GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

Group 2 Map
Loot spreadsheet


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HP 44/70; AC 23 (FF 20, T 13); F+7, R+5, W+9

I too am about... slow is better than nothing.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

If anyone has learned the rule - Never Split the Party -- it is definitely our group and on multiple occasions. This is at least the fourth time it has almost burned us.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Maybe so, but it's hard to sneak around 5' away from the armoured paladin. Getting splattered while scouting is an operational requirement of the ranger, sadly. At least I've got the fluffy ball of fur and fury to keep me safe(r) now.

Also, as a side note as we face this situation once again - someone needs to make a light spell that triggers low-light -- sort of a magical version of the "new" gnomish moonrod -- so we can sneak into places without the light giving us away.


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Back from the convention!!

I can pick up darkvision as a spell and make some potions out of it next time we have some downtime to help out. Not as efficient as a wand GP wise, but it's something that's available.


Busy weekend myself. Friday was our volleyball finale and had a double header. Saturday was our home Age of Worms game where they finished chapter 9 and started on #10 and made 18th level (when next we play that will be the highest any of us have played in 3rd onwards), and then Sunday was my son's birthday party.

Have a couple days this weekend to creak forward before my vacation starts on Thursday!


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Oh my gawd, I am such a moron.

I was just trying to get through my games quickly and get caught up I didn't even think about what we were trying to do. Is there anyway I could retcon that action? I am so very sorry, I just wasn't thinking. I fully off the back of my head to be slapped for that.


Heat of battle, we'll keep it this way, makes it interesting! :)


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

I was hoping to keep Sandy from becoming dinner.

If she couldn't be led inside, ignore that last post.


FYI, I am going to be working on getting this up and going. I have used the old site on these pbps and at home for knowledge checks and have struggled without them the last month or so. If anyone is interested let him know (I will be working on it as I can)

Monster Lore Checks Community Project


HP 44/70; AC 23 (FF 20, T 13); F+7, R+5, W+9

Can we move through the green tree area on the map or are we limited to the brown/path areas?


Treat them like walls, they have obviously been manipulated as such. You cannot move through those unless you are a druid or have something like woodland stride.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

You have Payton Manning :=) looking like a good pick.

I have Tony Romo instead. Luckily I am not playing Payton Manning this week.


Hey just to let everyone know, I am helping out doing monster lore checks for the Archives of Nethys. If anyone may want to help filling these out, check out this thread


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

For some reason, the map I'm getting is still the one with the Assassin Vine.... Anyone else having this -- or am I just reloading the old cached thing?


I'm getting the current one (thank goodness I thought I dreamed changing it or something)


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

I'm getting the current one, but I had to load the image (at work, so old Internet Explorer).


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Ok, so the pointer to the map in my tablet swapped back to the old "Below" second map -- which is likely also why I thought I was adjacent to the Assassin Vine before.

I feel dumb, but -- hey, look, a map! ;)


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

So, Kilthan (and Jagdbach) and Dryn have done 98 points of damage to the jerk (assuming no damage resistance) -- though it would have been nice if the waraxe had been the crit rather than the Klar.

Sadly, we're too underlevelled to Breath of Life Aara.. Maybe the Lizard Shaman will be able to do something?


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Justin, are you smiting him?

The +16 damage seems to indicate that you are, but the +13 to hit doesn't seem to include the smite bonus to attack.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Out of smites. Enlarged 22st with power attack and +1 weapon +9+6+1.


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}
Kilthan Hammerstone wrote:

So, Kilthan (and Jagdbach) and Dryn have done 98 points of damage to the jerk (assuming no damage resistance) -- though it would have been nice if the waraxe had been the crit rather than the Klar.

Sadly, we're too underlevelled to Breath of Life Aara.. Maybe the Lizard Shaman will be able to do something?

I get it at level 10! And I'm betting I keep one on hand at all times.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Oh, I didn't realize that you were flanking to counteract the PA attack penalty. That makes sense (here, I was hoping we'd be adding +3 to hit on your attacks...) ;)


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Maybe I can be reincarnated as a dwarf. Then we will have an elf that thinks he is a dwarf, and a dwarf that thinks she is an elf.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Hey, I'm only half-elf. :)


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Furious focus is no penalty First hit.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

The ghost floats into the next room and makes funny faces at the lizard king.


