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GM Blood's Age of Worms in Golarion

Game Master David James Olsen

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AC 22/12/20, HP 80/80 F: +8+1, R: +5+1, W: +10*+1

Round 5:

Sparing only a quick glance at Rauno he seems all right, and no one's there to attack him yet, the priest holds action, waiting to attack and interrupt any spell the cultist attempts to cast on him (or if the enemy tries to flee through the door he's next to).


Jirin is up last in the round

Quintus go ahead and make an attack roll for when the cultist casts a spell

Kelkzar has severely wounded it, but somehow it is still standing!


AC 22/12/20, HP 80/80 F: +8+1, R: +5+1, W: +10*+1

Attack on cultist: 1d20 + 6 ⇒ (1) + 6 = 7

He's had better rolls....


HP 45/54; Per +11, Trap +1; AC 15, Touch 14, Flat 11; Fort +5, Ref +8, Will +6

Round 5

Wiping dust out of her eyes, Jirin moves up to help Trevor, Kelkzar, and Ro with the... thing.

Double-move to (12,F)

Round 6

Now in a position to help, Jirin tries distracting creature with her bow to attempt to distract it so that Trevor can finish it off while dodging any return attacks herself.

Aid Another Attack (Full-Round Defensive) DC 10: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13

Trever gets +2 to Attack this round

Status:

HP 21
AC 16, Touch 15
Spells Remaining: 1st - Bungle
Conditions: +2 AC Dodge bonus


Human Wizard (diviner foresight) 9 | HP 62 (62) | Init +12 | Perc +9 | AC: 16 T: 12 FF: 14 CMD: 15 | F +6 R +6 W +7 |
Resources Remaining:
Foretell 9/9, Prescience 10/10, Hero Points 3/3

Round 6.

Rauno's crossbow clatters to the ground as he reflexively reaches for a wall to steady himself. He shakes his head to try and snap out of the stupor the spell caused, but only slowly starts to become aware of the world around him again.

Blinded and stunned this round, so no actions.


Jirin you can move to 12F in this round with a regular move since you are not blinded anymore.

Cultist #3 that is fighting Quintus casts defensively, avoiding Quintus's swing, but in the process fails his spell

Cast Defensively 1d20 + 10 ⇒ (4) + 10 = 14 DC 19

The door to the south of Trevor opens up revealing cultist #4

Cultist #1 seems frustrated and pulls out a scroll and reads it shooting another ray of fire at Kelkzar Don't forget to update your hps from last round's 14 hp from scorching ray assuming touch 12 hits. Also I believe your silence ends on your turn this round

Ranged Touch 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6 *Miss*
Fire Damage 4d6 ⇒ (2, 3, 6, 3) = 14

Rowena, re-reading the Allip I forgot to grant you a Will Save to avoid the Wisdom damage from the first attack. So go ahead and make a Will save DC15 for the first hit, then after that make one for this hit. Please note that if this second one confirms it is wisdom damage and drain

The Allip continues to attack its original target Rowena ignoring all other threats until she falls

Touch Attack 1d20 + 4 ⇒ (20) + 4 = 24 *Will Save DC 15 needed*
Wisdom Damage 1d4 ⇒ 2

Confirm Touch Attack 1d20 + 4 ⇒ (19) + 4 = 23
Damage : 1 Wisdom Drain

When the allip hits you see some of its damage heals.

Jirin moves to assist Trevor and is grabbed by the pillar

Grappple 1d20 + 10 ⇒ (10) + 10 = 20

Trevor you are up then top of the order! Have to run but will update again as soon as I can


HP 83+0/83+18; AC 22-2/11-2/21: +4 Smite Evil Used LoH(0/8) Used Smite (0/3) Used Divine Bond (1/2) Effects: Haste, Bear's Endurance, Enlarge Person, Prayer, Divine Bond (merciful and flaming), Divine Favor +2, Bless Weapon, Bull Strength, Weapon of Awe, Resist Fire (20), Air Walk

Jirin is probably not flanking anymore, so I didn't count her bonus.

Trevor follows his first two swings, getting a good rhythm.
PA and Enlarge and Magic Weapon and Smite Evil: 1d20 + 9 + 3 ⇒ (16) + 9 + 3 = 282d6 + 8 + 1 + 1 + 4 ⇒ (6, 2) + 8 + 1 + 1 + 4 = 22


AC 23/T 23/FF 17; F/R/W +12+2/+13/+11; Max HP 90; Current HP 44+18; Effects: haste, bear's endurance, mage armour, resist fire (20), telepathic bond

Will 1: 1d20 + 7 ⇒ (17) + 7 = 24
Will 2: 1d20 + 7 ⇒ (11) + 7 = 18

Her wisdom is safe. Her AC (defensive) is 23, touch 22.


