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| Dryn'taka Devilschild |
| {HP 47/48 | AC21/FF16/T15/CMD19 | F+6/R+9/W+0 | Inish +5, Per +6} Female Tiefling (Daemon-Spawn) Alchemist (Chirurgeon) 5 |
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Round 1
Dryn hurls the readied explosive at the skeletons, watching as the flask goes long, striking the wall behind them. "Looks like my bad luck is back."
Standard to bomb D1. Missed, scatter 2 squares NW, which looks like it hits the wall behind C1. So I'm thinking it hits both of them (D1 and C1), 5 fire damage, DC15 reflex for half.
Attack: 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8
damage: 1d6 + 4 ⇒ (6) + 4 = 10
Scatter: 1d8 ⇒ 2
| GM Blood |
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In cases of monster identification I'd say free action. Now if it were like checking out a bridge with engineering that would be longer. Also you can't really make the check until you see them.
Dryn throw sails wide splashing two of the skeletons
Aarakess, I have no problem with you having cast mage armor before opening the tool shed. Her identification don't happen until the end of the round
Just need Ingrid action, either delaying to move until Justin and Kithan go, or moving past them into the room and doing something
| Aarakess Halcorn |
| Female Elf Witch/5 - (HP: 34/37; AC 17; FF 14; Touch 17; Init +3; Fort +1; Ref +3/+5; Will +5/+7 |
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RETCON
I would like to cast Mage Armor on myself before we open the door - lasts 2 hours.
Knowledge(arcana): 1d20 + 8 ⇒ (9) + 8 = 17
Knowledge(religion): 1d20 + 5 ⇒ (20) + 5 = 25
Basic skeletons, if you have a mace or bludgeoning weapon, that is more effective than bladed weapons. He is definitely some type of evil necromancer.
The boys should be able to get them, I will use my healing touch on them once I can get in. Rohara and Ingrid, save your spells unless they get a lucky hit in.
Action - delay until Justin moves.
| GM Blood |
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The skeletons toss their crossbow aside and pick up another pre-loaded one and fire at the same targets
Two at Kilthan (Flat-Footed)
Heavy Crossbow 1d20 + 3 ⇒ (14) + 3 = 17 *hit*
Damage 1d10 + 1 ⇒ (6) + 1 = 7 (Requires a Fortitude Save DC 15)
Heavy Crossbow 1d20 + 3 ⇒ (1) + 3 = 4
Damage 1d10 + 1 ⇒ (1) + 1 = 2 (Requires a Fortitude Save DC 15)
Two at Justin (Flat-Footed)
Heavy Crossbow 1d20 + 3 ⇒ (11) + 3 = 14
Damage 1d10 + 1 ⇒ (7) + 1 = 8 (Requires a Fortitude Save DC 15)
Heavy Crossbow 1d20 + 3 ⇒ (9) + 3 = 12
Damage 1d10 + 1 ⇒ (3) + 1 = 4 (Requires a Fortitude Save DC 15)
Round 1
Initiative Order - Dryn'taka, Skeletons, Kilthan, Rohara, Justin Delay after Justin and Kilthan Ingrid, Aarakess
Stats AC 18 T 12 FF 16
| Rohara Acharya |
| HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7 |
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The cleric nods to the elven witch and makes her way into the room, mace in hand. She comes up beside Justin and helps him with his attack(s) as she sees that these things seem difficult to hit.
Knowledge (religion) 1d20 + 7 ⇒ (19) + 7 = 26
Move to D3 and Aid Another 1d20 + 2 ⇒ (14) + 2 = 16 Aid Successful +2 to his attack.
| Aarakess Halcorn |
| Female Elf Witch/5 - (HP: 34/37; AC 17; FF 14; Touch 17; Init +3; Fort +1; Ref +3/+5; Will +5/+7 |
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I will move to C3 and Healing Hex the skeleton at B2.
Attack(touch): 1d20 + 1 - 4 ⇒ (7) + 1 - 4 = 4
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
AC 17 (Mage Armor) +4 cover = 21
Aarakess moves forward and causes a blue healing aura to surround her hands that she then feebly waves in the direction of one of the skeletons.
| Kilthan Hammerstone |
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Male Half-Elven Ranger (Infiltrator): 5 Status:
(HP: 53/58; AC: 18(20) /12/16(18); CMD: 20; Fort +7, Ref: +6, Will: +2 [+4]) |
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Fort Save #1: 1d20 + 5 ⇒ (17) + 5 = 22
Fort Save #2: 1d20 + 5 ⇒ (7) + 5 = 12 {Crud!}
Kilthan steps forward to B3 and swings at the skeleton with his axe, Goblin piss! I could use a shield and a warhammer right about now. At least the table protects me too, now.