GM Blood:

2d100 ⇒ (2, 8) = 10

Hopefully these last two fights (Not even counting Ilthane the Black's guarians of their egg chambe that you still have to do) is why the lizardfolk did not try and overthrow them, nor did they have a chance.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I'm not wholly sure we do, either, at this point. :P


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

According to loot spreadsheet Kilthan has 7CLW potions and a CMW before we found these potions.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

What? I have 3 and 1 mod. I must have missed some splits in my notes -- however, I'm more than happy to use some now. ;)


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Once Justin bought the CLW wand his need for potions went down.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

I don't need healing potions.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Kilthan's at 49/70 -- since I apparently have 4 more CLW's than I thought, I'll use some of those -- [especially because wand in combat, no provoky -- drinking potion in combat, yes provoky])


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Don't worry. I can use the wand.

Oh, damn, it fell through my hand again.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

Look, we're trying to get you a body. It's not my fault it takes a whole day to make a new one.

You should take better care. This is why we can't have nice things. :P

We should start a pool as to what that new body will be. Maybe you'll be lizardfolk - I'm sure Justin would love it! ;)

(I can also use the wand, though it's generally not the best possible action I can take in combat..)

Ok, so my sheet now reflects 4 CLW potions -- Justin said I had 7, and I've just used 3.


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Lol - I know what I am going to be. I am going to be bigger and stronger and . . . er . . . no, wait, actually, I am going to be shorter and ugly.


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

My money is on Gnoll.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

The lizard shaman has a special reincarnation table
1-50 = male lizardfolk
51-00 = female lizardfolk


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

I'm pushing for a degenerate 1/2 celestial lizardfolk.


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

Justin is hoping for a Pegasus with all the witch abilities.


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Sorry for brief post. Out of town this week. Feel free to bot me if I hold things up before Friday afternoon (might be earlier if we leave Thursday night)


Lizardman hp=108/108(AC24/ff24/t11) {F=+12/R=+6/W=+9} CMD 26 Paladin 10 (Shining Knight) Smite evil 4/4 - Lay on hands 7/7

I was clearing the kobolds around Tobar first to allow him to toss things unprovoked.


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

I should hit 1,3,4,5,6,7,11,12 with my bomb. And it looks like only 1 is near Tobar.


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I just noticed I was including the bless in my attacks -- it's expired, so Kilthan's Klar attack missed.


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

I'll be honest. I love the feinting!! A couple of times I've felt the shield + Mutagen was a bit much. While, as a player, it sucks to have so much of my AC negated, it adds back in a sense of danger, and from kobolds, my favorite small humanoids!!


With teamwork feats these are probably a tad tougher than the 3.5 version, and the dice has been hot for feinting. But I like to find different or odd ways to do some things.

For my current Way of the Wicked home game on Mondays my friend was playing a vampire anti-paladin and he came to me saying he felt his character was overpowered. I told him it was ok, that he would face plenty of challenges.

We got to a section of holy priests and good outsiders and he had been struggling to stay alive. Four priests or 4 good outsiders all casting heal and touching him to 65 each after the save and he was a believer. Or when the good monk bull rushed him into the holy fire of mitra, or when the head of the order cast resurrection on him and turned him human!

He has had the chance since to go back to vampire and he has chosen human....I broke him :)

Anyways long story short...this AP will lull you into thinking you can cruise through everything until you reach the encounter you can't (and may not be ready for). We play this with my High school friends and after a few times burning through everything on the easy fights and getting creamed, they have learned to conserve (but it burns them up when the big fight doesn't come!)


Vitals (Kilthan):
(HP: 119[139]/119[139]; AC: 24[22](26[24])/14/22[20](24[22]); CMD: 26 [28]; Fort +11, Ref: +8, Will: +4 [+6]; Perception: +17; Rage: 8/8)
Male Half-Elven Ranger (Infiltrator): 9/Bloodrager (Spelleater): 1
Vitals (Jagdbach):
(HP: 91/91 (118/118); AC: 25(23)/13(11)/22(20); CMD: 23 (25) {27 (29) trip}; Fort +9(+11), Ref: +10, Will: +3(+5); {+4 v. enchant}; Percep: +7)

I've seen Feint Partner work very well -- it wasn't against rogues, though, but people with the Precise Strike teamwork. (One of the feats was "given" by the opposing cavalier's tactician ability).


Had to do the 5 D's


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17

Random Rolls:

2d100 ⇒ (100, 93) = 193


Female Dwarf Witch/10 - (HP: 64/92; AC 16; FF 14; Touch 16; Fort +7/+9; Ref +6/+8; Will +9/+11; Init +2; Per +13/+17
GM Blood wrote:
Had to do the 5 D's

Dodge-Duck-Dip-Dive-Dodge

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