GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

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Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan winces under the attack and says in Dwarven, "Jagdbach, fury.", and slips the waraxe from his belt to his right hand.

Waraxe (PA) vs 1: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Waraxe (PA - luck) vs 1: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20 Well, neither crit, but I think we're sure of a hit..

Damage: 1d10 + 8 + 2 ⇒ (10) + 8 + 2 = 20

Jagdbach snarls and begins to froth at the mouth as he lashes out at his attackers, tearing into the injured one first. And moving on to the other, if possible...

Bite: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 for 1d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Claw #1: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 Threat
Confirm: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25 Confirms based on stated AC for 2d4 + 10 + 4 ⇒ (4, 1) + 10 + 4 = 19
Claw #2: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 for 1d4 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Status:

Kilthan: HP: 71/82 ; AC: 22/13/20
Move Action: Draw Weapon
Standard Action: Power Attack

Jagdbach: HP: 57/77; AC: 21/11/18 [Raging, 8 rounds remain]
Full-Round Action: Full attack
Free: Enter Rage


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin sings along to the catchy ballad and steps next to Kilthan and attacks wounded creatures first. His priority is to reduce their opponents. He swings hard with his axe.

PA/damage: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 261d12 + 14 + 2 ⇒ (11) + 14 + 2 = 27
iterative PA/damage: 1d20 + 14 + 2 - 7 ⇒ (5) + 14 + 2 - 7 = 141d12 + 16 ⇒ (4) + 16 = 20
bite PA/damage: 1d20 + 13 + 2 - 7 ⇒ (10) + 13 + 2 - 7 = 181d3 + 7 + 2 ⇒ (1) + 7 + 2 = 10

In hands greataxe, 75/76hp, 1/6 LoH Active effect=inspire courage


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1
Justin D'Rite aka Sluuth wrote:

Justin sings along to the catchy ballad and steps next to Kilthan and attacks wounded creatures first. His priority is to reduce their opponents. He swings hard with his axe.

[dice=PA/damage]1d20+14+2;1d12+14+2;
[dice=iterative PA/damage]1d20+14+2-7;1d12+16;
[dice=bite PA/damage]1d20+13+2-7;1d3+7+2;

In hands greataxe, 75/76hp, 1/6 LoH Active effect=inspire courage

Fort the record, it is perform oratory... Skorhald sings for entertainment but inspires through speech, and sometimes comedic jibing of opponents... - Think the St. Crispin's day speech from Henry V and Spiderman's quips during combat.


Kilthan and Justin combine to kill one as do Skorhald and Jagdbach.

Dryn is up last in the round!


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Round 1

Stats:

HP 63/65
AC 18 FF15 T13 CMD19
F/R/W 8/9/3
Bombs 5/11
Mutagen Dexterity
Bora Beads 1 1/1
Extracts
1st - Cure Light Wounds, Shield , Bomber's Eye, 2 open
2nd - Cure Moderate Wounds, See Invisibility, 2 open
3rd - Cure Serious Wounds x2
Ammo Tracker
Normal - 19
Silver - 20
Cold Iron - 20
Effects

Dryn loads her crossbow and brings it to bear, firing at #3.

Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 5 ⇒ (3) + 5 = 8


Dryn doesn't have a good angle on #3 so changed it to #2

#1 #2 and #3 all go after Kilthan landing a number of claw attacks. 35 Damage

D#1 Claw #1: 1d20 + 8 ⇒ (14) + 8 = 22 *Hit*
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

D#1 Claw #2: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

D#2 Claw #1: 1d20 + 8 ⇒ (19) + 8 = 27 *Hit*
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

D#2 Claw #2: 1d20 + 8 ⇒ (15) + 8 = 23 *Hit*
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

D#3 Claw #1: 1d20 + 8 ⇒ (20) + 8 = 28 *Hit and Confirmed (See Below)*
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

