GM Blood's Rappan Athuk (PF) (Inactive)

Game Master David James Olsen

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Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Round 2

Jokbur retreats again and fires starting with the most injured. He fires normal arrows.

full attack1/damage: 1d20 + 6 ⇒ (18) + 6 = 241d8 + 6 ⇒ (6) + 6 = 12
full attack2/damage: 1d20 + 6 ⇒ (9) + 6 = 151d8 + 6 ⇒ (5) + 6 = 11

Conditions blessed, -1 in bright light


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Shots are -1 for deadly aim, so shot #2 misses :-(

The glare causes Jokbur's second shot to go high.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Round 2

Ariella fires off another flame bolt, this time at the most injured spider. The bolt again flies wide into the bushes.

Attack (touch, bless, melee): 1d20 + 5 + 1 - 4 ⇒ (2) + 5 + 1 - 4 = 4
5' step to H13.


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

Round 2

If it's still alive, Hermann attacks #4, otherwise #1.

Attack (longspear, Power Attack, Bless): 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Damage: 1d8 + 10 ⇒ (5) + 10 = 15


Edmund you need to cast defensively or else take an AoO

Quirmydt finishes off one of the spiders #4 Edmund casts a spell to send a force missile plus Jokbur and Hermann kills off the other spider by Quirmydt. Jonas was about to take out one of those two spiders but instead follows Quirmydt's suggestion and attacks the one closest to Edmund.

Spider #2 vs Edmund: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

Spider #3 vs Jonas: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d8 + 6 ⇒ (5) + 6 = 11


Quote:

Round 3

Initiative Order - Quirmydt, Ariella, Hermann, Edmund, Jokbur, Jonas, Spiders

Spiders AC 15 T 11 FF 13


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Ariella fires off another bolt of flame at the spider facing off with Hermann and Edmund.

Attack (bless, touch, melee): 1d20 + 5 + 1 - 4 ⇒ (3) + 5 + 1 - 4 = 5

Sigh...I hate you dice.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

If Qui killed spider 4 before Edmund went, Edmund can just take a 5-foot step to I10 and be outside the reach of spider 2, at which he would have focused his magic missiles.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Qui springs forward toward spider threatening Edmund doing a hop and a roll before coming up with his wicked scimitar in hand prepared to eviscerate another of these giant bugs.

Move to J9.

Acrobatics to avoid AoO: 1d20 + 10 ⇒ (18) + 10 = 28

Attack: 1d20 + 7 - 2 + 1 ⇒ (1) + 7 - 2 + 1 = 7 <-- he swings, he misses

Fighting Defensively: AC25

While the dodge and roll were a spectacle to behold, the swing which threatened several bugs and a small ground dwelling rodent, was not quite so fantastic.


Edmund, OK that is fine


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

Round 3

Hermann stands in place and turns to face the next spider now that the two in front were dealt with.

Attack (longspear, Power Attack, Bless): 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Damage: 1d8 + 10 ⇒ (6) + 10 = 16

Crit?: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 D'oh!


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Jokbur round 3
Jokbur fires two plain arrows at the spider hit by Hermann.
arrow1/damage: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 6 ⇒ (5) + 6 = 11
arrow2/damage: 1d20 + 5 ⇒ (4) + 5 = 91d8 + 6 ⇒ (5) + 6 = 11
One shaft sinks deep, the other is wide.


Attack, Spider 2: 1d20 + 7 ⇒ (2) + 7 = 9
sad tuba noises

Jonas swings again, keeping himself between the spiders and the spellcasters.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund targets a part of spider 2 that is more than 5-feet away from his friends with his arcane bolt.

Touch attack: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage: 1d4 + 1 ⇒ (2) + 1 = 3


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5
Edmund Gwenn wrote:

Edmund targets a part of spider 2 that is more than 5-feet away from his friends with his arcane bolt.

Touch attack: 1d20+3+1
Damage: 1d4+1

Ha! Nice try, you still take -4. I wish it were that easy.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9
PRD wrote:

Shooting or Throwing into a Melee: If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.)

If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character.


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Interesting, I had not read that part that closely.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Wow, never knew that. But even so, #3 is the only one with part of its body more than 10 feet away from everyone else. Still good to know though, I might actually get an attack that's not at -4 for once. Thanks for the rules knowledge.


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

If Edmund targets L8, that's "at least 10 feet away" from the party members. Basically, instead of one large spider, think of them as four medium spiders standing in a perfect box formation. If you could target one of the rear spiders that's not in melee with an ally, there's no penalty, so the same applies to large creatures.


So Edmund is saying he wants these to be spider swarms...got it! ;)

That rule I also didn't know. Love to learn new things


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Yarr. Read it as more than 10 feet away for some reason.


Spider #3 vs Jonas: 1d20 + 6 ⇒ (4) + 6 = 10
1d8 + 6 ⇒ (7) + 6 = 13

The spider continues to uselessly bite at Jonas


Quote:

Round 4

Initiative Order - Quirmydt, Ariella, Hermann, Edmund, Jokbur, Jonas, Spiders

Spiders AC 15 T 11 FF 13


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Jokbur waits and lets his arrows fly.

hit/damage: 1d20 + 6 ⇒ (1) + 6 = 71d8 + 6 ⇒ (2) + 6 = 8

hit/damage: 1d20 + 6 ⇒ (19) + 6 = 251d8 + 6 ⇒ (7) + 6 = 13

rnd 4. Blinded but blessed


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Seeing the two large meals now lying upside down with their eight tasty legs pointing to the sky, Qui hops over next to Jonas and pokes at the remaining arachnid.

Move to L11.

