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| 1,851 to 1,900 of 4,140 |
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| Trevor the Yellow |
| HP 48/48; AC 21+2-1 w/ shield and EP/11-1/20+2 Used LoH(2/5) Used Smite (0/2) Effects: Divine Favor, Bless, Bull Strength, Enlarge Person |
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A quick resolution being needed, Trevor puts all his weight in his swing, hoping to bring down the guard.
Power Attack: 1d20 + 7 ⇒ (9) + 7 = 16; 1d12 + 9 ⇒ (10) + 9 = 19
| GM Blood |
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No problem, it can be confusing via pbp, as seen by me missing your improved ki throw feat
Ok so summing up the fight so far:
As the elevator touches down and the door is opened, you see two tiefling Zon Kuthon guards going through the routine of their duty. Taking advantage of them doing their job lackadaisically, you proceed to smack them around. Rowen leaps out of the elevator and throws the first guard into the second guard knocking them both off their feet.
Kelkzar and Trevor make quick work of the the first guard taking him out of the fight....
The surviving tiefling guard climbs to his feet Provoking from Lessien and Trevor and then moves around the back of the elevator Provoking from Lessien and Trevor again if they have combat reflexes. Lessien swats at him as he moves by
Lessien Attack of Opportunity #1 1d20 + 7 ⇒ (14) + 7 = 21
Damage 1d6 ⇒ 5
Lessien Attack of Opportunity #1 1d20 + 7 ⇒ (5) + 7 = 12
Damage 1d6 ⇒ 6
Round 1
Initiative Order - Trevor, Kelkzar, Tieflings, Rauno, Rowena, Lessien, Quintus
Stats AC 17 T 13 FF 14
Everyone else is up!
FYI, Damage dealt to each creature will be listed on the map on the right hand side
| Rowena Lordail |
| AC 20/T 19/FF 16; F/R/W +8/+8/+7; Max HP 48; Current HP 26 |
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Rowena moves around the elevator, trusting the cage to black any attacks as she moves. Once she is next to the tiefling, she reaches out to trip him again.
Trip: 1d20 + 9 ⇒ (13) + 9 = 22
She yanks him forward, flipping him over her hip, and deposits him prone in the square one south of Quintus.
"Where do you think you're going? You have a god of death to go meet!"
| Rauno Redpath |
| Human Wizard (Diviner, Foresight subschool) 5 HPs 36/36 AC 16 FF 14 T 12 CMD 13 Fort +3 Ref +3 Will +4 Init +10 Per +0 |
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Rauno readies his crossbow and steps out of the elevator, not at all displeased to see that the others have the guards dealt with.
At least I'm assuming that AoO from Trevor took him down!
| GM Blood |
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Lessien moves around and attacks the prone cultist (who doesn't seem like he is giving up) thumping him with her hanbo. The cultist will not be getting up from that.
Attack 1d20 + 7 + 2 + 4 ⇒ (20) + 7 + 2 + 4 = 33
Damage+Sneak 1d6 + 2d6 ⇒ (5) + (6, 5) = 16
Confirm Attack 1d20 + 7 + 2 + 4 ⇒ (13) + 7 + 2 + 4 = 26
Extra Damage 1d6 ⇒ 4
| GM Blood |
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Three short passages lead from this chamber, one to the north of the elevator and one to its east and west each ending in a marble doorway. The door to the north is marked with the symbol that looks like a diseased fly. A pair of crimson banners flanks the door to the east, each marked with the symbol of a human skull with a barbed chain coming out its eye. The door to the west is free of all markings. To the south, the hall opens into a vast domed room. The black, marble tile floor glistens in the light of several glowing torches while elaborate, carefully worked marble pillars and arches sweep over the chamber. In the center of the domed chamber is a large pool of dark liquid. A stairway carved into the curved wall around the pool ascends to a platform thirty feet above the pool. The chamber's domed ceiling arches to a height of sixty feet over the pool while the smaller hall with the elevator has a ten foot ceiling.