Dwarven Waraxe (PA, both hands) 1d20 + 4 ⇒ (18) + 4 = 22 for 1d10 + 7 ⇒ (6) + 7 = 13
| GM Blood |
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Bad News Kilthan, the bolt was poisoned and I will need a Fort Save DC 15 on your turn every round until you have a successful save
Dex Damage 1d2 ⇒ 2
Bad News #2: B3 is 20' away or 40' with difficult terrain and will be a double move to get there. Do you still want to move there or somewhere else since it will be a double move?
Ingrid to finish round 1,Dryn'taka is up in round 2, then the skeletons
Round 2
Initiative Order - Ingrid, Dryn'taka, Skeletons, Kilthan, Rohara, Justin, Aarakess
Stats AC 18 T 12 FF 16 (Table provides cover both ways in melee)
| GM Blood |
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No problem I either didn't make it clear or chalk it up to pbp confusion. I placed you on the map, hope I got it right
Skeleton 1 drops its crossbow and draws a scimitar and attacks Kilthan from the other side of the table
Attack with scimitar vs cover 1d20 + 2 - 4 ⇒ (2) + 2 - 4 = 0
Damage 1d6 + 2 ⇒ (4) + 2 = 6
Skeleton 2 drops its crossbow, draws its scimitar, sees no one at the other side of the table and kicks it over (can't 5' step because of difficult terrain)
Skeleton 3 drops its crossbow, draws its scimitar, sees no one at the other side of the table and kicks it over (can't 5' step because of difficult terrain)
Skeleton 4 drops its crossbow and draws a scimitar and attacks Justin from the other side of the table
Attack with scimitar vs cover 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12
Damage 1d6 + 2 ⇒ (6) + 2 = 8
Round 2
Initiative Order - Skeletons, Kilthan, Rohara, Justin, Aarakess, Ingrid, Dryn'taka
Stats AC 18 T 12 FF 16 (Table provides cover both ways in melee)
| Justin D'Rite aka Sluuth |
| Lizardman hp=52/53(AC22/ff22/t10) {F=+9/R=+4/W=+6} CMD 20 Paladin 5 (Shining Knight) Smite evil 0/2 - Lay on hands 0/5 |
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I think I'll buy Kilthan a heavy flail.
Justin precisely (no PA) attacks with the heavy flail, kicking over the table if he can. Justin finds biting skeletons to be ineffective.1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 151d10 + 6 ⇒ (4) + 6 = 10
| Aarakess Halcorn |
| Female Elf Witch/5 - (HP: 34/37; AC 17; FF 14; Touch 17; Init +3; Fort +1; Ref +3/+5; Will +5/+7 |
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Didn't realize that the skeletons had gone.
[b] Round 2[/dice]
AC 17 (mage armor), AC 21 (if table in why)
Attack(touch): 1d20 + 1 - 4 ⇒ (13) + 1 - 4 = 10 <-- Healing Hex from last round which missed - unsure whether the table is still in the way.
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
| Kilthan Hammerstone |
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Male Half-Elven Ranger (Infiltrator): 5 Status:
(HP: 53/58; AC: 18(20) /12/16(18); CMD: 20; Fort +7, Ref: +6, Will: +2 [+4]) |
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Kilthan says over his shoulder, "Remind me tomorrow: Warhammer and shield.", and swings with his axe.
Waraxe (PA): 1d20 + 4 ⇒ (6) + 4 = 10 for 1d10 + 7 ⇒ (6) + 7 = 13
He snarls as he misses and says, "On second thought, maybe I should take that mace, thanks"
I assume accepting the offered weapon is a move action?
| Dryn'taka Devilschild |
| {HP 47/48 | AC21/FF16/T15/CMD19 | F+6/R+9/W+0 | Inish +5, Per +6} Female Tiefling (Daemon-Spawn) Alchemist (Chirurgeon) 5 |
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Handing off the morningstar to Kilthan, Dryn listens for any sounds from the room beyond.
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
| Rohara Acharya |
| HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7 |
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The cleric notices that most of the tables seem to have been removed from battle save the one before the dwarf she moves before the skeletons and those less armored then her. And as all the skeletons are still standing... She than calls forth her holy powers.
