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PaizoCon 2014!

GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

Group 2 Map
Loot spreadsheet


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Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

For anyone (else) planning to go divine, if they want to follow the old ways, there was a blog post that set the base domains for the various deities, which was copied to a Pathfinder Wiki page.

Of course, that won't help as it doesn't show subdomains (or, for that matter, inquisitions... [though I find that inquisitions are generally inferior to the domains -- as can be seen by looking at Rage (sub) vs. Anger (Inq), for example.]

Sczarni

GM Blood, for MM you go Inquisitor and I'll work up an arcane.


Lizardman hp=75/76(AC23/ff23/t10) {F=+10/R=+5/W=+7} CMD 22 Paladin 7 (Shining Knight) Smite evil 0/3 - Lay on hands 1/6

Someone showed me at level 1 an inquisitor could grant haste to another in the party effectively doubling the best martial character in the party and then some.

I think he was dwarf inquisitor running around with this weapon I found out could gain reach at will. It was then I learned there was some game mastery involved in that build.


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Tactics inquisition does that -- you forgo everything (including move, swift, immediate and AoO's) to haste an ally for 1 round -- which, I suppose if you've got a multiple-attacking nasty melee fighter in your party may be much more nasty than one's own ability... But you're effectively removing yourself from combat for the round to do it -- you don't even threaten.

Considering one of the key powers of Inquisitors is "Solo Tactics" (which is, I get to pretend everyone has the teamwork feats that I do), I always found that particular ability to be rather.... counter... to the class.

But then, when I first described the inquisitor to a friend of mine, I said that it's basically a divine bard that, instead of buffing the party, buffs the heck out of itself.


Lizardman hp=75/76(AC23/ff23/t10) {F=+10/R=+5/W=+7} CMD 22 Paladin 7 (Shining Knight) Smite evil 0/3 - Lay on hands 1/6

Yes, it is deja vu all over.

In space, no one can you hear you scream. Hopefully in the water, everyone can hear you scream.


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

Generally, only if they're also in the water. ;)

I'd start trying to reel you in, but I'm told you're past the end of the rope. Of course, Aara's new familiar could (likely) be tracking your progress so we know that something bad is happening.


With what is happening on Justin's end, you would probably nto be able to drag him back! ;)


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

You mean I'm not strong enough to drag 250-300 pounds of lizard and gear.... and half a ton of Ocotopus.... through water?

;)


Now if you were really a dwarf....


I'm going to spend the weekend on my decision for either player. If any existing player has any input let me know via PM.

Sczarni

For MM I am thinking of a sorcerer Seeker subtype with Undead bloodline who can use mind effecting spells on undead. Will be quite good with traps. His mother died of the plague that originated the necropolis and he was saved from the dead womb. He has an unquenchable fear of death that has lead him to seek the Old Gods hoping that Anubis will show him a path to immortality. Now he hopes that he can find the secrets of immortality in the ancient ruins... I haven't run a sorcerer before, always favoring wizards and witches. My only worry is that we won't have knowledge skills covered without a wizard or witch...

Thoughts?


Not sure on Mummys mask... I really really love the idea of the campaign, but haven't looked into it enough to see if what I think it is IS what it is :p


Female Dwarf Witch/7 - (HP: 51/65; AC 16; FF 14; Touch 16; Init +2; Fort +6/8; Ref +5/+7; Will +7/+9

Crellan - I took the trapper trait. You have a skill starved class, don't worry about the seeker unless you really want it.

Sczarni

Actually, I think my concept works better as a wizard.


So for my inquisitor, ranged or melee?


Female Dwarf Witch/7 - (HP: 51/65; AC 16; FF 14; Touch 16; Init +2; Fort +6/8; Ref +5/+7; Will +7/+9

With only a 4 person party, it will be hard to defend a true archer. Unless you can grab Point Blank Master or something. If you use a big weapon of some sort, you can feed off of my bard with Butterfly Sting.


Ok, I'll make him a melee guy. With a 15 point buy, can't really be both, though I'll take something ranged for the special cases.

No to figure out Race, domain/Inquisition, etc.

Sczarni

What do people think of this: Sunjeet Azra'eil


Lizardman hp=75/76(AC23/ff23/t10) {F=+10/R=+5/W=+7} CMD 22 Paladin 7 (Shining Knight) Smite evil 0/3 - Lay on hands 1/6

Crellan- looks good
If you can take this trait, I have some good 'hooks' for you.

