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GM Blood's Age of Worms in Golarion #2

Game Master David James Olsen

Group 2 Map
Loot spreadsheet


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Female Dwarf Witch/8 - (HP: 57/74; AC 16; FF 14; Touch 16; Fort +6/8; Ref +5/+7; Will +8/+10; Init +2; Per +11/+13

My guess is it is somehow IP based. So your phone may have picked up a new IP when you switched cell towers or something. Not sure exactly how that works.


I was wondering all morning why everything was so dead until I saw the post elsewhere on the board about them upgrading their connection and people having issues. No sweat, I understand. Strangely enough I have had no problems on my phone, at home or at work.

Just a FYI, I will be at GaryCon on Friday and Saturday. Originally I wasn't to return until Sunday afternoon, but plans have changed and I should be back sometime Sat night, though Sunday I will be gone most of the day as well.

I'll have phone access but probably not much else. I'll try and reply if and when I can.


HP70 of 82 - AC 24 (T 13, FF 21) - F +8, R +5, W +11

Yay... I am back on.

Status:
HP: 8/8 remaining
AC: 20 (18 Flat-footed / 12 Touch)
Conditions: none
Spells (0-level, DC 13, at will) Create Water, Detect Magic, Light; (1st level, DC 14) Bless x2, True Strike (d)
Channel Energy (1d6, DC 12) 7 of 7 remaining
Bit of Luck 6 of 6 remaining (Any time the target rolls a d20, he may roll twice and take the more favorable result)
Agile Feet 6 of 6 remaining (ignore all difficult terrain for 1 round)
Actions


Status spoiler looks good. I assume you'll remove spells off as you cast them


Female HP: 36/36, AC:16 / T12 / F14 CMD:15 Fort:2,Ref:6,Will:6 Aasimar Bard 4
Dryn'taka Devilschild wrote:
Not sure how much others are affected by it, but I cannot currently access the website from home due to whatever issue Paizo is experiencing. Just a heads up.

It affected me as well,

Paizo was switching their internet services.


Human Jack of All trades
GM Blood wrote:

I was wondering all morning why everything was so dead until I saw the post elsewhere on the board about them upgrading their connection and people having issues. No sweat, I understand. Strangely enough I have had no problems on my phone, at home or at work.

Just a FYI, I will be at GaryCon on Friday and Saturday. Originally I wasn't to return until Sunday afternoon, but plans have changed and I should be back sometime Sat night, though Sunday I will be gone most of the day as well.

I'll have phone access but probably not much else. I'll try and reply if and when I can.

If you want, I'll RP a bartender and Barmaid using my generic aliases for the Weekend while I'm not at work.


HP70 of 82 - AC 24 (T 13, FF 21) - F +8, R +5, W +11

Yup... or add something like © or ooc the spell in question once cast.

It is too bad theses boards only have bold and italics. Color would help a lot.


Female Dwarf Witch/8 - (HP: 57/74; AC 16; FF 14; Touch 16; Fort +6/8; Ref +5/+7; Will +8/+10; Init +2; Per +11/+13

Ok, so I was bored and went ahead and posted on the Gameplay tab. Feel free to respond and see what mischief we can create before DM Blood gets back.


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Yay!! It's working right again!!

How's this?

Round 1

Stat Block:

Bombs: 5/5
Mutagen: Dexterity
Extracts: CLW, Shield
Effects: None

Actions in a descriptive format, such as Dryn'taka combines a few chemicals and tosses them at the group of goblins.

Dice & Actions:

Dryn'taka moves to L7 and throws a Bomb at the goblin at L10, splashes in a 5' radius for 5 damage.

Attack: 1d20 + 4 ⇒ (6) + 4 = 10 Touch AC
Damage: 1d6 + 4 ⇒ (5) + 4 = 9


Female Dwarf Witch/8 - (HP: 57/74; AC 16; FF 14; Touch 16; Fort +6/8; Ref +5/+7; Will +8/+10; Init +2; Per +11/+13

It is up to DM Blood, personally I would want the actions not in a spoiler as it is too easy to miss them. I like the HP/AC info in the title, will have to add that.


