Kilthan Hammerstone |
Kilthan says, "Hush now, of course we'll bring you home..." ...though we'd be happy if we could figure out a way to be sure you're actually you first....
He steps away from the door to give Tobar room to work his magic and then says with a slightly sheepish expression, "Though, if you're really you, then I suspect that we'll find a dopple-copy of you waiting when we get home... So if you've any way to prove your identity, we'll likely need it."
Justin D'Rite aka Sluuth |
Justin points out "I plan on taking out the double quickly. We just need this lady to back us up. Let us keep exploring. Tobar, that magic bag will probably make it easier to keep all your stuff handy!"
Anala Sahar |
Anala looked at the dead doppelganger and asked, "Is there any way to tell one if these from a real person?"
(Do they bleed a different color, magic to detect, or the like?)
(I had more, but 2/3 of it had already been done. I did not notice the actions on the previous page)
GM Blood |
"Should I stay here until you are done exploring or go to the guard? I don't want to stay locked up in here, but I'd rather not face any more of those things."
Detecting doppelganger could be hard. A truesight spell would see through it. They might not know information a specific person would know. I'm sure there are other spells out there that could detect the in a round about way. Sense Motive or Detect lies, zone of truth, but there are always saves or opposed checks.
Kilthan Hammerstone |
Kilthan asks, "Can we get him on his own feet with some healing?"
GM Blood |
Anala checks him out and it seems like his mind has snapped more than he is suffering from any serious injuries. Ilya says he wakes from time to time either intense weeping, laughing childishly, or talking like a noble. As far as they could tell (Her faces tightens with anger thinking about how she was duped by the two doppelgangers in the other cell), his name was Gattel.
Leaving Gattel in his cage secure and unable to hurt himself, you decide to check out the door to the north. Much of the floor of this ruined chamber has given way, revealing a large stagnant pool of water below. Rusted spears and broken swords break the surface of this pool throughout the room. A framework of soggy timbers that might have once supported the floor stillstands, stretching out across the void.
The planks look slippery from mildew Acrobatics DC 12 at half speed
Map link above updated to give you an idea of what it looks like
Kilthan Hammerstone |
Would my Feather Step fix that?
Aarakess Halcorn |
I can fly over trailing a rope to give you all something to hold onto.
Barring any objections, and not really wanting to get her feet wet, Aarakess uses her flight hex and lifts off the ground. She then flies across the patchwork of paths to the other side trailing a 50' length of rope. Once there, the much-stouter-than-she-was-as-an-elf dwarf holds the rope to enable her companions to work their way across.
I assume that should give people a +5 or more on their Acrobatics checks.
Justin D'Rite aka Sluuth |
Justin activates his wands.
Exp retreat umd: 1d20 + 16 ⇒ (17) + 16 = 33
shield umd: 1d20 + 16 ⇒ (1) + 16 = 17
shield umd: 1d20 + 16 ⇒ (1) + 16 = 17
shield umd: 1d20 + 16 ⇒ (8) + 16 = 24
Justin D'Rite aka Sluuth |
Justin will look in disgust at his wand after the shield wand fails.
Try Again: Yes, but if you ever roll a natural 1 while attempting to activate an item and you fail, then you can't try to activate that item again for 24 hours.
Expeditious retreat yes/shield=no. Justin will at least move farther at half speed.
Justin tries to make it across.
acrobatics: 1d20 + 5 - 5 ⇒ (2) + 5 - 5 = 2
GM Blood |
Update soon, sorry for the delay. The 1 thing for UMD is accurate. Also you can take 10 when not in combat for the acrobatics which I did not note. (But doesn't help Justin)
Aarakess, describe what you are doing with the rope. Since none of the planks go straight across to the other side so if you want to help support someone, the rope would have to be tight covering a plank, but then wouldn't cover any other planks.
Aarakess Halcorn |
If the roof is high enough, I can fly above them and allow people to use the rope to steady themselves. I am not strong enough to pick someone up, but more than strong enough to lend support if someone looses their balance. (+5 to Acrobatics or so I would hope).
The other option, if the roof is not high enough, is to go to the far side and hold the rope. The first 20' are pretty straight. Then I could move to the left (on the map) to keep the rope with the person walking. This would be sort of like having a slightly loose handrail. Not something that will support you if you fall onto it with all your weight (Roll a nat 1 or 2 or something), but I would think, once again, enough to give a moderate bonus to the Acrobatics roll.