Foreign Opportunist

The opportunity to explore ancient tombs and “liberate” the treasures they hold has lured you from a distant land. Whether or not you're interested in the history of this land, you're definitely interested in the wealth that's lain hidden in dusty crypts for millennia.

Benefit(s): You gain a +2 trait bonus on Appraise checks, and Appraise is always a class skill for you. In addition, your contacts in the antiquities markets allow you to sell relics for 60% of their listed price, rather than the normal 50% value. What is considered an ancient relic is left to the GM's discretion.

Sczarni

That trait wily fit very well as long as it is OK for me to take it as a local ;-)


Lizardman hp=75/76(AC23/ff23/t10) {F=+10/R=+5/W=+7} CMD 22 Paladin 7 (Shining Knight) Smite evil 0/3 - Lay on hands 1/6

Link to Mummy's Mask discussion for Tirion, Crellan, GM Blood, and Kilthan

Enough hijacking, we have our own thread.


HP 44/70; AC 23 (FF 20, T 13); F+7, R+5, W+9

Rolls for GMBLood:

4th 1d4 + 4 ⇒ (4) + 4 = 8
5th 1d4 + 4 ⇒ (3) + 4 = 7
6th 1d4 + 4 ⇒ (4) + 4 = 8
7th 1d4 + 4 ⇒ (2) + 4 = 6


Just as a reminder, I will be going to Gary Con this weekend, from Thursday to Sunday. Also, my mom will be having shoulder surgery on this Wednesday. So there will naturally be a break during this time. I may get a chance to post here and there, but I would not expect it!


Female Dwarf Witch/7 - (HP: 51/65; AC 16; FF 14; Touch 16; Init +2; Fort +6/8; Ref +5/+7; Will +7/+9

Tell your mom good luck and have fun at the Con. We will all be here when you get back.


Male CG Male Dwarf Bard (Arcane Duelist) 7 HP 61/63; AC 16, T 12, FF 15; F+5, R+7, W+5(+2 v. Charm); Perc +9; Init +1

What Aarakess said!


Female Dwarf Witch/7 - (HP: 51/65; AC 16; FF 14; Touch 16; Init +2; Fort +6/8; Ref +5/+7; Will +7/+9

That wasn't me, someone else said it.

Aarakess looks around the OOC firmly convinced that the party has been infiltrated by dopplegangers.


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])
Aarakess Halcorn wrote:
Tell your mom good luck and have fun at the Con. We will all be here when you get back.

Full Agreement.

Unless we're replaced by doppelgangers.


Female Dwarf Witch/7 - (HP: 51/65; AC 16; FF 14; Touch 16; Init +2; Fort +6/8; Ref +5/+7; Will +7/+9
Kilthan Hammerstone wrote:
Aarakess Halcorn wrote:
Tell your mom good luck and have fun at the Con. We will all be here when you get back.

Full Agreement.

Unless we're replaced by doppelgangers.

So, if we are replaced by dopplegangers, you don't want to wish his mom good luck? Or don't want him to have fun at the Con? Or both?


Or you won't be here when I get back?


Female Dwarf Witch/7 - (HP: 51/65; AC 16; FF 14; Touch 16; Init +2; Fort +6/8; Ref +5/+7; Will +7/+9

We'll be here. We just won't be we.


HP 69 of 69 - AC 23 (T 13, FF 20) - F +6, R +5, W +10

I was wondering, in game terms, how much time has past since we have been together (ballpark)?


6 months or so?


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

I was thinking we wouldn't be here, but if we're killed an replaced by dopplegangers, the good thoughts would also cease, to be fair.


Lizardman hp=75/76(AC23/ff23/t10) {F=+10/R=+5/W=+7} CMD 22 Paladin 7 (Shining Knight) Smite evil 0/3 - Lay on hands 1/6

Kilthan Justin
Skorhag Aarakess
Dryn Rohara


Don't forget about Kilthan's Animal Companion


Male CG Male Dwarf Bard (Arcane Duelist) 7 HP 61/63; AC 16, T 12, FF 15; F+5, R+7, W+5(+2 v. Charm); Perc +9; Init +1

Then for 5' I would suggest

Justin
Skorhald
Aarakess
Dryn
Rohara
Kilthan


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

The scout in the back? That seems... odd..


