Rohara Acharya |
As soon as Aarakess is moved from the orange stuff Rohara moves to herself and kneels. She puts a hand on the elven woman as she clutches her holy symbol. "Desna, I ask for your gift of healing for a companion befallen in her travels." A light purplish light encompasses the cleric's hand as the healing energies flow into the witch.
HP: 8/8 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace and shield
Conditions: none
Spells (0-level, DC 13, at will) Create Water, Detect Magic, Light; (1st level, DC 14) Bless, (Bless ©), True Strike (d)
Channel Energy (1d6, DC 12) 5 of 7 remaining
Bit of Luck 4 of 6 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 5 of 6 remaining (ignore all difficult terrain for 1 round)
Dryn'taka Devilschild |
"I bet it was that orange stuff that did it! Know what beats cold? Fire!" Dryn'taka will move towards the orange stuff and see if she can identify a central mass or area, some kind of large clump while pulling out a few chemicals.
Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Aarakess Halcorn |
I awake from my shivering feeling the warmth of Desna flow through my body.
Brrr.
Seeing Dryn move toward the mold. Dryn - stop - stay away from that!! It is Brown Mold. Strange as it may seem, only cold harms it. Fire will make it bigger. Does anyone have the ability to produce cold? I know of some spells that might help, but I do not know them.
I then pull the bedroll around me and shiver some more.
Dryn'taka Devilschild |
At Aarakess's words, Dryn'taka looks at the orange colored stuff in greater detail. "Brown Mold, huh? And fire makes it bigger?" She spends a moment in thought, head tilted. "So it doesn't radiate cold, but absorbs heat? Aren't monsters great! All kinda of weird things they can do. Not saying I'm glad it hurt you, Aarakess, I'm glad it didn't, but it's still so fascinating." She goes through her pouches for a moment. "I'm afraid I don't have anything cold based right now. I could whip something up with abit of time and some chemicals I dont' have, but I can't right now."
Gwah, that would've been bad if I just threw it.
Kilthan Hammerstone |
Kilthan suggests, "I can make a small fire here to warm Aarakess while you two search the area, since you're the only ones who can?"
Aarakess Halcorn |
"Given my observations only me and Dryn'taka can go in there, as we are resistant to the cold."
Depends on how much you like cold. You are both Resist 5 to cold. I took 3d6 damage. Yeh, he rolled like a rock star and got a 16, but rarely will he get less than 5, so you are going to take a hit every round.
Ingrid Anika Nina Jones |
Ingrid Anika Nina Jones wrote:"Given my observations only me and Dryn'taka can go in there, as we are resistant to the cold."Depends on how much you like cold. You are both Resist 5 to cold. I took 3d6 damage. Yeh, he rolled like a rock star and got a 16, but rarely will he get less than 5, so you are going to take a hit every round.
Looking at Frostburn's frostfell rules on temperature, Me and Dryn'taka have level 3 protection, which can handle Extreme cold (–50° F to –20° F) and be Ok.
Aarakess Halcorn |
Thanks DM Blood, figured that was implicit in what I said.
Any heat near this Brown Mold is bad, very bad. We are lucky we were using light spells and not a torch when we got here. Any fire should be kept far from this mold unless you want a lot more of it.
Dryn'taka Devilschild |
Dryn'taka gives the mold another look before turning to Justin. "I'm not sure we can. Otherwise Ares might declare war on this Cairn. Besides, we just need something cold. Something cold, hmm. Yea, I'm useless on that one unless we go back to town. Wanna check out some of the other alcoves for now and then come back here?"
Aarakess Halcorn |
After shivering for a few more minutes:
I think that I am ok. we need to find something very cold for that. Not sure what will work. Lets see what else is in these alcoves. Perhaps there is something that will help. Kilthan and Ingrid, did you all find anything in the other alcove?
Aarakess Halcorn |
What do they do? Can I see them?
Cast Detect Magic/Spellcraft.
Spellcraft(baton 1): 1d20 + 10 ⇒ (1) + 10 = 11
Spellcraft(baton 2): 1d20 + 10 ⇒ (16) + 10 = 26
Spellcraft(goggles): 1d20 + 10 ⇒ (18) + 10 = 28
GM Blood |
The first baton you look at you have no idea
The second you notice something familiar in its making and it is a wand of shatter (7 charges left)
The goggles you recognize as goggles of minute seeing
Kilthan Hammerstone |
Kilthan nods, "Yup. I'm sure Allustan will love 'em. Still, it's too bad none of them make cold."