Lizardman hp=86/86(AC24/ff24/t11) {F=+11/R=+5/W=+8} CMD 24 Paladin 8 (Shining Knight) Smite evil 3/3 - Lay on hands 6/7

I am back on :-)

@Arakess - The healing hex is quite efficient - definitely will help till I can lay on hands in earnest. I notice Ingrid picked up some healing too. Better to have it and not need it than not have it and need it :-)

A tiefling and an aasimar - an interesting combo. We have a good tiefling, a civilized lizardman paladin, a good elf witch, a well traveled whip wielding archealogist, a well traveled cleric, and a half-elf trained by dwarves. Quite a cosmopolitan group/not one race duplicated!

Was hoping for some enlarge person action for reach, but I could add a pole weapon too.

I think the actions go in a spoiler only if it isn't your turn. Maybe titled when xxxx acts.


Female Dwarf Witch/8 - (HP: 57/74; AC 16; FF 14; Touch 16; Fort +6/8; Ref +5/+7; Will +8/+10; Init +2; Per +11/+13

I can memorize Enlarge Person, that is no problem. Just bring it up IC. Right now she sort of has default spells - run away(Mount), save my tail(Mage Armor), and make the guy following me go away (Charm Person). But Enlarge Person is in her familiar, so it will not be a problem memorizing that. Also, the combo of Fortune (in a level or two) and Touch of Luck from the cleric will make for a lot of crit chances for you with your big sword.

And as far as healing goes - this may be the first party I have ever been in where by level 4 everyone will be able to cast healing, at least a little. Healing Hex also has the added benefit of being a nice, if lightweight, attack against undead.


Male Half-Elven Ranger (Infiltrator): 8
Status:
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])

Ok, I'm back. That no-connecty thing was unpleasant.


Sluuth was right that I had originally stated to spoiler your actions if you posted ahead of time, but let's stick with this format for now no matter when you post.

Yes Dryn'taka exactly what I am looking for other than include your current hps and AC. (It may mean if you take damage you have to update hps in a couple places.) The status is for historical purposes and to keep an easy track where everyone is at. All descriptions outside, mechanics inside. Anyone can take a look if they would like.

Now when I do posts I will have the monsters dice rolls out in the open so it is easier to see. Initiative, perception, or other hidden rolls will all be in a spoiler labeled For GM Blood Thats meant for me only.

Since I will list the AP you will know if you hit or not and can include that on your outside description of the combat.

As always if something is clunky or isn't working we can adapt and change


If you want, I'll RP a bartender and Barmaid using my generic aliases for the Weekend while I'm not at work.

That would be fine if needed


Ok, last one for now, I want to make sure everyone has gotten feedback on their background and we have worked on a second trait. Have I missed anyone?

PM me if I still need to work on a second traits and/or background questions


HP70 of 82 - AC 24 (T 13, FF 21) - F +8, R +5, W +11

How do you add stat stuff by your name? I have never done that before?


Male Half-Elven Ranger (Infiltrator): 8
Status:
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])

It's the class/level/race bits in the profile.


Lizardman hp=86/86(AC24/ff24/t11) {F=+11/R=+5/W=+8} CMD 24 Paladin 8 (Shining Knight) Smite evil 3/3 - Lay on hands 6/7

I don't have a second trait yet. Is there a list to pick from or is it assigned?


Female Dwarf Witch/8 - (HP: 57/74; AC 16; FF 14; Touch 16; Fort +6/8; Ref +5/+7; Will +8/+10; Init +2; Per +11/+13

@ Rohara - Exactly as you have it Rohara - since the title repeats whatever you have on the class/race boxes, you just type anything you want to show up in there (HP, AC, etc.). You can also use bold, italics, ooc or any of the other font stuff should you feel so inclined.

@ Sluuth - DM Blood is assigning the second trait based on your background. PM him ones you think would fit and see what he says. As a lizard man, you could always be creative and ask about slight modifications that would fit your reptilian heritage.


Justin D'Rite aka Sluuth wrote:
I don't have a second trait yet. Is there a list to pick from or is it assigned?

I was thinking that I had missed you. I'll figure one out


Lizardman hp=86/86(AC24/ff24/t11) {F=+11/R=+5/W=+8} CMD 24 Paladin 8 (Shining Knight) Smite evil 3/3 - Lay on hands 6/7

One possibility - if lizardfolk can absorb water through their skin they have a reasonable reason to take accelerated drinker. They don't have to get the potion in their mouths, just close.

