Kilthan Hammerstone |
Elven blood renders Kilthan immune to magical sleep effects.... However, just in case it's not a "normal" sleep effect... Will: 1d20 + 1 ⇒ (5) + 1 = 6
Dwarven Waraxe (PA): 1d20 + 3 ⇒ (4) + 3 = 7 for 1d10 + 7 ⇒ (2) + 7 = 9
Kilthan tries to resist a shudder as the thing's eye touches him, his skin twitching as he brings up his axe a second time. The urge to shudder overtakes him midswing, pulling the blade off-target. The axeblade passes harmlessly near the beast.
Aarakess Halcorn |
I think you missed the save in round 2 for the AC Hex. That one should have been at -2. I think that you made the save on the -2 to saves in Round 1, if so the -2 to Attacks Hex I am using in round 3 should be at the normal save - if you missed the round 1 save, all these are at -2.
Round 3
Evil Eye Hex -> -2 to Attacks for 7 rounds, DC15 Will save reduces to 1 round.
Come on guys, we gotta get this thing down. Hit him hard Justin and Kilthan. I can make one of you larger, but I do not know if you both will be able to hit him.
Rohara Acharya |
"Wha... what happened," the woman shakes herself awake at Justin's promptings. Blinking several times she sees that there is danger and reaches out from her prone postion and touches the lizardman... "Desna's luck be with you."
((Bit of Luck power on Justin (Any time the target rolls a d20, he may roll twice and take the more favorable result))
Standard Action: Bit of Luck on Justin
Move Action: Grab weapon
HP: 7/8 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace and shield
Conditions: Prone
Spells (0-level, DC 13, at will) Create Water, Detect Magic, Light; (1st level, DC 14) Bless x2, True Strike (d)
Channel Energy (1d6, DC 12) 6 of 7 remaining
Bit of Luck 4 of 6 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 5 of 6 remaining (ignore all difficult terrain for 1 round)
GM Blood |
Kilthan You are immune to the sleep effect. Still wanted to scare ya!
Will Save 1d20 + 3 ⇒ (10) + 3 = 13
1d5 + 1d5 ⇒ (2) + (2) = 4
Sleep Ray Touch Aarakess 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17 Will DC 11 or asleep
Sleep Ray Touch Kilthan 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14 Will DC 11 or Fear (-2 to all rolls)
Round 3
Initiative Order - Aarakess, Monster, Kilthan, Dryn'taka, Ingrid, Justin, Rohara
Monster Stats AC 16 (14) T 16 (14) FF 12 (10)
Aarakess Halcorn |
No problem, always feel it is best to note when I think that something has been missed so that there is not a problem later - "But wait, I cast Protection from Evil 3 rounds ago, I shouldn't have taken any damage for the past 3 rounds."
Let me know the best way to handle these, Regular Post, Spoiler Post, or Personal Message.
Feeling the coldness and slight lethargy pass over her as the thing gazes at her, Aarakess is glad she is of elven blood.
Kilthan Hammerstone |
Will: 1d20 + 1 ⇒ (17) + 1 = 18
Kilthan raises his axe to strike the thing in twain as Justin steps in and scoops the creature into a sack. He winces, then shakes his head, saying, "That's a dangerous, hateful thing -- it's not a very good pet, and won't be happy when it wakes up in a bag."
Justin D'Rite aka Sluuth |
Using his rope, Justin binds the heads securely in the bag.
"Do you think this will hold? If not, we can bring this back to Alustran dead."
"I would like to point this could be an effective resource, for example, we could use it by throwing it into a room full of enemies."
Aarakess Halcorn |
In all likelihood, if you threw it into a room, then we would have one more enemy, except the enemy would be trying to put us asleep while the other enemies tried to cut our heads off. If we can safely take it back for research, that is fine. But, at the first sign of danger, I want Kilthan's sword to sever it in twain.
Oh, and Ingrid, the Ares peace treaty is as mythical as the land of Greece from which it supposedly arises.
Rohara Acharya |
Rohara gets up off the ground no worse for wear. "That was rather, embarrassing. At least I can blame such a thing on the foul creature.
After the creature is bagged, she looks about the statue where the creature was hiding.
(Perception take 20, for a 23)
Aarakess Halcorn |
Good idea Rohara, we need to carefully check each of these statues. Make sure that there are no other surprises hiding in the shadows.
Searching each statue from big stone down the passage, left then right.
Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Perception: 1d20 + 8 ⇒ (12) + 8 = 20
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
Perception: 1d20 + 8 ⇒ (20) + 8 = 28
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Perception: 1d20 + 8 ⇒ (3) + 8 = 11
No problem, I tend to comment, sometimes IC and sometimes OOC on lots of stuff. Depends on the character how I respond. I just found it amusing that you referenced a peace treaty with the name of the Greek god of war.