Aarakess Halcorn |
Well, one of them will shatter things. Not sure about the other. The goggles are very interesting and should be of benefit to Ingrid as they let you see very fine details and may be of great use in disabling locks and traps.
I cannot use the wand of shattering, but I believe that either Ingrid or Rohara should be able to.
GM Blood |
Aarakess Halcorn |
Well, unless this other wand can produce some type of cold, we only have the passage to the south and the door to the west to work with. My vote is the passage to the south before the doorway. Kilthan, you ready to lead the way?
Can any of the rest of you figure out what this wand does? I know that it is magic, but cannot figure out what effects it will produce.
Is there a door on the west wall? Just wondering what the white square is.
EDITED after DM Blood's comment below.
Kilthan Hammerstone |
Kilthan nods, "Yup. Let's get to it... This place won't explore itself..."
A strange expression crosses his face as an odd thought comes to him, "...then again, some of what we've seen so far, maybe it will."
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Stealth: 1d20 + 4 ⇒ (19) + 4 = 23
(Edit: Saw the dice rolls -- apparently Kilth found a shadow so deep to hide in he can't see out of it!)
GM Blood |
By the way there is still an old sack sitting there un-looked at
This wide chamber must once have been the living quarters of an important figure. A large stone slab that suggests the shape of a bed rests against the east wall, under the huge bas-relief of a robust, long nosed bald humanoid figure with outstretched hands. The figure wears a lovingly sculpted wind-tossed robe that gives him the appearance of a triumphant god. A glyph that looks like a stylized arrow marks an amulet worn around the figure's neck. Wardrobes and dressers seemingly carved from the stone walls look to have been ransacked long ago.
Aarakess Halcorn |
I thought the rods and goggles were in the sack.
Before we begin to move down the hall, I look at the old sack that everyone else is ignoring like the plague.
First I cast Detect Magic.
Then I open the sack.
Perception: 1d20 + 8 ⇒ (20) + 8 = 28
GM Blood |
I may havebeen unclear, there were tools hanging up which were them (some were destroyed) and there is a sack
The sack crumbles to pieces as you open it. Inside are three intact statues and three broken ones. They all appear to have been ancient buildings of some sort. The remaining three small statues are:A grand palace, a slim spire with eight connected smaller towers of different heights, and a grand stadium.
Rohara Acharya |
Rohara takes a look at the unidentified baton after casting her own detect magic spell.
She comments afterward, "By finding these items of magical power, it would seem no others have explored this far... I wonder why with so many previous."
She looks over at the remaining objects from the sack as the elven woman takes them out and see the 3 objects. "Interesting. Do we have a safe place to store those?"
Detect Magic, Spellcraft 1d20 + 6 ⇒ (9) + 6 = 15
HP: 8/8 remaining
AC: 20 (18 Flat-footed / 12 Touch)
In Hand: Mace and shield
Conditions: none
Spells (0-level, DC 13, at will) Create Water, Detect Magic, Light; (1st level, DC 14) Bless, (Bless ©), True Strike (d)
Channel Energy (1d6, DC 12) 5 of 7 remaining
Bit of Luck 4 of 6 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 5 of 6 remaining (ignore all difficult terrain for 1 round)
Aarakess Halcorn |
I don't know what these statues are, but I assume they are something that Allustan would be very interested in. We can carefully pack them, or leave them here and get them on the return, which means we have to return this way if we find another exit.
Justin D'Rite aka Sluuth |
"I can carry the sack of statues, the weight will mean nothing to me."
Justin examines the 'bed' closely looking for drawers or compartments by mostly using a light hammer to find hollow spaces inside.
Perception 1d20 - 1 ⇒ (13) - 1 = 12
GM Blood |
About two feet above the stone slab is a strange current of air. The current seems strong enough to support any of your weight.
The stylized arrow symbol is a person seal of a Branlani Wind Duke.
Linguistics check and a Knowledge History check please (Doesn't have to be the same person, will take the highest checks of each)
Dryn'taka Devilschild |
"It's definitely some strange decor. And I know strange decor. All stony-like. Looks like a dwarves dream house. And that guy don't look like no dwarf I've ever seen. Wonder what kind of stuff he used to have." Dryn'taka will assist searching the room.
Perception: 1d20 + 4 ⇒ (6) + 4 = 10
GM Blood |
Ingrid Anika Nina Jones |
As long as you are 5' away from the mold you won't take damage.
Standing in the very northwest corner (Lower left) you can see a still with some sort of orange sludge inside of it. The still detects as magical. It is located in the left side of the "I"
She checks it out, what Knowledge check is needed?