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| 751 to 800 of 3,829 |
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| Rohara Acharya |
| HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7 |
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Should Justin return to request a light source, Rohara will cast a light spell on an appropriate item for him (be it a light weapon, holy symbol, or whatever he wants to carry.) "There you are my friend, Desna will light your way." She says with a smile and a wry smile.
| GM Blood |
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There are four pillars and a central structure in this room. What looks to be shower spigots are about 8 feet off the floor. There is a door to the north as well as passages to the east and west.
Item of note, if you see the compass on the map, the "stylized arrow" is the one mentioned before that was Nadroc's, the Bralani Wind Duke.
| Justin D'Rite aka Sluuth |
| Lizardman hp=52/53(AC22/ff22/t10) {F=+9/R=+4/W=+6} CMD 20 Paladin 5 (Shining Knight) Smite evil 0/2 - Lay on hands 0/5 |
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Justin returns for a light and sets up a signalling system. Two tugs means pull like crazy. One tug means everything fine.
"I will look for an air pocket or above water place you can all swim to."
Justin then begins a systematic exploration of the water looking for above water spaces or air pockets for his companions. He will try to keep line of sight to his companions if possible.
| GM Blood |
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No places for air pockets below, you will have to swim back to the stairs for air. Good news is with a swim speed its pretty easy to get around. Justin does not note anything in the main room, care to inspect one of the side room or behind the door?
Future note to self, rotate every map from now on to not have north point up
| Justin D'Rite aka Sluuth |
| Lizardman hp=52/53(AC22/ff22/t10) {F=+9/R=+4/W=+6} CMD 20 Paladin 5 (Shining Knight) Smite evil 0/2 - Lay on hands 0/5 |
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Justin reports back to the group, "Strong evil is in the west room. As a sworn enemy of all that is evil it is tough to leave it lie. Maybe I can lead it back here, rig a line to the west room, or tow some of you to fight with me. Any ideas?"
Normally I would think I can handle anything myself, but I have the acid burns on my hide to prove that I cannot.
| Dryn'taka Devilschild |
| {HP 47/48 | AC24/FF19/T15/CMD19 | F+6/R+9/W+0 | Inish +5, Per +6} Female Tiefling (Daemon-Spawn) Alchemist (Chirurgeon) 5 |
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"Water Breathing is a little beyond me yet. Those are hard, gonna be a while before I can master 'em. There's a swimming potion I've heard of I could make, doesn't help the whole breathing issue, but I don't know it as yet. Hmm, this is a toughy. I could just hold my breath down there, but water and bombs don't too well. I could go all shark like on 'em.." She snaps her teeth at this, "..but I'd run out of air fast that way." She crosses her arms in thought for a moment. "So rig a line like fishing maybe? If it's a big scary monster, we could try tying a piece of meat on a hook and lure it out to us. See what it is that way maybe."
| Dryn'taka Devilschild |
| {HP 47/48 | AC24/FF19/T15/CMD19 | F+6/R+9/W+0 | Inish +5, Per +6} Female Tiefling (Daemon-Spawn) Alchemist (Chirurgeon) 5 |
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"Well, we should probably send the smallest one for that..." She takes a look at the assebled personage, eying Justin's dog for a moment. "Obviously it wouldn't be nice to send the doggy, can't hold on. That would leave...." She gulps as she realizes who's left.
I think I'm the smallest in group at present.
| Justin D'Rite aka Sluuth |
| Lizardman hp=52/53(AC22/ff22/t10) {F=+9/R=+4/W=+6} CMD 20 Paladin 5 (Shining Knight) Smite evil 0/2 - Lay on hands 0/5 |
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"There were those spigots in what looked like a shower, I will see what they do. I will also look for something to drain out the water. Thanks for the advice--back in a minute."
Justin returns to seee if the spigots work or there is a drain careful to use his detect evil to make up for his lack of perception.
| GM Blood |
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OK, apologize again, the day is not going according to plan.[/ooc
As Justin swim back under to look for a drain, his detect evil goes off sooner than expected. He notices a humanoid creature with long, sharp teeth, and pallid flesh is stretched tightly over its starved frame. It has red leather armor with the pathfinder symbol on it. (like the ones found before)
The creature swims towards Justin at a fast speed and tries to bite him!