Human Wizard (diviner foresight) 9 | HP 62 (62) | Init +12 | Perc +9 | AC: 16 T: 12 FF: 14 CMD: 15 | F +6 R +6 W +7 |
Resources Remaining:
Foretell 9/9, Prescience 10/10, Hero Points 3/3
GM Blood wrote:

Initiative Order - Jirin, Rauno, Quintus, Rowena, Kelkzar, Bad Guys, Trevor

Tengu #15 AC 19 T 16 FF 15 CMD 20 AC is 18 while weakened

Human Cultists AC 19 T 15 FF 17 CMD 17

Allip AC 19 T 16 FF 15 CMD 20 *Incorpreal*

Copying this so it is on this page as well.


Trevor, she would since she still had a standard action in Round 5, but her round 6 action will change

Rauno, thanks! I had a 16 hour work day yesterday in a network upgrade and we ended up leaving the old equipment behind since it was almost midnight. I was heading out the door to get them but I wanted to get the update in before I left.

After hitting Rowena the allip heals itself some but not enough to overcome Trevor's mighty hit. With what you imagine is an unnatural wail (since the silence is still in effect), the allip fades away!

GM Blood wrote:

Round 6

Initiative Order - Jirin, Rauno, Quintus, Rowena, Kelkzar, Bad Guys, Trevor

Tengu #15 AC 19 T 16 FF 15 CMD 20 AC is 18 while weakened

Human Cultists AC 19 T 15 FF 17 CMD 17


Stats:
AC 21/12/20 (raging 19/10/18), HP 91/91 (raging 109/109), F+9 R+5 W+9 (raging F+11, W+11), Init +3, Per +19

Woo hoo! Allip down, way to go Trevor! Thanks for the reminder on the hp update, that first ray definitely hit.

Status:

hp 13/42


HP 45/54; Per +11, Trap +1; AC 15, Touch 14, Flat 11; Fort +5, Ref +8, Will +6

I wasn't aware I was providing Flanking for anyone: it did not look that way on the map as of this morning. If I'd known I was, I wouldn't move out of it. BUT, it appears to not matter anyways!


I think he meant the aid another bonus, not flanking


AC 23/T 23/FF 17; F/R/W +12+2/+13/+11; Max HP 90; Current HP 44+18; Effects: haste, bear's endurance, mage armour, resist fire (20), telepathic bond

Jirin, you're up. You got grappled at the end of round five.


AC 22/12/20, HP 80/80 F: +8+1, R: +5+1, W: +10*+1

Round 6:

Quintus again holds action so that his attack on #3 will interfere with his spellcasting.

Attack on C#3: 1d20 + 6 ⇒ (9) + 6 = 15

Getting better, at least.


HP 45/54; Per +11, Trap +1; AC 15, Touch 14, Flat 11; Fort +5, Ref +8, Will +6

Round 6 (for real)

Jirin tries to escape the pillar's grasping arms by throwing her weight forward...

Grapple: 1d20 + 3 ⇒ (13) + 3 = 16

If successful, move to (15,G)


Jirin remains held by the hands on the pillar while keeps himself between the cultist and Rauno (who is only stunned this round)

Rowena and Kelkzar up!


Human Wizard (diviner foresight) 9 | HP 62 (62) | Init +12 | Perc +9 | AC: 16 T: 12 FF: 14 CMD: 15 | F +6 R +6 W +7 |
Resources Remaining:
Foretell 9/9, Prescience 10/10, Hero Points 3/3

Round 7. Rauno is stunned.

Breathing deeply to try and regain his senses, Rauno's vision finally clears to the point that he can see his crossbow on the floor where it fell. He wills himself to pick it up and go to the aid of his friends, but his body fails to respond to his demands. Helplessly, he struggles to regain control.

Hit points 10/29, Stunned. Active Effects: Bulls Strength (on Kelkzar), Enlarge Person (on Trevor), See Invisible and Mage Armor.