GM Blood |
You search all the alcoves and the only thing you find or notice is the above the cupped hands there is a current of air. With some experimentation you discover that it will actually hold aloft a tiny or smaller object.
Everyone notices it gets unnaturally cold the farther west down the hallway you get.
What is your light source at the moment?
Ingrid Anika Nina Jones |
Oh, and Ingrid, the Ares peace treaty is as mythical as the land of Greece from which it supposedly arises.
"I did find evidence that they existed, but it was destroyed in a total cave in at the site.
"But it is now rumored that the Ares peace treaty is being revived by the countries of Varisia, Nidal, Belkzen, Lastwall and with some honeyed words Cheliax, and Ustalav.
Ingrid and Dryn'taka won't notice the cold as much due to racial resistances, and we both have Darkvision 60ft
Ingrid Anika Nina Jones |
she notices almost everyone doing things to keep warm or warm up as they walk.
"Why is everyone, but me and Dryn'taka acting like it's getting colder."
These words do give a hinting of her heritage, as most of you would likely think she is ulfen with some elven blood
Map please
Rohara Acharya |
Seeing that a small objects float in the air before the statues she considers, "Perhaps if we place something in each." She will place a silver coin before each, so that there are floating silver pieces before each statue.
Rohara calls from behind, "Ingrid, it is getting colder as we move towards the room at the end of this. Can you not feel the difference?"
She looks at the archeologist a moment and seeing a minor injury says, "You appear injured. Why did you not say anything?" Rohara takes up her holy symbol and concentrates a moment as a wash of holy energies radiate out from her and heal her companions.
Channel Energy 1d6 ⇒ 5 healed
HP: 8/8 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace and shield
Conditions: none
Spells (0-level, DC 13, at will) Create Water, Detect Magic, Light; (1st level, DC 14) Bless x2, True Strike (d)
Channel Energy (1d6, DC 12) 5 of 7 remaining
Bit of Luck 4 of 6 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 5 of 6 remaining (ignore all difficult terrain for 1 round)
Kilthan Hammerstone |
Kilthan listens to the conversation, then pulls his cloak around him against the cold, "It's strange, often as you proceed underground, it grows warmer, not cooler."
He nods at Rohara as thanks for the healing, then continues forward cautiously.
Stealth: 1d20 + 4 ⇒ (17) + 4 = 21
Perception: 1d20 + 7 ⇒ (19) + 7 = 26
GM Blood |
Justin D'Rite aka Sluuth |
"Kilthan, do you want to explore this cave in while Scout and I make sure nothing comes from the larger left passage?"
Justin and scout stop where they have a view down the long left passage and still see into the right passage.
Kilthan Hammerstone |
Kilthan nods, "I will. Keep things off my back, if you can."
He starts sneaking forward, then around the pillar, moving as quietly as possible, and trying to avoid being crushed by falling stones.
Stealth: 1d20 + 4 ⇒ (14) + 4 = 18
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
GM Blood |
The cold is definitely coming from the North side of the passage where the strange orange residue extends to the northern hall.
Kilthan checks out the southern side and notices that there is a leather sack that looks very old, and a number of tools hanging on the wall here. Most of the tools hanging are broken, or aged to being unusable, but there are two short thin batons that seem to have no wear on them and a pair of goggle hanging there.
Perception Kilthan Hammerstone 1d20 + 6 ⇒ (17) + 6 = 23
Aarakess Halcorn |
Does anyone know what that orange stuff is to the north?
I carefully go over to look at it, being prepared to jump back should it be sentient or dangerous.
Knowledge(nature):1d20 + 8 ⇒ (15) + 8 = 23
GM Blood |
Everyone sees this but but Ingrid and Kilthan who is at the south side of the pillar
Aarakess moves in closer to investigate the orange stuff on the floor. She is shivering as she gets closer and suddenly falls to the floor unconscious.
Non lethal cold damage 3d6 ⇒ (5, 6, 5) = 16
GM Blood |
North is to the left correct. Sorry didn't include that from the earlier map.
Ingrid moves around to aid Kilthan who points out the sack and the items. Seeing those few things hanging up with no damage or aging from time decides to do a detect magic and they are indeed magical, the sack does not detect as such. Nothing else appear to be in that area.
Two batons and the goggles are magical
Ingrid does not hear her drop to the floor, but you hear everyone else react to her dropping and peak around the corner to notice.
Dryn'taka Devilschild |
"Oh no, Aarakess!" Out of concern, Dryn'taka starts towards her unconscious form, then stops, not sure what happened. She starts looking to see if she was injured or for more of those monsters from earlier. "See any more of those eyeball thingies?"
Perception: 1d20 + 4 ⇒ (4) + 4 = 8