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PaizoCon 2016

GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

Group 2 Map
Loot spreadsheet


2,201 to 2,243 of 2,243 << first < prev | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | next > last >>

Female Dwarf Witch/10 - (HP: 86/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Yup, finished.

FYI - I have polymorph now. Figure it could be useful on Justin - a large paladin lion with grab, or something similar is always nice.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I'm not sure if it'll be Eldritch Claw or Rending Claw, but otherwise all good.

Probably go with Rending and look for an amulet of mighty fists for the Fuzzsaw.

Ok, decision made.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Polymorph!! Hope you can make my mount fly!!

That has been one of Justin's dreams, a flying mount.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 71/92; AC 17, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

If anyone is up for another game, I'm in a fun, well-run Skull and Shackles that is just getting to the cool pirate part. I play Astein. We're looking for a melee type to compliment the crew. If you're interested pop into the Discussion thread as my recommendation.

http://paizo.com/campaigns/GMShathirasSkullAndShackles


With basketball (extended) weekend almost over I'll get things rolling tomorrow.


HP 110 of 110 - AC 24 (T 13, FF 21) - F +10, R +5, W +12

Happy Bunny Day!


Hope everyone has a good weekend. Ran into a buzz saw here at work and home I'm slowly getting closer to getting a post in moving things along.


Human (Risuri) Bard (Archivist) Lvl 2 AC 16/12/14 / HP 16 / F+1, R+4, W+5 / Init. +2 / Perc. +5 / Sense Motive +7

I was called into work today, so I will get to this (spells) after work.


Female Dwarf Witch/10 - (HP: 86/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Aarakess is planning on dropping a few annoying area of effect debuffers, and then hopefully hitting them with misfortune and evil eye hexes.

Since Fortune is Su, she will drop one on Justin so that he has an escape option if he makes a critical failure.


Female Dwarf Witch/10 - (HP: 86/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

All - don't forget that Haste is up for AC, attacks and extra attacks


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I'm assuming they're packing adamantine weapons, to allow them to bypass hardness of our items. ;) If not, damage is reduced by hardness.

Waraxes are officially one-handed weapons (hafted) -- per the table (Common Armor, Weapon, and Shield Hardness and Hit Points), it's 5hp if it's a wooden haft or 10 if it's metal -- and then +10 hp for the enchantment. While I've always imagined a metal haft with leather wrapping, it doesn't specify that... anywhere...

So it's either 15hp or 20. Either way, it's a good sunder with some damage that gets through, and there's a need for some make whole.

Unless he's going after the Klar, which would also be 20hp (10 for light steel shield, +10hp for the magic).


It is adamantine weapons. You can determine if Kilthan would have a wood or metal haft. Looking at the chart here it appear that a one handed weapon with a metal haft would have 20hps, so a +1 would have 30hps? This stuff makes my head hurt...someone, somewhere, should just have a chart with all the weapons listed!


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Large weapons are 2x hps, not hardness.


Right, but the chart show one handed metal hafted weapon as 20 hps


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 71/92; AC 17, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

Don't forget song too!

And the one I hit should now be demoralized.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

+2 for inspire hit/damage


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Because it would mean the sunder failed if it were metal (rather that just reducing the "flowthrough" damage, and we'd never specified, I'll say it's wooden, and when Kilthan's upset about this and getting it fixed, he'll have a metal shaft installed then.

So, 20hp to the axe, sad Kilthan, 9hp hits him, and he's rather expecting he's about to have his Klar sundered.


HP 110 of 110 - AC 24 (T 13, FF 21) - F +10, R +5, W +12

I will post here in a little bit. I am not sure what the rush is, it was about 8 and a half hours ago that round 2 started. I am working during the day so I do not have access to posting.


Female Dwarf Witch/10 - (HP: 86/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

No problem - just had not seen any posts in the last week and were not sure if you were about.


No rush here. Hoping things begin to settle down in my life....probably some wishful thinking.

Thank Kilthan for clearing that up, I was ok with either, but a good chance for a progression in your weapon after this fight.

In my home game of Age of Worms, the dwarf paladin after this fight made it his #1 purpose to never have his armor and weapon sundered again and spent all of his wealth for awhile getting both his armor and weapon made of adamantine.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Impervious enchantment is cheaper. ;)


Also... I may regret doing this, but wouldn't the Pitch Blade dwarf that Jagdbach and I struck be trying to fell us? I mean, if he's distracted and just wants to stand there and get hit, I'm good with that, but just in general..


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

So - mechanical question. If Rohara hands Kilthan a weapon, is it a free or swift action to accept it, such that he can full attack?


Move action to grab it


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Then no gain over pulling the battle axe off Kilthan's belt... I'm literally better off keeping with the shield bashing.


