Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

Group 2 Map
Loot spreadsheet


5,951 to 5,972 of 5,972 << first < prev | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | next > last >>

HP70 of 82 - AC 24 (T 13, FF 21) - F +8, R +5, W +11

Rohara helps store away the items of a magical and valuable nature as she too carries a haversack. Once Aarakess warms them of Kilthan's predicament the cleric hurries to grab up her wepaon and shield and makes her way to him in a hurried by careful fashion.

once close up with the others she asks, "How dangerous is a Spirit Naga? Since she is not yet attacking, do we attempt diplomacy?


Female Dwarf Witch/8 - (HP: 57/74; AC 16; FF 14; Touch 16; Fort +6/8; Ref +5/+7; Will +8/+10; Init +2; Per +11/+13

Knowledge(dungeoneering): 1d20 + 8 ⇒ (8) + 8 = 16

Aarakess relates to the others what Kilthan said and then shakes her head.
Never heard on a spirit naga. But I doubt they are good.


HP70 of 82 - AC 24 (T 13, FF 21) - F +8, R +5, W +11

Knowledge (Dungeoneering): 1d20 + 4 ⇒ (2) + 4 = 6 (really has no clue)


Male CG Male Dwarf Bard (Arcane Duelist) 7 HP 73/73; AC 18, T 12, FF 16; F+5, R+8, W+6(+2 v. Charm); Perc +10; Init +1

Know Dung: 1d20 + 9 ⇒ (13) + 9 = 22


Male CG Male Dwarf Bard (Arcane Duelist) 7 HP 73/73; AC 18, T 12, FF 16; F+5, R+8, W+6(+2 v. Charm); Perc +10; Init +1

"Snakey things with human heads, all female as if that weren't trouble enough. I reckon we aren't going to be making friends. Best we get up to support the lad!" Following his own advice, the dwarf hurries along in the direction that his kinsman took.


Remember Kilthan is the only one there currently.

The other behind begins to move down the hall (remember it is difficult terrain[/ooc].

Kilthan scans around and is confident there is no other hidden enemies around. After his comment, the Spirit Naga says, "The serpent creatures says in a hissing common, "You and the otherssss coming need sssshow the resss-pect I desss-erve by apologizss-ing for awakening me, then leaving me a ssssizable tribute of a worth equal to my ssssuperiority over you. Then you may continue passsst."


Male CG Male Dwarf Bard (Arcane Duelist) 7 HP 73/73; AC 18, T 12, FF 16; F+5, R+8, W+6(+2 v. Charm); Perc +10; Init +1

Skorhald casts featherstep on himself before moving.


Male Half-Elven Ranger (Infiltrator): 8
Status:
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])

Kilthan says, "We just got here.. If anyone woke you it'd be those stinking drow. Like I said, not the elf you're looking for."

He then whispers, "Hurry..."


Female Dwarf Witch/8 - (HP: 57/74; AC 16; FF 14; Touch 16; Fort +6/8; Ref +5/+7; Will +8/+10; Init +2; Per +11/+13

Getting tired of struggling through the rocky terrain, Aarakess uses one of her hexes and suddenly lifts off the ground so that she is flying above the debris strewn tunnel.
How the heck to dwarves consider this enjoyable. No wonder they are all grumpy.

Use Flight Hex


Lizardman hp=86/86(AC24/ff24/t11) {F=+11/R=+5/W=+8} CMD 24 Paladin 8 (Shining Knight) Smite evil 3/3 - Lay on hands 6/7

Justin moves forward at his expedited pace.
40 feet times 2 halfed = 8 squares.


GM Blood:

Initiative Kilthan Hammerstone - Below Ground: 1d20 + 4 ⇒ (4) + 4 = 8
Initiative Aarakess Halcorn: 1d20 + 3 ⇒ (15) + 3 = 18
Initiative Dryn'taka Devilschild: 1d20 + 5 ⇒ (17) + 5 = 22
Initiative Skorhald Warsong: 1d20 + 1 ⇒ (7) + 1 = 8
Initiative Justin D'Rite: 1d20 + 0 ⇒ (3) + 0 = 3
Initiative Rohara Acharya: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative Monster: 1d20 + 7 ⇒ (20) + 7 = 27

As the others approach, the quick creature hisses and casts a spell, sending a fiery ball of flame that envelops everyone

Fire Damage: 7d6 ⇒ (1, 4, 5, 5, 4, 3, 5) = 27 Reflex DC 16 for half


Everything is difficult terrain

Quote:

Round 1

Initiative Order - Spirit Naga, Aarakess, Skorhald, Kilthan, Rohara, Justin

Spirit Naga AC 25 T 16 FF 18 CMD 29


Male CG Male Dwarf Bard (Arcane Duelist) 7 HP 73/73; AC 18, T 12, FF 16; F+5, R+8, W+6(+2 v. Charm); Perc +10; Init +1

The dwarf casts a spell giving Justin greater grace as he moves on the difficult terrain and then begins a familiar chant as he moves forward.

"Vile serpent naga, loathsome coil,
Your spewing flames makes our blood boil,
Now justice comes with holy light,
With Justin's in your face to smite!"

Inspire Courage +2, Feather Step on Justin

Status:

HP:68/73; AC: 16/12/15; F+5, R+8, W+6;
Current Effects:
Inspire Confidence, Feather Step

Performance Rounds: 18/21
Current Performance: Inspire Confidence; Lingering: None

Performances Available: (move action) bladethirst, distraction, fascinate, inspire competence +3, inspire courage +2, rallying cry.