AC 23/T 23/FF 17; F/R/W +12+2/+13/+11; Max HP 90; Current HP 44+18; Effects: haste, bear's endurance, mage armour, resist fire (20), telepathic bond

Rowena moves up to H16 and grabs at Cultist 1.
Trip attack: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9

But she trips herself up slightly with her longspear. She manages to get it out from among her feet, but fails to grab the cultist.


Stats:
AC 21/12/20 (raging 19/10/18), HP 91/91 (raging 109/109), F+9 R+5 W+9 (raging F+11, W+11), Init +3, Per +19

Round 6

As the silence cast by Kelkzar lifts, the half-orc follows Rowena to rush at the cultist to the east. Even though Rowena's attempt to trip him fails, his footwork to dodge her spear leaves him open to a frightful attack from Kelkzar's falchion which cleaves through flesh and bone in a grievous blow to the cultist.
Swift Action: Switch to Judgement of Sacred Destruction
Move Action: Move to I16
Attack (Falchion, Bull's Strength, Power Attack) 1d20 + 8 + 2 - 1 ⇒ (11) + 8 + 2 - 1 = 20
Damage (Falchion, Bull's Strength, Power Attack, Judgement) 2d4 + 15 ⇒ (2, 2) + 15 = 19


Cultist #1, heavily wounded begins to cast a spell defensively, colors shooting of of his hands and Rowena and Kelkzar Will Save DC 16 vs Color Spray

Cast Defensive 1d20 + 10 ⇒ (19) + 10 = 29 DC 17

Acolyte #3 casts defensively dodging a blow but this time concentrates on completing the spell. A burst of flame shoots from his hands covering Rauno and Quintus

Cast Defensive 1d20 + 10 ⇒ (17) + 10 = 27 DC 17
Fire Damage 3d4 ⇒ (1, 3, 3) = 7 Reflex DC 16 vs burning hands

Acolyte #4 attempts to cast a spell on Trevor, but fails

Cast Defensive 1d20 + 10 ⇒ (2) + 10 = 12 DC 17

From the north of Jirin, a man steps into the hallway wearing green robes and a mask set with iron studs. The only features you can see are his coal black eyes can be seen beneath the mask, and his hands that are covered with mystical tattoos. He begins to cast a spell once in the hallway.

Spellcraft DC 19[/dice:
Summon Monster IV

Jirin:
Even though you are grappled, you recognize him as The Faceless One

The hands on the pillar to maintain the grapple on Jirin

CMB for Grapple 1d20 + 10 + 5 ⇒ (13) + 10 + 5 = 28

Justin is up to finishing Round 6, then top of round 7 I believe Trevor may be out til Monday, I will let him choose his action when he gets back

GM Blood wrote:

Round 7

Initiative Order - Jirin (Grappled), Rauno, Quintus, Rowena, Kelkzar, Bad Guys, Trevor

Tengu #15 AC 19 T 16 FF 15 CMD 20 AC is 18 while weakened

Human Cultists AC 19 T 15 FF 17 CMD 17


AC 22/12/20, HP 80/80 F: +8+1, R: +5+1, W: +10*+1

DC 16 Reflex save: 1d20 + 3 ⇒ (1) + 3 = 4

Quintus takes the full brunt of the blast of flames, but is still in the fight.


AC 23/T 23/FF 17; F/R/W +12+2/+13/+11; Max HP 90; Current HP 44+18; Effects: haste, bear's endurance, mage armour, resist fire (20), telepathic bond

Will save: 1d20 + 7 ⇒ (5) + 7 = 12

Gulp!


HP 45/54; Per +11, Trap +1; AC 15, Touch 14, Flat 11; Fort +5, Ref +8, Will +6

Round 7

Grapple: 1d20 + 3 ⇒ (6) + 3 = 9

"Hey! That's my boob, you stupid... pervert-pillar! LET GO!"


HP 83+0/83+18; AC 22-2/11-2/21: +4 Smite Evil Used LoH(0/8) Used Smite (0/3) Used Divine Bond (1/2) Effects: Haste, Bear's Endurance, Enlarge Person, Prayer, Divine Bond (merciful and flaming), Divine Favor +2, Bless Weapon, Bull Strength, Weapon of Awe, Resist Fire (20), Air Walk

Glanicing the new arrival Trevor hopes to dispatch the cultist first: "Hey! I'm the stud around here!"
PA & EP& MW: 1d20 + 9 ⇒ (19) + 9 = 282d6 + 8 + 1 + 1 ⇒ (3, 3) + 8 + 1 + 1 = 16

If he goes down, Trevor will move dive feet to the east on the map.


