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GM Blood's Age of Worms in Golarion #2
Game Master David James Olsen



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There is room at K3


Lizardman hp=52/53(AC22/ff22/t10) {F=+9/R=+4/W=+6} CMD 20 Paladin 5 (Shining Knight) Smite evil 0/2 - Lay on hands 0/5

"Kilthan, let's put this one down." Justin points to the zombie he perceived to be smaller and has two gouges from palizard bites and claws.

"Thanks Ingrid, I think I have no problems holding the line here now that I am fully healed."

Next round Ingrid can strike from K2 with reach if it is 'open'


Male Half-Elven Ranger (Infiltrator): 5
Status:
(HP: 53/58; AC: 18(20) /12/16(18); CMD: 20; Fort +7, Ref: +6, Will: +2 [+4])

Kilthan steps forward, trying not to bump into Justin, while bringing his axe around the directed target. Sadly, he bumps the paladin as he takes his swing, knocking his axe off-target.

Waraxe (PA): 1d20 + 4 ⇒ (1) + 4 = 5 for ... Dear dice roller. I yield. Please stop.


Justin gets attacked by Zombie #1

Attack with Bite 1d20 + 4 ⇒ (4) + 4 = 8
Damage 1d4 + 2 ⇒ (1) + 2 = 3

Attack with Claw 1d20 + 4 ⇒ (19) + 4 = 23 *Hit*
Damage 1d4 + 2 ⇒ (3) + 2 = 5

Attack with Claw 1d20 + 4 ⇒ (6) + 4 = 10
Damage 1d4 + 2 ⇒ (1) + 2 = 3

Kilthan gets attacked by Zombie #2

Attack with Bite 1d20 + 4 ⇒ (10) + 4 = 14
Damage 1d4 + 2 ⇒ (3) + 2 = 5

Attack with Claw 1d20 + 4 ⇒ (14) + 4 = 18 *Hit*
Damage 1d4 + 2 ⇒ (2) + 2 = 4

Attack with Claw 1d20 + 4 ⇒ (2) + 4 = 6
Damage 1d4 + 2 ⇒ (1) + 2 = 3

Both are hit with a claw

Filge tells the other zombies to hold their ground

Justin is up! Then Filge


Lizardman hp=52/53(AC22/ff22/t10) {F=+9/R=+4/W=+6} CMD 20 Paladin 5 (Shining Knight) Smite evil 0/2 - Lay on hands 0/5

After healing himself with a touch of his hands, Justin draws his greatsword realizing that Rohara through Desna has given him two chances to make a blow count. He decides to do this on the biggest slashing attack he can deliver.
Justin strikes hard at the zombie he has already hurt.
Lay on Hands/To Hit (PA) Gsword/Reroll if needed/Damage
1d6 ⇒ 31d20 + 6 + 1 - 1 ⇒ (18) + 6 + 1 - 1 = 241d20 + 6 + 1 - 1 ⇒ (19) + 6 + 1 - 1 = 253d6 + 6 + 3 ⇒ (2, 1, 5) + 6 + 3 = 17

Condition Enlarged (AC=17)/diseased In hands: Greatsword (Reroll not used - maybe Kilthan can use my 19!) - Actions (all nonprovoking): swift=Lay on hands, move to draw weapon, std action attack


Justin kills the zombie #2 with a great slice of his sword.

Filge yells, "NO! Get int here and block them. He yells at another zombie and curses under his breath. He moves around the far outer ring until he gets a better view of Justin and Kilthan and says

"You will regret destroying my creation!" and casts a spell and a translucent hand moves over and touches Justin, returning and hover next to filge afterwords.

Melee touch attack 1d20 + 3 ⇒ (8) + 3 = 11

Justin make a Fort Save

Round 1

Initiative Order - Zombies, Justin, Filge/Skele, Aarakess, Rohara, Dryn'taka, Ingrid, Kilthan


Lizardman hp=52/53(AC22/ff22/t10) {F=+9/R=+4/W=+6} CMD 20 Paladin 5 (Shining Knight) Smite evil 0/2 - Lay on hands 0/5

If Luck of Desna persists, two Fort saves, 1d20 + 8 ⇒ (15) + 8 = 231d20 + 8 ⇒ (16) + 8 = 24

AoO if needed for 10'reach:
1d20 + 6 ⇒ (1) + 6 = 73d6 + 10 ⇒ (2, 1, 3) + 10 = 16

Running around with a AC touch of 7 and a Dex of 7 now


You can use it until Rohara's turn, so that will work!