Bard Spells Known (CL 7th; concentration +9):
3rd (3/day)—good hope, haste, invisibility sphere
2nd (5/day)—bladed dash, gallant inspiration, rage, silence (DC 15)(2 cast)
1st (5/day)—ear-piercing scream (DC 14), feather step (DC 14), grease (DC 14), saving finale (DC 14), vanish
0 (at will)—daze (DC 13), detect magic, mage hand, mending, message, prestidigitation (DC 13)

Situational Modifiers:
Dwarven Hatred+1 on attack rolls against goblinoid and orc humanoids.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Disruptive +4 DC to cast defensively for those you threaten.
Stonecunning +11 Perc on Stonework and automatic chance to detect stone traps and secret doors.
Stubborn +2 Gain bonus to save vs. Charm/Compulsion spells, resave next round if you fail.


Female Dwarf Witch/8 - (HP: 57/74; AC 16; FF 14; Touch 16; Fort +6/8; Ref +5/+7; Will +8/+10; Init +2; Per +11/+13

Reflex: 1d20 + 7 ⇒ (6) + 7 = 13

Aarakess calls out:
That the best you got? Hope you like steel.

She then stares at the creatures as she throws back her head and begins to cackle madly.

5' Step - fly up 5'
Move: Cackle -- continues EE Hex
Standard: Evil Eye Hex - -4 AC for 9 rounds - DC20 Will reduces to 1 round


Male CG Male Dwarf Bard (Arcane Duelist) 7 HP 73/73; AC 18, T 12, FF 16; F+5, R+8, W+6(+2 v. Charm); Perc +10; Init +1

Ref: 1d20 + 8 ⇒ (14) + 8 = 22


Male Half-Elven Ranger (Infiltrator): 8
Status:
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])

Reflex (Kilthan): 1d20 + 8 ⇒ (20) + 8 = 28 14..
Reflex (Jagdbach): 1d20 + 8 ⇒ (10) + 8 = 18 Evasion

Kilthan's got Feather Step active - is there an additional penalty to move through the green sludge the spell won't cover? If not, looks like he can close in a single move.


Nope no other penalties if you have feather step. Everything is difficult terrain is all


HP70 of 82 - AC 24 (T 13, FF 21) - F +8, R +5, W +11

Reflex Save: 1d20 + 5 ⇒ (7) + 5 = 12 (failed)

With the difficulty in moving and being the last in the group she had no idea the ball of flame was even coming until it was on her. Rohara let out a sheik of pain as the full effects take her.

She quickly reacts though and chooses to activate one of Desna's gifts and is quickly on the move making for the front of the group and hops across the stream finding a nice place that provides cover.

She then calls out as she grasps her holy symbol, "Lady Luck, I ask for your blessings to heal these fiery wounds! The request is followed by a wave of energy that flows over her companions to heal some of the damage they have taken.

Use Agile Feet and move to H-5
Use Channel Energy to heal 4d6 ⇒ (2, 6, 3, 4) = 15 healed


Lizardman hp=86/86(AC24/ff24/t11) {F=+11/R=+5/W=+8} CMD 24 Paladin 8 (Shining Knight) Smite evil 3/3 - Lay on hands 6/7

Round 2 Justin
REF: 1d20 + 5 ⇒ (6) + 5 = 11
Justin takes the worst of the blast--although lizards liked it hot, Justin didn't like it this hot at all. Then he sighed gratefully as the healing energy washed over him.

Using expeditious retreat last round I was hoping to close within ten feet at least. I think that gave me 40' speed, so a double move should have carried me the equivalent of 8 squares through difficult terrain. HP=74/86


Male Half-Elven Ranger (Infiltrator): 8
Status:
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])

Round 1

Wincing from the fireball, Kilthan snarls, "Not really the best way to negotiate.", and rushes forward, his ranger's magic speeding his foot as he draws his axe. He calls out in Dwarven, "Jagdbach, kill." He smiles as he rushes forward and the healing energy washes over him, undoing the burns, and he plants his foot as he attacks one of the enemies he's been trained for.

Waraxe (Power Attack): 1d20 + 10 + 2 + 2 ⇒ (14) + 10 + 2 + 2 = 28 for 1d10 + 11 + 2 + 2 ⇒ (4) + 11 + 2 + 2 = 19

+2 Inspire, +2 Favoured Enemy

Jagdbach perks up at his two-footed companion's command, and rushes forward toward the giant snake using his claws to keep purchase in the rock, eventually taking up a position next to his trusted friend, ready to strike.

Status/Actions:

Kilthan:
HP: 94/94 (Thanks, Rohara!)
AC: 22/14/20
Free: Order Jagdbach
Move: Move to E7, draw weapon
Standard: Power Attack

Jagdbach:
HP: 70/70 (Thanks, Evasion!)
AC: 23/13/20
Full Round: Double Move to E8


Male CG Male Dwarf Bard (Arcane Duelist) 7 HP 73/73; AC 18, T 12, FF 16; F+5, R+8, W+6(+2 v. Charm); Perc +10; Init +1

Justin, you have Feather Step!


Lizardman hp=86/86(AC24/ff24/t11) {F=+11/R=+5/W=+8} CMD 24 Paladin 8 (Shining Knight) Smite evil 3/3 - Lay on hands 6/7

With featherstep, Justin moves more easily through the difficult terrain and closes to ten feet (if possible). He decides to call Iomedae's wrath on this evil creature. Swift=smite vs naga
power attack with reach: 1d20 + 14 ⇒ (17) + 14 = 311d12 + 17 ⇒ (2) + 17 = 191d6 ⇒ 1
+3 to hit/+3 AC/ +8 damage vs evil and -2 AC for lunging

5,951 to 5,972 of 5,972 << first < prev | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | 119 | 120 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / GM Blood's Age Of Worms (Group 2) All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.