AC 11 (T 11 FF 10); CMD: 15; Maximum HP: 42; Current HP: 42 F +6, R +6, W +9
"My good fellow, that was rather foolish. We know nothing of what the magic of these pools can do! Perhaps we can return here later and engage in further study, but for now, I'm at a loss."
Jokbur leads you out of the room with the pools and heads north, it tuens to the east with a 60' passage to the east. About mid way down the hallway, Jokbur springs a trap.
Jokbur stumbles upon a trap, not actively looking except in the corners of hallways. He tries to land gracefully on the 10' fall.Jokbur Acrobatics DC 15 to avoid damage
After Jokbur falls in the pit you pull him out Wounded or not wounded depending on his roll. Jokbur continues down the hallway, even more wary this time. You move east then the hallway turns south for about 80 feet then turn to the west for 50' with a door at the end of it. You basically went around the room with the pools in it. At the end of the 50' the hallway turn to the south and goes for about 80' before turning to the west again. In addition to the door to the west where you are standing, you also see on on the west wall farther down the hallway about 30'.
Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11
Qui will take point with Jokbur recovering from his wounds. Once at the first door, Qui allows Jokbur to examine the door.
Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11
Qui ties a rope around himself so that someone can pull him out of the inevitable pit trap. He then proceeds into the room - after Jokbur inspects the room.
Jonas had been apprehensive earlier about the pools, but hadn't spoken up in time. He was relieved that the worst of it had been a soggy and frightened Jokbur.
"Feels like we're finally making some headway in this place."
Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11
Qui continues to carefully move forward warily watching for more of this places popular pits.
As a note, I just realized that I took the Grippli's Jumper racial trait, so I can make a jump as though running while standing. Which might be useful in pit land.
After taking your time searching the room (2 minutes) and are satisfied it is empty, you head to the door to the south. As you begin to search I will assume a 2 minutes search like the last door a group of skeletons with rusty swords comes around the corner
Quote:
Round 1
Initiative Order - Jokbur, Edmund, Jonas, Quirmydt, Skeletons, Hermann, Ariella
Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11
Qui moves next to Jonas and crouches defensively.
Ready action to attack.
Fighting Defensively - +2 AC, -4 attack <-- figure my scimitar is not going overcome their DR unless I crit.
Qui, what co-ordinate/square are you moving to? Hermann, unless you have combat reflexes you will not get an AoO until after your first turn in initiative
Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11
I will move to AG41 since Hermann has a reach weapon and should have no problem swinging over a <2' tall frog. This will also open up the space next to me for Jonas who wants to move forward I think.
Everyone readies their attack for when the skeletons come near. Jonas hits the first skeleton, breaking apart its bones while Jokbur and Quirmydt both miss the skeleton before them. The skeletons attack the front line but both miss!
Here is the new thing I am going to try out in my pbps. After round 1, everyone left who hasn't gone automatically delays to top of the next round to make it easier in later rounds
Quote:
Round 2
Initiative Order - Hermann, Ariella, Jokbur, Edmund, Jonas, Quirmydt, Skeletons
M HP 41/41 | Per +0 | CMB +7 | CMD 20, AC 20, Touch 13, Flat 17 | Fort +7, Ref +4, Will +2 (+1 vs Fear) Fighter 3
Works for me!
Round 2
The sight of skeletons brought back the nightmare of his Company's slaughter. Knowing his longspear wasn't likely to do much damage against them, he traded finesse for power to attack over Qui's head.
Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11
Knowing that his scimitar is unlikely to be effective against the skeletons, Qui attempts to distract them to allow his bigger comrades to hit.
Male Grippli (we do it froggy style) Bard(Dawnflower Dervish)/1 - Monk(Monk of Many Styles/Monk of the Lotus)/2- Fighter(Lore Warden)/1 - Inquisitor(Conversion Inquisition)/0 - HP 27/44; AC22/26, FF17/21, T22/26; F+8,R+11,W+10; Init+7; Per+11
Jokbur swings and looks for room to step back. The ranger is still a little woozy from his time in the pit and his flail goes wide.
hit/dam:1d20 + 5 ⇒ (3) + 5 = 81d8 + 5 ⇒ (7) + 5 = 12 Attack and five foot step to swap with Jonas if allowed. Status 7/12hp In hands = flail