Whatever spell Filge cast, Justin shrugs it off easily


Female Elf Witch/5 - (HP: 34/37; AC 17; FF 14; Touch 17; Init +3; Fort +1; Ref +3/+5; Will +5/+7

Round 1
Seeing Justin continue to take hits from the zombies, I move up behind him - H2 - and use my Healing Hex on him.

Healing Hex: 1d8 + 3 ⇒ (3) + 3 = 6 <-- I realized that I am +1 CL on CLW and CMW from my trait.

Nobody hurts our Palizard.

EDIT - cancel the CLW, did not know that Justin was healed. I will simply wait right behind the big reptile man. I do not have the reach to hit the zombie although I would love to be CLWing them.


Lizardman hp=52/53(AC22/ff22/t10) {F=+9/R=+4/W=+6} CMD 20 Paladin 5 (Shining Knight) Smite evil 0/2 - Lay on hands 0/5

I was at 20/22hp due to laying on hands - should have updated in my post too rather than just on my character alias. Maybe a hex on the untouched zombie?


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

Round 2

The cleric notices that the others have not fallen back and moves back with them. She calls to her goddess, "I call upon Desna's blessings to aid us in a battle against this foul necromancer and his unliving minions."

Move to G-3, cast Bless.

Status:
HP: 13/13 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Heavy mace and Shield
Conditions: Bless
Spells (0-level, DC 13, at will) Create Water, Detect Magic, Light, Guidance; (1st level, DC 14) Bless (x2)©, Comprehend Languages©, True Strike (d)
Channel Energy (1d6, DC 13) 5 of 7 remaining
Bit of Luck 5 of 6 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 6 of 6 remaining (ignore all difficult terrain for 1 round)


Female Elf Witch/5 - (HP: 34/37; AC 17; FF 14; Touch 17; Init +3; Fort +1; Ref +3/+5; Will +5/+7

As a note on the Bit of Luck. You can choose to reroll any d20 for the next round, not just one. My interpretation is that you can choose to reroll 1 d20 or 15 d20s during the next round. So Justin could have rerolled all his attacks, all his confirms, and all his saves.

I believe that it is the Witch's Fortune which allows one reroll per round. The big difference being that with Cackle I can keep Fortune going all day whereas the Bit of Luck is 1 round and done.


Aarakess Do you want to ready to heal him if he gets hurt?

Aarakess moves next to Justin to make sure he keeps upright as Rohara casts bless on the party

Round 2

Initiative Order - Zombies, Justin, Filge/Skele, Aarakess, Rohara, Dryn'taka, Ingrid, Kilthan


Aarakess Halcorn wrote:

As a note on the Bit of Luck. You can choose to reroll any d20 for the next round, not just one. My interpretation is that you can choose to reroll 1 d20 or 15 d20s during the next round. So Justin could have rerolled all his attacks, all his confirms, and all his saves.

I believe that it is the Witch's Fortune which allows one reroll per round. The big difference being that with Cackle I can keep Fortune going all day whereas the Bit of Luck is 1 round and done.

That's correct


Female Elf Witch/5 - (HP: 34/37; AC 17; FF 14; Touch 17; Init +3; Fort +1; Ref +3/+5; Will +5/+7

Thanks. I will ready an action to use my Healing Hex. If Justin gets harmed, I will heal him. If a zombie moves adjacent to me, I will CLW attack it.

If necessary:
Attack-Touch with CLW: 1d20 + 1 ⇒ (9) + 1 = 10
Heal/Damage: 1d8 + 3 ⇒ (8) + 3 = 11


Lizardman hp=52/53(AC22/ff22/t10) {F=+9/R=+4/W=+6} CMD 20 Paladin 5 (Shining Knight) Smite evil 0/2 - Lay on hands 0/5

Thanks for the clarification on bit of luck. Should have stayed with the natural attacks. Well, I should have read the description more carefully. Bit of luck just went up in my estimation.