D#3 Claw #2: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

#6 goes after Jagdbach but is unable to land a blow

D#6 Claw #1: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

D#6 Claw #2: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Confirmation Rolls

Confirmation D#3 Claw #1: 1d20 + 8 ⇒ (19) + 8 = 27 *Confirmed*
Extra Damage: 1d8 + 4 ⇒ (1) + 4 = 5


Quote:

Round 2

Initiative Order - Doppelgangers, Justin, Aarakess, Shorhald, Rohara, Kilthan, Dryn'taka

Doppelganger AC 16 T 12 FF 14 CMD 20


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Hmmm, I am confused. I thought that Justin had moved where Rohara (the Anala icon) is standing. And that Justin and Kilthan had both attacked #1. Kilthan posted that he attacked #1 and Justin said he attacked the same one as Kilthan. Rohara then posted that she moved behind Kilthan giving him a bit of luck for the turn.

This should leave #3 and #4 in the room unharmed. #1 should be down and #2 should have the 8 damage from Dryn. My post is assuming that this is what happened and that there are two dopplegangers in the room to the south of Kilthan.
------
As Aarakess finishes her spell, she pulls what appears to be a small dried frog from her pouch, you are unsure you want to know what else she might have in that pouch, and tosses into the room near Kilthan. A second later, an overwhelming croaking is heard as thousands of tiny green frogs appear crawling over the two dopplegangers in the room while biting the shapechangers with poisonous bites.

Complete casting Rain of Frogs
Damage: 2d6 ⇒ (6, 2) = 8

Fort DC13 or poisoned for 1d4 Con
Fort DC13 or distracted aka nauseated for 1 round.


You are right. Change #1's attacks previously on Kilthan to #4 (Same Result). Fixed positions and icons. And Changing Dryn's attack back to #4 as it was still in the door at the time when she attacked.

Fort Save Poison #3: 1d20 + 4 ⇒ (14) + 4 = 18
Fort Save Nauseate #3: 1d20 + 4 ⇒ (6) + 4 = 10 *Fail*

Fort Save Poison #4: 1d20 + 4 ⇒ (17) + 4 = 21
Fort Save Nauseate #4: 1d20 + 4 ⇒ (15) + 4 = 19


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan winces under the onslaught from the three doppelgangers, Ow... Guess I was too slow with my shield... Better get faster or I'm going to get dead..... The half-elf then plants his left foot to use as a pivot as he puts his weight behind his strikes, spinning at the last moment as he notices the one in the doorway begin to sicken from the magic. Heh, excellent...Hope they like the rain... and that Justin can handle the one in the hall...

Waraxe (PA) vs. 4: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 for 1d10 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Klar (PA) vs. 4: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17 for 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

When he sees that his shield slam failed to knock the grey-beast deeper into the room with the rain of frogs, Kilthan snarls and attacks again before the thing can regain its balance, his axe biting deeper this time.

Waraxe (PA) Iterative vs 4: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 for 1d10 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Klar (PA) Iterative vs 4: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9 Miss

He smiles in grim satisfaction and asks over his shoulder, "A touch of healing, Rohara?"

Jagdbach turns his fury to the other doppleganger and lunges at him with tooth and claw.

Bite: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 for 1d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Claw: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27 for 1d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Claw: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 Miss

Status:

Kilthan: HP: 36/82 ; AC: 22/13/20
Full-Round Action: Full Attack (PA)

Jagdbach: HP: 57/77; AC: 21/11/18 [Raging, 7 rounds remain]
Full-Round Action: Full attack


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Kilthan - you have a Touch of Luck from Rohara on you this round. You can roll all d20 twice and take the better roll.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Sadly, that was last round when I had but 1 attack... Though I'm more than happy to re-roll all of those if Rohara's action is to renew it. :)


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Ah, I thought you went before her last round. Oh well.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Nope, I'm right after her in the initiative list.