Female Dwarf Witch/10 - (HP: 86/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

I considered turning Kilthan into a large Lion. Figured the increase in strength + size + grab ability would negate the breaking ability of the adamantine. Really should have done it in round one. Just say so, and Aarakess will switch from debuffing to polymorphing for a round.

It would seem like playing a character whose 1st, 2nd and 3rd options are usually debuffing would be really boring, but there are so many debuff options and fun ways to do it with Aarakess, that it is a lot of fun.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Kilthan's armed, so I'm not sure it's so much an issue (especially since it basically takes away the whole flurry of two-weapon-fighting) -- but, that said, depending on how the round goes (and, for that matter, how future fights might go) I believe the Dire Tiger's claws and teeth are sharper than the Dire Lion's.

[Also, I'm all good with Aara debuffing things. Evil Eye is *nasty* after level 8.]


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 71/92; AC 17, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

The advantage to taking the longsword that the dwarves were wielding is that it is adamantite and thus they can't smite it.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

And, I don't think Justin gets a second attack rnd 3 from haste using a std attack action.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

Justin took that already. Rohara was offering her own personal weapon.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin will want his mount polymorphed into something that can fly!!


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

They took magical beasts out of Polymorph (to be fair, even though the original text said magical beast, it still went to Beast Shape II, which doesn't do magical beasts..) -- which means the best you can get in terms of a large-size flying animal would be Dire Bat or Pteranodon (the former is a better flier)


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Ironically, all the games I play in have slowed to a crawl but this one.

Two have had the DM quit. My sixth level druid in the temple of elemental evil, my second highest character, is now stranded.\

Thanks once again for getting the band back together David. This game is so awesome. And thanks Skorhald for joining us. Like Neil Peart of Rush, we almost forgot you weren't on the first album. The bard with awesome fighting skills and buff skills has been an amazing addition.


Female Dwarf Witch/10 - (HP: 86/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Stupid dwarves. [Refuses to look into a mirror.]


Sorry for the pace it has been, crazy insanely busy lately but vowing to keep it moving forward no matter what!

And this is great group and I got so lucky with both of my Age of Worms groups it isn't funny.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

I'm a bit luckier in terms of still having a few active games -- but this is certainly the most established and generally spiffiest -- so thank you all.


Female Dwarf Witch/10 - (HP: 86/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

I am down to 11 games, a few of which are straggling along at best. Really I am probably in 6 or 7 active games. I probably have 3 or 4 with active players who interact and get along as friends, not just posting.


I like the side discussion we get into, whether it is about Wisconsin beer, Vermont syrup, or local sports teams. Makes it feel like an actual home game!

Now if I could just find time to start my actual home game up again that would be swell.


Female Dwarf Witch/10 - (HP: 86/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

I have been shanghaied into starting a local game. Have not started yet, but the plan is to get 1-2 games a month going at a local gaming store. We will see how fast I can scare the other players away.

Supposedly I am going to be an official Paizo Venture Agent. Not sure what it is, but I am guessing that if I put it on my resume it will confuse the heck out of everyone.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

So far I have been busy saving the world in XCOM 2 on my computer. And we will see how many picks the Heisman Trophy winner goes after Ezekial Elliot in the draft.

I watched the Critical Role One Shot where they did We Be Goblins about a week ago. I found it quite amusing, especially the goblin barbarian.

LINK

I first learned about the site when a friend had me watch the game the same group ran for Vin Diesel, and like the DM's style for face to face gaming. His descriptions can be quite good.

LINK

Much more interesting than the massive campaign, which I found a lot less exciting.


Male CG Male Dwarf Bard (Arcane Duelist) 10 HP 71/92; AC 17, T 12, FF 16; F+6, R+9, W+7(+2 v. Charm); Perc +12; Init +1

The fact that Elliot wasn't a Heisman finalist was an open snub at the Big 10. The fact that an entirely inferior running back won the award was insult beyond injury.

He's the best RB prospect since Adrian Peterson and possibly before. He reminds me of Marshall Faulk with his size, speed, agility, hands, blocking, route running, etc. I'm hoping my Browns take him at 8.


I have a late night install tonight starting at 7pm Central. This is the last of a 10 week every Thursday night project I've been doing since Feb 25th (and we finished a week early). So I will most likely miss the pick tongight for the Packers, but I will be sneaking a peek at my phone every once in awhile and if my wife is able to stay up late enough she should text me.

Of course I will be recording both ESPN and NFL Network so I can check it out late night tonight.


Vitals (Kilthan):
(HP: 119/119; AC: 22(24)/14/20(22); CMD: 25; Fort +11, Ref: +8, Will: +4 [+6]; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 81/81 (105/105); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchantments})

The campaign I was running ended, world saved, yay, so I'm playing with many of the same folk on the other side of the screen in an Iron Gods campaign. Party's a little big and I rather feel like I'm holding their hands to come up with good plans, which can be annoying, but at the same time, I'm playing an inty-think-things-through type, so at least it fits.

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