Still up Trevor


Human Wizard (diviner foresight) 9 | HP 62 (62) | Init +12 | Perc +9 | AC: 16 T: 12 FF: 14 CMD: 15 | F +6 R +6 W +7 |
Resources Remaining:
Foretell 9/9, Prescience 10/10, Hero Points 3/3

Round 8

Reflex DC16 vs. Burning Hands. 1d20 + 3 ⇒ (18) + 3 = 21

When his body finally responds to his commands, Rauno snatches up his crossbow and lets the bolt fly at the mage.

Move to pick up crossbow, SA to fire at cultist #3.
To hit 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
Damage 1d8 + 0 ⇒ (1) + 0 = 1

Possible crit confirm 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14
Damage 1d8 + 0 ⇒ (7) + 0 = 7


Don't forget to update your hps from the 3 fire damage Rauno


AC 22/12/20, HP 80/80 F: +8+1, R: +5+1, W: +10*+1

"Rauno, get back to Trevor! I'll cover you!"


GM Blood:

Rounds blinded and stunned 1d4 ⇒ 1

Trevor lands a mighty blow on one of the cultists, who survives the wicked blow and is still standing. Jirin still struggles with the pillar, who maintains a strong grip on her. Rauno snaps out of the color spray's effect just in time to duck around the corner before the gush of fire fully singes him. He returns a shot with his crossbow which looks promising, but only slightly injuring the cultist. Rowena takes the color spray spell in full force, finding herself blind and stunned.

Rowena:

1 Round blinded and stunned and an addition round stunned. You drop whatever you were holding.

Quintus and Kelkzar Depending on his save are up


AC 22/12/20, HP 80/80 F: +8+1, R: +5+1, W: +10*+1

Round 8:

Quintus again holds his attack to interfere with the cultist's spell casting. This time, his scimitar leaves a trail of fire as he connects with a blow that rocks the cultist in his tracks.

Attack on cultist: 1d20 + 6 ⇒ (18) + 6 = 24
Confirm crit on cultist: 1d20 + 6 ⇒ (20) + 6 = 26
Damage to cultist, incl. 2 pts. fire: 2d6 + 6 + 2 ⇒ (6, 1) + 6 + 2 = 15


Kelkzar is up last!


Stats:
AC 21/12/20 (raging 19/10/18), HP 91/91 (raging 109/109), F+9 R+5 W+9 (raging F+11, W+11), Init +3, Per +19

Round 7

The blast of color from the cultist strikes Kelkzar right in the face and he begins to fall to the ground...
Will save 1d20 + 6 ⇒ (1) + 6 = 7
Chewing through Fate points here, but I think I better keep Kelkzar up if Rowena is going down. Reroll.

...but, he sees Rowena dropping at the same time and realizing that both would be helpless before the cultist, reaches deep in prayer to Ragathiel once more and is rewarded by the Empyreal clearing his mind.
Will save 1d20 + 6 ⇒ (13) + 6 = 19

He swings his falchion at the cultist once again, following it up with a brutal bite from his tusks. Still recovering from the blast to his eyes, he misses with his monstrous sword, but he is so close, he cannot fail to grab hold of the cultist by the neck with his jaws.
Attack (Falchion, Bull's Strength, Power Attack) 1d20 + 8 + 2 - 1 ⇒ (8) + 8 + 2 - 1 = 17
Damage (Falchion, Bull's Strength, Power Attack, Judgement) 2d4 + 15 ⇒ (3, 2) + 15 = 20
Attack (Bite, Bull's Strength, Power Attack) 1d20 + 4 ⇒ (16) + 4 = 20
Damage (Bite, Bull's Strength, Power Attack, Judgement) 1d4 + 4 ⇒ (2) + 4 = 6


AC 22/12/20, HP 80/80 F: +8+1, R: +5+1, W: +10*+1

Uh-oh...there's something big showing up on the map.