HP 101 of 110 - AC 24 (T 13, FF 21) - F +10, R +5, W +12

Rohara winces, only a little, at the attacks that Kilthan takes from the doppelgangers. She answers the half-elven-dwarf with a nod and starts to cast a spell and calls to her goddess, "Desna I ask for your power to heal this friend." Around Rohara's hand is a purplish energy that flows into Kilthan as many of his wounds begin to close.

Cure Serious Wounds on Kilthan 3d8 + 7 ⇒ (6, 3, 6) + 7 = 22 healed.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin likes the catchy sayings of the newest member. He lays two vicious axe blows and a bite into another faceshifter.
"Overhand blows to these creatures."
PA/damage: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 211d12 + 14 ⇒ (7) + 14 = 21
iterative: 1d20 + 14 + 2 - 7 ⇒ (7) + 14 + 2 - 7 = 161d12 + 14 ⇒ (12) + 14 = 26
bite: 1d20 + 13 + 2 - 5 ⇒ (13) + 13 + 2 - 5 = 231d3 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Round 2 full attack with inspire courage
He turns to Aarakess: "That haste spell is the one that works the best. Use it first next time."


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Aarakess looks up at Justin:
I only can cast it once. I want to save it for when we really need it. This just did not seem like the time and you all seem to have things pretty well under control.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

"I thought we got you the fancy pearl to use it twice?!!"


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

I did not even realize that I had a ring of spell storing. Next time we have 2 days of rest, I will cast Haste into that. I only have level 1 Pearl's of Power.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

The dwarf keeps chanting along with an inspiring beat while his ball-and-chain continues to swing. Between stanzas he mutters, "Aarakess lass, me ancestors sometimes give me the aid of speed for me allies as well. We should speak about what we can add to the fray so as not to duplicate or hold back overmuch."

The dwarf's deep baritone continues to chant in cadence:

"Axes slash and hammers crush, the shifters skulls are turned to mush,
Claws that rend and jaws that snap, they thought we'd fallen to their trap,
But fiercely to our weapons swing, ancestors watch us as we bring
Doom and death to those we face, and tear the evil from this place!"

And he lashes out again at the remaining doppleganger with his dorn-dergar:

Swift Action: Arcane Strike; Free Action: Inspire Courage; Standard Action: Power attack

Dorn-Dergar PA AS IC: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d10 + 16 ⇒ (4) + 16 = 20

Edited to remove the crit confirm. Forgot I wasn't yet bladethirsting.

If I didn't feel needed to help the weak side directly, I would have cast Haste to start things off. Since we'll already have missed two rounds attacks with it I will hold off for now.

Status:

HP:63/63; AC: 16/12/15; F+5, R+7, W+5;
Current Effects:
Inspire Courage, Power Attack, Arcane Strike

Performance Rounds: 16/18
Current Performance: Inspire Courage; Lingering: None
Performances Available: (move action) bladethirst, distraction, fascinate, inspire competence +3, inspire courage +2, rallying cry.

Bard Spells Known (CL 7th; concentration +9):
3rd (1/day)—good hope, haste
2nd (4/day)—bladed dash, blistering invective, rage, silence (DC 14)
1st (5/day)—ear-piercing scream (DC 13), feather step (DC 13), grease (DC 13), saving finale (DC 13), vanish
0 (at will)—daze (DC 12), detect magic, mage hand, mending, message, prestidigitation (DC 12)

Situational Modifiers:
Dwarven Hatred+1 on attack rolls against goblinoid and orc humanoids.
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Disruptive +4 DC to cast defensively for those you threaten.
Stonecunning +11 Perc on Stonework and automatic chance to detect stone traps and secret doors.
Stubborn +2 Gain bonus to save vs. Charm/Compulsion spells, resave next round if you fail.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Usually I use Hexes, but with multiple less powerful enemies, hexes are less useful, so I decided to disable/damage the two confined to the room. I did not realize that Skorhald had haste, but that does eliminate me from having to memorize it. Perhaps I will put haste in the ring of spell storing and not memorize it any more.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

I was hoping Aara would save the haste on ring for emergencies and have one ready as it is a huge multiplier


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

No, Skorhald has it as a 3rd level spell. As a Bard, he will be able to cast several each day whereas I have to memorize the spell. I figure that the ring is the backup in case something happens to Skorhald. I can memorize as many as you want, it just cuts down on other fun witchy spells, like Rain of Frogs, which have are so much more fun to creatively write about when casting.


