GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

Group 2 Map
Loot spreadsheet


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HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

Tohall moves into that spot vacated by Aarkess... "I ask for Erastil's blessings to mend the wounds of my companions." Holy energies move out from the man in the four directions...

Channel Energy 2d6 ⇒ (2, 1) = 3 (exclude the visible tengu.)

Status:
HP: 21/21 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield
In Hand: Darkwood Longbow (Str +1) +5 (1d8+1)
Conditions:
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless, bless, protection from evil(d)
(2nd level, DC 16) protection freom evil (communal), Bull's Strength©, Align Weapon(d)
Channel Energy (2d6, DC 13) 4 of 5 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan curses, "Blasted cowardly rooks!"

Now that the messageboard seems to be working, I'm up to date and ready..


Not sure if that was Kilthan's turn or not, he is up otherwise top of 5

Round 5

Initiative Order - Dryn'taka, Justin, Ingrid, Tengu, Tohall, Aarakess, Kilthan

Tengu Stats AC 18 T 15 FF 15


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Did you roll a save on the Slumber Hex?


GM Blood:

Will Save Tengu 1d20 + 2 ⇒ (8) + 2 = 10

Thanks for the reminder. The Tengu falls alseep


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Round 4

Kilthan approaches the sleeping Tengu, axe in hand and ready for any additional birds. "I'll deal with this one.", he growls.

Cursed full round action CdG's...


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Rnd 5
Justin tightens up the formation and draws a new axe.
Moves 15' west drawing greataxe. He waves his wand again.
UMD: 1d20 + 12 ⇒ (8) + 12 = 20
He smiles when his shield appears.
Conditions: Bless, Shield(10 rounds left) AC=27/ff27/t10 Uninjured in hands:greataxe, wand


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 5

Stats:

HP 28/28
AC 20 FF19 T13 CMD16
F/R/W 5/6/1
Bombs 7/7
Effects
Bless
Shield

Behind Tohall, Dryn pulls out a catalyst and watches, leaning close to him. "Betcha he thinks he's gonna sneak up on us. Betcha he isn't going to like it trying."

Ready action to use a bomb if a tengu comes into sight.


HP: 9/9 AC:16:13:13 Saves:3:5:2

Ingrid will move behind Kilthan and Cast Cure Light Wounds on him
CLW: 1d8 + 3 ⇒ (7) + 3 = 10


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan will appreciate that very, very much.... and, at his initiative....

Round 5

Coup de Grace (PA): 3d10 + 15 ⇒ (4, 8, 8) + 15 = 35


Kilthan moves up to the tengu while Ingrid follows healing him. Dryn'taka is ready to toss a bomb for when another tengu appears which happens when #5 comes out below

As Kilthan readies his axe to put the bird out of its misery, another tengu appears from the south and awakens it. That leaves Tengu #4 awake, but prone. That tengu wakes up and grabs its dagger, then stands up Provoking from Kilthan. Then a dire weasel comes from the north and attacks Kilthan

Bite DW #1 1d20 + 6 ⇒ (15) + 6 = 21 *Hit and Dire Weasel grapples you*
Damage 1d6 + 3 ⇒ (5) + 3 = 8

After Ingrid heals Kilthan, a secret door opens up behind her and a tengu attacks

Dagger Tengu #5 1d20 + 4 ⇒ (4) + 4 = 8
Damage 1d4 + 1 ⇒ (1) + 1 = 2

Bite Tengu #5 1d20 - 1 ⇒ (20) - 1 = 19 *Hit*
Damage 1d3 ⇒ 3

Another Dire Weasel comes from the north and attacks Aarakess

Bite DW #2 1d20 + 6 ⇒ (12) + 6 = 18 *Hit and Dire Weasel grapples you*
Damage 1d6 + 3 ⇒ (1) + 3 = 4

Finally the secret door re-opens behind Justin as he moves away and the Tengu there fires its bow at him

Shortbow 1d20 + 4 ⇒ (15) + 4 = 19
Damage 1d6 ⇒ 5

Confirmation Rolls

Confirm Bite Tengu #5 1d20 - 1 ⇒ (16) - 1 = 15 *Not Confirmed*
Extra Damage 1d3 ⇒ 3


Round 5

Initiative Order - Dryn'taka (Ready), Justin, Ingrid, Tengu, Tohall, Aarakess, Kilthan

Tengu Stats AC 18 T 15 FF 15


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Round 5

Help!!

