|
|||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||
| 701 to 750 of 3,861 |
|
| Aarakess Halcorn |
| Female Elf Witch/5 - (HP: 34/37; AC 17; FF 14; Touch 17; Init +3; Fort +1; Ref +3/+5; Will +5/+7 |
|
Round 2
The more I think about it, the more I realize that I really hate bugs.
Evil Eye Hex: -2 Attacks for 7 rounds, DC14 save reduces to 1 round.
Guys, split up and surround it. That way it will not be able to spit on both of you.
Knowledge(nature): 1d20 + 8 ⇒ (6) + 8 = 14 <-- do I know anything about this bug?
| Kilthan Hammerstone |
|
Male Half-Elven Ranger (Infiltrator): 5 Status:
(HP: 53/58; AC: 18(20) /12/16(18); CMD: 20; Fort +7, Ref: +6, Will: +2 [+4]) |
|
Fort Save: 1d20 + 4 ⇒ (5) + 4 = 9
Kilthan snarls as the beetle sprays acid on him, stepping forward to bring down his axe on the beast.
Attack with Dwarven Waraxe (PA, 2H): 1d20 + 3 ⇒ (17) + 3 = 20 for 1d10 + 7 ⇒ (7) + 7 = 14
| Rohara Acharya |
| HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7 |
|
Looks like we are coming together nicely. I do need a crossbow though, standing there doing nothing, does not cut it. the woman says to herself. "Soothe the wounds of these companions..., she says clutches her holy symbol and channels her holy energies to heal the acid burns of Kilthian and Justin as she moves into the room.
Channel Energy1d6 ⇒ 5
Will Save entering the room 1d20 + 5 ⇒ (8) + 5 = 13
| Kilthan Hammerstone |
|
Male Half-Elven Ranger (Infiltrator): 5 Status:
(HP: 53/58; AC: 18(20) /12/16(18); CMD: 20; Fort +7, Ref: +6, Will: +2 [+4]) |
|
As requested: Will Save: 1d20 + 1 ⇒ (2) + 1 = 3 (+2 more if Elven Immunities helps)
Edit: Or, you know, I could roll so low that it wouldn't matter if anything helps.
Edit #2: Kilthan regains 5hp from the channel, now at 11/12
| GM Blood |
|
|
As Kilthan and Rohara enter the room they both feel exceedingly tired all of a sudden Fatigue Condition
The skull of the corpse on the southwest slab has been completely crushed. It is currently wearing red masterwork leather armor with the older Pathfinder symbol on it and there is a ring on one of its hands, silver with the same Pathfinder symbol on it.
| Rohara Acharya |
| HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7 |
|
The woman leans on the nearest slab as she enters and seems tired and comments, "My word, that battle has... really taken it out of me. But... but I did not do much. I feel, 'drained'."
She calls upon her divine magics and casts detect magic to peer about the room.
| Rohara Acharya |
| HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7 |
|
Rohara approaches the statue and examines it a little closer...
If someone happens to wear that stuff, be sure to not be around any Pathfinders. At least until we are done with this place or whatever we are doing for Allustan" she comments.
((Perception 1d20 + 3 ⇒ (10) + 3 = 13 ))
| Aarakess Halcorn |
| Female Elf Witch/5 - (HP: 34/37; AC 17; FF 14; Touch 17; Init +3; Fort +1; Ref +3/+5; Will +5/+7 |
|
I walk into the room expecting to feel exhausted, to search the room. I look at the 8 coffin appearing stones, the stage and the statue.
Will Safe: 1d20 + 3 ⇒ (1) + 3 = 4
Perception(coffins): 1d20 + 8 ⇒ (3) + 8 = 11
Perception(statue/stage): 1d20 + 8 ⇒ (17) + 8 = 25
| GM Blood |
|
|
The stones or coffins as you call them you guess were beds of some sort at one time. Searching the room you find nothing of value.
Eventually you decide to move on and head North towards the stairs. As you get closer you see alcoves in the hallway with numerous pegs extended from the walls (the pegs extend about a foot from the wall and are all about 5' above the wall)
Farther down the hall there are stairs which descend to a room or rooms below, but that area has been flooded. The stairs go down a few feet before the water begins.
| Justin D'Rite aka Sluuth |
| Lizardman hp=52/53(AC22/ff22/t10) {F=+9/R=+4/W=+6} CMD 20 Paladin 5 (Shining Knight) Smite evil 0/2 - Lay on hands 0/5 |
|
Justin adds, "I could swim with the new armor and a rope in case something happens. That new armor would probably barely hinder my swimmming and the water would probably help wash it off."
I guess this area is fitting for a lizardman.
| Aarakess Halcorn |
| Female Elf Witch/5 - (HP: 34/37; AC 17; FF 14; Touch 17; Init +3; Fort +1; Ref +3/+5; Will +5/+7 |
|
I cast Detect Magic and scan the pegs and the passage.
I wonder whether we need to hang something on these pegs to drain the passage. It is possible that this is just a flood, but it seems strange as the rest of this compound is so well build and we are not close to water that would have caused this to flood, but only to this point.
