry of Blows, Unarmed Strike, Improved Grapple, Stunning Fist
Str 18, Dex 14, Con 16, Int 8, Wis 16, Cha 9
Hero points: 1
Base Atk +0, Cmb +4 (+6 for Grappling)Cmd +19
Feats Toughness, Improved Grapple, Stunning Fist, Unarmed Combat
Skills Perception +7 (1 rank), Profession (Gardener) +7 (1 rank), Survival +7 (1 rank) finding food and water +9 (trait)
Languages Common, Terran
Combat Gear Unarmed Strike
Other Gear
Oread Traits
•Native Outsider: Oreads are outsiders with the native subtype.
•Medium: Oreads are Medium creatures and have no bonuses or penalties due to their size.
•Slow Speed: Oreads have a base speed of 20 feet.
•Darkvision: Oreads can see in the dark up to 60 feet.
•Spell-Like Ability: Magic stone 1/day (caster level equals the oread’s total level).
•Energy Resistance: Oreads have acid resistance 5.
•Crystalline Form: Oreads with this trait gain a +2 racial bonus to AC against rays thanks to their reflective crystalline skin. In addition, once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat. This racial trait replaces earth affinity.
Class Abilities
• FLURRY OF BLOWS: A monk may make a flurry of blows with special monk weapons and unarmed strikes interchangeably, according to the modifiers in PFCR 58. (PFCR 58).
• AC BONUS: Add +3 to AC and CMD when unarmored and unencumbered. Apply vs. touch attacks and when flat-footed. (PFCR 57).
• MONK BONUS FEATS: You have chosen the following monk bonus feats: Improved Grapple. (PFCR 58-59).
• MONK STUNNING FIST: Stunning Fist as a free feat at 1st level, with extra benefits at higher levels. (PFCR 59).
• MONK WEAPONS AND ARMOR: Monks are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling. Monks are not proficient with any armor or shields When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her fast movement and flurry of blows abilities. (PFCR 57).
• UNARMED STRIKE: A monk gains Improved Unarmed Strike at 1st level as a bonus feat. The Monk can attack with any appendage, so no negatives for offhand attacking. The monk deals more damage with an offhand attack, by the tables in PFA3 29, 30. (PFCR 59).
Traits • CHILD OF NATURE (Religion: N): You have been blessed to be as comfortable in the wilderness as you are at home. You gain a +2 trait bonus on Survival checks to find food and water, and a +1 trait bonus on Knowledge (nature) checks. Survival is always a class skill for you. (PFAPG 333)
• DEVOTEE OF THE GREEN (Faith): +1 to Knowledge (geography) and Knowledge (nature) checks. Knowledge (nature) is a class skill for you. (PFAPG 328)

I actually went with Grippli because I like them and my home GM would never, never let me play one. He hates them with an irrational passion unrivaled by any other race (save catfolk and ratfolk which he hates equally).

And Net is pretty awesome for a Rogue, and they get them for free!

So, let me ask the GM again so I can tailor my fluff:

Can I take the Eye for Plunder trait from the Skull and Shackles AP? I think it fits thematically for this kind of campaign. If not, or you want to alter it in any way, that is cool.

This is the game?

Eye for plunder will be fine

Belle Mythix wrote:
This is the game?

That would be it

I also showed interest Mr Blood - thoughts are at a Duergar Monk at present... but are still mutable.

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