Aarakess looks at the vile creature causing it to realize that it is nappy time.

Slumber Hex: Will DC15 or asleep for 3 rounds.


GM Blood:

Will Save Dire Weasel 1d20 + 2 ⇒ (5) + 2 = 7

Aarakess puts to sleep the dire weasel before its teeth could do any more damage


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Once the Weasel goes nappy, Aarakess carefully moves away from the horridly malformed animal allowing Tohall to release a shaft from his bow into the creatures tortured brain.

Tohall should be at the intersection and I should have been one square north. If I can, I will move so that he can coup de gras the vermin.


Adjusted map and move you near where Justinis now


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Tohall, be a good hunter and put that tortured beast out of its misery before it wakes up.

Where is everyone? We used to get 50 posts a day from this group.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin moves pass Aarakess and Tohall, "Coming Ingrid."

He attacks the Tengu threatening Ingrid #5 from behind.

Hit PA/damage: 1d20 + 7 + 2 + 1 + 1 - 1 ⇒ (14) + 7 + 2 + 1 + 1 - 1 = 241d12 + 9 ⇒ (6) + 9 = 15
Conditions: Bless, Shield(9 rounds left) AC=27/ff27/t10 Uninjured in hands:greataxe


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 6

Stats:

HP 28/28
AC 20 FF19 T13 CMD16
F/R/W 5/6/1
Bombs 6/7
Effects
Bless
Shield

Dryn, seeing the Tengu emerge, throws her bomb at the creature. "Fried Demon Bird time!" She watches as the bomb sails and somehow knocks off one wall, only to land just north of the creature.

Ready action to throw bomb (omitting Ingrid's square), misses and blows up the square north of the tengu for 7 Damage, DC 15 reflex for half. And for Ingrid as well (though not sure if she gets cover for it).

BOMB!: 1d20 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10
BOOM!: 2d6 + 4 + 1 ⇒ (1, 3) + 4 + 1 = 9
Scatter: 1d8 ⇒ 3


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

Tohall nods the elven witch with a determined look. the man then steps forward towards the large and sleeping weasel drawing back his bow he fires an arrow into the creature at point blank range.

As the deed is done he draws another arrow readying for more of the fight to come.

5-foot step to the north, Coup De Grace the Weasel 3d8 + 3 + 3 ⇒ (8, 1, 4) + 3 + 3 = 19 and DC 29 Fort save if survives damage

Status:
HP: 21/21 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield
In Hand: Darkwood Longbow (Str +1) +5 (1d8+1)
Conditions: Bless (30 rounds)
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless, bless, protection from evil(d)
(2nd level, DC 16) protection freom evil (communal), Bull's Strength©, Align Weapon(d)
Channel Energy (2d6, DC 13) 4 of 5 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)


HP: 9/9 AC:16:13:13 Saves:3:5:2

"Thanks Justin, for getting that peeping crow."


GM Blood:

Reflex Save #5 1d20 + 6 ⇒ (6) + 6 = 12

Ingrid don't forget a reflex Save DC 15 for Dryn's bomb

As the Tengu steps out and attacks Ingrid it is hit by a bomb, and soon after its successful bite it gets chopped by Justin's greataxe.

By the rules you can only CdG with a melee attack, but I'll alllow it this time

Tohall finishes the helpless weasel off.

Kilthan and Ingrid up last!


HP: 9/9 AC:16:13:13 Saves:3:5:2

Reflex: 1d20 + 5 ⇒ (10) + 5 = 15 Just made it, so 4HP.

She tries to whip tengu 4.
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan's AoO against the Tengu - I'd declared the PA when I thought I was CdGing...

Dwarven Waraxe (PA): 1d20 + 5 ⇒ (19) + 5 = 24 for 1d10 + 5 ⇒ (4) + 5 = 9

Kilthan attempts to shake off the weasel and break the grapple

CMB: 1d20 + 6 ⇒ (20) + 6 = 26


Kilthan throws the weasel off of him before it can latch on, but it continues to attack and reattempts to latch on once again.