Assuming you will search the two guards
Each of the guards have 2 potions. They are wearing chain shirts, they were armed with masterwork great axes, a composite (+2 Str) longbow with 20 arrows. They each have 27 gp and one of them has a key with the symbol of Zon Kuthon on it.
| Kelkzar Redjaw |
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Stats:
AC 18/11/17, HP 27/51, F+7 R+3 W+7, Init +3, Per +15 |
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"I'll take one of the bows. I prefer things up close, but you never know when we might run into something I can't get to." He looks forward. "Ready to move in further? I'll set the brake and maybe we can find a dark corner for those bodies." Kelkzar sets the brake and helps stash the bodies as best we can.
Take the rest. I'm ok splitting them any way you guys want to.
| Rowena Lordail |
| AC 20/T 19/FF 16; F/R/W +8/+8/+7; Max HP 48; Current HP 26 |
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Ah, right. Dark liquid. The meta-gamer in me is screaming that dumping bodies into a mysterious pool of dark liquid is a really bad idea. On the otherhand...
"There's always the mysterious pool of dark liquid to dump them in," Rowena suggests.
| Kelkzar Redjaw |
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Stats:
AC 18/11/17, HP 27/51, F+7 R+3 W+7, Init +3, Per +15 |
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"Sure, that seems like a reasonably good place." Unless anyone else stops him, Kelkzar begins helping Rowena drag the bodies over to the pool.
Looks like we have passages to the north, east, and west and stairs either up down or both by the pool.
| Quintus of Taldor |
| AC 22/12/20, HP 45/45 F: +6, R: +3, W: +8* |
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"Yes, I think it'd be unwise to put dead bodies into that. Kelkzar, i know this is an evil temple, but can you sense if the liquid is really bad?"
Quintus looks around the cavern, shivering slightly. Ha! I thought I was unworthy and past redemption. Forgive me for being so whiny and full of myself, my Goddess...this is the face of real evil.
"I see the symbols of two of the three, but not the third. Let's check the blank one first."
| Kelkzar Redjaw |
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Stats:
AC 18/11/17, HP 27/51, F+7 R+3 W+7, Init +3, Per +15 |
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Sometimes I find I just skip right over the boxed text :) Doh
Kelkzar takes a long look out over the pool. What lurks in the water?
After having cast detect magic...
Knowledge (Arcana) 1d20 + 5 ⇒ (6) + 5 = 11
Spellcraft 1d20 + 4 ⇒ (6) + 4 = 10
"Much as I don't like the look of this room, do you all think we should check out the platform or would you rather we just start into the evil temples?"
| GM Blood |
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Initiative Rowena Lordail 1d20 + 4 ⇒ (13) + 4 = 17
Initiative Trevor the Yellow 1d20 + 4 ⇒ (3) + 4 = 7
Initiative Rauno Redpath 1d20 + 9 ⇒ (20) + 9 = 29
Initiative Lessien Nenmacil 1d20 + 6 ⇒ (10) + 6 = 16
Initiative Kelkzar Redjaw 1d20 + 3 ⇒ (4) + 3 = 7
Initiative Quintus 1d20 + 2 ⇒ (17) + 2 = 19
Initiative Skeletons 1d20 + 6 ⇒ (3) + 6 = 9
Everyone gets ready as Kelkzar inserts the key and unlocks the door and then opens it
A dozen suits of armor, ranging from battered leathers to rusted plate, line this chamber's walls. The bleached white bones of human, dwarf and orc skeletons contrast with the dark, bloodstained armor. The suits are carefully arranged, as if the dead were preparing to march for war. Bells of varying shapes and sizes hang from the armor on long, leather strips.
As you open the door the dozen skeletons in the very rusty armor rise, bells ringing as they get up.
Round 1
Initiative Order - Rauno, Quintus, Rowena, Lessien, Skeletons, Kelkzar, Trevor
Stats AC 20 T 11 FF 19
Does the italics work better than quote for the room description?
| 1,851 to 1,900 of 4,140 |
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