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| 2,901 to 2,950 of 4,173 |
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| Quintus of Taldor |
| AC 22/12/20, HP 45/45 F: +6, R: +3, W: +8* |
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Round 5:
Sparing only a quick glance at Rauno he seems all right, and no one's there to attack him yet, the priest holds action, waiting to attack and interrupt any spell the cultist attempts to cast on him (or if the enemy tries to flee through the door he's next to).
| Jirin Tupel |
| HP 36/36; Per +9, Trap +1; AC 15, Touch 14, Flat 11; Fort +4, Ref +7, Will +5 |
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Round 5
Wiping dust out of her eyes, Jirin moves up to help Trevor, Kelkzar, and Ro with the... thing.
Double-move to (12,F)
Round 6
Now in a position to help, Jirin tries distracting creature with her bow to attempt to distract it so that Trevor can finish it off while dodging any return attacks herself.
Aid Another Attack (Full-Round Defensive) DC 10: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13
Trever gets +2 to Attack this round
| Rauno Redpath |
| Human Wizard (Diviner, Foresight subschool) 5 HPs 36/36 AC 16 FF 14 T 12 CMD 13 Fort +3 Ref +3 Will +4 Init +10 Per +0 |
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Round 6.
Rauno's crossbow clatters to the ground as he reflexively reaches for a wall to steady himself. He shakes his head to try and snap out of the stupor the spell caused, but only slowly starts to become aware of the world around him again.
Blinded and stunned this round, so no actions.
| GM Blood |
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Jirin you can move to 12F in this round with a regular move since you are not blinded anymore.
Cultist #3 that is fighting Quintus casts defensively, avoiding Quintus's swing, but in the process fails his spell
Cast Defensively 1d20 + 10 ⇒ (4) + 10 = 14 DC 19
The door to the south of Trevor opens up revealing cultist #4
Cultist #1 seems frustrated and pulls out a scroll and reads it shooting another ray of fire at Kelkzar Don't forget to update your hps from last round's 14 hp from scorching ray assuming touch 12 hits. Also I believe your silence ends on your turn this round
Ranged Touch 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6 *Miss*
Fire Damage 4d6 ⇒ (2, 3, 6, 3) = 14
Rowena, re-reading the Allip I forgot to grant you a Will Save to avoid the Wisdom damage from the first attack. So go ahead and make a Will save DC15 for the first hit, then after that make one for this hit. Please note that if this second one confirms it is wisdom damage and drain
The Allip continues to attack its original target Rowena ignoring all other threats until she falls
Touch Attack 1d20 + 4 ⇒ (20) + 4 = 24 *Will Save DC 15 needed*
Wisdom Damage 1d4 ⇒ 2
Confirm Touch Attack 1d20 + 4 ⇒ (19) + 4 = 23
Damage : 1 Wisdom Drain
When the allip hits you see some of its damage heals.
Jirin moves to assist Trevor and is grabbed by the pillar
Grappple 1d20 + 10 ⇒ (10) + 10 = 20
Trevor you are up then top of the order! Have to run but will update again as soon as I can
| Trevor the Yellow |
| HP 48/48; AC 21+2-1 w/ shield and EP/11-1/20+2 Used LoH(2/5) Used Smite (0/2) Effects: Divine Favor, Bless, Bull Strength, Enlarge Person |
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Jirin is probably not flanking anymore, so I didn't count her bonus.
Trevor follows his first two swings, getting a good rhythm.
PA and Enlarge and Magic Weapon and Smite Evil: 1d20 + 9 + 3 ⇒ (16) + 9 + 3 = 282d6 + 8 + 1 + 1 + 4 ⇒ (6, 2) + 8 + 1 + 1 + 4 = 22
| Rauno Redpath |
| Human Wizard (Diviner, Foresight subschool) 5 HPs 36/36 AC 16 FF 14 T 12 CMD 13 Fort +3 Ref +3 Will +4 Init +10 Per +0 |
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Initiative Order - Jirin, Rauno, Quintus, Rowena, Kelkzar, Bad Guys, Trevor
Tengu #15 AC 19 T 16 FF 15 CMD 20 AC is 18 while weakened
Human Cultists AC 19 T 15 FF 17 CMD 17
Allip AC 19 T 16 FF 15 CMD 20 *Incorpreal*
Copying this so it is on this page as well.
| GM Blood |
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Trevor, she would since she still had a standard action in Round 5, but her round 6 action will change
Rauno, thanks! I had a 16 hour work day yesterday in a network upgrade and we ended up leaving the old equipment behind since it was almost midnight. I was heading out the door to get them but I wanted to get the update in before I left.