Bite 1d20 + 5 ⇒ (20) + 5 = 25
Damage 1d6 + 1 ⇒ (1) + 1 = 2
Confirm Bite 1d20 + 5 ⇒ (17) + 5 = 22
Extra Crit Damage 1d6 + 1 ⇒ (3) + 1 = 4
Justin needs to make two Fort Saves! And then it is his turn
Round1
Initiative - Monster, Justin
| Justin D'Rite aka Sluuth |
| Lizardman hp=52/53(AC22/ff22/t10) {F=+9/R=+4/W=+6} CMD 20 Paladin 5 (Shining Knight) Smite evil 0/2 - Lay on hands 0/5 |
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HP 6/13.Smite evil+ Full power attack while pulling on line FORT1/FORT2/Claw1/Claw2/bite1d20 + 4 ⇒ (4) + 4 = 81d20 + 4 ⇒ (6) + 4 = 101d20 + 4 ⇒ (14) + 4 = 181d20 + 4 ⇒ (6) + 4 = 101d20 + 4 ⇒ (7) + 4 = 111d4 + 6 ⇒ (3) + 6 = 91d4 + 6 ⇒ (1) + 6 = 71d3 + 6 ⇒ (3) + 6 = 9
| GM Blood |
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Stares at Justin before eating for 1d3 ⇒ 3 Rounds
Paralyzed for 1d4 + 1 ⇒ (3) + 1 = 4 Rounds
One round of Chewing
1d6 + 1 ⇒ (4) + 1 = 5 Make Fortitude save or be re-paralyzed. And I mean make it!!
| Aarakess Halcorn |
| Female Elf Witch/5 - (HP: 34/37; AC 17; FF 14; Touch 17; Init +3; Fort +1; Ref +3/+5; Will +5/+7 |
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Time wise how long would we realistically leave him down there. If he is holding his breath, I am going to assume that it would be less than a minute before we started pulling.
Perception: 1d20 + 8 ⇒ (7) + 8 = 15 <-- Up to the DM if I notice that the line has gone slack for a while and is not feeding out more.
If I notice: How long do we let the rope go slack like this? Seems as though it has been unmoving for a while with something very evil down there. And does anyone know how long a lizard can hold his breath?
| Aarakess Halcorn |
| Female Elf Witch/5 - (HP: 34/37; AC 17; FF 14; Touch 17; Init +3; Fort +1; Ref +3/+5; Will +5/+7 |
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How about the fact that the rope went slack after only about 20-25'. Not sure what roll would be required, but since he had previously stated that there was something very evil, I know I would be a bit jumpy if something strange happened, like the rope completely stopping moving after 25'.
Sorry, just trying to figure out logical ways to help our palizard.
| GM Blood |
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The party gets concerned about Justin so they pull him in (Will take 2 rounds)
Justin is ripe for a coup de grace, but this creature likes to eat his victims alive for as long as possible, so two attacks while he attempts to eat you. FYI, your AC will be 10 (+3 armor, +2 Nat Armor, -5 Dex) but he also gets a +4 to attack as you are helpless. (Just looked it up and he actually failed to confirm that last crit)
So two attacks before you are pulled out
bite 1d20 + 3 + 4 ⇒ (16) + 3 + 4 = 23
Damage 1d6 + 1 ⇒ (4) + 1 = 5
bite 1d20 + 3 + 4 ⇒ (8) + 3 + 4 = 15
Damage 1d6 + 1 ⇒ (4) + 1 = 5
Make one more Fort Save, though you will be at -8 when they pull you out (but could be healed to positive and still be paralyzed)
If Fort Save less than 13 than 1d4 + 1 ⇒ (3) + 1 = 4 rounds more
After pulling on the rope you pull out Justin who is still as a board and with chew marks all over him. A hideous creature comes out of the water and attacks!