Aarakess Halcorn wrote:
I did not even realize that I had a ring of spell storing. Next time we have 2 days of rest, I will cast Haste into that. I only have level 1 Pearl's of Power.

I'm ok with saying Aarakess remembered earlier even if you had not!


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Stats:

HP 63/65
AC 18 FF15 T13 CMD19
F/R/W 8/9/3
Bombs 5/11
Mutagen Dexterity
Bora Beads 1 1/1
Extracts
1st - Cure Light Wounds, Shield , Bomber's Eye, 2 open
2nd - Cure Moderate Wounds, See Invisibility, 2 open
3rd - Cure Serious Wounds x2
Ammo Tracker
Normal - 19
Silver - 20
Cold Iron - 20
Effects

"I've got this one!" Dryn steps up, reloading her crossbow as she takes a shot at one of the shifty shaperchangers.

Step SE 1 square, move to reload standard to fire at #6.

Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d8 + 5 ⇒ (3) + 5 = 8

Attack CC: 1d20 + 7 ⇒ (3) + 7 = 10
Damage CD: 1d8 + 5 ⇒ (3) + 5 = 8


Kilthan, changing your attacks to #3 as #4 is deeper in the room and I suspect you don't want frogs raining down on you

Kilthan combine axe and shield killing the doppelganger standing in the doorway of the room. Skorhald teams up with Jagdbach once again to wipe out another doppelganger. Justin needs no help taking care of the lone remaining doppelganger in the hallway. Dryn'taka move over for a shot with her crossbow and scores a nice shot.

Fort Save Poison #4: 1d20 + 4 ⇒ (4) + 4 = 8
Fort Save Nauseate #4: 1d20 + 4 ⇒ (19) + 4 = 23

The doppelganger has one last chance before being taken out and steps up landing a solid blow before being put down for good.

Claw#1: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Claw#2: 1d20 + 8 ⇒ (14) + 8 = 22 *Hit*
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

End Combat


Looking into the three open rooms, they are all practically identical. Each contains two comfortable beds, a washbasin, two full-length mirrors, and a large wardrobe packed with different styles of clothing. Every type of outfit available in the core rulebook can be found.

You find various bits of jewelry (brooches amulets, ring,etc) scattered throughout the rooms with a total value of 500gp. Each of the three rooms also has a single noble's outfit, a single royal outfit, and numerous other outfits worth a total of 250gp.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Panting a bit with the exertion of the fight, Skorhald turns to his new companions with a big grin as he wipes some brain matter from his dorn-dergar.

"Kilthan me lad, I think I like these new friends... Well fought indeed! I think I'll be tagging along for a mite-bit as there will surely be stories to tell..."

He then pulls a wand from his satchel and offers to heal those in need.

Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6

After helping with the searches the dwarf adds.

"I suppose it makes sense that the shifters would have lots of clothes to disguise themselves with."

The dwarf takes a careful look around to make sure nothing was missed.

I'm guessing the GM rolls perceptions for secret doors and such, but just wanted to be thorough. Also, more wand healing available as needed, just let me know.


I just assumed a search to save time. You are confident there is nothing else hidden in those three rooms

It appears like maybe these doppelgangers where practicing different forms and looks.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Sorry, I attacked #4 based on this:

GM Blood wrote:
You are right. Change #1's attacks previously on Kilthan to #4 (Same Result).