After hitting Rowena the allip heals itself some but not enough to overcome Trevor's mighty hit. With what you imagine is an unnatural wail (since the silence is still in effect), the allip fades away!
Round 6
Initiative Order - Jirin, Rauno, Quintus, Rowena, Kelkzar, Bad Guys, Trevor
Tengu #15 AC 19 T 16 FF 15 CMD 20 AC is 18 while weakened
Human Cultists AC 19 T 15 FF 17 CMD 17
| Rauno Redpath |
| Human Wizard (Diviner, Foresight subschool) 5 HPs 36/36 AC 16 FF 14 T 12 CMD 13 Fort +3 Ref +3 Will +4 Init +10 Per +0 |
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Round 7. Rauno is stunned.
Breathing deeply to try and regain his senses, Rauno's vision finally clears to the point that he can see his crossbow on the floor where it fell. He wills himself to pick it up and go to the aid of his friends, but his body fails to respond to his demands. Helplessly, he struggles to regain control.
Hit points 10/29, Stunned. Active Effects: Bulls Strength (on Kelkzar), Enlarge Person (on Trevor), See Invisible and Mage Armor.
| Kelkzar Redjaw |
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Stats:
AC 18/11/17, HP 50/51, F+7 R+3 W+7, Init +3, Per +15 |
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Round 6
As the silence cast by Kelkzar lifts, the half-orc follows Rowena to rush at the cultist to the east. Even though Rowena's attempt to trip him fails, his footwork to dodge her spear leaves him open to a frightful attack from Kelkzar's falchion which cleaves through flesh and bone in a grievous blow to the cultist.
Swift Action: Switch to Judgement of Sacred Destruction
Move Action: Move to I16
Attack (Falchion, Bull's Strength, Power Attack) 1d20 + 8 + 2 - 1 ⇒ (11) + 8 + 2 - 1 = 20
Damage (Falchion, Bull's Strength, Power Attack, Judgement) 2d4 + 15 ⇒ (2, 2) + 15 = 19
| GM Blood |
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Cultist #1, heavily wounded begins to cast a spell defensively, colors shooting of of his hands and Rowena and Kelkzar Will Save DC 16 vs Color Spray
Cast Defensive 1d20 + 10 ⇒ (19) + 10 = 29 DC 17
Acolyte #3 casts defensively dodging a blow but this time concentrates on completing the spell. A burst of flame shoots from his hands covering Rauno and Quintus
Cast Defensive 1d20 + 10 ⇒ (17) + 10 = 27 DC 17
Fire Damage 3d4 ⇒ (1, 3, 3) = 7 Reflex DC 16 vs burning hands
Acolyte #4 attempts to cast a spell on Trevor, but fails
Cast Defensive 1d20 + 10 ⇒ (2) + 10 = 12 DC 17
From the north of Jirin, a man steps into the hallway wearing green robes and a mask set with iron studs. The only features you can see are his coal black eyes can be seen beneath the mask, and his hands that are covered with mystical tattoos. He begins to cast a spell once in the hallway.
The hands on the pillar to maintain the grapple on Jirin
CMB for Grapple 1d20 + 10 + 5 ⇒ (13) + 10 + 5 = 28
Justin is up to finishing Round 6, then top of round 7 I believe Trevor may be out til Monday, I will let him choose his action when he gets back
Round 7
Initiative Order - Jirin (Grappled), Rauno, Quintus, Rowena, Kelkzar, Bad Guys, Trevor
Tengu #15 AC 19 T 16 FF 15 CMD 20 AC is 18 while weakened
Human Cultists AC 19 T 15 FF 17 CMD 17
| Trevor the Yellow |
| HP 48/48; AC 21+2-1 w/ shield and EP/11-1/20+2 Used LoH(2/5) Used Smite (0/2) Effects: Divine Favor, Bless, Bull Strength, Enlarge Person |
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Glanicing the new arrival Trevor hopes to dispatch the cultist first: "Hey! I'm the stud around here!"
PA & EP& MW: 1d20 + 9 ⇒ (19) + 9 = 282d6 + 8 + 1 + 1 ⇒ (3, 3) + 8 + 1 + 1 = 16
If he goes down, Trevor will move dive feet to the east on the map.
| Rauno Redpath |
| Human Wizard (Diviner, Foresight subschool) 5 HPs 36/36 AC 16 FF 14 T 12 CMD 13 Fort +3 Ref +3 Will +4 Init +10 Per +0 |
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Round 8
Reflex DC16 vs. Burning Hands. 1d20 + 3 ⇒ (18) + 3 = 21
When his body finally responds to his commands, Rauno snatches up his crossbow and lets the bolt fly at the mage.
Move to pick up crossbow, SA to fire at cultist #3.