Female Elf Witch/5 - (HP: 34/37; AC 17; FF 14; Touch 17; Init +3; Fort +1; Ref +3/+5; Will +5/+7

Na, use the sword, it gives you a 10' reach. If you take Cleave next level, you can do all kinds of damage. When we get you a Keen greatsword, you will be doing 3d6+a ton, and getting crits 17-20 with a reroll on six consecutive rolls.

Even better is if the party has a thief or dex fighter with Butterfly's Sting and a Keen rapier. Give the thief bit of luck so that he gets a crit backstab almost every round and does his backstab damage, but then transfers the crit to the fighter with a x3 Greataxe or an x4 Heavy Pick who proceeds to do massive damage to whatever poor monster is being fought. With a 20 or 22 Str, you can do easily 50 to 100 damage almost every round.


{HP 47/48 | AC21/FF16/T15/CMD19 | F+6/R+9/W+0 | Inish +5, Per +6} Female Tiefling (Daemon-Spawn) Alchemist (Chirurgeon) 5

Round 2

Stats:

HP 19/20
AC 16 T13 FF14
F/R/W 5/6/0
Bombs: 0/6
Effects: None

"Last bomb, let's try to make it count!" Dryn moves into the room and tosses a bomb towards the necromancer.

Move to K5 (provokes), drawing dagger as part of move. Standard to throw bomb to J10 (within range from trait). Also should be flanking with Justin.

Attack: 1d20 + 5 ⇒ (7) + 5 = 12 Touch AC

Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Scatter (If 12 doesn't hit Touch AC): 1d8 ⇒ 7

If 12 doesn't hit Touch AC, then it scatters to I10, for 5 damage to Skeleton and Necromancer (DC15 for half).


Attack of Opportunity Zombie 2 1d20 + 4 ⇒ (16) + 4 = 20
Damage 1d4 + 2 ⇒ (4) + 2 = 6

GM Blood:

Reflex Save Skeleton 1d20 + 3 ⇒ (5) + 3 = 8
Reflex Save Zombie 4 1d20 + 3 ⇒ (20) + 3 = 23

Dryn'taka move past the zombie getting clawed in the process. Her throw is true hitting Filge, the zombie, and the skeleton.

Round 2

Initiative Order - Zombies, Justin, Filge/Skele, Aarakess, Rohara, Dryn'taka, Ingrid, Kilthan


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

A little metagaming, but if anyone wanted to move up before the zombies went again, now would be the time. The one that Dryn passes used its AoO, unless it has combat reflexes.


Ingrid and Kilthan are still up!


Female HP: 36/36, AC:16 / T12 / F14 CMD:15 Fort:2,Ref:6,Will:6 Aasimar Bard 4

Ingrid will move to K4
and attack J4 with her longsword

1d20 + 3 ⇒ (18) + 3 = 21

1d8 + 3 ⇒ (4) + 3 = 7


GM Blood:

Z #1 1=J 2=K 3=I 1d3 ⇒ 2

Ingrid moves up boxing the zombie in and both her and Kilthan slice it up
Will act for Kilthan since it has been 2 days

Waraxe (PA): 1d20 + 4 ⇒ (16) + 4 = 20
Damage 1d10 + 7 ⇒ (3) + 7 = 10

Kilthan lands the last blow on the zombie and it returns the attacks

Attack with Bite Zombie #1 1d20 + 4 ⇒ (15) + 4 = 19 *Hit*
Damage 1d4 + 2 ⇒ (2) + 2 = 4

Attack with Claw Zombie #1 1d20 + 4 ⇒ (10) + 4 = 14
Damage 1d4 + 2 ⇒ (3) + 2 = 5

Attack with Claw Zombie #1 1d20 + 4 ⇒ (8) + 4 = 12
Damage 1d4 + 2 ⇒ (1) + 2 = 3

Filge, a little singed yells at the zombies to get Dryn'taka, "She burned me, kill her so I may have a new assistant". The zombies move to attack, the smaller ones move fast while the bigger one moves much slower over to Dryn'taka. Sorry!

