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GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

Group 2 Map
Loot spreadsheet


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Lizardman hp=97/97(AC24/ff24/t11) {F=+11/R=+6/W=+8} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 5/7

Round 2 Justin Effects = good hope, haste , rage, shield, eagles splendor, freedom of movement , bless, fickle winds, pro evil, saddle surge 83/97hp

Justin salutes and replies: "Aye, the alliance seems to have worn off faster than I had hoped."

Justin stops his axe or his horse as soon as the rider is knocked unconscious after he begins a vicious series of attacks.

attack 1: 1d20 + 20 + 1 ⇒ (13) + 20 + 1 = 341d12 + 22 + 1 ⇒ (3) + 22 + 1 = 261d6 ⇒ 4

haste bonus: 1d20 + 20 + 1 - 3 ⇒ (11) + 20 + 1 - 3 = 291d12 + 22 + 1 ⇒ (8) + 22 + 1 = 311d6 ⇒ 6

iterative: 1d20 + 20 + 1 - 3 - 5 ⇒ (5) + 20 + 1 - 3 - 5 = 181d12 + 22 + 1 ⇒ (12) + 22 + 1 = 351d6 ⇒ 2

bite: 1d20 + 23 - 8 ⇒ (4) + 23 - 8 = 191d4 + 14 ⇒ (1) + 14 = 15

Sally attacks the rider too.
bite: 1d20 + 16 - 1 ⇒ (12) + 16 - 1 = 271d4 + 13 ⇒ (1) + 13 = 14
hoof: 1d20 + 14 - 1 ⇒ (11) + 14 - 1 = 241d6 + 11 ⇒ (5) + 11 = 16
hoof: 1d20 + 14 - 1 ⇒ (5) + 14 - 1 = 181d6 + 11 ⇒ (6) + 11 = 17
bite: 1d20 + 16 - 1 ⇒ (20) + 16 - 1 = 351d4 + 13 ⇒ (3) + 13 = 16
bite confirm/xtra damage: 1d20 + 16 - 1 ⇒ (5) + 16 - 1 = 201d4 + 13 ⇒ (2) + 13 = 15


Lizardman hp=97/97(AC24/ff24/t11) {F=+11/R=+6/W=+8} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 5/7

Justin then heals his wounds with a divine touch.
LoH: 4d6 ⇒ (3, 3, 5, 3) = 14 97/97hp

Justin and Sally move a step north to help Kilthan.
Full attacks and five foot step toward Kilthan's assailants


Male CG Male Dwarf Bard (Arcane Duelist) 8 HP 81/81; AC 18, T 12, FF 16; F+6, R+8, W+6(+2 v. Charm); Perc +11; Init +1
Skorhald Warsong wrote:

Skorhald steps forward, continuing to spin Ole Pappy's Door-knocker at its full length, and placing himself between the southern skirmish and his allies. Arcane power crackles along the ball and chain, but instead of striking out Skorhald blends song into battlechant again.

Move 20' south, continue performance, arcane strike, casts slow on the entire group to the south, except for the horses. He should be threatening the two northern most archers...

** spoiler omitted **

@GM - I cannot move my avatar on the google map. I was assuming you would move him, but he should have moved on his last turn as noted above.


HP 90 of 90 - AC 26 (T 15, FF 22) - F +8, R +5, W +11

Round 3

Buffs AC 28, Speed 60ft, F +10, R +9, W +13:
• longstider (9 hours) - +10 ft to movment.
• angelic aspect (9 minute duration) - low-light vision, resistance to acid 5, resistance to cold 5, and the benefits of protection from evil (+2 deflection bonus to AC and a +2 resistance bonus on saves.)
• fickle winds (9 minutes) - acts as wind wall on each person protected. (all party members)
• bless (9 minutes) - +1 morale bonus on attack rolls and on saving throws against fear effects
• Protection from Good, Communal (17 rounds remaning)
• sanctuary (6 rounds) - DC Will 16 to attack.
• haste (6 rounds remaning) - +1 bonus on attack rolls, +1 dodge bonus to AC and Reflex saves, +30 ft enchancement bonus to speed
• Inspire +2 to attacks, damage, saves
• Good Hope (9 minutes) +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.