To hit 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
Damage 1d8 + 0 ⇒ (1) + 0 = 1
Possible crit confirm 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14
Damage 1d8 + 0 ⇒ (7) + 0 = 7
| GM Blood |
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Trevor lands a mighty blow on one of the cultists, who survives the wicked blow and is still standing. Jirin still struggles with the pillar, who maintains a strong grip on her. Rauno snaps out of the color spray's effect just in time to duck around the corner before the gush of fire fully singes him. He returns a shot with his crossbow which looks promising, but only slightly injuring the cultist. Rowena takes the color spray spell in full force, finding herself blind and stunned.
Quintus and Kelkzar Depending on his save are up
| Quintus of Taldor |
| AC 22/12/20, HP 45/45 F: +6, R: +3, W: +8* |
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Round 8:
Quintus again holds his attack to interfere with the cultist's spell casting. This time, his scimitar leaves a trail of fire as he connects with a blow that rocks the cultist in his tracks.
Attack on cultist: 1d20 + 6 ⇒ (18) + 6 = 24
Confirm crit on cultist: 1d20 + 6 ⇒ (20) + 6 = 26
Damage to cultist, incl. 2 pts. fire: 2d6 + 6 + 2 ⇒ (6, 1) + 6 + 2 = 15
| Kelkzar Redjaw |
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Stats:
AC 18/11/17, HP 50/51, F+7 R+3 W+7, Init +3, Per +15 |
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Round 7
The blast of color from the cultist strikes Kelkzar right in the face and he begins to fall to the ground...
Will save 1d20 + 6 ⇒ (1) + 6 = 7
Chewing through Fate points here, but I think I better keep Kelkzar up if Rowena is going down. Reroll.
...but, he sees Rowena dropping at the same time and realizing that both would be helpless before the cultist, reaches deep in prayer to Ragathiel once more and is rewarded by the Empyreal clearing his mind.
Will save 1d20 + 6 ⇒ (13) + 6 = 19
He swings his falchion at the cultist once again, following it up with a brutal bite from his tusks. Still recovering from the blast to his eyes, he misses with his monstrous sword, but he is so close, he cannot fail to grab hold of the cultist by the neck with his jaws.
Attack (Falchion, Bull's Strength, Power Attack) 1d20 + 8 + 2 - 1 ⇒ (8) + 8 + 2 - 1 = 17
Damage (Falchion, Bull's Strength, Power Attack, Judgement) 2d4 + 15 ⇒ (3, 2) + 15 = 20
Attack (Bite, Bull's Strength, Power Attack) 1d20 + 4 ⇒ (16) + 4 = 20
Damage (Bite, Bull's Strength, Power Attack, Judgement) 1d4 + 4 ⇒ (2) + 4 = 6
| GM Blood |
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Kelkzar is about to succumb to the spell but manages to throw off the effects which takes the cultist by surprise. Kelkzar's bite finishes off the cultist. His victory feels short lived as The man with the green robes and mask finishes his spell and a Large ape appears and attack Trevor, Hitting with its bite but missing with its claws
Dire Ape Bite 1d20 + 6 ⇒ (19) + 6 = 25 *Hit*
Damage 1d6 + 4 ⇒ (3) + 4 = 7
Dire Ape Claw #1 1d20 + 6 ⇒ (14) + 6 = 20
Damage 1d4 + 4 ⇒ (2) + 4 = 6
Dire Ape Claw #2 1d20 + 6 ⇒ (4) + 6 = 10
Damage 1d4 + 4 ⇒ (1) + 4 = 5
Cultist #4 tries to cast a spell on Trevor and succeeds, a ray of fire burst out of his hands missing Trevor
Cast Defensively 1d20 + 10 ⇒ (17) + 10 = 27 DC 19 *Success*
Ranged Touch Attack 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8
Fire Damage 4d6 ⇒ (4, 2, 6, 4) = 16
Cultists #3 casts a spell which Quintus disrupts with his well placed hit
Cast Defensively 1d20 + 10 ⇒ (10) + 10 = 20 DC 19 *Success*
Concentration 1d20 + 10 ⇒ (11) + 10 = 21 DC 27 *Fail*
Rauno sees the Tengu leader approach from the south
| Trevor the Yellow |
| HP 48/48; AC 21+2-1 w/ shield and EP/11-1/20+2 Used LoH(2/5) Used Smite (0/2) Effects: Divine Favor, Bless, Bull Strength, Enlarge Person |
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Trevor is shook by the blow. He calls on Iomedae to heal him as he strikes again at the cultist, hoping to send him to the Lady of Graves.