Kelkzar is about to succumb to the spell but manages to throw off the effects which takes the cultist by surprise. Kelkzar's bite finishes off the cultist. His victory feels short lived as The man with the green robes and mask finishes his spell and a Large ape appears and attack Trevor, Hitting with its bite but missing with its claws

Dire Ape Bite 1d20 + 6 ⇒ (19) + 6 = 25 *Hit*
Damage 1d6 + 4 ⇒ (3) + 4 = 7

Dire Ape Claw #1 1d20 + 6 ⇒ (14) + 6 = 20
Damage 1d4 + 4 ⇒ (2) + 4 = 6

Dire Ape Claw #2 1d20 + 6 ⇒ (4) + 6 = 10
Damage 1d4 + 4 ⇒ (1) + 4 = 5

Cultist #4 tries to cast a spell on Trevor and succeeds, a ray of fire burst out of his hands missing Trevor

Cast Defensively 1d20 + 10 ⇒ (17) + 10 = 27 DC 19 *Success*
Ranged Touch Attack 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8
Fire Damage 4d6 ⇒ (4, 2, 6, 4) = 16

Cultists #3 casts a spell which Quintus disrupts with his well placed hit

Cast Defensively 1d20 + 10 ⇒ (10) + 10 = 20 DC 19 *Success*
Concentration 1d20 + 10 ⇒ (11) + 10 = 21 DC 27 *Fail*

Rauno sees the Tengu leader approach from the south


Trevor is up first to finish the round, then top of Round 7!

GM Blood wrote:

Round 7

Initiative Order - Jirin, Rauno, Quintus, Rowena, Kelkzar, Bad Guys, Trevor

Tengu #15 AC 19 T 16 FF 15 CMD 20 AC is 18 while weakened

Human Cultists AC 19 T 15 FF 17 CMD 17

Ape AC 15 T 11 FF 13 CMD 20


Quintus of Taldor wrote:
Uh-oh...there's something big showing up on the map.

Insert Evil GM Chuckle Here


HP 83+0/83+18; AC 22-2/11-2/21: +4 Smite Evil Used LoH(0/8) Used Smite (0/3) Used Divine Bond (1/2) Effects: Haste, Bear's Endurance, Enlarge Person, Prayer, Divine Bond (merciful and flaming), Divine Favor +2, Bless Weapon, Bull Strength, Weapon of Awe, Resist Fire (20), Air Walk

Trevor is shook by the blow. He calls on Iomedae to heal him as he strikes again at the cultist, hoping to send him to the Lady of Graves.

Swift LoH: 2d6 ⇒ (5, 2) = 7
PA & EP & MW: 1d20 + 9 ⇒ (1) + 9 = 102d6 + 1 + 1 ⇒ (4, 6) + 1 + 1 = 12


HP 45/54; Per +11, Trap +1; AC 15, Touch 14, Flat 11; Fort +5, Ref +8, Will +6

Round 7

Grapple: 1d20 + 3 ⇒ (8) + 3 = 11 Sigh. Any advice for actually contributing instead of being dead weight? It's a bit late for "stay away from the pillars".


Stats:
AC 21/12/20 (raging 19/10/18), HP 91/91 (raging 109/109), F+9 R+5 W+9 (raging F+11, W+11), Init +3, Per +19

Round 8

Kelkzar steps protectively over Rowena and trades his falchion for his longspear before stabbing it into the giant ape.
Swift action: Switch to Judgement of Sacred Healing
Attack (Longspear, Bull's Strength, Power Attack, Flanking) 1d20 + 11 ⇒ (16) + 11 = 27
Damage (Longspear, Bull's Strength, Power Attack) 1d8 + 13 ⇒ (3) + 13 = 16

I can't think of anything Jirin. Think we need to get you free or you need to get free, but I'm a little trapped by the ape now and I think it would be too meta-gamey for me to take the route up through our dude with the mask. If I could even get through him.

Status:

hp 15/42


AC 22/12/20, HP 80/80 F: +8+1, R: +5+1, W: +10*+1

Round 7:

Trying to finish the cultist off and at least interrupt his casting again, Quintus is unable to follow up his previous blow with another hit.

Attack on #3: 1d20 + 6 ⇒ (8) + 6 = 14


Rauno is left up in the round!


Human Wizard (diviner foresight) 9 | HP 62 (62) | Init +12 | Perc +9 | AC: 16 T: 12 FF: 14 CMD: 15 | F +6 R +6 W +7 |
Resources Remaining:
Foretell 9/9, Prescience 10/10, Hero Points 3/3

Seeing the approaching tengu, Rauno says to Quintus "There are more coming! Let's work our way back to the group."

Rauno steps to F5, readies the syringe and "casts" Ghoul Touch on himself. Duration 1d6 + 2 ⇒ (3) + 2 = 5 rounds.


AC 22/12/20, HP 80/80 F: +8+1, R: +5+1, W: +10*+1

Quintus chances a quick glance to see what Rauno was talking about and blanches. (That's probably what threw off his attack.) "Get out of there now!"

