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RPG Superstar 2015

GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

Group 2 Map
Loot spreadsheet


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Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Also, just as a head's up, I'll be out of town and travelling in a "not getting online to check on games" sort of way for about a week, December 12-20.

I know, I know, it's a week away -- just trying to give a little advanced notice. ;)

I'll post another reminder before I go (if only to make clear when Kilthan's mind can be switched to auto-pilot mode for a while... If nothing else, the combat-related dice rolls should improve.)


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

The only issue I see with communal resist energy is figuring out which type of energy we need to be resistant to may be tricky ahead of time.


The Arena floor is sand, no vegetation otherwise. If you wanted difficult terrain, stone call would be it.


Female Dwarf Witch/9 - (HP: 83/83; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +8/+10; Init +2; Per +11/+13

I suppose Stinking Cloud is not allowed? Not because of the poison effect, but because it partially blocks vision?


Lizardman hp=97/97(AC24/ff24/t11) {F=+11/R=+6/W=+8} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 5/7

Pathfinder un polearmed halberds I think.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

They still brace, just don't reach.


Lizardman hp=97/97(AC24/ff24/t11) {F=+11/R=+6/W=+8} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 5/7

It turns out our third QB for osu is quite good!!

Go Georgia Tech


At least I bought more than enough beer for watching that game


Lizardman hp=97/97(AC24/ff24/t11) {F=+11/R=+6/W=+8} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 5/7

Ok--I have my buffs planned-- bless then shield then saddle surge--I was hoping for others to cast: haste, fly on mount, eagles splendor on me, ironskin on me and Kilthan, maybe a lead blades


Female Dwarf Witch/9 - (HP: 83/83; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +8/+10; Init +2; Per +11/+13

Look at my spell list and see what you can use. Not sure if there are many real buffs there other than Enlarge Person.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Lead Blades is personal. Can't cast on others.


Vitals (Kilthan):
(HP: 107/107; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 8/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

OK, engage the autoDwelf. See you all in 9 days..


Female Dwarf Witch/9 - (HP: 83/83; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +8/+10; Init +2; Per +11/+13

Gotta check out this:

Gourmet Paper Mache - cool video

Main Page


OK, I have a pretty crazy last week of work this week, then the holidays. I am holding off on updating the game until after everything is done. Probably Jan 5th or 6th.

In the mean time make sure everything is updated and list your buffs.

I will begin the first round of fights assuming we have everyone's buffs listed.


Male CG Male Dwarf Bard (Arcane Duelist) 8 HP 81/81; AC 18, T 12, FF 16; F+6, R+8, W+6(+2 v. Charm); Perc +11; Init +1

OK.. I'm back! Sorry for the absence. Apparently I'm just in time for a hiatus, but here we go as to catch-up:

I'm a Buckeye fan too and couldn't believe that game. Phenomenal. Also a Browns fan and the game yesterday was painful.

As for tactics, with archers on the field someone taking Wind Wall would likely be a good idea.

For buffing Skorhald has the following:

Haste, Good Hope, Rage, Feather Step, and his performance that will be going. He also has Saving Finale and Gallant Inspiration that he will try to get in.

I may have missed it, but how many rounds of fighting are likely to occur in a day?


Lizardman hp=97/97(AC24/ff24/t11) {F=+11/R=+6/W=+8} CMD 25 Paladin 9 (Shining Knight) Smite evil 0/3 - Lay on hands 5/7

Justin will do: bless then shield then saddle surge.

Will save a grace and 2x litany of entanglement for fight.

Hope Rohara throws in eagles splendor + ironskin

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