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GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

Group 2 Map
Loot spreadsheet


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Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

GM:
I thought the three doors were the cells, and so I was approaching those two hallways to east and west -- are there doors 5' in that I'm not seeing well? If so, Kilthan will listen at each and then open them a crack, if it's safe, to get a look -- I thought there was no door there so I was going to peek down the 'hallways'


Kilthan:
I have been marking your path on the map. The three doors are the cells, but north of those. Both of the hallways north of the cells end in a regular door that is shut.

To the east, you peek in and no one is inside. This storage room contains a half-dozen stirrup vases and scores of stoppered clay flasks. The distinct odor of tar hangs heavily in the air.

To the door to the west you peek in and no one is there This small cellar contains several barrels and hundreds of glass bottles on shelving to the south. The air is thick with the smell of vinegar.

Let me know if you want to check out either or both of the rooms more in depth or keep moving along. probably 3+ minutes so far plua whatever extra time you decide to check out the rooms, if any.

The two rooms have been revealed on the map.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

GM:
Kilthan nods to himself, Aye, there might be something fun to find, but I don't have the time to search these rooms right now -- maybe on the way back....

He heads north, into the large room and looks around for anything that seems out of place, starting to work his way around toward the northern passage (though stopping to look down the western hall).


Kilthan:
The opaque dome in the center reveals nothing of what is below, but seems to be some sort of solid, thick glass. moving around the central dome you come to the eastern side of the armory, which has a couple men working on repairs.

Moving the the north side of the dome reveals six identical cells each closed by a metal gate. The growl of a large feline breaks the silence, followed by several porcine grunts.

These cells are filled with animals that detect your presence, however it doesn't seem to be attracting any attention. There are 2 lions, a leopard, and 3 boars.

Past the cells appears to be an open hall that serves as a junction to other areas (much like the western hall that took you up to the arena.

Probably another 2 minutes or so checking out the various cells and peeking into the forge area. Lets say about 6 minutes have passed since you left the Coenoby.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

GM:
Kilthan thinks to himself, Outer ring again. More traffic out here, best go back part the animals to the center and work my way out... Worst case, I'll have mapped out the area and can figure out a better search system from there...

He rushes past the animals, knowing they can sense him anyway, slowing at the hub back to a reasonable, quiet speed, then heads east.. Don't want to let the forge distract me yet... And I don't know what's in the northeast area yet.


Kilthan:
Rounding the sphere in the middle you peek into the room to the east and see what looks to be a guard's barrack where they sleep at night. Currently there is a couple attendants taking a break at a small table. Add about a minute of time. The room before going into the barracks is a lavatory.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Sneakery:
Kilthan sneaks past the attendants and tries to get a look through the door to the north.

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