5-ft move to C-2 to protect those less armored then herself. Channel Energy 1d6 ⇒ 3 DC 13 Will save for half dmg
| GM Blood |
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The skeletons take a blast of positive energy
Skeleton 1 attacking Kilthan after kicking over the table 1d20 + 4 ⇒ (13) + 4 = 17 *Hit*
Damage 1d6 + 2 ⇒ (5) + 2 = 7
Skeleton 2 attacking Aarakess after moving up 1d20 + 4 ⇒ (10) + 4 = 14
Damage 1d6 + 2 ⇒ (2) + 2 = 4
Skeleton 3 attacking Rohara after moving up 1d20 + 4 ⇒ (6) + 4 = 10
Damage 1d6 + 2 ⇒ (3) + 2 = 5
Skeleton 4 attacking Justin 1d20 + 4 ⇒ (8) + 4 = 12
Damage 1d6 + 2 ⇒ (5) + 2 = 7
Round 3
Initiative Order - Skeletons, Kilthan, Rohara, Justin, Aarakess, Ingrid, Dryn'taka
Stats AC 18 T 12 FF 16
| Aarakess Halcorn |
| Female Elf Witch/5 - (HP: 34/37; AC 17; FF 14; Touch 17; Init +3; Fort +1; Ref +3/+5; Will +5/+7 |
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Round 3
Once again I attempt to "heal" Skeleton 1.
Attack-Touch: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
And once again I stumble on the rubble on the floor and completely flail in my attempt to touch the skeleton.
| Rohara Acharya |
| HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7 |
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Round 3
Rohara knows that her combat skills are not the best, especially against such quick and agile skeletons, but she should save the holy powers gifted by Desna. She strikes out with her mace at the skeleton before her with her mace. There is a loud crack of breaking bones as the weapon connects.
Attack skeleton 3 1d20 + 2 ⇒ (19) + 2 = 21
for 1d8 + 1 ⇒ (4) + 1 = 5 damage
| Dryn'taka Devilschild |
| {HP 47/48 | AC21/FF16/T15/CMD19 | F+6/R+9/W+0 | Inish +5, Per +6} Female Tiefling (Daemon-Spawn) Alchemist (Chirurgeon) 5 |
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The excitement gets the better of her, and Dryn tosses a bomb at the skeleton in front of Aarakess, taking care to miss her allies with it. "Bullseye!"
Standard for bomb at C2, Precse Bombs to miss Kilthan, Aarakess and Rohara. Hits for 10 fire damage. Skelly at B2 takes 5, DC 15 for half.
Bomb: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
| Aarakess Halcorn |
| Female Elf Witch/5 - (HP: 34/37; AC 17; FF 14; Touch 17; Init +3; Fort +1; Ref +3/+5; Will +5/+7 |
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Posting early since I will be out most of the day.
Move to D2.
Attack-healing hex:1d20 + 1 ⇒ (4) + 1 = 5
Damage:1d8 + 2 ⇒ (4) + 2 = 6
Once again a warm blue healing aura surrounds Aarakess' hands, and once again she is completely unable to get close to the nimble pile of bones.
| Kilthan Hammerstone |
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Male Half-Elven Ranger (Infiltrator): 5 Status:
(HP: 53/58; AC: 18(20) /12/16(18); CMD: 20; Fort +7, Ref: +6, Will: +2 [+4]) |
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Kilthan steps toward Justin's target, bringing up the borrowed weapon with a snarl.
Morningstar (borrowed,2h,PA): 1d20 + 4 ⇒ (19) + 4 = 23 for 1d8 + 7 ⇒ (3) + 7 = 10
| GM Blood |
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Other than the heavy crossbows and scimitars, there isn't anything of value here.
| Dryn'taka Devilschild |
| {HP 47/48 | AC21/FF16/T15/CMD19 | F+6/R+9/W+0 | Inish +5, Per +6} Female Tiefling (Daemon-Spawn) Alchemist (Chirurgeon) 5 |
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While searching for shinies, Dryn realizes something about the skeletons. "Oh, look. See this? This is caused by that Red Death plague. These might be the bodies of the Land family! But I think we're missing one."
Heal: 1d20 + 4 ⇒ (15) + 4 = 19
| GM Blood |
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You check for evil on the other side of the door and do not detect any.
These simple chambers host plain beds, small footlockers and wooden dressers. Each chamber is slightly different from the next as if each interior has been customized by a succession of tenants. None of them appear to have been used in the last decade.
On the map you also see two doors to the west, with the northern most door leading to the observatory tower. The other door to the west is an office that clearly hasn't been used in years.
| 1,451 to 1,500 of 3,857 |
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