Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion

Pathfinder Roleplaying Game


Starfinder


Pathfinder Society


Pathfinder Adventure Card Game

GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

Group 2 Map
Loot spreadsheet


2,251 to 2,284 of 2,284 << first < prev | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | next > last >>

You are going to need it....

As for betting, throw in another 10,000 gp in there from winning via bets.


Female Dwarf Witch/10 - (HP: 41/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

What do people have for wealth? Aarakess seems to only have around 22k. WBL for level 10 is 62k. She might have a little more in spells, but I am pretty sure it is nowhere close to 40k,

Also, any thoughts for what she should get? I have never had a character this level who was a caster, so my ideas are a little spartan for more valuable stuff.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

We spent 5500 gp for bets and license when our odds were set.

I still have the frost greataxe +1 I found a while ago. As an old school guy, WBL never really concerned me. Just try to maximize the resources and opportunities I am given.

For high level spellcasters I always like magic rods. The +4 INT headband is definitely good. I would try for +4 STR and +4 CHA as a paladin, but you get what you get.

I will try to update the loot spreadsheet.

We had moved from rank 3 to rank 6, but the table is confusing. I think we bet about 5K gold for us to win it all.

Rank 1 1gp pays 10gp
Rank 2 1gp pays 5gp
Rank 3 1gp pays 3gp
Rank 4 1gp pays 2gp
Rank 5 1gp pays 1gp
Rank 6 2gp pays 10gp
Rank 7 3gp pays 10gp
Rank 8 5gp pays 10gp
Rank 9 10gp pays 10gp


HP 78 of 110 - AC 24 (T 13, FF 21) - F +10, R +5, W +12

Rohara has... about 68.600gp + Diadem of Zosiel + (which I was not aware of until recently and anyone is welcome to them) necklace of fireballs (1 orb 7d6, 1 orb 5d6, 3 orbs 2d6 remaining)

The Phylactery of channeling (11000) and prayer beads (45,800) are the big items she has... and the Diadem of course.)

And teleportation is fine...

Aarakess (can take 3 others) ---> takes Skorhold, Kilthan, and Jagdbach
Rohara (can take 3 others) ---> takes Justin and his mount (which counts as 2 people)


The wager limit was 500gp, I was going to figure out what amount you could have won with the odds, but figured 10,000gp covered it and more without having to do math!

I also wouldn't be surprised if some of you are behind in wealth. I tend to run this one with a tad more in character stats and a little more behind in wealth. I think Rohara has been the beneficiary of some items that work with her class. But hey, if any class deserves more stuff its the person keeping you alive!


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

And we have an artifact!!!
That makes Aarakess' wealth infinite as artifacts are priceless.

10k sounds good. I have the +1 frost great axe and +1 returning trident and +1 morningstar of spell storing we found. +2 Str belt was a purchase. Plan was to buy a +4 Str belt ASAP and pass it to Kilthan.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I do recall something about that. ;)


Female Dwarf Witch/10 - (HP: 41/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

The biggest problem with Aarakess is that I have no clue what to buy even if I had the money. I suppose she should have a haversack and stuff like that. Perhaps Bracers of AC and a better Cloak of Resistance. There are a ton of cool things, there are just too many. Guess it is time to see what might be useful.

In the end, I am enjoying playing her as sort of a gritty avoid getting in trouble and help her companions keep her from getting into trouble type of character. Better that Justin and Kilthan have lots of strength and AC, to make a very bad day for anyone who might threaten her.


Female Dwarf Witch/10 - (HP: 41/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Ok, not sure how much money we each have, or what people are buying, but the following two items look fun, and flavorful.

Corset of Dire Witchcraft (22,000 gp) <-- Aarakess wants this for its slimming effect, although the armor and hex bonuses are a nice bonus

Hexing Runes (10,000 gp) <-- a little boring, but buffs to hexes are always nice - landing Misfortune really helps with BBEG fights

Other possible items
- Cloak (+2 or +3)
- Handy Haversack (god only knows why I don't have one)
- Ring of Blinking (Can't hit what you can't see)
- Ring of Evasion (Aarakess really does not like getting hurt)


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

I updated the loot sheet. Note the items below the 51000gp total, they have yet to be assigned to individuals.

We can probably give everyone 8K and leave 3K in the party fund. 8K is a good number as it lets people buy +2 weapons if they want. +3 cloak of resistance is 9K, and saving throws are important as Justin learned when he saved or died.

If Kilthan is Ok with it, it allows Justin and Kilthan to pool their 16K for a +4 STR belt and Justin can give Kilthan the +2 STR belt. Or, I have no problem just upgrading Kilthan to +4 and keeping the +2 STR belt as he actually attacks more--it may actually be 'used more' by Kilthan.

As Justin is a paladin, he is fully on the 'best for the team' bandwagon.

Let me know who wants the following:
scroll of death ward, two scrolls of ethereal jaunt
two blocks of incense of meditation, a wand of restoration with 36 charges, a sustaining spoon
three vials containing a little kyuss worm in suspension inside oil of repose. They are currently in stasis.

And keeping the cleric loaded so she can stay alive to keep us alive is a good plan.


Don't forget about the two magic items that require worms to make. You can also gather more up if you ever run into more of the creatures that make them.

Kyuss Worm Paste

Aura Faint abjuration; CL 5th
Slot None; Price 750gp

DESCRIPTION

This cup-sized container of bad smelling greenish-brown paste renders a creature immune to the green worms of a spawn of Kyuss. Any worm from a spawn (or similar worm attacks, such as slow worms) dies instantly if it touches a creature protected by the paste. Applying the paste is a full-round action and lasts 1 hour. Each cup of paste can protect one creature. If the container is thrown at a normal spawn, it transforms the creature into a normal zombie, just as if remove curse had been used.