Attack with Bite Zombie #3 1d20 + 4 ⇒ (5) + 4 = 9
Damage 1d4 + 2 ⇒ (3) + 2 = 5

Attack with Bite Zombie #4 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Damage 1d4 + 2 ⇒ (1) + 2 = 3

Attack with Pipe Large Zombie 1d20 + 7 ⇒ (10) + 7 = 17
Damage 1d10 + 7 ⇒ (3) + 7 = 10

Round 3

Initiative Order - Zombies, Justin, Filge/Skele, Aarakess, Rohara, Dryn'taka, Ingrid, Kilthan


Male Half-Elven Ranger (Infiltrator): 5
Status:
(HP: 53/58; AC: 18(20) /12/16(18); CMD: 20; Fort +7, Ref: +6, Will: +2 [+4])

Edit: Ninjaed by the GM. Also, I like your dice rolls better -- though power-attacking with the waraxe 2-handed should be a +7 to damage -- I don't have a shield and haven't been TWF due to the abundance of DR foes.

Status:
-6 Dex total, hp: 11/21


Oops thats what I get for going to fast. You had PA with it the last time but rolled a 1 so I just glanced quick on your sheet forgetting it was a PA. I updated the damage done


Lizardman hp=52/53(AC22/ff22/t10) {F=+9/R=+4/W=+6} CMD 20 Paladin 5 (Shining Knight) Smite evil 0/2 - Lay on hands 0/5

Justin drops his two handed sword and attacks savagely with his claws and bite the zombie between him and Dryn.
I think I flank now - PA claw/claw/bite 1d20 + 6 + 2 + 1 - 1 ⇒ (1) + 6 + 2 + 1 - 1 = 91d6 + 6 ⇒ (2) + 6 = 81d20 + 8 ⇒ (20) + 8 = 281d6 + 6 ⇒ (5) + 6 = 111d20 + 8 ⇒ (14) + 8 = 221d4 + 6 ⇒ (4) + 6 = 10
Confirm/damage 1d20 + 8 ⇒ (14) + 8 = 221d6 + 6 ⇒ (5) + 6 = 11

Status=diseased, enlarged w/reach, hands empty, AC=17 (touch 7) hp=20/22 Sure glad I dropped the sword, first roll was a miss.

"Pull back some Dryn, Kilthan and I are supposed to be the front row."
That is one brave lady.


Female Elf Witch/5 - (HP: 34/37; AC 17; FF 14; Touch 17; Init +3; Fort +1; Ref +3/+5; Will +5/+7

Justin - It is up to DM Blood, but I always like knowing which roll is which. For instance:
Attack-Bite: [dice]1d20+xxx[dice]
Damage-Bite: [dice]
.
Attack-Claw 1: [dice]
Damage-Claw 1: [dice]
.
Attack-Claw 2: [dice]
Damage-Claw 2: [dice]
.
Crit Confirm-Claw 1: [dice]
Damage-Crit: [dice]
.
Fort Save: [dice]
.
Perception: [dice]
.
and so forth.


The way Aarakess has it makes it a little easier to parse out and is helpful, especially with many attacks. I can tell which attack are which with a little detective work, but labelling them does make it easy (Much like I try to do with the monsters)

Justin rips apart the zombie, causing Filge to gasp. Filge casts another spell and a ray shoots out from his hands, hitting Justin

Ranged Touch Attack 1d20 + 4 ⇒ (8) + 4 = 12
Strength Penalty 1d6 + 2 ⇒ (6) + 2 = 8 Fort DC 16 for Half

Round 3

Initiative Order - Zombies, Justin, Filge/Skele, Aarakess, Rohara, Dryn'taka, Ingrid, Kilthan

Everyone but Justin is up!


{HP 47/48 | AC21/FF16/T15/CMD19 | F+6/R+9/W+0 | Inish +5, Per +6} Female Tiefling (Daemon-Spawn) Alchemist (Chirurgeon) 5

NP, GM Blood! I was a little too forward with that attack (don't know what I was thinking there tbh. And it just had to be 'Kill her', lol. Time to run from some Zombies!