I see our alchemist has it (accelated drinker), and it is quite useful.

Probably would prefer a trait for riding, animal handling, or fighting as any good lizardfolk mounted knight.


Lizardman hp=86/86(AC24/ff24/t11) {F=+11/R=+5/W=+8} CMD 24 Paladin 8 (Shining Knight) Smite evil 3/3 - Lay on hands 6/7

For RP purposes, Justin was going to be surprised at the heavy female presence in the party. If chauvinism is offensive, let me know and I will tone it down.


Female Dwarf Witch/8 - (HP: 57/74; AC 16; FF 14; Touch 16; Fort +6/8; Ref +5/+7; Will +8/+10; Init +2; Per +11/+13

Lol - we can take the protection. And I would guess that he may find his equals among the women in the group.

As long as it is well role played and not offensive, I have no problem as long as you keep it in character.


I'll finish up getting traits done so everyone can be finished going into the weekend. Then I can peer in from time to time and see whats going on :)

Game on Tuesday will start at the Whispering Cairn 15 minutes outside of town. Unless you want to do some in town things first. Allustan as a retired adventurer and supporter of your group is interested in your findings, but I don't know if you need to meet him first before you go unless you want to. Up to you all what you would like


Lizardman hp=86/86(AC24/ff24/t11) {F=+11/R=+5/W=+8} CMD 24 Paladin 8 (Shining Knight) Smite evil 3/3 - Lay on hands 6/7

I think his attitude would be quickly changed after the first or maybe first two encounters.


Female HP: 36/36, AC:16 / T12 / F14 CMD:15 Fort:2,Ref:6,Will:6 Aasimar Bard 4
Dryn'taka Devilschild wrote:
Ingrid Anika Nina Jones wrote:
I'm so tempted to call Dryn'taka, "Shorty" after Dr Jones' sidekick in The Temple of Doom.
Just remember who the Real Hero was, Dr. Jones. So who gets to play Willie, Justin or Kilthan?

Justin has the Charisma, but is a lizardfolk,

Kilthan is a half-elf, but has a average Charisma.

So it's a hard call, unless Justin dies and gets the reincarnate spell.


Lizardman hp=86/86(AC24/ff24/t11) {F=+11/R=+5/W=+8} CMD 24 Paladin 8 (Shining Knight) Smite evil 3/3 - Lay on hands 6/7

Or some polymorph action!


Female HP: 36/36, AC:16 / T12 / F14 CMD:15 Fort:2,Ref:6,Will:6 Aasimar Bard 4

that or baleful polymorth, or a cursed item, like my "Mirror of Reality Distortion."


Female Dwarf Witch/8 - (HP: 57/74; AC 16; FF 14; Touch 16; Fort +6/8; Ref +5/+7; Will +8/+10; Init +2; Per +11/+13

Bah - a little charm person or Unnatural Lust and race and charisma become relatively unimportant.


Male Half-Elven Ranger (Infiltrator): 8
Status:
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])

Hat of Disguise, anyone? :)


Female HP: 36/36, AC:16 / T12 / F14 CMD:15 Fort:2,Ref:6,Will:6 Aasimar Bard 4
Kilthan Hammerstone wrote:
Hat of Disguise, anyone? :)

I don't think so.


Lizardman hp=86/86(AC24/ff24/t11) {F=+11/R=+5/W=+8} CMD 24 Paladin 8 (Shining Knight) Smite evil 3/3 - Lay on hands 6/7

@Kilthan I think GM Blood had mentioned the traditional dwarven hatred was not so useful, and swapping it out for the enmity alternate racial was better than hatred. I don't think that discussion applied to your favored enemy--you may want to reconsider elf. I always recommend trying for as much DM help on that selection, for he knows best :-)


Male Half-Elven Ranger (Infiltrator): 8
Status:
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])

THat was the swap out -- it was goblin, originally. ;)


OK, pretty much everything is ready on my end. What, if anything do you guys need to do or sort out before heading to the Whispering Cairn?

I will need a default marching order to use unless told otherwise. Make it a single file and double wide


Female HP: 36/36, AC:16 / T12 / F14 CMD:15 Fort:2,Ref:6,Will:6 Aasimar Bard 4

I think it would be wise to have both forms of marching order laid out pending the needs of the group,
cause a double wide and single file each have their advantages.