Swift LoH: 2d6 ⇒ (5, 2) = 7
PA & EP & MW: 1d20 + 9 ⇒ (1) + 9 = 102d6 + 1 + 1 ⇒ (4, 6) + 1 + 1 = 12
| Kelkzar Redjaw |
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Stats:
AC 18/11/17, HP 50/51, F+7 R+3 W+7, Init +3, Per +15 |
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Round 8
Kelkzar steps protectively over Rowena and trades his falchion for his longspear before stabbing it into the giant ape.
Swift action: Switch to Judgement of Sacred Healing
Attack (Longspear, Bull's Strength, Power Attack, Flanking) 1d20 + 11 ⇒ (16) + 11 = 27
Damage (Longspear, Bull's Strength, Power Attack) 1d8 + 13 ⇒ (3) + 13 = 16
I can't think of anything Jirin. Think we need to get you free or you need to get free, but I'm a little trapped by the ape now and I think it would be too meta-gamey for me to take the route up through our dude with the mask. If I could even get through him.
| Rauno Redpath |
| Human Wizard (Diviner, Foresight subschool) 5 HPs 36/36 AC 16 FF 14 T 12 CMD 13 Fort +3 Ref +3 Will +4 Init +10 Per +0 |
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Seeing the approaching tengu, Rauno says to Quintus "There are more coming! Let's work our way back to the group."
Rauno steps to F5, readies the syringe and "casts" Ghoul Touch on himself. Duration 1d6 + 2 ⇒ (3) + 2 = 5 rounds.
| Trevor the Yellow |
| HP 48/48; AC 21+2-1 w/ shield and EP/11-1/20+2 Used LoH(2/5) Used Smite (0/2) Effects: Divine Favor, Bless, Bull Strength, Enlarge Person |
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Trevor keeps pressuring the cultist, hoping to bring it down and turn to the big monkey.
Save roll if needed: 1d20 ⇒ 7
PA & EP & MW: 1d20 + 9 ⇒ (15) + 9 = 242d6 + 1 + 1 ⇒ (5, 4) + 1 + 1 = 11
| GM Blood |
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Quintus, they wield daggers
The cultist cast another spell at Trevor, flames shooting out at him, catching Trevor off guard. However Trevor returns a blow against the cultist killing him.
Concentration 1d20 + 10 ⇒ (17) + 10 = 27 DC 17
Fire Damage 3d4 ⇒ (2, 1, 4) = 7
The Ape continues to attack Trevor
Bite 1d20 + 6 ⇒ (20) + 6 = 26 *Hit, not confirmed*
Damage 1d6 + 4 ⇒ (6) + 4 = 10
Claw #1 1d20 + 6 ⇒ (13) + 6 = 19
Damage 1d4 + 4 ⇒ (3) + 4 = 7
Claw #2 1d20 + 6 ⇒ (13) + 6 = 19
Damage 1d4 + 4 ⇒ (1) + 4 = 5
Confirm Bite 1d20 + 6 ⇒ (7) + 6 = 13
Extra Damage 1d6 + 4 ⇒ (4) + 4 = 8
The green robed figure stands and watches, content to let his minions finish you off.
Cultist #3 casts defensively then steps into the room to the east
Concentration 1d20 + 10 ⇒ (16) + 10 = 26 DC 15
Quintus, Will Save DC 15 or be dazed for 1 round.
The tengu leader, heavily wounded but still out for blood, moves up and attacks Rauno with a look of hatred. The bird man slices him with the dagger but misses with his bite.
Dagger 1d20 + 9 ⇒ (9) + 9 = 18 *Hit*
Damage 1d4 + 1 ⇒ (2) + 1 = 3
Bite 1d20 + 2 ⇒ (5) + 2 = 7
Damage 1d3 ⇒ 1
The pillar continues the bad touch on Jirin, but she manages to wiggle free.
1d20 + 10 ⇒ (3) + 10 = 13 vs DC 16 *Fail*
| Jirin Tupel |
| HP 36/36; Per +9, Trap +1; AC 15, Touch 14, Flat 11; Fort +4, Ref +7, Will +5 |
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Round 8
Jirin's efforts to wriggle free finally payed off as the grasping hands' grip finally weakened enough for her to throw herself into the nearby corner. Her mind near to breaking under the assault of experience of dagger-wielding bird-men attacking out of walls, zombie pillars, and evil cultists, Jirin could only wimper as she batted helplessly at the giant, summoned ape with her bow to get it to stay away from her.
Move Action: move to (14,F)
Standard Action:
Aid Another (Kelkzar, Defensive) DC 10: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
If Defensive Fighting as a Standard Action is applicable to an Aid Another roll, Jirin gets +2 AC this round
| 2,901 to 2,950 of 4,173 |
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