And the fact that I didn't get an AoO when he stepped away... Not that it matters now, I was just attacking the not-nauseated one in the other room who'd just struck me. ;)


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

I figured it was the perfect setup for a Rain of Frogs, you guys had the ones in the hallway being worked on, Kilthan was blocking the door, and the ones in the room appeared trapped, ie perfect for a poisonous nauseating swarm of frogs. As it turned out, these were much easier than the last two we fought.


At the beginning of their turn #4 was in the doorway, full attack and 5' stepped back as the other one #3 5' stepped into his spot then and full attacked. I could have been clearer about that


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Wasn't one of them distracted/nauseated by the frogs?


Round 1 on your turn you cast frogs which will kick in round 2. At the top of round 2, #4 attacked from the door and 5' stepped, while #3 moved in and did the same. Your rain of frogs happened and #3 failed his save vs nausea and then gets killed by Kilthan. Top of Round 3, #4 makes its save vs nausea and 5' steps back to the door lands a hit, then will die one way or another (Most likely by frogs)


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Ok, no problem. Either way they are all deaded and we can heal ourselves.

Onward.

Who needs healing? I have some healing hexes left. I can heal anyone except Justin, Jagdbach, Sandy and Dryn who I have already used healing hexes on today.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan says, "I do. Even with Rohara's wonderful spell, that last one apparently needed to be a hero on the way down."

Were the wand shots for yourself, Skorhald, or are you healing Jagdbach who's injured and next to you?(and once all the bad guys are gone, also fatigued).


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

"Ewww, practicing becoming people? Creepy, creepy, creepy. At least they have good taste in clothing! These are nice outfits. A bit tall for me though." Dryn makes sure her crossbow is loaded as they ready to continue on. "So which way from here? I read somewhere 'always go left'."


HP 101 of 110 - AC 24 (T 13, FF 21) - F +10, R +5, W +12

With the battle done Rohara first tends to her friends, "With the blessings of Desna, may your wounds be healed"

((Channel Energy 4d6 ⇒ (1, 5, 6, 6) = 18 healed to all that need.

"As to the clothing, I an sure there is something amongst all this that will fit you Dryn. We should, time permitting, gather what we might want from this collection and perhaps donate much of the rest to those in need?" she looks to the others to see how they feel if her suggestion.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan nods, "I do think it would be wise to donate the clothes... but we may want to get them on the way out, to avoid being overburdened by large bundles."


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Aarakess nods in agreement. Nothing dwarf sized. Lets get them when we are finished here.


HP 101 of 110 - AC 24 (T 13, FF 21) - F +10, R +5, W +12

Rohara nods, "Of course. Now is not the time to gather up this collection of clothing. Let us, see to whatever this place is about. It is, eerie that they would be, 'training' to take on other forms. In the numbers that we have battled thus far, seems like... an invasion from within. How do we tell who is or might be one of these creatures?"


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

"Let us continue now that we are healed. Kilthan, I am sure you can keep us out of ambushes better than I can. The flanking move through the off-door was well done."


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan shrugs, "Apparently I wasn't quite as sneaky as I'd thought. However, I'll go check the west door."


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Wand shots were for your animal companion or you as needed, Kilthan.

"Let's go then! I'm liking the way your team works Kilthan, I look forward to the next brawl you get us into!"


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Ok, the wand charges get the little fuzzsaw 4 from max, which is good enough, I'd think. Hoping for a healing hex from Aara to see how Kilthan's doing...


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Healing Hex(Kilthan): 2d8 + 8 ⇒ (5, 1) + 8 = 14 <-- meh, crappy rolls


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

I'll drop one more charge into Fuzzsaw to get him topped off. Let me know how you are at after the Hex.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Jagbach, out of his rage, is at 57/58. Kilthan's at 70/82, post hex.


After everyone feels better, Kilthan approaches the west pair of doors and listens but hears nothing on the other side.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan carefully examines the door to ensure it won't kill him and then pushes the door open.

Perception: 1d20 + 13 ⇒ (8) + 13 = 21

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