GM B, does the cultist have a weapon in hand?


HP 83+0/83+18; AC 22-2/11-2/21: +4 Smite Evil Used LoH(0/8) Used Smite (0/3) Used Divine Bond (1/2) Effects: Haste, Bear's Endurance, Enlarge Person, Prayer, Divine Bond (merciful and flaming), Divine Favor +2, Bless Weapon, Bull Strength, Weapon of Awe, Resist Fire (20), Air Walk

On Trevor's turn:

Not wanting to slow the game, and unable to post again for several hours.

Trevor keeps pressuring the cultist, hoping to bring it down and turn to the big monkey.

Save roll if needed: 1d20 ⇒ 7
PA & EP & MW: 1d20 + 9 ⇒ (15) + 9 = 242d6 + 1 + 1 ⇒ (5, 4) + 1 + 1 = 11


Quintus, they wield daggers

The cultist cast another spell at Trevor, flames shooting out at him, catching Trevor off guard. However Trevor returns a blow against the cultist killing him.

Concentration 1d20 + 10 ⇒ (17) + 10 = 27 DC 17
Fire Damage 3d4 ⇒ (2, 1, 4) = 7

The Ape continues to attack Trevor

Bite 1d20 + 6 ⇒ (20) + 6 = 26 *Hit, not confirmed*
Damage 1d6 + 4 ⇒ (6) + 4 = 10

Claw #1 1d20 + 6 ⇒ (13) + 6 = 19
Damage 1d4 + 4 ⇒ (3) + 4 = 7

Claw #2 1d20 + 6 ⇒ (13) + 6 = 19
Damage 1d4 + 4 ⇒ (1) + 4 = 5

Confirm Bite 1d20 + 6 ⇒ (7) + 6 = 13
Extra Damage 1d6 + 4 ⇒ (4) + 4 = 8

The green robed figure stands and watches, content to let his minions finish you off.

Cultist #3 casts defensively then steps into the room to the east

Concentration 1d20 + 10 ⇒ (16) + 10 = 26 DC 15

Quintus, Will Save DC 15 or be dazed for 1 round.

The tengu leader, heavily wounded but still out for blood, moves up and attacks Rauno with a look of hatred. The bird man slices him with the dagger but misses with his bite.

Dagger 1d20 + 9 ⇒ (9) + 9 = 18 *Hit*
Damage 1d4 + 1 ⇒ (2) + 1 = 3

Bite 1d20 + 2 ⇒ (5) + 2 = 7
Damage 1d3 ⇒ 1

The pillar continues the bad touch on Jirin, but she manages to wiggle free.

1d20 + 10 ⇒ (3) + 10 = 13 vs DC 16 *Fail*


Trevor's attack that killed the cultist in Round 7 is accounted for, on to the top of Round 8

Quote:

Round 8

Initiative Order - Jirin, Rauno, Quintus, Rowena, Kelkzar, Bad Guys, Trevor

Tengu #15 AC 19 T 16 FF 15 CMD 20

Human Cultists AC 19 T 15 FF 17 CMD 17

Ape AC 15 T 11 FF 13 CMD 20


AC 22/12/20, HP 80/80 F: +8+1, R: +5+1, W: +10*+1

DC 15 Will save: 1d20 + 8 ⇒ (10) + 8 = 18

Quintus is unmoved by the spell.


HP 45/54; Per +11, Trap +1; AC 15, Touch 14, Flat 11; Fort +5, Ref +8, Will +6

Round 8

Jirin's efforts to wriggle free finally payed off as the grasping hands' grip finally weakened enough for her to throw herself into the nearby corner. Her mind near to breaking under the assault of experience of dagger-wielding bird-men attacking out of walls, zombie pillars, and evil cultists, Jirin could only wimper as she batted helplessly at the giant, summoned ape with her bow to get it to stay away from her.

Move Action: move to (14,F)

Standard Action:
Aid Another (Kelkzar, Defensive) DC 10: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4

Status:

HP 21 / 29
AC 16, Touch 13, Flat 11
Conditions: Standard Action Fight Defensive

If Defensive Fighting as a Standard Action is applicable to an Aid Another roll, Jirin gets +2 AC this round


AC 22/12/20, HP 80/80 F: +8+1, R: +5+1, W: +10*+1

Quintus' action will depend on the result of Rauno's.

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