Female Dwarf Witch/7 - (HP: 51/65; AC 16; FF 14; Touch 16; Init +2; Fort +6/8; Ref +5/+7; Will +7/+9

Usually Kilthan has been up front sneaking about while the rusty tank lumbers behind in front of the squishy members of the party.


Male CG Male Dwarf Bard (Arcane Duelist) 7 HP 61/63; AC 16, T 12, FF 15; F+5, R+7, W+5(+2 v. Charm); Perc +9; Init +1

I'm fine with that... My concept didn't include scouting ahead as a preference, more melee in a cramped 5' hallway.


Male Half-Elven Ranger (Infiltrator): 7
Status:
(HP: 82/82; AC: 20(22)/13/20(22); CMD: 22; Fort +8, Ref: +7, Will: +3 [+5])

All good. That's why we have rangers.

;)


Male CG Male Dwarf Bard (Arcane Duelist) 7 HP 61/63; AC 16, T 12, FF 15; F+5, R+7, W+5(+2 v. Charm); Perc +9; Init +1

Unless Skorhald is needed immediately in combat (as I felt he was here), he will often sing and cast in the first round to set the stage for the party.

I haven't played many bards so if people have spell suggestions, tactical ideas and such, I'm open and appreciative.

Also Aarakess- haste is good enough that two of us having it is often better than one. Let me know if you'd like me to cast any bardic spells into your ring at any point in time... one of the advantages of such an item is that you can cast spells otherwise unavailable.


Female Dwarf Witch/7 - (HP: 51/65; AC 16; FF 14; Touch 16; Init +2; Fort +6/8; Ref +5/+7; Will +7/+9

Agreed. Witches have decent buffing spells, like bards. But, in fights with BBEG or a main enemy, I do tend to use my Hexes a lot more. In this fight, since the swarm is concentration +2 rounds, I will probably concentrate for 1 more round, and then let the swarm annoy the dopplegangers for two more rounds while I Hex them do decrease their saves.

I will look at your spells and see if there are any that would be useful. Although, Haste is a great one to have in there as a spare as needed. Then I can use other fun spells. Lightning Bolt is always fun and one of the few attack spells that I get.


HP 69 of 69 - AC 23 (T 13, FF 20) - F +6, R +5, W +10

Also as a note, Rohara has a blessing of fervor spell memorized, which can also be used as a pseudo-haste spell.


Lizardman hp=75/76(AC23/ff23/t10) {F=+10/R=+5/W=+7} CMD 22 Paladin 7 (Shining Knight) Smite evil 0/3 - Lay on hands 1/6

With the addition of Skornald, Justin points out that the multiplicative value of haste is greatly increased. His fighting prowess is, 'better than many warriors' in Justin's opinion.

If we have the big challenging encounter--we need the haste on the ring. Given its value, I was hoping Aarakess could have one a day ready to go to use as a matter of course. Skornald can cast it, but by definition he has to wait one round to use it.


Female Dwarf Witch/7 - (HP: 51/65; AC 16; FF 14; Touch 16; Init +2; Fort +6/8; Ref +5/+7; Will +7/+9

If anyone is interested, the LoF campaign I am in is looking for a replacement player. We just finished the second book. As has been discussed on the recruitment thread, we have a rogue/fighter, a wizard(conjurer), and a metabolically challenged archer (me).

Recruitment Thread


Female Dwarf Witch/7 - (HP: 51/65; AC 16; FF 14; Touch 16; Init +2; Fort +6/8; Ref +5/+7; Will +7/+9

Edit - my bad. Apparently I can only use Levitate and Featherfall on myself.


{HP 63/65 | AC18/FF15/T13/CMD19 | F+8/R+9/W+3 | Inish +5, Per +9} Female Tiefling (Daemon-Spawn) Alchemist (Chirurgeon) 7

So this morning my computer decided to go all screwy on me. I didn't have time to troubleshoot so I'll be looking at it tonight. I'm hoping it's something minor but wanted to give a heads up if I don't post that's why.


Hopefully this is as confusing and dangerous as I am trying to make it out to be!

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