Bite Kilthan 1d20 + 3 ⇒ (18) + 3 = 21
Damage 1d6 + 1 ⇒ (2) + 1 = 3 Two Fort Saves please Kilthan
Round 1
Initiative - Creature, Kilthan, Dryn'taka, Rohara, Aarakess, Ingrid, Justin (unconscious)
| Dryn'taka Devilschild |
| {HP 47/48 | AC24/FF19/T15/CMD19 | F+6/R+9/W+0 | Inish +5, Per +6} Female Tiefling (Daemon-Spawn) Alchemist (Chirurgeon) 5 |
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Round 1
"You monster! You'll pay for what you did to Justin!!" Dryn'taka pulls out one of her vials and drinks it. As you watch, her movements become quicker, her skin a little tougher and thicker, her eyes more focused. "Let's see how this goes." Even her words sound strange, quick and echoing, as she focuses on the creature.
Standard action to drink the dexterity mutagen. +4 Dex, -2 Wis, +2 Natural Armor for 10 minutes.
| Aarakess Halcorn |
| Female Elf Witch/5 - (HP: 34/37; AC 17; FF 14; Touch 17; Init +3; Fort +1; Ref +3/+5; Will +5/+7 |
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This is not good. Lets back up so that we can surround it.
Move to -A/11
I use Evil Eye Hex on the monster --> -2 to Attack for 7 rounds, DC14 reduces to 1 round
I cannot reach Justin where he is to heal him right now.
| Rohara Acharya |
| HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7 |
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(( Knowledge (Religion) check 1d20 + 6 ⇒ (13) + 6 = 19 ))
"Ware the ghoul!" Rohara calls out, "A malevolent being of undeath."
She takes a step back and then reaches for the blue butterfly about her neck, Desna, grant us your blessings to fight this evil being."
Round 1: 5-ft step to C-11, cast Bless (+1 morale bonus on attack rolls and on saving throws against fear effects)
| Kilthan Hammerstone |
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Male Half-Elven Ranger (Infiltrator): 5 Status:
(HP: 53/58; AC: 18(20) /12/16(18); CMD: 20; Fort +7, Ref: +6, Will: +2 [+4]) |
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Elves are immune to ghoul paralysis, and elven blood of half-elves would convey that resistance, no?
Fort Save: 1d20 + 4 ⇒ (20) + 4 = 24
Fort Save: 1d20 + 4 ⇒ (1) + 4 = 5
I sure hope so, based on that second roll. Will wait for adjudication before trying to post an action.
Status: 8/12 hp...
| Kilthan Hammerstone |
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Male Half-Elven Ranger (Infiltrator): 5 Status:
(HP: 53/58; AC: 18(20) /12/16(18); CMD: 20; Fort +7, Ref: +6, Will: +2 [+4]) |
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Kilthan snarls at the corpse that's come out of the water, "Bloody thing bit me! Well, my axe bites back!", he shouts as he swings the blade down at the creature.
Waraxe (PA) + bless: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12 for 1d10 + 7 ⇒ (1) + 7 = 8
| GM Blood |
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The creature is still untouched.
It takes a step D11 and bites and two claws at Dryn
Bite 1d20 + 3 ⇒ (14) + 3 = 17
Damage 1d6 + 1 ⇒ (2) + 1 = 3 *Two Fort saves if hit*
Claw 1d20 + 3 ⇒ (1) + 3 = 4
Damage 1d6 + 1 ⇒ (3) + 1 = 4*One Fort saves if hit*
Claw 1d20 + 3 ⇒ (12) + 3 = 15
Damage 1d6 + 1 ⇒ (6) + 1 = 7 *One Fort saves if hit*
Round 1
Initiative - Creature, Kilthan, Dryn'taka, Rohara, Aarakess, Ingrid, Justin (unconscious)
Monster Stats AC 18 T 12 FF 16
| Aarakess Halcorn |
| Female Elf Witch/5 - (HP: 34/37; AC 17; FF 14; Touch 17; Init +3; Fort +1; Ref +3/+5; Will +5/+7 |
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We need to get Justin out of there and get that thing into this room. Everyone back up!!
Double Move Action: I grab the rope that is still connected to Justin and begin to pull him into the room.
Strength: 1d20 ⇒ 10
| 751 to 800 of 3,829 |
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