Fighting Defensively: AC25

Attack: 1d20 + 7 - 2 + 1 ⇒ (8) + 7 - 2 + 1 = 14
Damage: 1d4 + 5 ⇒ (4) + 5 = 9


Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d10 + 3 + 1 ⇒ (10) + 3 + 1 = 14


One spider left standing


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Areilla is loathe to waste more resources, so she readies herself to cast a spell of healing should one of her companions be wounded badly.

Ready to cure light on anyone adjacent to me who goes below 5 HP.


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

Seeing only one spider remaining, Hermann moves to take super-Jonas' side. Move to (10,K).

Attack (longspear, Power Attack): 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 10 ⇒ (5) + 10 = 15


AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9

Edmund fires a crossbow bolt at the spider.

Attack: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
damage: 1d8 ⇒ 5


Spider Retaliates once more, this time connecting with a bite

Spider #3 vs Jonas: 1d20 + 6 ⇒ (19) + 6 = 25 *Hit*
Damage: 1d8 + 6 ⇒ (3) + 6 = 9 Fort Save DC 17 vs Poison
If Save is Failed: 1d3 ⇒ 1 Con Damage + Staggered


M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3

Round 5

Sensing the battle was nearly won, Hermann attacks the last spider.

Attack (longspear, PA): 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d8 + 10 ⇒ (7) + 10 = 17


Finish him!

Quote:

Round 5

Initiative Order - Quirmydt, Ariella, Hermann, Edmund, Jokbur, Jonas, Spiders

Spiders AC 15 T 11 FF 13


Hermann ninja's the GM and kills the spider Combat Over

Jonas if your initial save is not made will need 2 consecutive makes over 6 rounds to resist the poison's effects


Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11

Qui looks down, up, at the now dead spider.
Anyone want to help chop these up, I bet the innards will make a great stew.


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Ariella just shakes her head at Qui before channeling a burst of healing energy over the group.

Channeled healing: 2d6 ⇒ (3, 4) = 7


Fort: 1d20 + 10 ⇒ (3) + 10 = 13

"Ow. Whew, those things aren't very nice at all." Jonas says, moving to sit down against a tree.

"Feeling a little woozy."


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

"Good thing we retreated. Those were tough enough!!"


GM Blood wrote:

Jonas if your initial save is not made will need 2 consecutive makes over 6 rounds to resist the poison's effects

See above, DC 17 Fort Saves


Fort Save: 1d20 + 10 ⇒ (9) + 10 = 19
Fort Save: 1d20 + 10 ⇒ (10) + 10 = 20
Fort Save: 1d20 + 10 ⇒ (19) + 10 = 29
Fort Save: 1d20 + 10 ⇒ (16) + 10 = 26
Fort Save: 1d20 + 10 ⇒ (20) + 10 = 30
Fort Save: 1d20 + 10 ⇒ (2) + 10 = 12

That'll do. :)

"Starting to feel a little better now."


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

"Let me know when we are ready."

Jokbur waits to return to the mouth.


At this point you can probably make it back to the mouth by dark, but not to Zelkor's Ferry. You can try staying in the mouth somewhere or the hut that you have managed to make slightly better.


"Think we can make it back to that hut?" Jonas said. "I think I'll be fine after a night's rest."


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

"That sounds fine to me. I'm still not eager to go back into that hole."


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

"Can you see if there are any magic auras on these spiders. They may have swallowed something?"

Jokbur then leads the group to the hut to stay the night before a quick trek to the Mouth.


GM Blood:

RE: 4d20 ⇒ (4, 13, 17, 12) = 46

You make it back to the hut just before night fall. The night passes uneventfully and you feel refreshed in the morning.

You are an hour or so away from the mouth or half a day to Zelkor's Ferry


Half-elf hp=38/38(AC18/ff16/t18) {F=+7/R=+8/W=+9} CMD 21 Ranger 1/Monk 3 Senses: Perception: +20 [+21 traps]/Sense Motive +14/Darkvision 60'

Jokbur leads everyone back to the mouth. Page 7 on this thread if you want to see our first door opening.

Remembering the there were six entrances, counting the north one and proceeding clockwise, 2 and 5 were trapped and 6 was blocked by a portcullis. Having went through the SE (#4) last time, Jokbur chooses the north entrance (#1).

Realizing that snares and other nasty things could have been sent in their absence, Jokbur does a quick search of the area before approaching the door.

Taking 10 for 29 perception (30traps) to quickly confirm no new changes

"Can't be worse than the spiders. It appears my courting of the druidess will be delayed."


HP 22/29; Bat. Dance 9/13; Glitterdust 1/1; 1st - 3/4
Stats:
AC 21; T 14; FF 17 // Fort +4, Ref +8, Will +4 // Perception +5

Ariella asks whoever has been mapping their progress to have a look in the morning.

Can we see a map (maps?) of everything we've explored in the Mouth so far? I still don't have a good mental image since we always only see part of the map at a time. Thanks.


Jonas was feeling better by morning and ready to get back to work.

"Probably for the best, Jokbur. She looked like she might leave a scar or two."


Level 1 You have explored this level Thoroughly. (North leads to the secret door and where the sticky door/room was)

Level 1 (mostly?) Complete

Level 2

I do not have any maps for this currently. Basically all you have explored so far was the room with the illusion that you foiled by coming up from the third level. You went east down a hallway from there and passed a door, went down a couple steps and then back up a couple steps 10' later. The passageway turned north and you found a ladder leading back up to the first level (One of the pools that had an illusion hiding it)

Level 3

I have to maps with some room but otherwise has been largely unexplored. I have not included the room you have teleported in because you are not sure where they may be.

Level 3 Part 1 (where you came down the steps then got trapped on the wrong side of the portcullis)

Level 3 Part 2 (This is where you eventually appeared after a few teleportation rooms and took the stairs up to level 2's illusion room)

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