I wrote that before I saw the rolls, but I figured you would understand. I try and run things fair or as set up without pulling punches. Luckily for Dryn I only hit with the big zombie


Lizardman hp=52/53(AC22/ff22/t10) {F=+9/R=+4/W=+6} CMD 20 Paladin 5 (Shining Knight) Smite evil 0/2 - Lay on hands 0/5

Save FORT 1d20 + 8 ⇒ (4) + 8 = 12
I must have mistaken it for a disease save.


That'll learn ya for hurting Filge's creations!


Female Elf Witch/5 - (HP: 34/37; AC 17; FF 14; Touch 17; Init +3; Fort +1; Ref +3/+5; Will +5/+7

Round 3

I move to J4 and use my Evil Eye Hex on Filge for -2 to Saves

Evil Eye Hex(-2 Saves) for 7 rounds - DC15 Will reduces to 1 round.


GM Blood:

Will Save Filge 1d20 + 4 ⇒ (11) + 4 = 15

Round 3

Initiative Order - Zombies, Justin, Filge/Skele, Aarakess, Rohara, Dryn'taka, Ingrid, Kilthan


Female HP: 36/36, AC:16 / T12 / F14 CMD:15 Fort:2,Ref:6,Will:6 Aasimar Bard 4

Ingrid casts lullaby (DC 13) on Filge

Aarakess, If Lullaby is successful put him to bed


Female Elf Witch/5 - (HP: 34/37; AC 17; FF 14; Touch 17; Init +3; Fort +1; Ref +3/+5; Will +5/+7

He is going to sleep even if the Lullaby does not work, would be nice if it does though as it will further reduce his save.


GM Blood:

Will Save Filge 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13

Ingrid casts lullaby on Filge

Round 3

Initiative Order - Zombies, Justin, Filge/Skele, Aarakess, Rohara, Dryn'taka, Ingrid, Kilthan


{HP 47/48 | AC21/FF16/T15/CMD19 | F+6/R+9/W+0 | Inish +5, Per +6} Female Tiefling (Daemon-Spawn) Alchemist (Chirurgeon) 5

Round 3

Stats:

HP 3/22
No bombs left

"Crap, ow, crap, ow, crap, ow!" Dryn thinks as she tactically performs a cowards charge back behind Justin. "What in the Hells was I thinking."

Double move to H2.


{HP 47/48 | AC21/FF16/T15/CMD19 | F+6/R+9/W+0 | Inish +5, Per +6} Female Tiefling (Daemon-Spawn) Alchemist (Chirurgeon) 5

Just to clarify, that's a withdraw, so as to not provoke many times from the nasties.


Dryn'taka moves back with Filge saying ,"There is nowhere you can run where I won't find you and turn you into my pet!"

Round 3

Initiative Order - Zombies, Justin, Filge/Skele, Aarakess, Rohara, Dryn'taka,Ingrid, Kilthan


{HP 47/48 | AC21/FF16/T15/CMD19 | F+6/R+9/W+0 | Inish +5, Per +6} Female Tiefling (Daemon-Spawn) Alchemist (Chirurgeon) 5

"Yea, well we got your scroll, and if Justin ain't lookin', I'll make you into a zombie and model dresses!"


Is that him or you that will model the dress after you make him a zombie? :)


{HP 47/48 | AC21/FF16/T15/CMD19 | F+6/R+9/W+0 | Inish +5, Per +6} Female Tiefling (Daemon-Spawn) Alchemist (Chirurgeon) 5

I prefer the threat of either be left open to instill more terror, mwahaha!


HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7

I hope everyone remembered that they are blessed for the next 19 rounds

"Perhaps you will consider racing out into battle next time my friend." Rohara says in a motherly way. "Now, let's see to your wounds."