Rohara had waited patiently as the battle unfold around her. As her freinds had not yet been injured and notne of her abilities really were offensive she could do little else. That changed when Skrolhald targeted the mounted warriors with his spell. While she was both annoyed and felt a twinge of guilt it was something that was done. She could only deal with what happened next.

As the knights attacked she chose to first help the Ranger and with her magically enhanced speed streaked across the northern wall to end up at Kilthan's side. "I will tend to your wounds momentarily," She said to let the man know she was there to help, "First, may Lady Luck lend her aid to your attacks."

• Move to B-02 (from B-13 of where she had moved to last round {see previous post})
• Use Bit of Luck on Kilthan


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan nods at the leader of the horsemen, "Sorry to have to do this...", then begins lashing out in a flurry of steel, while calling for Jagdbach to flank the horse and do the same.

Wasn't going to PA since I assume that a cavalier is far better armoured than a druid... but with the Bit of Luck, I'll take the risk

Waraxe (Roll 1): 1d20 + 11 + 2 + 2 + 1 ⇒ (13) + 11 + 2 + 2 + 1 = 29
Waraxe (Roll 2): 1d20 + 11 + 2 + 2 + 1 ⇒ (7) + 11 + 2 + 2 + 1 = 23

Best: 29 for 3d8 + 14 + 2 + 2 ⇒ (4, 3, 1) + 14 + 2 + 2 = 26

Klar (Slam, Roll 1): 1d20 + 11 + 2 + 2 + 1 ⇒ (2) + 11 + 2 + 2 + 1 = 18
Klar (Slam, Roll 2): 1d20 + 11 + 2 + 2 + 1 ⇒ (12) + 11 + 2 + 2 + 1 = 28

Best: 25 for 2d6 + 7 + 2 + 2 ⇒ (3, 4) + 7 + 2 + 2 = 18 And, if that's a hit, he's unhorsed and if CMD <= 25

Waraxe (Haste, Roll 1): 1d20 + 11 + 2 + 2 + 1 ⇒ (1) + 11 + 2 + 2 + 1 = 17
Waraxe (Haste, Roll 2): 1d20 + 11 + 2 + 2 + 1 ⇒ (5) + 11 + 2 + 2 + 1 = 21

Best: 21 -- probably a miss, I'm guessing for 3d8 + 14 + 2 + 2 ⇒ (8, 5, 1) + 14 + 2 + 2 = 32

Waraxe (Iterative, Roll 1): 1d20 + 6 + 2 + 2 + 1 ⇒ (1) + 6 + 2 + 2 + 1 = 12
Waraxe (Iterative, Roll 2): 1d20 + 6 + 2 + 2 + 1 ⇒ (13) + 6 + 2 + 2 + 1 = 24

Best: 24 for 3d8 + 14 + 2 + 2 ⇒ (8, 7, 1) + 14 + 2 + 2 = 34

Klar (Iterative, Roll 1): 1d20 + 6 + 2 + 2 + 1 ⇒ (20) + 6 + 2 + 2 + 1 = 31
Klar (Iterative, Roll 2): 1d20 + 6 + 2 + 2 + 1 ⇒ (4) + 6 + 2 + 2 + 1 = 15

Best: Threat
Klar (Confirm, Roll 1): 1d20 + 6 + 2 + 2 + 1 ⇒ (14) + 6 + 2 + 2 + 1 = 25
Klar (Confirm, Roll 2): 1d20 + 6 + 2 + 2 + 1 ⇒ (14) + 6 + 2 + 2 + 1 = 25

Not sure, so: Klar (Single): 2d6 + 7 + 2 + 2 ⇒ (6, 4) + 7 + 2 + 2 = 21
Plus, potentially... Klar (Critical): 2d6 + 7 + 2 + 2 ⇒ (6, 1) + 7 + 2 + 2 = 18

I imagine the weaker attacks will depend on what happened when I tried to knock him off his mount...

Jagdbach's ears perk up and, as directed, rushes around the two-foot-on-four-foot that his person attacked, reaching up to savage the two-foot with a terrible bite.

Bite: 1d20 + 12 + 2 + 2 + 1 ⇒ (14) + 12 + 2 + 2 + 1 = 31 for 1d6 + 6 + 2 + 2 ⇒ (5) + 6 + 2 + 2 = 15

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