Bite 1d20 + 6 ⇒ (18) + 6 = 24 *Hit and Dire Weasel grapples you*
Damage 1d6 + 3 ⇒ (1) + 3 = 4

The Tengu Kilthan hit as it rises attacks with its dagger and a bite

Dagger 1d20 + 4 ⇒ (13) + 4 = 17 *Hit?*
Damage 1d4 + 1 ⇒ (1) + 1 = 2

Bite 1d20 + 4 ⇒ (5) + 4 = 9
Damage 1d3 ⇒ 3

The other Tengu by Kilthan retreats into the room then comes out of a secret door by Dryn'taka

Tengu #6 fires his bow at Aarakess

1d20 + 4 ⇒ (18) + 4 = 22 *Hit*
Damage 1d6 ⇒ 5

Round 6

Initiative Order - Justin, Ingrid, Tengu,Dryn'taka Tohall, Aarakess, Kilthan

Tengu Stats AC 18 T 15 FF 15


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

Tohall steps back out into the main hall and sees that things are still no going well. He lifts his bow to fire on Dryn's threat but at the sounds of continue fighting takes up his holy symbol. "One Eye, grant these companions your healing that we can dispatch this evil!"

5ft step back one south, and channel energy 2d6 ⇒ (2, 4) = 6 healed {exclude #4 and #2}

Status:
HP: 21/21 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield
In Hand: Darkwood Longbow (Str +1) +5 (1d8+1)
Conditions: Bless (30 rounds)
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless, bless, protection from evil(d)
(2nd level, DC 16) protection freom evil (communal), Bull's Strength©, Align Weapon(d)
Channel Energy (2d6, DC 13) 3 of 5 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

AC 17 hits, Kilthan's at 19 due to Adaptation, but loses 4 dex (and thus, 2 AC) for the grappled condition - the total of 6 damage taken is balanced out by the channel, leaving Kilthan at 10


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Round 6
Aarakess steps back into the intersection of the two hallways and then uses her causes the Tengu facing Dryn to decide that this battle has gone on far too long and that taking a nap would be a great idea.

Slumber Hex @ #4: DC15 Will or asleep for 4 rounds.

Everyone fall back, we are too spread out and will get picked off one by one.


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 6

Stats:

HP 28/28
AC 20 FF19 T13 CMD16
F/R/W 5/6/1
Bombs 6/7
Effects
Bless
Shield

Dryn, with weapon in hand and teeth in mouth, launches herself at the tengu that emerged from the south. Both attacks failing to hurt the bird creature, she pulls back, giving Justin a chance to step in.

Full attack, 5' step north 1 square.

Morningstar: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Bite: 1d20 + 3 + 1 - 5 ⇒ (16) + 3 + 1 - 5 = 15


GM Blood:

WIll Save 1d20 + 2 ⇒ (7) + 2 = 9

Dryn'taka misses with her morningstar, but right after sees the tengu fall asleep.

Tohall channels, leaving Kilthan still standing with a weasel trying to attack itself again.

Kilthan, then Justin and Ingrid next round left


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan snarls, "Overgrown ferret.", and brings his axe around to strike at the creature. I can't just keep shaking it off and letting it bite me again...

Waraxe: 1d20 + 6 ⇒ (7) + 6 = 13 for 1d10 + 3 ⇒ (6) + 3 = 9


Kilthan hits the weasel, but it is not dead yet


Justin and Ingrid up in Round 7


HP: 9/9 AC:16:13:13 Saves:3:5:2

She tries to attack the weasel
Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 + 2 ⇒ (1) + 2 = 3


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Rnd 7Justin rushes past the prone Tengu and hits him with his greataxe.

5' west then 15' south, power attack versus prone.

power attack: 1d20 + 8 + 4 ⇒ (16) + 8 + 4 = 281d12 + 9 ⇒ (11) + 9 = 20

Conditions: Bless, Shield(8 rounds left) AC=27/ff27/t10 Uninjured in hands:greataxe


I've been looking to see if you can move throw an enemy's square while he is prone without needing overrun or acrobatics check. I haven't seen it so unless someone can post it Justin will have to move 5' west then 5' south to attack.

Justin moves to the prone Tengu nearly chopping it in half, but none the less killing it.

Ingrid snaps her whip at the weasel, leaving a welt on it.

The weasel and Tengu #4 do their best to take down Kithan, but the tengu cannot find an opening.