To get the conversation started, adjust as needed

Marching Order

Two wide:
Justin Kilthan
Dryn'taka Rohara
Ingrid Aarakess

Single file:
Justin
Kilthan
Dryn'taka
Rohara
Ingrid
Aarakess


{HP 74/74 | AC18/FF14/T14/CMD21 | F+9/R+11/W+3 | Inish +4, Per +11}

Looks good to me. I'm fine with whatever though as long as not in the front.

Also don't forget the most important marching order.:

Six abreast badass style

Justin Dryn'taka Ingrid Aarakess Rohara Kilthan


Female Dwarf Witch/8 - (HP: 57/74; AC 16; FF 14; Touch 16; Fort +6/8; Ref +5/+7; Will +8/+10; Init +2; Per +11/+13

I would put Ingrid and Rohara in the back with the arcane casters in the middle in the two wide. That way we have the big swords up front, but decent protection in the back should we get flanked.

And single file, I would do something similar, probably put Rohara in the back with Ingrid in the 3 slot, thus:

Double Wide (will avoid any jokes relating to our bard's weight):

Justin/Kilthan
Dryn/Aarakess
Ingrid/Rohara

Single file:

Kilthan (scouting/perception)
Justin
Ingrid
Dryn'taka
Aarakess
Rohara


Lizardman hp=86/86(AC24/ff24/t11) {F=+11/R=+5/W=+8} CMD 24 Paladin 8 (Shining Knight) Smite evil 3/3 - Lay on hands 6/7

Justin has a guard dog as he has the perception skills of - well something not very perceptive. Single file he is the most likely to lead the party into a pit trap. Let's put the ranger first for single file and Justin second.

@ DM Blood - Checking over feats one last time -- what is your thoughts on Cornugon Smash? Actually makes intimidate a more viable skill. Some think it is 'too good'.


Dryn'taka Devilschild wrote:


** spoiler omitted **

That marching order is only used while walking in slow motion


Female Dwarf Witch/8 - (HP: 57/74; AC 16; FF 14; Touch 16; Fort +6/8; Ref +5/+7; Will +8/+10; Init +2; Per +11/+13
GM Blood wrote:
Dryn'taka Devilschild wrote:


** spoiler omitted **

That marching order is only used while walking in slow motion

I though that is was use while walking away from a large wall of flames, particularly when the flames are coming from a crashed aircraft or burning dragon.


Male Half-Elven Ranger (Infiltrator): 8
Status:
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])

I would agree with Aara's small alteration - especially since the ranger might need to sneak ahead for scouting.


Works for me. Kilthan please update your character sheet with the HP,AC, and saves info and you should be ready to go.

OK, after your meeting in the Rusty Bucket, does anyone want to stop somewhere in town before heading out to the Whispering Cairn? (Remember it is only 15 minutes or so to walk out there)


Female Dwarf Witch/8 - (HP: 57/74; AC 16; FF 14; Touch 16; Fort +6/8; Ref +5/+7; Will +8/+10; Init +2; Per +11/+13

I don't need to stop anywhere, unless you want to role play returning the book I was reading when everyone arrived. I should get that back to Allustan at some point.

Also, can we change spells. My memorized spells are sort of the ones I would have had on a daily basis in town. Probably not the ones I would memorize while adventuring.


Yes go ahead and be prepared for entering the Cairn. That is where we will begin


Lizardman hp=86/86(AC24/ff24/t11) {F=+11/R=+5/W=+8} CMD 24 Paladin 8 (Shining Knight) Smite evil 3/3 - Lay on hands 6/7

I didn't bring my arsenal, my armor, or my dog. So I'll stop back at the inn and load up. I won't bring my horse into a cairn.


it will be the next morning after the rusty bucket when you go to the cairn


Female Dwarf Witch/8 - (HP: 57/74; AC 16; FF 14; Touch 16; Fort +6/8; Ref +5/+7; Will +8/+10; Init +2; Per +11/+13

Sounds good. Everyone get their final equipment together and make any spell adjustments necessary. Then it is Cairnward Ho.


Male Half-Elven Ranger (Infiltrator): 8
Status:
(HP: 94/94; AC: 22(24)/14/20(22); CMD: 24; Fort +9, Ref: +8, Will: +4 [+6])

All Kilth needs is to stop and grab his pack, and he's good to go.

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