Correct me if I am wrong. Is there a nearby lake of pond at the same level as this flooded passage?
| Justin D'Rite aka Sluuth |
| Lizardman hp=52/53(AC22/ff22/t10) {F=+9/R=+4/W=+6} CMD 20 Paladin 5 (Shining Knight) Smite evil 0/2 - Lay on hands 0/5 |
|
If we notice nothing unusual as we approach the water.....
Justin changes from scale armor to masterwork studded leather (-2 AC) and ties the silk rope around him. He sheds his pack and all of his weapons except for the greatsword. Before jumping in he will see if his eyes can see anything under the water after putting his head in first.
| Justin D'Rite aka Sluuth |
| Lizardman hp=52/53(AC22/ff22/t10) {F=+9/R=+4/W=+6} CMD 20 Paladin 5 (Shining Knight) Smite evil 0/2 - Lay on hands 0/5 |
|
Justin pulls his head out and explains, "I see a small whirlpool coming my way. I may need some help."
Trusting his swimming skills and handing the end of the rope to Kilthan, Justin heads a little further into the water away from the safety of the stairs.
Swim1d20 + 12 ⇒ (10) + 12 = 22
| GM Blood |
|
|
As you start to enter the water, the water comes alive! The translucent creature's shape shifts between a spinning column of water and a crashing wave.
Round 1
Initiative Order - Ingrid, Rohara, Dryn'taka, Kilthan, Justin, Water Monster, Aarakess
Monster Stats - AC 17 touch 11 flat-footed 17
Everyone but Arakess goes before the monster!
| Rohara Acharya |
| HP 24/24 - AC 21 (T 12, FF 19) - F +3, R +3, W +7 |
|
Rohara moves up behind Justin and calls upon the power of her Goddess and touches the elf, "Densa's luck be with you."
((Round 1: move to just behind Justin, Bit of Luck on Kilthan. ))
| Kilthan Hammerstone |
|
Male Half-Elven Ranger (Infiltrator): 5 Status:
(HP: 53/58; AC: 18(20) /12/16(18); CMD: 20; Fort +7, Ref: +6, Will: +2 [+4]) |
|
Round 1:
Kilthan shrugs and steps forward, next to Justin, saying gruffly, "Can't let the paladin drown."
Not knowing if he can hurt it, Kilthan will swing for the fences...
Waraxe (PA): 1d20 + 3 ⇒ (3) + 3 = 6 or 1d20 + 3 ⇒ (9) + 3 = 12 (Wow, even with a Bit of Luck, neither is terribly lucky..)
Damage (Optimistic, aren't I?): 1d10 + 7 ⇒ (8) + 7 = 15
| Dryn'taka Devilschild |
| {HP 47/48 | AC21/FF16/T15/CMD19 | F+6/R+9/W+0 | Inish +5, Per +6} Female Tiefling (Daemon-Spawn) Alchemist (Chirurgeon) 5 |
|
Round 1
"Just in case, some devilishly explsovie backup!" Dryn'taka heaves one of her bombs behind the creature.
Targeting the intersection behind the creature. At work so I can't read the coordinates.
Bomb: 1d20 + 4 ⇒ (6) + 4 = 10 AC 5 for intersection. Deals 5 Damage, DC14 reflex for half.
| Justin D'Rite aka Sluuth |
| Lizardman hp=52/53(AC22/ff22/t10) {F=+9/R=+4/W=+6} CMD 20 Paladin 5 (Shining Knight) Smite evil 0/2 - Lay on hands 0/5 |
|
Justin attacks with his claws and teeth. He feels his attacks are the best he has ever delivered and anxiously waits to see if the can harm a creature made of water.
ROUND 1
In hands: Empty - Power attack full 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 211d20 + 5 - 1 ⇒ (19) + 5 - 1 = 231d20 + 5 - 1 ⇒ (14) + 5 - 1 = 181d4 + 6 ⇒ (4) + 6 = 101d4 + 6 ⇒ (4) + 6 = 101d3 + 6 ⇒ (2) + 6 = 8
Ministats = 12/13hp AC16/Touch10 - Making up for bad rolls from before - let's see if they effect this creature.
| Justin D'Rite aka Sluuth |
| Lizardman hp=52/53(AC22/ff22/t10) {F=+9/R=+4/W=+6} CMD 20 Paladin 5 (Shining Knight) Smite evil 0/2 - Lay on hands 0/5 |
|
There has to be something in the water.
Justin resumes his swimming in the water, alert to possible whirlpools. Unfortunately he can't bring his dog underwater and has to rely on his less than perfect senses.
Swim/Perception 1d20 + 12 ⇒ (14) + 12 = 261d20 - 1 ⇒ (4) - 1 = 3
| 701 to 750 of 3,861 |
|
| Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / GM Blood's Age Of Worms (Group 2) | All Messageboards |
|
Want to post a reply? Sign in. |
|
|