Weasel Bite Damage 1d6 + 3 ⇒ (5) + 3 = 8

Tengu Dagger 1d20 + 4 ⇒ (5) + 4 = 9
Damage 1d4 + 1 ⇒ (2) + 1 = 3

Bite 1d20 - 1 ⇒ (2) - 1 = 1
Damage 1d3 ⇒ 3

Tengu #6 fires at Dryn'taka again with no success

Shortbow 1d20 + 4 ⇒ (8) + 4 = 12
Damage 1d6 ⇒ 3

Round 7

Initiative Order - Justin, Ingrid, Tengu,Dryn'taka Tohall, Aarakess, Kilthan

Tengu Stats AC 18 T 15 FF 15

Tengu Stats AC 15 T 14 FF 11 Subtract 2 from AC as long as it is attached


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

I sort of need to delay until I see what others are doing since I am blocked by everyone.


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 7

Stats:

HP 28/28
AC 20 FF19 T13 CMD16
F/R/W 5/6/1
Bombs 5/7
Effects
Bless
Shield

Dryn let's her morningstar fall to the ground as she moves up, pulling out another of her explosives to fling at the tengu down the hall. As the bomb hits the bird, she can't help herself. "Gotcha birdy!"

Move 2 squares east, free action to drop morningstar, standard for bomb dealing 16 damage.

BOMB!: 1d20 + 6 + 1 + 1 ⇒ (7) + 6 + 1 + 1 = 15
BOOM!: 2d6 + 4 + 1 ⇒ (5, 6) + 4 + 1 = 16


Dryn, #6 I assume?


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

You read my mind good sir. GET OUT OF MY HEAD!?!?!?


Dryn'taka's bomb hits the bird in the chest and explodes sending feathers everywhere. Soon a slight breeze blows from that direction that smells really good and makes you hungry!


HP: 9/9 AC:16:13:13 Saves:3:5:2

Hmm, Smells just like KFC chicken


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}
Ingrid Anika Nina Jones wrote:
Hmm, Smells just like KFC chicken

You have learned my secret catalyst's! Eleven herbs and spices!


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7
Dryn'taka Devilschild wrote:
Ingrid Anika Nina Jones wrote:
Hmm, Smells just like KFC chicken
You have learned my secret catalyst's! Eleven herbs and spices!

not elven herbs and spices?


HP 36 of 38 AC: 23 (19 Flat-footed / 12 Touch) w/ shield +2 defensive fighting Fort +5 , Ref +3, Will +9

Tohall looks past Ingrid and can see in the commotion that Kilthan appears in some trouble fighting off some large animai and another of the birdmen. Taking up his bow he attempts to aim carefully and waits for the right moment and looses the arrow. The shaft goes wide but thanks to the carful aim wide enough to avoid any of his companions.

Attack #4 with a Longbow1d20 + 5 ⇒ (6) + 5 = 11 (Miss)

Status:
HP: 21/21 remaining
AC: 19 (17 Flat-footed / 12 Touch) w/o shield
In Hand: Darkwood Longbow (Str +1) +5 (1d8+1) (3 arrows used)
Conditions: Bless (30 rounds)
Spells (0-level, DC 14, at will) Create Water, Detect Magic, Light, Guidance;
(1st level, DC 15) Bless, bless, protection from evil(d)
(2nd level, DC 16) protection freom evil (communal), Bull's Strength©, Align Weapon(d)
Channel Energy (2d6, DC 13) 3 of 5 remaining
Predator’s Grace 7 of 7 remaining (+10 ft movement, low-light vision for 1 round)
Touch of Good 7 of 7 remaining (+1 sacred bonus to attack rolls, skill checks, ability checks, and saving throws)


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan keeps his attention focused on the weasel, swinging his axe at it again, hoping to finish it off before it can do the same to him.

Waraxe: 1d20 + 6 ⇒ (19) + 6 = 25 for 1d10 + 3 ⇒ (8) + 3 = 11


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Round 7

Despite not being able to see him, Aarakess can hear the groans from Kilthan and knows that he is still facing enemies and has been injured. She turns her head and says something to Auxiliam perched as usual on her shoulder. With that the tiny owl takes flight soaring above Aarakess's companions before lightly touching Kilthan's shoulder.

Healing Hex @ Kilthan cast through familiar: 1d8 + 4 ⇒ (6) + 4 = 10


Kilthan hits the weasel again, but despite another solid blow it is still chomping down.

Justin and Ingrid up on top of Round 8


HP: 9/9 AC:16:13:13 Saves:3:5:2

She tries to attack the weasel using her scorpion whip
Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 + 2 ⇒ (4) + 2 = 6


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin moves around to flank the weasel.

20' north, if no other targets--then move 5' north--10' west--5' south.

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