Kilthan nods, then asks, "Whisper-spell?", before starting off quietly.
Stealth: 1d20 + 13 ⇒ (14) + 13 = 27
Aarakess will cast message on Kilthan as well as the rest of the group (can effect 9 people at this point).
Be careful dwelf, we have no clue what is down here, but those ghasts make it clear that whatever is down here is not good.
He whispers back, "Aye. Still, I'd hate to think the girl we're looking for has already been ghast chow, so let's hope for the best."
Kilthan whispers back, "Aye, though someone may have tossed her in.", then keeps scouting ahead.
Kilthan creeps forward into another chamber half filled with water on the opposite side that leads to a 3ft deep river that winds through the rock, just big enough for a humanoid to move through. Nothing else is in this chamber.
Assuming you decide to keep investigating...
As you move along, you continue to follow the shallow river for over 300 foot until it open into another chamber. Half movement speed
This low-ceiling grotto is completely flooded by murky, foul-smelling water. Piles of drenched rubbish, debris, and rotting flotsam bob everywhere. The dirty water flows out constantly from a sloping sewer conduit on the north wall. Thick sheets of rancid-looking slime cling to the ceiling in pale yellow gobs. At the north end of the room, dirty water flows out of a wide, sloping conduit, creating a small waterfall.
The water is only just over a foot deep here, but the ground is uneven so it counts as difficult terrain. Assume the rest of the group is about 30' back farther than shown on the map. The ceiling is 10' high and the sewer conduit on the north wall is just below the ceiling.
Kilthan approximates that he is on the southwest side of the lower ring
And me without a feather step this morning...
Kilthan whispers back to the others, "Looks like a polluted underwater lake, with a sewer grate flowing into it. Best be quiet, would hate for them to hear echoes up through the sewer pipes..."
|Justin D'Rite aka Sluuth|
Arkansas looks to the others.
Want me to fly above the refuse and see if there is anything of note?
Aarakess will use 1 minute of her Flight Hex and zip around.
Perception: 1d20 + 13 ⇒ (10) + 13 = 23
Kilthan says, "Not a bad plan."
Baring some sudden objections, Aarakess will use her flight hex and fly above the refuse scanning it for anything of note. She will stay well up near the roof, and out of reach of anything that might be in the water (hopefully).
Rohara moved on with the others without word as she tried to as silent as she could considering the armor and weapons she wore and wielded. Coming to the small lake of waste and refuge almost made the woman gag from the putrid smells. It took a few moments be she was able to bring her reflexive action under control. With that the woman turned her attention back to the matter at hand.
Perception: 1d20 + 9 ⇒ (9) + 9 = 18