The cleric takes up her holy symbol and chants as the purplish energies engulf her hand. She places it upon the tiefling's wound as the bleeding will begin to stop and the wound knit together.

move to H-3, Cast Cure Light Wounds 1d8 + 2 ⇒ (8) + 2 = 10

Status:
HP: 13/13 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Heavy mace and Shield
Conditions: n/a
Spells (0-level, DC 13, at will) Create Water, Detect Magic, Light, Guidance; (1st level, DC 14) Bless (x2)©©, Comprehend Languages©, True Strike (d)
Channel Energy (1d6, DC 13) 5 of 7 remaining
Bit of Luck 5 of 6 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 5 of 6 remaining (ignore all difficult terrain for 1 round)


Kilthan is last up!


OK, going to do Kilthan again to keep things moving

Attack Zombie #4

Waraxe (PA): 1d20 + 4 ⇒ (12) + 4 = 16
Damage 1d10 + 7 ⇒ (6) + 7 = 13

Kilthan lands the last blow on the zombie and it returns the attacks. Zombie #3 is directed by Filge to get Aarakess. The larger zombie moves and attack Kilthan.

Zombie #3 vs Aarakess:

Attack with Bite Zombie #3 1d20 + 4 ⇒ (14) + 4 = 18 *hit*
Damage 1d4 + 2 ⇒ (4) + 2 = 6

Attack with Claw Zombie #3 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 *hit*
Damage 1d4 + 2 ⇒ (2) + 2 = 4

Attack with Claw Zombie #3 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Damage 1d4 + 2 ⇒ (3) + 2 = 5

The rest vs Kilthan:

Attack with Bite Zombie #4 1d20 + 4 ⇒ (14) + 4 = 18 *Hit*
Damage 1d4 + 2 ⇒ (2) + 2 = 4

Attack with Claw Zombie #41d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage 1d4 + 2 ⇒ (1) + 2 = 3

Attack with Claw Zombie #41d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Damage 1d4 + 2 ⇒ (3) + 2 = 5

Attack with Pipe Large Zombie 1d20 + 7 ⇒ (16) + 7 = 23 *Hit*
Damage 1d10 + 5 ⇒ (1) + 5 = 6

Round 4

Initiative Order - Zombies, Justin, Filge/Skele, Aarakess, Rohara, Dryn'taka, Ingrid, Kilthan

Justin is up!


Male Half-Elven Ranger (Infiltrator): 5
Status:
(HP: 53/58; AC: 18(20) /12/16(18); CMD: 20; Fort +7, Ref: +6, Will: +2 [+4])

Apparently I average about 2 minutes too slow for my turn? I'll be better next week, I promise.

Kilthan staggers under the attack and shakes his head, "Um. Ow?"

Status:

-6 Dexterity (due to poison)
hp: 1/21


Sorry wanted to keep things moving. Odd thing was I was going to do it at 10 then decided to wait another hour. As I hit Submit I said to myself, now he'll probably post right after me


Lizardman hp=52/53(AC22/ff22/t10) {F=+9/R=+4/W=+6} CMD 20 Paladin 5 (Shining Knight) Smite evil 0/2 - Lay on hands 0/5

Status = diseased, enlarged, -8STR
Justin decides it is time to smite the evil zombie he can reach with his claws and bites.
Attack claw 1/Damage claw 1
1d20 + 2 + 1 - 1 + 3 ⇒ (16) + 2 + 1 - 1 + 3 = 211d6 + 3 + 4 ⇒ (2) + 3 + 4 = 9
Attack claw 2/Damage claw 2
1d20 + 2 + 1 - 1 + 3 ⇒ (5) + 2 + 1 - 1 + 3 = 101d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Attack bite 1/Damage bite 1
1d20 + 2 + 1 - 1 + 3 ⇒ (3) + 2 + 1 - 1 + 3 = 81d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7


Justin rips a large gash in the previously undamaged zombie, leaving it very wounded yet still animated.

Filge casts a spell on Aarakess and steps back. Fort DC 17. See spoiler if you fail the save

Spellcraft DC 17 to ID Spell:
Blindness/Deafnaess. (Blindness in this case)

Round 4

Initiative Order - Zombies, Justin, Filge/Skele, Aarakess, Rohara, Dryn'taka, Ingrid, Kilthan

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