CONTRUCTION

Requirements Craft Wondrous Item, neutralize poison; Cost 375 gp.

Kyussbane Oil

Aura Faint transmutation; CL 5th
Slot None; Price 750gp

DESCRIPTION

This rank oily substance gives a weapon the undead-bane property for 1 hour. Any spawn of Kyuss or similar creature (including Kyuss himself ) struck by the affected weapon takes +1d6 damage in addition to the +2d6 from the bane property.

CONTRUCTION

Requirements Craft Wondrous Item, summon monster I; Cost 375 gp.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Oooh, the bane-oil looks snazzy.

Also, I'm thinking the party should hold onto the wand of Restoration. Maybe I'm a pessimist, but it just makes sense.

Like Justin, Kilthan's got a +2 giant strength belt already -- so he's in no place for a hand-me-down.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

We will make 3 doses of bane oil from party funds. 3 worms +2250gp?

Justin will get the +3 resistance cloak then.

With our bard, save bonuses can be used twice!!


Justin correct. Now if you find Spawns with worms later you can scoop up more worms from them for more of them.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Bought +2 alluring charisma headband
and +2 cloak of resistance

Thanks to diving grace I have same saves as +3 Cloak of resistance, smites are somewhat better, and I save 1K gold

Justin is ready to go.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I would have hoped to have Kilthan's current Waraxe enchanted further, but since we're in a time-rush, I'm not sure how feasible that is -- finding someone to lay furious and impervious to the current blade would be 9,000 (assuming I'm paying retail, and also assuming that someone would lend a poor Half-dwelf a bit of coin). Buying new puts that at 11,000 -- without the full sale/trade value of the current +1 -- so he'd be out of luck.

So, assuming he can't go with Plan A, Plan B looks like:
- Mithral Agile Breastplate +1 (5,400gp),
- dire collar for the Fuzzsaw (1,000gp)
- feather step slippers (preferably if they're boots) (2,000)gp

While that'd put him over, he'll sell his his Chain Shirt +1 (regaining 625gp), so he'd still have 225gp.


Female Dwarf Witch/10 - (HP: 41/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Does anyone have any cash left over?

My thought is to buy the Hexing Runes (10000) and upgrade my cloak to +2. (3000)

Currently Aarakess has 3000 gold + the 8000 from this split. So, she would need to borrow 2000 if anyone has it.

My thought is to buff up the Misfortune Hex DC by +1, because it is so much fun making bad guys try everything twice.


HP 78 of 110 - AC 24 (T 13, FF 21) - F +10, R +5, W +12

Aarakess... Before this part of the adventure Rohara has 4000g in gems... I have no idea how much she has gained from the current split. You are welcome to the 4000g... If I have more, that as well.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Is it OK to use money to buy enhancements to currently owned items? For example, make my dorn-dergar +2?


Other than time, yes. You guys had a few days before "today" as well. But no more than like 4 total.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

So would we be able to find enchanters who can "rush" -- or are we limited to +4K in value?


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

The issue with Skorhald is that one of his abilities as a Arcane Duelist is to enchant his weapon as if he had the feat. He has been saving his cash to do so, but with this infusion and selling a couple of things, he would be able to put Holy on his item.

As he is doing the crafting himself, can we say that he has been working on this during downtime overt he past weeks and now that he has the cash he can finish?


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Totally forgot about the arcane bond effect with the weapon for a duelist. That's very useful (meanwhile, I've a transmuter EK who's totally doing just that.)


Skorhald Warsong wrote:

The issue with Skorhald is that one of his abilities as a Arcane Duelist is to enchant his weapon as if he had the feat. He has been saving his cash to do so, but with this infusion and selling a couple of things, he would be able to put Holy on his item.

As he is doing the crafting himself, can we say that he has been working on this during downtime overt he past weeks and now that he has the cash he can finish?

Yep that's fine. Totally thought I wrote a response to this on the weekend, sorry!


Female Dwarf Witch/10 - (HP: 41/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Ok, Aarakess will buy the Hexing Runes and upgrade her cloak. She will borrow 2,000 from Rohara if the offer is still available.Thanks.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Plan B it is. Will update sheet this weekend


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Tossing this here in case anyone is looking for a game. I'm in a pretty well run Skull and Shackles where we are just re-outfiting the boat and ready to begin the fun part. We need a melee type to round out our party after a couple of drop outs. My character is Astein.

Here is the original recruitment and you can go to gameplay to see who we have doing what.

http://paizo.com/campaigns/GMShathirasSkullAndShackles/recruiting&page= 1


Did a little computer upgrade this week which turned into something bigger. I'll be ready to post again next week!


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

No problem -- thanks for letting us know


Female Dwarf Witch/10 - (HP: 41/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

You still looking for a melee type for the S&S? I have a swashbuckler, I think, that I build for another S&S that died.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 41/92; AC 19, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Yup. One person has put in, but no word from the DM.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I'd certainly be good with seeing you pop in over there Aara. ;)

Also, as a side note, I'm out 'til Monday -- so I'm not ignoring you folk if Blood comes back before I do.


Monday we'll be starting back up. Long two day work road trip and a baseball tournament this weekend.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Works for me.

2,251 to 2,284 of 2,284 << first < prev | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post Discussion / GM Blood's Age of Worms (Group 2) Discussion All Messageboards

Want to post a reply? Sign in.

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.