Aarakess Halcorn |
Aarakess calls back.
I can create a mass of sticky webs. It will make getting across slow, but will also make falling quite difficult.
Any ruling on what, if any, effect casting Web would have.
Sorry for all the questions, just trying to be creative here.
Kilthan Hammerstone |
Sorry, was there a decision about Feather step?
Kilthan Hammerstone |
Kilthan asks, "Do we see a way out of here? If these islands are strong enough to support our weight, might be safer to jump the small gaps and climb across 10' of wall than to be exposed out on 80-100 feet of slippery plank." He points at the badger, "'specially for things that are good at climbing. Plus, we can always use the magic rope to help us out, as long there's something for it to attach itself to."
He shrugs and points to the far corner, "Might be worth getting over there to have a better look... or at least to cover Aara as she flies about and scounts ahead. Unless she'd want to send her new friend to take a peek?"
GM Blood |
Initiative Kilthan Hammerstone - Above Ground: 1d20 + 2 ⇒ (4) + 2 = 6
Initiative Aarakess Halcorn: 1d20 + 3 ⇒ (17) + 3 = 20
Initiative Dryn'taka Devilschild: 1d20 + 5 ⇒ (3) + 5 = 8
Initiative Tobar Pannell: 1d20 + 4 ⇒ (20) + 4 = 24
Initiative Justin D'Rite: 1d20 + 0 ⇒ (1) + 0 = 1
Initiative Anala Sahar: 1d20 + 2 ⇒ (18) + 2 = 20
Aarakess flies over to the other island while Justin contemplates how to make it across. (Your attempted crossing would have put you in the drink, but something else happens first before it gets that far)
As Aarakess begins her flight out with a rope in tow, Kilthan looks at the closest island and thinks about jumping. (Only 5' but no chance for a running start of 10')
As she flies out Aarakees gets hits twice by something unseen.
Attack: 1d20 + 12 ⇒ (13) + 12 = 25 vs FF AC 14
Damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10
Attack: 1d20 + 12 ⇒ (7) + 12 = 19 vs FF AC 14
Damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6
Kilthan Hammerstone |
Kilthan sees Aara twitch and looks for an attacker as he slides his bow off his shoulder and draws an arrow, jumping to the small island to get a better look.
Acrobatics: 1d20 + 1 ⇒ (20) + 1 = 21
Move: Draw Bow and jump to island, Standard: Ready to shoot when a target appears
Anala Sahar |
At the mention of invisible foes Anala fishes out a scroll from a scroll case that she carries. In a whisper to those around her, "I have something that might help to reveal our hidden attackers... but it does have a short range and we appear to have little room to all move. Let me know if you would like me to use the scroll"
standard action: Take out a scroll of invisible purge from a scroll case.
Aarakess Halcorn |
I can blind them and make them visible as well with my glittering dust spell. Keep your scroll, it costs more and we might need it later.
Also, there is no save for getting covered in glitterdust.
Dryn'taka Devilschild |
Round 1
HP 63/65
AC 18 FF15 T13 CMD19
F/R/W 8/9/3
Bombs 6/11
Mutagen Dexterity
Bora Beads 1 1/1
Extracts
1st - Cure Light Wounds, Shield , Bomber's Eye, 2 open
2nd - Cure Moderate Wounds, See Invisibility, 2 open
3rd - Cure Serious Wounds x2
Ammo Tracker
Normal - 19
Silver - 20
Cold Iron - 20
Effects
Dryn brings up her crossbow, looking around cautiously, "We can't let Kilthan sit over there alone like that. Find them and I can make them visible!" Remembering her bombs catalysts, Dryn readies a Dispelling Bomb against the nearest foes to get outline in Glitterdust.
Standard to ready a dispelling bomb.
Aarakess Halcorn |
"Let us heal up in the other room and try again."
Kilthan has already jumped across.
Round 2
Aarakess casts Glitterdust centering it 2 squares diagonally from Justin. This should get most of the area between Justin and Kilthan, and where I was attacked.
Kilthan Hammerstone |
It's only 5 feet. And from here, I can get a run at it.